Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And, no, there's no such unseen effects which were to be automatically implemented, as mentioned in my description, they either got implemented via table 'effect_bonus_value_basic_junction_tables' or via table 'effect_bonus_value_ids_unit_sets_tables', if none made their way to one of the two tables, then well, it won't work. After all the explanations I've tossed and still you won't buy, then feel free to download Rusted Pack File Manager to do your own exploration of the game data, and see for yourself.
Hmm, just tested it, pretty sure it's not the case you mentioned. The german levy upkeep has been 110 for both Western Rome and Suebian if the generals had been randomized to have the same skill points. You do realize that if you spawn a game, the generals will be assigned to have random attributes, sometimes they got 4 authority of which does a 2% upkeep reduction, right?
The Vanilla version is about non-Roman units, not mercenaries. And this feature works fine.
If you start the game as the Suebians note that the upkeep cost of Germanic Band unit is 170 and the Germanic Brigands 140. However, if you play as Western Rome, you can recruit units from hordes. So when you create an army in Lugdunum you can recruit units from Suebian horde. Both of those above units have a 2% lower upkeep cost than the Suebians.
So this feature works as intended by the developers. So your mod doesn't fix the bug because it doesn't exist ;)
Thanks for the info, just updated.
Well, faction trait per Alan is easier to fix, it lacks no thing but a definition, as for the West Roman trait, it can not be fixed, it can only be altered, there are no core mods of their engine to back up
the function they claimed as: 2% upkeep fee reduction per non-Roman units in the army. You'll have to make the game system count player's non-Roman units first, then you times it with 2%.
I figured it was a dummy effect and they had a script tied. But I find nothing
It's the same problem, Alan's trait has been left undefined