Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[Horde : Wave Survival Gamemode] gamemodes/horde/entities/entities/logic_horde_economy/init.lua:28: attempt to index field 'difficulty_start_money_multiplier' (a nil value)
1. unknown - gamemodes/horde/entities/entities/logic_horde_economy/init.lua:28
Thanks for the feedback! There's already a hard limit on how much meth you can cook, that being 1 + wave. I don't think that I can do anything to solve the meta being like that, though I personally don't think that it's such an issue. You always start with $1000, so you can always get a basic pistol, which is pretty much enough for first 5 wave, and you get $2000 per bag, so if save your initial cash it's almost enough to get a high tier weapon. I can see how mages/engineers/wardens may struggle, but hey! It's called challenge for a reason , so it's only expected that you might have a bit of trouble when playing money-intensive classes.
Anyway, I don't think that making each subsequent delivery give you more money will solve the problem. So the only piece of advice I can give you is to not play money-intensive classes when you play with a lot of people, and maybe opt for a mid-tier weapon. They're still pretty good.
-Due to how the drug system worked, it means the best way to play the map is to nazi zombie run the last zombie around in order to have time to get money. Perhaps making the individual drug deliveries be worth more and having some kind of hard cap per wave could solve this? It became an absolutely miserable grind on higher difficulties.
-Zombies have trouble pathing to players if they're behind the small shed on the ledge.
This map is meant to be played in Horde gamemode . The ingredients spawn during waves, and meth bags give Horde money. You can still play it in sandbox, but don't expect anything functional to be active. If you ARE playing it in Horde, then please tell me what's wrong exactly and I will fix it.