Dandy Ace

Dandy Ace

25 ratings
100% Achievements, Blueprints, and Trinkets
By Chunk
A complete guide for all achievements, blueprints (enemy drops), cards, and trinkets. Tips for higher difficulties!
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Blueprints (Cards and Trinkets)
Blueprints

Enemies drop Blueprints of Cards and Trinkets after you've killed a certain amount. You can then buy them from Jolly-Jolly's shop with Shards, which are randomly dropped by enemies.
Blueprints are unique to each enemy.

Achievement
Name
Summary
Hey, Those Are Mine!
Hey, Those Are Mine!
Collect half of all Blueprints.
Collector Ace
Collector Ace
Collect all Blueprints.
Quick Trick Specialist
Quick Trick Specialist
Unlock all Pink Cards.
 Ready for the Grand Finale
Ready for the Grand Finale
Unlock all Yellow Cards.
A Miracle of Movement
A Miracle of Movement
Unlock all Blue Cards.
A Few Tricks Up My Sleeve
A Few Tricks Up My Sleeve
Unlock half of all Cards.
Full Deck
Full Deck
Unlock all Cards.
Trinkets Are a Magician's Best Friend
Trinkets Are a Magician's Best Friend
Unlock half of all Trinkets.
Fashion King
Fashion King
Unlock all Trinkets.

Blueprint dropsCheck below for individual details on each Blueprint.
Card list (Pink)
Card list
Check the hand mirror at the start of a new run and evaluate your collection against this list.
This list has a note below each entry telling you which enemy drops that card or trinket. Then you can find where the enemies appear using the Enemy list below.
Pink cards (24)

 Five of a Kind
 Bubble Trouble
 Blossom Blast
 Toxic Spray
 Crescendo Fireworks
 Poison Roses
 Titan Punch
 Flurry of Blows
 Shooting Stars
 Hungry Chomper
Starting card
Starting card
Lady Thorns
Starting card
Bunny Jester
Scissorella
Starting card
Twilight Phantom
Starting card
Axolangelo
 Sugar Dandy
 Twin Daggers
 Call Lightning
 Dio, The Bat
 Hack N' Slash
 Crushing Hand 
 Trump Card
 Sim Sala Beam
 Dancing Wand
 Spark Tornado
Starting card
Bunny Jester Butler
Candlestick Bombardier
Draculord
Midnight Phantom
Enraged Ghost
Bomb-Head Ghost
Tea Pot Madness
Bunny Butler
Bunny Bomber
 Ace of Spades
 Cloth Galore
 Fairies Blast
 Two-Act Show
Enraged Ghost
Bunny Juggler
Midnight Phantom
Bomb-Head Ghost
  • Ace of Spades - Enraged Ghost
  • Blossom Blast - Lady Thorns
  • Call Lightning - Candlestick Bombardier
  • Cloth Galore - Bunny Juggler
  • Crescendo Fireworks - Bunny Jester
  • Crushing Hand - Enraged Ghost
  • Dancing Wand - Bunny Butler
  • Dio, The Bat - Draculord
  • Fairies Blast - Midnight Phantom
  • Flurry of Blows - Twilight Phantom
  • Hack N' Slash - Midnight Phantom
  • Hungry Chomper - Axolangelo
  • Poison Roses - Scissorella
  • Sim Sala Beam - Teapot Madness
  • Spark Tornado - Bunny Bomber
  • Trump Card - Bomb-Head Ghost
  • Twin Daggers - Bunny Jester Butler
  • Two-Act Show - Bomb-Head Ghost
  • Bubble Trouble - Starting card
  • Five of a Kind - Starting card
  • Shooting Stars - Starting card
  • Sugar Dandy - Starting card
  • Titan Punch - Starting card
  • Toxic Spray - Starting card
Card list (Yellow)
Yellow cards (24)
 Starburst 
 Black Hole
 Dazzling Display
 Guardian Fairies
 Binding Chains
 Cosmic Vortex
 Packet Trick
 Decoy Ace
 Time Dissonance
 Magician Overdrive
Starting card
Lele
Starting card
Lady Fan
Cuckoo Nightmare
Bunny Bomber
Starting card
Axolangelo
Severino
Power Totem
 Scintillating Chains
 Magical Barrier
 Passion Comet
 Vanish
 Event Horizon
 Aegis Cloak
 Performer's Refuge
 Deadly Cleanse
 Consume Power 
 Ace Hook
Animated Armor
Clock Torment
Starting card
Bunny Juggler
Art Apprentice
Clock Torment
Protective Totem
Lele
Lele
Lady Hook
 Intoxicating Trick
 Masterful Jump 
 Overwhelming Presence
 Hex Maelstrom
Explosive Totem
Candlestick Bomber
Torch Maid
Health Totem
  • Ace Hook - Lady Hook
  • Aegis Cloak - Clock Torment
  • Binding Chains - Cuckoo Nightmare
  • Black Hole - Lele
  • Consume Power - Lele
  • Cosmic Vortex - Bunny Bomber
  • Deadly Cleanse - Lele
  • Decoy Ace - Axolangelo
  • Event Horizon - Art Apprentice
  • Guardian Fairies - Lady Fan
  • Hex Maelstrom - Health Totem
  • Intoxicating Trick - Explosive Totem
  • Magical Barrier - Clock Torment
  • Magician Overdrive - Power Totem
  • Masterful Jump - Candlestick Bomber
  • Overwhelming Presence - Torch Maid
  • Performer's Refuge - Protective Totem
  • Scintillating Chains - Animated Armor
  • Time Dissonance - Severino
  • Vanish - Bunny Juggler
  • Dazzling Display - Starting card
  • Packet Trick - Starting card
  • Passion Comet - Starting card
  • Starburst - Starting card
Card list (Blue)
Blue cards (12)
 Dashing Dash
 Jump Scare
 Blazing Sprint
 Phantom Rebound
 Escape Artist
 Resonance Cascade
 Toxic Retreat
 Shocking Arrival
 Shards Rush
 Time Warp
Starting card
Candlestick Bombardier
Broom Maid
Big Ooze
Candlestick Bomber
Torch Maid
Big Ooze
Starting card
Royal Rabbit
Starting card
 Bolt of Cards
 Phantom Overcharge
Lady Hook
Tea Pot Madness
  • Blazing Sprint - Broom Maid
  • Bolt of Cards - Lady Hook
  • Escape Artist - Candlestick Bomber
  • Jump Scare - Candlestick Bombardier
  • Phantom Overcharge - Tea Pot Madness
  • Phantom Rebound - Big Ooze
  • Resonance Cascade - Torch Maid
  • Shards Rush - Royal Rabbit
  • Toxic Retreat - Big Ooze
  • Dashing Dash - Starting card
  • Shocking Arrival - Starting card
  • Time Warp - Starting card
Trinket list
Trinkets (31)
 Guardian Angel
 Trap Senses 
 Toughness
 Enchanter's Voodoo
 Masterful Illusionist
 Abjurer Prowess 
Starting trinket
Axolangelo
Axolangelo
Art Apprentice
Lady Fan
Health Totem
 Lawsuit
 Tea Party
 Vampirism
 Lightning Reflexes
 Combat Casting
Severino
Starting trinket
Draculord
Starting trinket
Starting trinket
 Tour Guide
 Chamomile Infuser
 Bunny Shoes
 Golden Hourglass
 Pepperina Infuser
 Payback Knuckles
Severino
Scissorella
Starting trinket
Explosive Totem
Scissorella
Starting trinket
 Spiked Shoes
 Credit Card
 Goldmancer Ring
 Plot Shield
 Discharged Shoes
Axolangelo
Cuckoo Nightmare
Severino
Scissorella
Starting trinket
 Invocation Mastery
 Blue Deck
 Protagonist Fist 
 Cloak of the Virtuoso
 Yellow Deck
 Guarana Infuser
Lady Thorns
Broom Maid
Starting trinket
Animated Armor
Lady Hook
Bunny Butler
 Cloak of Retribution
 Assassin's Cloak 
 Cupcake Party
Candlestick Bombardier
Power Totem
Big Ooze
  • Abjurer Prowess - Health Totem
  • Assassin's Cloak - Power Totem
  • Blue Deck - Broom Maid
  • Chamomile Infuser - Scissorella
  • Cloak of Retribution - Candlestick Bombardier
  • Cloak of the Virtuoso - Animated Armor
  • Credit Card - Cuckoo Nightmare
  • Cupcake Party - Big Ooze
  • Enchanter's Voodoo - Art Apprentice
  • Golden Hourglass - Explosive Totem
  • Goldmancer Ring - Severino
  • Guarana Infuser - Bunny Butler
  • Invocation Mastery - Lady Thorns
  • Lawsuit - Severino
  • Masterful Illusionist - Lady Fan
  • Pepperina Infuser - Scissorella
  • Plot Shield - Scissorella
  • Spiked Shoes - Axolangelo
  • Toughness - Axolangelo
  • Tour Guide - Severino
  • Trap Senses - Axolangelo
  • Vampirism - Draculord
  • Yellow Deck - Lady Hook
  • Bunny Shoes - Starting trinket
  • Combat Casting - Starting trinket
  • Discharged Shoes - Starting trinket
  • Guardian Angel - Starting trinket
  • Lightning Reflexes - Starting trinket
  • Payback Knuckles - Starting trinket
  • Protagonist Fist - Starting trinket
  • Tea Party - Starting trinket

All starting equipment
Enemy list
Enemy List

This enemy list should help you find enemies when grinding for specific Blueprints. The enemies change based on difficulty, so if you're struggling to find one, try reducing the difficulty. Not every difficulty has every enemy.

Normal mode
Normal mode monsters
  • Animated Armor - Palace Shop
  • Art Apprentice - Art Gallery, Labyrinth
  • Big Ooze - Courtyard, Garden
  • Bomb-Head Ghost - Palace Shop, Central Hall
  • Broom Maid - Central Hall
  • Bunny Bomber - Guest Lounge, Labyrinth
  • Bunny Butler - Entrance Hall, Banquet Hall, Art Gallery
  • Bunny Jester - Entrance Hall, Garden
  • Bunny Juggler - Gala Hall
  • Candlestick Bombardier - Guest Lounge, Central Hall
  • Candlestick Bomber - Banquet Hall, Courtyard
  • Clock Torment - Gala Hall
  • Cuckoo Nightmare - Entrance Hall, Art Gallery, Palace Shop
  • Draculord - Gala Hall
  • Enraged Ghost - Palace Shop
  • Explosive Totem - Courtyard, Garden
  • Health Totem - Art Gallery
  • Lady Fan - Banquet Hall, Gala Hall
  • Lady Hook - Guest Lounge, Gala Hall
  • Lady Thorns - Garden, Labyrinth
  • Midnight Phantom - Art Gallery, Labyrinth
  • Ooze Dude / Mini-Ooze - Courtyard, Garden
  • Power Totem - Palace Shop, Gala Hall
  • Protective Totem - Central Hall
  • Royal Rabbit - Central Hall
  • Tea Pot Madness - Labyrinth
  • Torch Maid - Guest Lounge
  • Twilight Phantom - Central Hall

Hard mode
Hard mode monsters
  • Animated Armor - Art Gallery, Palace Shop
  • Art Apprentice - Art Gallery, Central Hall
  • Big Ooze - Courtyard, Garden
  • Bomb-Head Ghost - Entrance Hall, Palace Shop
  • Broom Maid - Central Hall
  • Bunny Bomber - Art Gallery, Guest Lounge
  • Bunny Butler - Entrance Hall
  • Bunny Jester - Entrance Hall
  • Bunny Juggler - Labyrinth, Gala Hall
  • Candlestick Bombardier - Guest Lounge, Courtyard, Palace Shop
  • Candlestick Bomber - Banquet Hall
  • Clock Torment - Banquet Hall, Gala Hall
  • Cuckoo Nightmare - Entrance Hall, Art Gallery, Palace Shop
  • Draculord - Guest Lounge, Gala Hall
  • Enraged Ghost - Labyrinth, Palace Shop
  • Explosive Totem - Central Hall, Courtyard, Garden, Palace Shop
  • Health Totem - Art Gallery, Garden, Gala Hall
  • Lady Fan - Banquet Hall
  • Lady Hook - Central Hall, Gala Hall
  • Lady Thorns - Courtyard, Garden, Labyrinth
  • Midnight Phantom - Labyrinth
  • Ooze Dude / Mini-Ooze - Courtyard, Garden
  • Power Totem - Courtyard, Palace Shop, Gala Hall
  • Protective Totem - Central Hall
  • Royal Rabbit - Banquet Hall
  • Teapot Madness - Labyrinth, Palace Shop
  • Torch Maid - Guest Lounge, Garden
  • Twilight Phantom - Entrance Hall, Central Hall, Gala Hall

Very Hard mode
Very Hard mode monsters
  • Animated Armor - Art Gallery, Palace Shop, Gala Hall
  • Art Apprentice - Central Hall, Courtyard
  • Big Ooze - Courtyard, Garden, Labyrinth
  • Bomb-Head Ghost - Entrance Hall, Garden, Palace Shop
  • Broom Maid - Central Hall
  • Bunny Bomber - Art Gallery, Guest Lounge
  • Bunny Butler - Entrance Hall
  • Bunny Jester - Entrance Hall
  • Bunny Juggler - Labyrinth, Gala Hall
  • Candlestick Bombardier - Banquet Hall, Art Gallery, Guest Lounge, Courtyard, Palace Shop
  • Candlestick Bomber - X
  • Clock Torment - Banquet Hall, Central Hall, Gala Hall
  • Cuckoo Nightmare - X
  • Draculord - Guest Lounge, Gala Hall
  • Enraged Ghost - Banquet Hall, Labyrinth, Palace Shop
  • Explosive Totem - Central Hall, Courtyard, Garden, Palace Shop
  • Health Totem - Art Gallery, Garden, Gala Hall
  • Lady Fan - Banquet Hall, Art Gallery, Guest Lounge
  • Lady Hook - Central Hall
  • Lady Thorns - Courtyard, Garden, Labyrinth
  • Midnight Phantom - X
  • Ooze Dude / Mini-Ooze - Courtyard, Garden
  • Power Totem - Courtyard, Palace Shop, Gala Hall
  • Protective Totem - Courtyard
  • Royal Rabbit - Entrance Hall
  • Teapot Madness - Labyrinth, Palace Shop
  • Torch Maid - Guest Lounge, Garden, Gala Hall
  • Twilight Phantom - Entrance Hall, Banquet Hall, Central Hall

Nightmare mode
Nightmare mode monsters
  • Animated Armor - Art Gallery, Palace Shop, Gala Hall
  • Art Apprentice - Guest Lounge, Courtyard
  • Big Ooze - Courtyard, Garden, Labyrinth
  • Bomb-Head Ghost - Entrance Hall, Garden, Palace Shop
  • Broom Maid - Entrance Hall, Central Hall
  • Bunny Bomber - Art Gallery, Guest Lounge
  • Bunny Butler - Banquet Hall
  • Bunny Jester - X
  • Bunny Juggler - Entrance Hall, Labyrinth, Gala Hall
  • Candlestick Bombardier - Art Gallery, Courtyard, Palace Shop, Gala Hall
  • Candlestick Bomber - Banquet Hall
  • Clock Torment - Banquet Hall, Central Hall, Labyrinth, Gala Hall
  • Cuckoo Nightmare - Entrance Hall, Art Gallery
  • Draculord - Guest Lounge, Gala Hall
  • Enraged Ghost - Palace Shop
  • Explosive Totem - Central Hall, Courtyard, Garden, Palace Shop
  • Health Totem - Art Gallery, Garden, Gala Hall
  • Lady Fan - Entrance Hall, Banquet Hall, Garden, Palace Shop
  • Lady Hook - Banquet Hall, Central Hall, Labyrinth, Gala Hall
  • Lady Thorns - Courtyard, Garden, Labyrinth
  • Midnight Phantom - Labyrinth
  • Ooze Dude / Mini-Ooze - Courtyard
  • Power Totem - Art Gallery, Courtyard, Palace Shop, Gala Hall
  • Protective Totem - Central Hall
  • Royal Rabbit - Banquet Hall, Guest Lounge
  • Teapot Madness - Labyrinth, Palace Shop
  • Torch Maid - Central Hall, Guest Lounge, Garden, Gala Hall
  • Twilight Phantom - Entrance Hall, Art Gallery, Central Hall, Courtyard, Palace Shop
Difficulty achievements
Difficulty level


Achievement
Difficulty
Name
Haven't We Done This Already?
Hard
Haven't We Done This Already?
Expert at Kicking Lele's Butt
Very Hard
Expert at Kicking Lele's Butt
A True Magician
Nightmare
A True Magician

Some general tips if you're struggling with the higher difficulties:
Gameplay tips
  • Strategize mostly for boss battles
    • While crowd control is nice, the bosses are your main concern because they're battles of attrition. The longer you're in them, the worse the rest of the run will be.
    • Bosses can destroy good runs by traps alone.
    • Use side card effects like Poison, Burn, and Bleed so bosses will continue to take damage while you're away from them or dodging.
    • It's useless against bosses to have any "Bomb" effects or a build based on bonus damage to enemies under status conditions like Stun or Charm.
  • Pick trinkets that increase your damage or your survivability
    Invocation MasteryAssassin's CloakToughnessTrap SensesPayback Knuckles
    • Invocation Mastery for Poison, Burn, or Bleed builds helps.
    • Assassin's Cloak is great for close range builds as it increases damage to nearby enemies.
    • Toughness (+50% HP) is a good choice.
    • Trap Senses (-75% trap damage) can keep you healthier during all boss fights.
    • Payback Knuckles increase damage for 10 seconds after you get hit, which is inevitable during boss battles.
  • Card suggestions
    • Pink
      Poison RosesCrescendo FireworksFlurry of BlowsTwin DaggersInvocation Mastery
      • I suggest using Poison Roses, a guaranteed blueprint from Scissorella. Shooting all three at optimal range hits for 9x poison damage. Add a Fire, Bleed, or Accumulated Pain effect and the Invocation Mastery trinket for a lot of damage -- and even more if you have a second Poison Roses card to attack with.
      Flurry of Blows Hungry Chomper
      • Flurry of Blows with Hungry Chomper as the side card to increase the attack range is great for distance. Have a second Pink card for damage over time effects since you can't use any other cards while attacking.
      • You can use a variety of cards to get through the game. Even Five of a Kind is effective!
      • Avoid any card that requires charge time, such as Sim Sala Beam: it reduces your ability to dodge and your overall damage.
    • Yellow
      • They're too limited as Main cards; ignore them.
      • Effects like Invulnerability and Damage Reduction are more useful as a side card for a Blue, incidentally activated while you're dodging.
    • Blue
      Time WarpEscape ArtistJump Scare
      • Blink cards like Time Warp, Escape Artist, and Jump Scare.
      • Blink lets you avoid damage entirely, while Dash lets attacks hurt you.
      • Jump Scare is one of the best cards for normal enemies since the Fear effect interrupts attacks and pushes them away from you.
  • Use two Pink cards
    • Your damage per second is critical; having a second card while the other recharges can make all the difference.
  • Use two Blue cards
    • Two Blues help you escape from bad situations, and one offsets the cooldown of the other.
    • This will reduce your offensive options, but most other choices would be situational or overkill.
  • Attach Yellow side cards to your Blues for crowd control
    • Your Blues aren't going to help much during a boss fight beyond their dodging ability, so use them for normal enemies.
    • Push, Charm, or Stun effects can buy you a moment to breathe in swarms of enemies.
    • You could attach Pinks, but the additional damage is not your goal with dodging. You won't be dodging into most bosses either.
    • If you're precise, something like Life Siphon can keep you healthy between bosses, but you'll only recover at most 80HP during a boss.
  • Pay only for your Pink card upgrades
    • The rank of your cards affects their damage and the effects of their side cards, so upgrade them as much as you can before bosses. Every upgrade multiplies your damage by 1.33x.
    • Before Nightmare difficulty, you may want to buy all of Nnif's upgrades since it will increase the card rank of everything you find at Tents and in Chests. Not only do they sell for more, but finding your preferred card saves you a lot of money.
    • Your Blues function the same at any level beside extra damage, so only take upgrades if you find them in Chests.
    • Your side cards function the same at any level; don't upgrade them.
  • Consider a wild build
    • 3 Blue cards, 1 Pink card
      • Extreme escape potential with one fully upgraded Pink card can be all you need. Works with long-range and short-range Pink cards. Just make sure to pace your dodges so you don't get stuck in cooldowns. Secondary damage from dodging into enemies can add up.
    • 4 Blue cards
      • This gets ridiculous and it's terrible against bosses, but the amount of burst damage plus maneuverability is shocking. Remember that every card will be hungry for upgrades, and your damage potential will suffer.

    Still can't beat it?
    1. Use distance! Cheese the enemies!
    2. Take the easiest route: Axolangelo's path is safer overall, particularly his boss fight.
    3. Grind at lower difficulties until you unlock everything. Not a guarantee, but it'll give you options.
    4. Consider using a controller
      • WASD doesn't map neatly onto the levels, leading to directions being slightly off. You may run into walls and traps by accident.
      • Shift and Spacebar while moving can trip you up. The buttons on a controller are easier and faster to press than keyboard keys.
    5. If you can handle the enemies, explore each level's Key gates to maximize your money.
    6. Keep a consistent pattern of cards on your buttons between runs. For example, A and B for Blues, and X and Y for Pinks. Keep your muscle memory in mind!
Progression achievements
Progression achievements

You will likely get the following achievements just by playing the game.
Bosses
Beat Axolangelo, Scissorella, Severino, and Lele for the first time.
Achievement
Boss
Name
Misunderstood Artist
Axolangelo
Misunderstood Artist
Who Will Take Care of the Flowers Now?
Scissorella
Who Will Take Care of the Flowers Now?
He Was Such a Nice Guy...
Severino
He Was Such a Nice Guy...
Green-Eyed Loser
Lele (Normal)
Green-Eyed Loser

Refer to the Difficulty achievements section above for gameplay tips if you're struggling with these.
Keys and Paths
Keys
 The Diamond Key
The Diamond Key
Get the Diamond Key.
Bunch of Keys
Bunch of Keys
Get all four Suite Keys.
Key locationsKeys are unlocked sequentially and cannot be obtained out of order.
  1. Red Diamond Key - Banquet Hall
    • Unlocks the Courtyard path
  2. Green Clover Key - Guest Lounge
    • Unlocks the Labyrinth via the Courtyard path
  3. Blue Spade Key - Labyrinth
    • Unlocks the Central Hall via the Banquet Hall
  4. Purple Heart Key - Central Hall
    • Unlocks the Central Hall via the Courtyard path

Paths
It's Cold Outside, Let's Play Inside
It's Cold Outside, Let's Play Inside
Beat the Inside Path of the Palace (Banquet Hall, Art Gallery, Axolangelo's Atelier, and the Guest Lounge) in a single run
Ah, The Fresh Air!
Ah, The Fresh Air!
Beat the Outside Path of the Palace (Courtyard, Garden, Scissorella’s Garden, and the Labyrinth) in a single run.

Paths

Like The Back of My Hand
Like The Back of My Hand
Finish every level in the game at least once.
You will need three keys to get this achievement, and you'll need to have reached Lele.
Shops
Shops



 Tea Time!
Tea Time!
Unlock the Permanent Upgrade Tea Potion Sachet 1.
The first upgrade costs five shards from Jolly-Jolly's shop, which you should be able to afford after the first stage on Normal.

Shard Spender
Shard Spender
Unlock half of all Jolly Jolly's upgrades.
 Bunny-Proof Ace
Bunny-Proof Ace
Unlock all of Jolly Jolly's upgrades.
 T'was a Pleasure Doing Business With Ya
T'was a Pleasure Doing Business With Ya
Unlock half of all Nnif's upgrades.
Smuggler's Best Friend
Smuggler's Best Friend
Unlock all of Nnif's upgrades.
  • Jolly-Jolly's permanent upgrades: 2,565 shards
  • Jolly-Jolly's Cards and Trinkets: 2,415 shards
    • Jolly-Jolly's Pink cards: 530 shards
    • Jolly-Jolly's Yellow cards: 625 shards
    • Jolly-Jolly's Blue cards: 255 shards
    • Jolly-Jolly's Trinkets: 1,005 shards
  • Nnif's permanent upgrades: 3,631 shards

Pink Cards (530 shards)
  1. Five of a Kind - 0
  2. Bubble Trouble - 0
  3. Blossom Blast - 15
  4. Toxic Spray - 0
  5. Crescendo Fireworks - 15
  6. Poison Roses - 35
  7. Titan Punch - 0
  8. Flurry of Blows - 15
  9. Shooting Stars - 0
  10. Hungry Chomper - 35
  11. Sugar Dandy - 0
  12. Twin Daggers - 25
  13. Call Lightning - 45
  14. Dio, The Bat - 25
  15. Hack N' Slash - 25
  16. Crushing Hand - 45
  17. Trump Card - 35
  18. Sim Sala Beam - 45
  19. Dancing Wand - 25
  20. Spark Tornado - 25
  21. Ace of Spades - 30
  22. Cloth Galore - 35
  23. Fairies Blast - 20
  24. Two-Act Show - 35
Yellow cards (625 shards)
  1. Starburst - 0
  2. Black Hole - 40
  3. Dazzling Display - 0
  4. Guardian Fairies - 30
  5. Binding Chains - 10
  6. Cosmic Vortex - 15
  7. Packet Trick - 0
  8. Decoy Ace - 25
  9. Time Dissonance - 40
  10. Magician Overdrive - 45
  11. Scintillating Chains - 25
  12. Magical Barrier - 35
  13. Passion Comet - 0
  14. Vanish - 20
  15. Event Horizon - 30
  16. Aegis Cloak - 35
  17. Performer's Refuge - 40
  18. Deadly Cleanse - 40
  19. Consume Power - 40
  20. Ace Hook - 20
  21. Intoxicating Trick - 30
  22. Masterful Jump - 35
  23. Overwhelming Presence - 40
  24. Hex Maelstrom - 30
Blue cards (240 shards)
  1. Dashing Dash - 0
  2. Jump Scare - 35
  3. Blazing Sprint - 15
  4. Phantom Rebound - 25
  5. Escape Artist - 25
  6. Resonance Cascade - 45
  7. Toxic Retreat - 25
  8. Shocking Arrival - 0
  9. Shards Rush - 40
  10. Time Warp - 0
  11. Bolt of Cards - 20
  12. Phantom Overcharge - 25
Trinkets (1,005 shards)
  1. Guardian Angel - 0
  2. Trap Senses - 25
  3. Toughness - 75
  4. Enchanter's Voodoo - 50
  5. Masterful Illusionist - 50
  6. Abjurer Prowess - 50
  7. Lawsuit - 50
  8. Tea Party - 0
  9. Vampirism - 75
  10. Lightning Reflexes - 0
  11. Combat Casting - 0
  12. Tour Guide - 25
  13. Chamomile Infuser - 25
  14. Bunny Shoes - 0
  15. Golden Hourglass - 30
  16. Pepperina Infuser - 35
  17. Payback Knuckles - 0
  18. Spiked Shoes - 50
  19. Credit Card - 25
  20. Goldmancer Ring - 50
  21. Plot Shield - 75
  22. Discharged Shoes - 0
  23. Invocation Mastery - 50
  24. Blue Deck - 35
  25. Protagonist Fist - 0
  26. Cloak of the Virtuoso - 35
  27. Yellow Deck - 30
  28. Guarana Infuser - 20
  29. Cloak of Retribution - 50
  30. Assassin's Cloak - 65
  31. Cupcake Party - 30
Final notes
Thanks for reading! I hope this guide helped you and made the game more enjoyable.

Two years on, no one had written a definitive guide, and all of the information out there was unreliable or outright wrong. The advice for enemies didn't apply to different difficulties! There wasn't even a full list of Blueprints! The game deserved better.

This guide inevitably has some oversights or an error here or there. The Blueprints are correct, but the enemies list may have some mistakes since there was so much content to sort through. If you find anything I missed, please write in the comments and let me know -- preferably with a screenshot.
10 Comments
Kesane 23 Apr @ 12:28pm 
Thanks, I found the last 4 items.
Gr1mm1c 2 Feb @ 2:20am 
Amazing guide! You helped me complete 100% achievements.
Maxnicolas79 18 Nov, 2024 @ 6:27pm 
Thank you soo much! You help a lot to find the last blue prints :luv:
ReaderlyRobin 16 Mar, 2024 @ 8:02am 
Thank you for this super thorough guide! :Heartyou:
Cachorro_Doido 3 Dec, 2023 @ 9:33pm 
Can't say for sure. But probably the blueprint will drop again by the first one you kill, or after you kill a few more.
Chunk  [author] 3 Dec, 2023 @ 8:19pm 
@Cachorro_Doido, Thanks for the corrections! I didn't know the game used exact kill counts to determine drops. Do you happen to know what happens if you don't pick up a blueprint, like how many more kills it takes to drop again?
Cachorro_Doido 2 Dec, 2023 @ 10:17pm 
Nice guide, dude. Thanks.

A correction, the Twin Daggers blueprint is dropped by the Bunny Butler.

Another thing, the drop are not random, the blueprint is dropped when you reach a certain kill count with that enemy. With 300 Bunny Buttlers killed they dropped Guarana Infuser and Dancing Wand blueprints, with 310 they dropped the Twin Daggers.
Elefantinho Gripado 11 Oct, 2023 @ 5:08am 
Good to know, thanks!
Chunk  [author] 11 Oct, 2023 @ 12:40am 
@Elefantinho Gripado, Thanks! There's no difference based on my experience.
Elefantinho Gripado 10 Oct, 2023 @ 4:21pm 
Awesome guide! Do you know if the blueprints drop rate is higher in the toughest dificults?