Total War: ATTILA

Total War: ATTILA

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A Western Roman Empire Trait Fix Mod
   
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Tags: mod, Campaign
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327.910 KB
19 Apr, 2023 @ 5:27am
26 Apr, 2023 @ 4:46am
4 Change Notes ( view )

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A Western Roman Empire Trait Fix Mod

Description
It fixes vanilla game's empty Western Roman Empire faction trait 'Cultural Integration' effect, now it gives 20% reduction on mercenary units for all forces.
The vanilla faction trait Cultural Integration per Western Roman Empire has no effects, they made the icon, translated texts, and that's about all, no defined bonus value ID in 'effect_bonus_value_basic_junction_tables' has been given, with no mods in 'campaign_bonus_value_ids_basic' to support the function described as' 2% upkeep fee reduction per non-Roman units in the army'. So I personally swapped effect of trait Cultural Integration with reduction of mercenary upkeep fee by 20%.
For the levies+mercenary version, see Wino's mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968071205
12 Comments
wino 3 May, 2023 @ 2:00pm 
You're right, my general had +1 cunning ;)
Narom  [author] 26 Apr, 2023 @ 6:47pm 
@wino
And, no, there's no such unseen effects which were to be automatically implemented, as mentioned in my description, they either got implemented via table 'effect_bonus_value_basic_junction_tables' or via table 'effect_bonus_value_ids_unit_sets_tables', if none made their way to one of the two tables, then well, it won't work. After all the explanations I've tossed and still you won't buy, then feel free to download Rusted Pack File Manager to do your own exploration of the game data, and see for yourself.
Narom  [author] 26 Apr, 2023 @ 6:35pm 
@wino
Hmm, just tested it, pretty sure it's not the case you mentioned. The german levy upkeep has been 110 for both Western Rome and Suebian if the generals had been randomized to have the same skill points. You do realize that if you spawn a game, the generals will be assigned to have random attributes, sometimes they got 4 authority of which does a 2% upkeep reduction, right?
wino 26 Apr, 2023 @ 6:09am 
Unfortunately, you are wrong, you misunderstood the faction trait.

The Vanilla version is about non-Roman units, not mercenaries. And this feature works fine.

If you start the game as the Suebians note that the upkeep cost of Germanic Band unit is 170 and the Germanic Brigands 140. However, if you play as Western Rome, you can recruit units from hordes. So when you create an army in Lugdunum you can recruit units from Suebian horde. Both of those above units have a 2% lower upkeep cost than the Suebians.

So this feature works as intended by the developers. So your mod doesn't fix the bug because it doesn't exist ;)
Narom  [author] 26 Apr, 2023 @ 4:52am 
@bofan
Thanks for the info, just updated.
bofan 26 Apr, 2023 @ 3:53am 
Just reporting a "mecerney" typo in the faction trait tooltip.
bofan 25 Apr, 2023 @ 2:02pm 
Thank you both for confirming that I am not imagining things. Got no upkeep reduction despite having 10+ non-roman units in the army, and no discernable chevron gain while playing only horse units with the Alani.
Narom  [author] 20 Apr, 2023 @ 8:58am 
@Guvenoren
Well, faction trait per Alan is easier to fix, it lacks no thing but a definition, as for the West Roman trait, it can not be fixed, it can only be altered, there are no core mods of their engine to back up
the function they claimed as: 2% upkeep fee reduction per non-Roman units in the army. You'll have to make the game system count player's non-Roman units first, then you times it with 2%.
Guvenoren 20 Apr, 2023 @ 7:54am 
Which is absurd how they could use the same undefined effect twice.
I figured it was a dummy effect and they had a script tied. But I find nothing
Narom  [author] 20 Apr, 2023 @ 7:43am 
@Guvenoren
It's the same problem, Alan's trait has been left undefined