Team Fortress 2

Team Fortress 2

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Every Robot's Use in Custom MvM Missions
By M1 and 6 collaborators
Making a mission, but unsure what robot to use?

This guide will detail the uses of every single Valve robot template, as well as for many commonly used custom templates.
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Valve Scout Templates
Class Scout, Skill Easy
“Scout” | Official Name, Official Icon
Easy Skill

Easy skill stock Scattergun Scouts are useful as cannon fodder. While a few lucky shots can put away any player, they’re often killed before that can happen.

Class Scout, Skill Normal
“Scout” | Official Name, Official Icon
Normal Skill

Normal skill stock Scattergun Scouts are heavy hitters, capable especially of tracking players that have high ground or are in the air. Hard to properly control due to their fast speed and able to deny large areas, these are very powerful bots to be used in a supporting force.

With crits, they retain their effectiveness into the late game, and additionally gain the ability to massively knock back players that have enough resistances to not outright die.

T_TFBot_Scout_Melee / T_TFBot_Scout_Fish
“Bat Scout” / "Fish Scout" | Custom Name, Custom Icon / Custom Name, Custom Icon
Hard / Easy Skill

These bots are pure cannon fodder. They can run the bomb forward from spawn at the beginning of the wave, but otherwise are good to make sure the team is fighting more than one large bot at a time. Fish scouts should be set to hard, as easy AI melee bots aren’t able to hit their target most of the time.

T_TFBot_Scout_SunStick
“Sunstick Scout” | Custom Name, Custom Icon
Hard Skill

These bots can be substituted for Bat Scouts in the event of the subwave including Pyros or other flame causing bots. They range between the effectiveness of Crit Bat Scouts and Bat Scouts.

T_TFBot_Scout_Bonk
“Bonk Scout” | Custom Name, Official Icon
Hard Skill

Bonk Scouts are able to swarm players if they are situated too close to the bot spawns. Otherwise, they behave exactly like Bat Scouts and should be used as such. If they’re left alive long enough, they can recharge their bonk, meaning they can break through choke points far away from the front.

T_TFBot_Scout_Sandman
“Minor League Scout” | Official Name, Official Icon
Hard Skill

Not very useful. They shoot one baseball at a time which can slow players down, but are essentially bat scouts with less health.

T_TFBot_Scout_Sandman_FastCharge
“Hyper League Scout” | Official Name, Official Icon
Hard Skill

For mobility-based classes like Scout, Soldier, and Pyro, these bots are able to massively nerf their ability to dodge. They can combo well with projectile bots.

Crits extend the duration of the melee stun by 2 seconds, as well as giving them the same abilities as crit bat scouts in the early game.

T_TFBot_Scout_Wrap_Assassin
“Wrap Assassin Scout” | Custom Name, Custom Icon
Easy Skill

These bots are unable to use the Wrap Assassin’s secondary fire normally, making them unable to throw the ornament without putting it in mission support and giving it Objective Sniper. There’s rarely, if ever, a time normal Bat Scouts don’t have more usage than these.

If spawned as mission support with Objective Sniper, they will right click from time to time to throw their wrap assassin balls at the player. Make sure to give them crits and set them to Expert AI for them to be most effective.

T_TFBot_Scout_Jumping_Sandman
“Jumping Sandman Scout” | Custom Name, Official Icon
Hard Skill

Not particularly fun to deal with. They have a similar use as the Hyper Sandman Scouts, but they jump, making them hard to hit. Try to avoid using these.

T_TFBot_Scout_Scattergun_Slowfire
“Scout” | Custom Name, Official Icon
Easy Skill

There isn’t much of a reason to use these. Easy Scattergun Scouts are already not very threatening and Melee Scout bots function better as cannon fodder.

T_TFBot_Scout_FAN
“Force-a-Nature Scout” | Official Name, Official Icon
Expert Skill

These Scouts are not fun to deal with. The Force-a-Nature’s knockback is modified to have lower damage and slower reload speed, meaning they’re less capable of dealing actual damage to players. The Force-a-Nature can knock around players, which can combo well with projectile bots. Try not to use them too often or as the main pushing force.

T_TFBot_Scout_Shortstop
“Shortstop Scout” | Official Name, Official Icon
Easy Skill

They don’t do consistent enough damage to be a threat but make up for it by having high health and moving faster. They make good bomb runners, but serve very little other purpose. Try not to use too many of these, as they have a lot of health.
Valve Soldier Templates
Class Soldier, Skill Easy
“Soldier” | Official Name, Official Icon
Easy Skill

Due to them being Easy skill, their aim is oftentimes hard to play around. They’ll shoot in almost random directions, and fail at being a good pushing or supportive force, which is why you shouldn’t use these.

Class Soldier, Skill Normal
“Soldier” | Official Name, Official Icon
Normal Skill

These guys are the workhorse of a mission. In the early game they serve as a potent solo pushing force, and in the late game they can be strong supportive bots capable of supplementing the damage of a main pushing force.

Class Soldier, Skill Hard
“Soldier” | Official Name, Official Icon
Hard Skill

The major difference between Hard and Normal AI Soldiers is that Hard AI Soldiers shoot at the defenders’ feet. This makes them more potent as a solo pushing force, as dodging them becomes a nightmare.

T_TFBot_Soldier_Buff_Banner
“Buff Soldier” | Official Name, Official Icon
Hard Skill

Their banner usually runs out by the time they make it to the defenders, so these bots are nearly useless. Generally, extended duration banners are preferred.

T_TFBot_Soldier_Extended_Buff_Banner
“Extended Buff Soldier” | Official Name, Official Icon
Normal Skill

Extended Buff Soldiers act similarly to regular soldiers, but with more firepower. While they can serve as an incredibly potent pushing force at the beginning of the game, they are best used in the mid game to give a small damage boost, no falloff, and massively increased knockback to nearby bots. Try not to overuse banner soldiers.

T_TFBot_Soldier_Extended_Concheror
“Extended Conch Soldier” | Official Name, Official Icon
Normal Skill

Extended Conch Soldiers most notably give a speed boost to nearby bots, giving them great versatility when it comes to making a mission feel more smooth. An example of this:
I want to have (insert Giant here) arrive around the same time as the previous subwave is destroyed, but it’s too slow, so players that have anchored away from the front get a lot of downtime.
The solution? Conch! By squadding the Giant with Conch Soldiers, you allow the Giant to catch up to the defenders and ensure the wave meets them wherever they are.

T_TFBot_Soldier_Extended_Battalion
“Extended Backup Soldier” | Official Name, Official Icon
Normal Skill

These guys are a massive nuisance to deal with, as they shut down some classes while leaving others nearly unscathed. I wouldn’t recommend using these unless they’re squadded with giants or a solo pushing force, as a battalion effect that cannot be countered simply renders certain classes pointless.

T_TFBot_Soldier_RocketPush
“Blast Soldier” | Official Name, Official Icon
Expert Skill

Mostly a gimmick bot. They can be used to split up the defense, but are annoying due to an inability to properly distract a group of them. I would recommend placing these in squads with giants if you ever do use them, as lone blast soldiers simply launch the defenders around without any real ability to counter them.

T_TFBot_Soldier_RocketShotgun
“Black Box Soldier” | Official Name, Official Icon
Normal Skill

While they fire 3 rockets at once, each rocket only does 33% damage of a regular rocket, making them have a much weaker damage output. While they are able to heal on hit, due to them only having 200hp, they aren’t much tankier than regular soldiers either. They don’t do much, and are really just weaker Soldiers to be used in the very early game or in intermediate missions.
Valve Pyro Templates
Class Pyro, Skill Easy
“Pyro” | Official Name, Official Icon
Easy Skill

Easy Skill Pyros are potent if they’re able to close the distance, but can be maneuvered around with good movement. Mostly to be used as short-range area denial in the early to mid game.

Class Pyro, Skill Normal
“Pyro” / “Airblast Pyro” | Official Name, Official Icon / Custom Name, Custom Icon
Normal Skill

These Pyros reflect 50% of the time and are able to track much better than Easy Skill Pyros. They’re more forgiving than Hard Skill Pyros.

With the “airblast disabled” attribute or if they always fire, these bots are able to deny space better than easy skill and worse than Hard Skill Pyros.

Class Pyro, Skill Hard
“Pyro” / “Airblast Pyro” | Official Name, Official Icon / Custom Name, Custom Icon
Hard Skill

Hard Skill Pyros track you with incredible precision: once you’re in range of one of them, your health will quickly drain to zero. They also completely shut down Soldier, reflecting 90% of the time.

With the "airblast disabled" attribute or if they always fire, they simply become incredible area denial.

T_TFBot_Pyro_Flaregun
“Flare Pyro” | Official Name, Official Icon
Normal Skill

They’re a weaker version of Bowmen. They combo with Pyros and other Flare Pyros, but they lose effectiveness very early on. Like most projectile bots, they mostly counter slow-moving classes.

T_TFBot_Scorchshot
“Scorch Shot Pyro” | Custom Name, Custom Icon
Expert Skill

Generally not a fun bot to fight. Dodging their extremely slow projectiles is a bore, and they deal high damage if you do get hit. They lose effectiveness after the early game.

T_TFBot_Scorchshot_FastShot
“Scorch Shot Pyro” | Custom Name, Custom Icon
Expert Skill

They behave similarly to Soldiers that set the player on fire, but are extremely annoying due to their knockback and stun. They do a lot less damage, but will keep you burning constantly. Not very powerful beyond the early game.
Valve Demoman Templates
Class Demoman, Skill Normal
“Demoman” | Official Name, Official Icon
Normal Skill

Demomen are incredibly versatile for their ability to do great damage if they land a direct hit, while also providing covering spam if they miss. Throw them in big groups, as they function best in that environment.

T_TFBot_Demoman
“Demoman” | Official Name, Official Icon
Easy Skill

Due to them being Easy skill, they throw pills in nearly random directions. Don’t use these.

T_TFBot_Demoman_Knight
“Demoknight” | Official Name, Official Icon
Hard Skill

While they are fodder, they are certainly the most powerful fodder to use. They have a lot of effective health due to their shield, and their charge allows them to close the distance very easily. Try not to overuse these in the early game, but in the late game they are an effective choice to ensure fodder doesn’t simply crumble the moment one player looks in their general direction.

T_TFBot_Demoman_Samurai
“Samurai Demo” | Official Name, Official Icon
Expert Skill

These bots are extremely annoying. Most maps allow them too much freedom of movement to be fair to fight against them, and on the maps that don’t, they are simply unfun to deal with. If you’re going to use them, try to make sure they don’t have too much to distract the players.

T_TFBot_Demo_Burst
“Burst Fire Demoman” | Official Name, Official Icon
Expert Skill

If you want to lean into the “pill spam” aspect of large demo crowds without actually having too many demos, these are a good substitute. Try not to use them in the early game, but in the late game they function well as supporting bots.
Valve Heavy Templates
Class Heavy, Skill Easy
“Heavy” | Official Name, Official Icon
Easy Skill


They’re a good supporting bot. While they aren’t great at tracking, when they manage to hit a player, they do a great deal of damage. However, they track too poorly to be a pusher.

Class Heavy, Skill Normal
“Heavy” | Official Name, Official Icon
Normal Skill


A serious workhorse. These guys are strong area denial, and can be made more survivable by giving them a pocket medic. Try not to use these as supporting bots until the late game, as avoiding them forces players to use cover.

Class Heavy, Skill Hard
“Heavy” | Official Name, Official Icon
Hard Skill

These guys are even stronger at tracking than their normal skill counterpart, making them even worse for use as a supporting bot. Only ever use these if they’re pushers.

T_TFBot_Heavyweapons_Fist
“Steel Gauntlet” | Official Name, Official Icon
Hard Skill

Damage absorbers. Useful in the early game as a substitute for giants due to every class being able to melee them to dispatch them quickly, and in the late game they can be used to force a giant through a strong choke point. Due to their large health pool, it’s not a good idea to overuse them.

T_TFBot_Heavyweapons_Heavyweight_Champ
“Heavyweight Champ” | Official Name, Official Icon
Easy Skill

As cannon fodder, these guys tend to absorb a lot of damage. They’re useful in the early game for supporting low health, heavy hitting bots, and in the late game they can make your use of cannon fodder less stale. I’d recommend buffing them to hard AI so that they actually hit the defenders.

T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
“Heavyweight Champ” | Official Name, Official Icon
Easy Skill

These are the weakest cannon fodder in the game. They run quickly like bat scouts, but they can’t catch up to retreating players. As above, I’d recommend buffing them to hard AI.

T_TFBot_Heavyweapons_Gnome
“Heavy Mittens” | Official Name, Official Icon
Easy Skill

These bots cause you to laugh, making them good when there’s a large distracting bot that is easy to focus. Due to their low health, however, they lose much of their effectiveness. I’d recommend using a custom template instead of the valve template.

T_TFBot_Heavyweapons_Shotgun
“Shotgun Heavy” | Custom Name, Official Icon
Hard Skill

They don’t do a great deal of damage, but they track well and have high health. They act as a relatively weak form of area denial. If you want them to serve a more supporting role, I’d recommend dropping their skill to normal.

T_TFBot_Heavy_IronFist_Airblast
“Steel Gauntlet Pusher” | Official Name, Custom Icon
Expert Skill

These are an odd bunch. Unlike regular gauntlets, these gauntlets heavily punish you for trying to melee them, making them only useful past the early game. If you want to use a gauntlet and it’s late game, I’d recommend using this one.
Valve Engineer Templates
T_TFBot_Engineer_Sentry_Teleporter
“Teleporter Engineer” | Custom Name, Custom Icon
Expert Skill

These bots are incredibly punishing to uncoordinated teams. When they set up, they massively increase the pressure of the wave, making reestablishing a hold brutally difficult. They can additionally be used on larger maps to ensure pressure is applied far from the front.

T_TFBot_Engineer_Sentry_Battle_TeleIn
“Engineer” | Official Name, Official Icon
Expert Skill

Without a teleporter, these engineers solely act as strong area denial. With a mission that consistently applies pressure, these bots ensure that no player can sneak behind to soften bots before they reach the front. However, I’d recommend using T_TFBot_Engineer_Sentry_Battle for this purpose.

T_TFBot_Engineer_Sentry_Tele_Battle
“Teleporter Engineer” | Custom Name, Custom Icon
Expert Skill

Since these guys do not teleport in, they are best on maps that are long and need consistent pressure to be powerful. On shorter maps, they are brutal toward teams that do not properly kill every bot that spawns.

T_TFBot_Engineer_Sentry_Battle
“Engineer” | Official Name, Official Icon
Expert Skill

They’re good area denial, forcing a team to properly anchor rather than holding separately. Make sure not to overuse them, as too many can make a mission feel completely unapproachable depending on the map.
Valve Medic Templates
T_TFBot_Medic
“Uber Medic” | Official Name, Official Icon
Normal Skill

Since their Uber lasts 8 seconds, they should be left to later waves where it’s more difficult to punish a team. In early waves, these medics are too powerful and force teams to run a medic picker. They also heal their patient 5 times faster. Note that their Uber charges twice as quickly, meaning they are able to re-pop, unlike their slow recharge counterpart. T_TFBot_Medic_SlowRecharge can be used instead in most situations due to them not being able to re-pop, making them much less punishing if the uber medics aren’t finished off by Red.

T_TFBot_Medic_QuickUber
“Quick-Uber Medic” | Custom Name, Custom Icon
Normal Skill

With only a 5 second long Uber, but a recharge that takes only 8 seconds, these guys force a team to be wary of their presence. Most situations that warrant an Uber Medic warrant a Quick-Uber Medic more specifically. They can be placed on commons to ensure that they can get close to a defender and deal damage, or they can be placed on giants to give them the breathing room to push beyond the front.

T_TFBot_Medic_BigHeal
“Big-Heal Medic” | Custom Name, Custom Icon
Normal Skill

With a heal rate of about 300 health per second, they are used most effectively on commons, where focus fire is rare. On giants, they can be used as a much weaker substitute for Quick-Uber Medics.

T_TFBot_Medic_QuickFix
“Quick-Fix Medic” | Official Name, Official Icon
Easy Skill

Unlike Big-Heal Medics, they don’t heal their patients very much. I wouldn’t recommend using these, since they can simply be ignored.

T_TFBot_Medic_SlowRecharge
“Slow-Recharge Uber Medic” | Custom Name, Official Icon
Normal Skill

These are identical to T_TFBot_Medic, but they recharge Uber extremely slowly. It’s generally better to use these over T_TFBot_Medic due to them not being as harsh of a punishment if the medics are left alive.
Valve Sniper Templates
T_TFBot_Sniper
“Sniper” | Official Name, Official Icon
Hard Skill

Good for holding space. It’s common for a wave to lack much ranged damage, as well as a map to be too open for most wave structures to work properly. The solution to both of these issues is to add snipers. They’re incredibly versatile, and oftentimes it’s the snipers that make or break a wave.

T_TFBot_Sniper_Razorback
“Razorback Sniper” | Official Name, Official Icon
Hard Skill

There’s no real reason to use these over snipers. Don’t give spy a harder time than is necessary!

T_TFBot_Sniper_Sydney
“Sydney Sniper” | Official Name, Official Icon
Hard Skill

Since these bots are able to do minicrit headshots, they are stronger variants of T_TFBot_Sniper. If regular snipers aren’t cutting it, you can try sydneys.

T_TFBot_Sniper_Huntsman
“Bowman” | Official Name, Official Icon
Hard Skill

Another workhorse bot. They’re very powerful, but lack the health to properly break through on their own. They function very well as a supporting bot for something with less range for this reason.

T_TFBot_Sniper_Huntsman_Spammer
“Rapid Fire Bowman” | Custom Name, Unused Valve Icon
Hard Skill

A strange bot. Due to their high health pool, they’re best used alone or in very small groups, but they don’t do enough damage to warrant such usage. They lack the proper tankiness of a steel gauntlet, and lack the proper firepower of any other supporting bot.
Valve Spy Templates
T_TFBot_Spy
“Spy” | Official Name, Official Icon
Easy / Expert Skill

Most spies should be set to Easy AI. On this skill level, they spawn, charge toward the defenders, and attempt to stab them. They’re best spawned in groups to cause chaos in an otherwise straightforward wave. They especially counter Sniper, Medic, Heavy, and most notably Engineer.

Expert Spies are a menace due to their ability to wait until you are distracted to strike, and if they fail to stab you, they will quickly run away. If you do use Expert Spies, try to limit them to one or two at a time, and ensure the wave is not too hard before adding them. You will likely have to design around the fact that a spy is always waiting for the defenders to stop paying attention to it, as otherwise it can be too much for them to handle.
Valve Giant Scout Templates
T_TFBot_Giant_Scout
“Giant Scout” | Official Name, Official Icon
Expert Skill

While not as fast as a Super Scout, Giant Scouts are much more powerful than Super Scouts, as they can still keep players tense as they are still very fast compared to other bomb carriers. With their Scattergun they can discourage or outright prevent chasing them due to their great tracking as well as deny space before they break through the front.

T_TFBot_Giant_Scout_Fast
“Super Scout” | Official Name, Official Icon
Easy Skill

Being the fastest bot in the game, it is no shocker that Super Scouts are excellent at bomb carrying. Due to their ability to easily sprint past lone players, they force a team to properly anchor no matter where they are. They’re especially good at bridging the gap between two subwaves, and retain their effectiveness for the entire mission.

T_TFBot_Giant_Scout_FAN
“Force-a-Nature Super Scout” | Official Name, Official Icon
Hard Skill

While sharing the same health as Super Scouts, they do not receive the same speed.
They wield a force-a-nature which has great knockback, as a result they can clear a path for themselves if need be, however they’ll likely waste this ability too early and spend time reloading. Despite that, these can still be used to great effect, and their ability still remains somewhat relevant late game, though it may be frustrating if not used properly.

T_TFBot_Giant_Scout_Jumping_Sandman
“Giant Jumping Sandman Scout” | Custom Name, Official Icon
Expert Skill

A very odd case, their jumping ability hinders them most of the time due to them stopping dead in their tracks until they fall back on the ground. But it can also skip certain parts of the map or skip over players body blocking it, if lucky.
And for whatever reason, they fancy a 100% damage bonus, meaning that they deal 70 damage per hit. You probably shouldn’t use these, as there are better options.

T_TFBot_Giant_Scout_Baseball
“Major League Scout” | Official Name, Official Icon
Expert Skill

These are very similar to standard Giant Scouts, but instead of wielding a Scattergun, they use a Sandman as their main weapon. With their increased recharge rate, they can throw their baseballs quickly, likely stunning players, effectively shutting down most chasers. Their purpose lies somewhere between a Giant Scout and a Super Scout.

T_TFBot_Giant_Scout_Baseball_Armored
“Armored Major League Scout” | Custom Name, Official Icon
Expert Skill

This bot, compared to other ones in the same group, has 75% the speed, but nearly twice the amount of health. They are still effective bomb runners and can be used on high cash missions if necessary. In the early game, their massive health pool makes them able to cut through defenses while not being a particularly enjoyable encounter, but in the late game they have the heft to run through strong choke points on easy-to-defend maps.

T_TFBot_Giant_Scout_Bonk
“Giant Bonk Scout” | Custom Name, Official Icon
Easy Skill

If the Super Scout ever had a rival, it’d be this guy.
Sporting Bonk!, they’ll be able to outright ignore any amount of damage done to them for a solid 8 seconds, this can give them a great advantage as they aren’t slowed down until
the bonk expires. As a result they are very dangerous and can make hatch holds extremely stressful. You should use these sparingly as they are very potent.
Valve Giant Soldier Templates
T_TFBot_Giant_Soldier
“Giant Soldier” | Official Name, Official Icon
Expert Skill

A weak giant. They can cut through defenses on low cash, but they very quickly lose their effectiveness on high cash. Make sure to support them with something, as the low firepower of these guys makes them crumble to focus fire.

T_TFBot_Giant_Soldier_Crit
“Giant Charged Soldier” | Official Name, Official Icon
Normal Skill

A strange bot. On low cash, when most people lack crit resistance, they are very strong if they manage to land their shots. However, they often do not. They combo well with bots that steal focus fire from the giant, allowing the giant to properly have the room to catch defenders with surprise rockets.

T_TFBot_Giant_Soldier_Spammer
“Giant Rapid Fire Soldier” | Official Name, Official Icon
Expert Skill

A workhorse. They have the firepower to break through strong defenses, but crumble mostly to high mobility. They’re a very versatile giant that can be used in almost any situation, for almost any purpose.

T_TFBot_Giant_Soldier_Spammer_Reload
“Giant Burst Fire Soldier” | Official Name, Official Icon
Expert Skill

Lacking the ability to apply constant pressure, these bots function best as a means of cutting through a defense initially, while then leaning more heavily into supporting bots to punish players for not properly handling the soldier. They’re very versatile, however, and can often be a substitute for Giant Rapid Fire Soldiers in the mid and late game.

T_TFBot_Giant_Soldier_Extended_Buff_Banner
“Giant Extended Buff Soldier” | Custom Name, Official Icon
Expert Skill

They don’t have much firepower, but can be used to massively buff a subwave in the early game. It’s best to swap them for a custom template that combines the buff banner attribute with a Giant Rapid Fire Soldier.

T_TFBot_Giant_Soldier_Extended_Concheror
“Giant Extended Conch Soldier” | Custom Name, Official Icon
Expert Skill

They’re best used in the late game to provide the same speed boost as common concheror soldiers, but are usually best replaced with a template that combines the conch effect with the Giant Rapid Fire Soldier.

T_TFBot_Giant_Soldier_Extended_Battalion
“Giant Extended Backup Soldier” | Custom Name, Official Icon
Expert Skill

They shut down crit-reliant classes much harder than common backup soldiers, and therefore don’t really have much of a use. If you do decide to use these, make sure to use them sparingly for this reason, and consider whether it may be a better idea to put the backup effect on common soldiers.

T_TFBot_Giant_Soldier_RocketShotgun
“Giant Black Box Soldier” | Official Name, Official Icon
Expert Skill

Since they require either strong mobility or intense focus fire to shut down, they can be a very good way to punish teams that are unable to properly anchor at a new position. They lack the proper firepower to push on their own, and are prone to being overused.

T_TFBot_Soldier_Burstfire
“Giga Burst Fire Soldier” | Custom Name, Custom Icon
Expert Skill

An extremely powerful variant of the Giant Burst Fire Soldier, which can be considered the strongest template in the game. Their double damage and crits give them up to 540 damage per direct hit, and a lot of splash damage as well. Their slower fire rate and faster reload rate than a Giant Burst Fire Soldier means they apply much more consistent pressure, while their 10% rocket speed penalty (as opposed to 35%) makes the robot much more accurate. Never use these outside of high cash situations.

T_TFBot_Giant_Soldier_SlowBarrage
“Colonel Barrage” | Official Name, Official Icon
Expert Skill

Their rocket barrage is extremely strong in closed areas, making them able to push through strong choke points easily. Especially in maps with an open front and a tight choke point later on the path, they can act as potent punish bots. Try not to overuse them.

T_TFBot_Giant_Soldier_RocketPush
“Giant Blast Soldier” | Official Name, Official Icon
Expert Skill

A much more interesting bot than their common counterpart due to being able to properly be distracted and focused. They are good for breaking up a defense and making it open to be pushed by supporting bots or a future subwave, breaking anchors that defenders have in mostly open areas.
Valve Giant Pyro Templates
T_TFBot_Giant_Pyro
“Giant Pyro” / “Giant Airblast Pyro” | Official Name, Official Icon / Custom Name, Custom Icon
Expert Skill

An excellent bot early game, that quickly loses its effectiveness late game, working as not much more than a damage sponge. Its high health pool and close-up damage makes it a formidable foe, but it needs support due to its close range.
A Giant Pyro that can airblast may kill a couple players with reflected rockets, but all a Soldier needs to do to prevent reflects is get behind it.

T_TFBot_Giant_Pyro_Flaregun_Spammer
“Giant Detonator Pyro” | Custom Name, Custom Icon
Expert Skill

Dealing little to no damage to players, this bot mainly serves as a damage sponge. While good early game, it can be very easily destroyed on higher cash.
Valve Giant Demoman Templates
T_TFBot_Giant_Demoman
“Giant Rapid Fire Demoman” | Custom Name, Custom Icon
Expert Skill

Similar to the Giant Pyro, this robot can be very good early game, dealing high amounts of damage to stationary or very slow targets like Heavies or Buildings. It is very easy to dodge it as most classes though, and must be supported heavily. Late game, its main purpose is to serve as a damage sponge.

T_TFBot_Giant_Demo_RapidFire
“Giant Demoman” | Custom Name, Official Icon
Expert Skill

A non-rapid fire version of the Giant Rapid Fire Demoman, with 300 less hp. Should primarily be used as a damage sponge.

T_TFBot_Giant_DemoMan_PrinceTavish
“Giant Demoknight” | Official Name, Official Icon
Expert Skill

Even more of a damage sponge than the Giant Demoman. It poses little to no threat due to being restricted to melee, but its Chargin’ Targe gives it 4700 effective hp against explosive classes, and 6600 effective hp against Pyros.

T_TFBot_Giant_Demo_Burst
“Giant Burst Fire Demoman” | Official Name, Official Icon
Expert Skill

These are best used in conjunction with strong bots. They rarely hit their target, but when they do, they deal incredible damage. Treat them like a high health supporting bot.
Valve Giant Heavy Templates
T_TFBot_Giant_Heavyweapons
“Giant Heavy” | Official Name, Official Icon
Expert Skill

An extremely strong robot. With a hefty 5000 hp, semi-perfect tracking and a 50% damage bonus to their already strong minigun, they quickly shred anything caught in their line of fire. Their nonstop damage means Scouts and Pyros have to constantly dodge around them, and other classes need extensive use of cover. They are extremely punishing for mistakes, and should be used very carefully on lower cash levels.

T_TFBot_Giant_Heavyweapons_Deflector
“Giant Deflector Heavy” | Official Name, Official Icon
Expert Skill

A straight upgrade to the Giant Heavy, being able to deflect projectiles. This means milk, jarate, rockets, grenades and stickybombs (mostly midair, since they don’t actively aim at stickies.). They’re better at solo pushing than regular Giant Heavies for this reason, but are effectively identical in most situations.

T_TFBot_Giant_Heavyweapons_Shotgun
“Giant Shotgun Heavy” | Official Name, Official Icon
Expert Skill

With a 30% speed penalty instead of 50%, they are faster than Giant Pyros, while still retaining the 5000 HP of a normal Giant Heavy. They are a burst damage based Giant Heavy, dealing 300 (450 at point blank) damage per shot, while firing slower. They are excellent bomb carriers, and extremely powerful with Uber Medics or under the effects of the Concheror.

T_TFBot_Giant_Heavyweapons_Brassbeast
“Giant Brass Beast Heavy” | Custom Name, Custom Icon
Expert Skill

A Giant Heavy that uses the Brass Beast. The damage bonus upgrade overrides the Brass Beast’s damage bonus, instead of adding on to it, so they have no more damage than a standard Giant Heavy. Give them a 70% or 80% damage bonus.
Should be noted that the Brass Beast’s spin up resistance does make them very slightly bulkier, giving them roughly an effective HP of 3000 once at half health (from the usual 2500). This usually won’t mean much during gameplay.

T_TFBot_Giant_Heavyweapons_Natascha
“Giant Natascha Heavy” | Custom Name, Custom Icon
Expert Skill

This one uses the Natascha, the standard damage bonus nullifies the damage penalty provided by the weapon. With the ability to slow players down to a crawl, it is much harder to dodge them than standard Giant Heavies, which could prove frustrating to play against.
It also has the same spin up resistance attribute as the Brass Beast one, as a result ending up slightly bulkier. This Template definitely has its use, but regular Giant Heavies might prove more consistent in being a pushing force.

T_TFBot_Giant_Heavyweapons_HealOnKill
“Giant HOK Deflector Heavy” | Custom Name, Official Icon
Expert Skill

A completely broken template since launch, since they do not have the Deflector equipped, and instead they use a normal minigun. They also have a 65% move speed penalty, which makes them nearly as slow as a tank, and they have no Tungsten Toque, to let players identify them. Do not use this template, and instead make your own.

T_TFBot_Heavyweapons_Heater
“Giant Heater Heavy” | Custom Name, Official Icon
Expert Skill

They have a 15% damage penalty from the Huo Long Heater, and no damage bonus to make up for it, essentially making them a weaker Giant Heavy. They also have no MaxVisionRange, meaning they can see you from across the map. They are best used paired with long range fire damage robots such as Flare Pyros, or simply as a weaker variant of the Giant Heavy.

T_TFBot_Giant_Boxing_Heavy
“Giant Heavyweight Champ” | Custom Name, Official Icon
Expert Skill

An unused Giant Heavy. They have a 20% damage bonus and 40% fire rate bonus, essentially giving them double the dps of a normal melee robot. They essentially serve as big damage sponges, but can also kill anyone that gets too careless around them.
Valve Giant Medic Templates
T_TFBot_Giant_Medic_Regen
“Giant Regen Medic” | Custom Name, Official Icon
Expert Skill

Giant Regen Medics can be extremely powerful. They essentially add an extra 4500 hp that needs to be dealt to a robot before it dies, and players will need to get behind robots to effectively deal with them. Use them sparingly on lower difficulties, as they can be very hard to deal with for players.

T_TFBot_Giant_Medic
“Giant Popping Medic” | Custom Name, Custom Icon
Expert Skill

A stronger variant of the Giant Regen Medic, that can pop their Uber when they go below 50 HP. Once they pop, it is completely impossible to kill them or their giant without the use of a crit sticky trap. They function best when the bot they’re healing is mostly pushing solo or with weak supports. Refrain from using them in short maps, where they can traverse a lot of the map while ubered.
Tanks
Tanks can be used in almost any scenario. A Tank can take the same path as the robots or the opposite path, with each serving a different purpose. Taking the same path as the robots allows the Tank to bulldoze through defenses and make it more difficult to shoot robots, whereas taking the opposite path splits the team and allows for less powerful robots to have the room to shine. While the speed can be changed, it generally should not, as Tanks should be as predictable as possible for the defenders.

On a finale, the Final Tank skin should be used on the last Tank spawned. This Tank should usually have high health and punish the defenders for only barely managing to hold on, as the Tank has too much health to properly be destroyed in a short amount of time. Generally, the Tank will be the final thing destroyed, but this does not always have to be the case.
Custom Robots
Download a base file with all custom templates here[www.dropbox.com]. You can include this in your missions with
#base robot_custom
at the top of your popfile.
Custom Scout Templates
Blaster Scout
Easy / Normal | Custom Icon

Same principle as regular Scouts, only these have the Baby Face’s Blaster equipped. When they shoot they gain a movement speed advantage; however, they move slower when under attack.

Force-a-Nature Scout
Easy / Normal | Official Icon

Same principle as Force-a-Nature Scouts, only more tolerable in a fight than Valve’s template, as the template Valve uses has slower reload, less damage, and its knockback multiplier changed. These are preferred over Valve’s template as the unnecessary changes to the weapon aren’t applied.

Shortstop Scout
Easy / Normal | Official Icon

Same principle as regular Scouts, but Shortstop Scouts on higher skill levels are capable of dishing out more damage due to their accuracy and how the Shortstop reloads. They don’t have the strange stat changes of Valve shortstops.

Soda Popper Scout
Easy / Normal | Custom Icon

Same principle as Shortstop Scouts. Don’t get these confused with Force-a-Nature Scouts, as Soda Poppers can pose a bigger late-game threat than regular Scouts due to their higher dps.

Rapid Fire Scout
Easy / Normal | Custom Icon

Same principle as regular Scouts, only these Scouts fire a bit faster and never have to stop to reload. Use them sparingly or for late game as they are prone to being overused.

Bonk Scout (Primary)
Easy / Normal | Official Icon

They serve a similar purpose as Bonk Scouts but are not very good at swarming. They’re not very useful, and on most maps are only as powerful as regular scouts.

Cola Scout (Primary)
Easy / Normal | Custom Icon

Cola Scouts can gain minicrits which makes them more lethal. They are, however, very easy to kill due to the long self-mark for death they obtain from the Crit-a-Cola. Use these when Crit Scouts are too much, but regular Scouts are too weak.

Markless Cola Scout (Primary)
Easy / Normal | Custom Icon

Cola Scouts can gain minicrits which makes them more lethal. Unlike the previous bot, they do not have self-mark for death and are therefore harder to kill. Use these when Crit Scouts are too much, but regular Scouts are too weak.

Pistol Scout
Easy / Normal | Custom Icon

These types of Scouts are extremely notorious on Normal or higher Skill levels for having dead on accuracy making them essentially weaker, faster Heavies. Are very useful for when Heavies are too slow for bomb carrying. But keep in mind that Pistol Scouts, despite their low health, can still pose a big threat.

Mad Milk Scout
Expert | Custom Icon

A very unique type of Scout, they deal no damage as their main weapon is Mad Milk, which they constantly throw. This constant throwing can reveal player Spies who are trying to stab important robots. The Mad Milk thrown by these Scouts can also be a source of healing for other robots, albeit not consistent. They combo best with Giant Heavies and Neon Annihilator Pyros. Do not give them the slow effect.

Pocket Pistol Scout
Easy / Normal | Custom Icon

Same principle as Pistol Scouts.

Cleaver Scout
Expert | Custom Icon

A formidable foe. Their cleavers are not resistable, and the bleeding these Scouts cause with their Cleavers can stack, dealing even more damage. Use them sparingly as they are prone to being overused.

Not so Super Scout
Easy | Official Icon

These Scouts move 25% faster, but only have 100 health, making them incredibly vulnerable to any form of damage. Though their fragile health pool makes them incredibly weak pushers, they are very good bomb runners.

Basher Scout
Expert | Custom Icon

Same principle as Bat Scouts, although they cause bleeding if they hit someone once. They have low vision range, so they will only swing at close range.

Fan O’War Scout
Expert | Custom Icon

Same principle as Bat Scouts, although these ones have the Fan O’War equipped which can apply a long lasting mark for death effect on a defender. This can be devastating for a team if there’s multiple of them. They’re good at pushing the bomb and marking defenders, but the 75% damage penalty limits their lethality.

Bonk League Scout
Expert | Custom Icon

Same principle as a Hyper League Scout mixed with a Bonk Scout.

Cola Bat Scout
Expert | Custom Icon

Same principle as a Cola Scout mixed with a Bat Scout.

Markless Cola Bat Scout
Expert | Custom Icon

Same principle as a Markless Cola Scout mixed with a Bat Scout.
Custom Soldier Templates
Concheror Soldier
Normal / Hard | Official Icon

Has similar issues to the Buff Banner Soldier, only uses the Concheror instead. These Soldiers can speed robots out of their spawn faster.

Battalion’s Backup Soldier
Normal / Hard | Official Icon

Has similar issues to the Buff Banner Soldier, only uses the Battalion’s Backup instead.

Direct Hit Soldier
Hard | Custom Icon

These Soldiers serve a very different purpose from normal Soldiers. They lose their ability to aimlead and aim at the defenders’ feet. Their sole purpose is raw single target damage, making them really good at breaching the defenders’ position. While technically not a Valve template, they are used in Valve missions.

Extended Buff Direct hit Soldier
Hard | Custom Icon

Same principle as a Direct Hit Soldier mixed with an Extended Buff Soldier, making their single target damage even stronger while buffing other robots. While technically not a Valve template, they are used in Valve missions.

Cow Mangler Soldier
Hard | Custom Icon

Same principle as a Soldier, although these Soldiers are considerably weaker as they don’t have the aimlead or ability to aim at a defender’s feet. They also struggle against engineers.

If spawned as mission support with Objective Sniper, they will fire their charge shots from a long distance.

Rapid Fire Soldier
Normal / Hard | Official Icon

The common variant of the Giant Rapid Fire Soldier. They are extremely powerful and should be used sparingly.

Burst Fire Soldier
Normal / Hard | Official Icon

The common variant of the Giant Burst Fire Soldier. They are extremely powerful and should be used sparingly.

Charged Soldier
Normal | Official Icon

The common variant of the Giant Charged Soldier. They should be saved for medium cash when players can afford crit resistance, and they lie somewhere between crit common soldiers and regular common soldiers in power.

Bazooka Soldier
Normal / Hard | Custom Icon

Same principle as a Soldier, except they fire in bursts.

Shotgun Soldier
Normal / Hard | Official Icon

Effectively a lower health variant of the Shotgun Heavy.

Bison Soldier
Expert | Custom Icon

They’re very weak without crits, but with crits they’re incredibly deadly. Especially useful during tank subwaves due to their ability to shoot through tanks.

Shovel Soldier
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Equalizer Soldier
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Escape Plan Soldier
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder. They take minicrits, making them very weak.

Half-Zatoichi Soldier
Expert | Official Icon

A custom melee bot. They’re best used as cannon fodder. They feature increased range.

Lieutenant Barrage
Hard | Official Icon

The minigiant variant of the Colonel Barrage. They are extremely powerful and should be used sparingly.
Custom Pyro Templates
Backburner Pyro
Easy / Normal | Custom Icon

Same principle as a Pyro.

Phlogistinator Pyro
Normal / Hard | Custom Icon

After being shot by a projectile, they will activate their phlog charge instead of airblasting. Due to their AI level, they are very good at tracking. Try not to use them on lower cash levels.

Dragon’s Fury Pyro
Normal / Hard | Custom Icon

A very powerful variant of the Pyro. They do approximately twice as much damage as Pyros from most ranges, and have a longer range. Use them sparingly as they are prone to being overused.

Gas Pyro
Easy / Normal | Custom Icon

Same principle as a Pyro. They switch to their flame thrower after throwing gas. The afterburn does very little damage, but robots that take advantage of the flames, such as Heater Heavies, can heavily make use of it.

Shotgun Pyro
Normal / Hard | Official Icon

Effectively a lower health variant of the Shotgun Heavy, that is significantly faster.

Detonator Pyro
Hard | Custom Icon

Same principle as a Flare Pyro, but weaker.

Manmelter Pyro
Hard | Custom Icon

Same principle as a Flare Pyro, but weaker.

Fire Axe Pyro
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Neon Annihilator Pyro
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder. They work well on water maps and combo well with milk scouts and jarate snipers.

Third Degree Pyro
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder. With crits, they can be a formidable force against Medics.
Custom Demoman Templates
Shield Demoman
Normal | Custom Icon

Same principle as a Demoman. Their charge makes them far more mobile and resistant to damage, so they are much stronger.

Iron Bomber Demoman
Normal | Official Icon

Same principle as a Demoman. Their rollers are weaker.

Loch n' Load Demoman
Normal | Official Icon

Same principle as a Demoman. They are weaker without rollers, but their faster projectile speed makes them harder to dodge.

Rapid Fire Demoman
Normal | Custom Icon

The common variant of the Giant Rapid Fire Demoman. Use them sparingly as they are prone to being overused.

Loose Cannon Demoman
Normal | Custom Icon

Same principle as Blast Soldiers. They are less annoying to deal with, as they can be more easily dodged.

Cluster Fire Demoman
Normal | Custom Icon

Same principle as a Burst Fire Demoman. They lack the inaccuracy of Burst Fire Demomen, and therefore are easier to dodge.

Stickybomb Demoman
Normal | Custom Icon

Very good at denying a medium range area around them. They lack the strength to be a pushing force, however.

Bottle Demoman
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Caberknight
Expert | Custom Icon

Same principle as a Demoknight. They do massively increased damage on their first hit.

Half-Zatoichi Demoknight
Expert | Official Icon

Same principle as a Demoknight.

Persian Demoknight
Expert | Custom Icon

A very strong variant of a Demoknight. They don’t end their charge when swinging and do massively increased charge damage. Avoid using these on low cash. While technically not a Valve template, they are used in Valve missions.
Custom Heavy Templates
Heater Heavy
Easy / Normal | Official Icon

Same principle as a Heavy. They combo well with fire bots.

Tomislav Heavy
Easy / Normal | Custom Icon

Same principle as a Heavy. Their accuracy makes them more formidable on higher AI levels.

Brass Beast Heavy
Easy / Normal | Custom Icon

Same principle as a Heavy, but their slower movement speed can end up making them terrible solo pushers.

Natascha Heavy
Easy / Normal | Custom Icon

Same principle as a Heavy. Their slow is very annoying to deal with, so use them sparingly.

Deflector Heavy
Hard | Official Icon

A more powerful variant of the Heavy. They have much better tracking and are harder to kill with projectiles. While technically not a Valve template, they are used in Valve missions.

Rocket Heavy
Expert | Custom Icon

They spam rockets, but are weaker than soldiers due to being slower and unable to shoot at the defenders’ feet.

Plasma Gunner
Expert | Custom Icon

They spam pomson projectiles. They are fairly weak and easy to dodge.

Brawler
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Bruiser
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Warrior Heavy
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder, but if made into minigiants, they can become quite formidable.

Steel Manlet
Expert | Official Icon

A small variant of the Steel Gauntlet. They can be used as cannon fodder, but their higher health than other melee heavies makes them harder to kill. They are best used in big groups.
Custom Medic Templates
Kritzkrieg Medic
Hard | Custom Icon

If you want to give a massive damage boost to a bot, but are afraid of AlwaysCrit being too powerful, then Kritzkrieg Medics are a good way to bridge that gap. They are extremely powerful if they stay alive.

Popping Medic
Hard | Custom Icon

Like Big-Heal Medics, they heal their pocket massively, but are very difficult to kill when they pop. Weaker than Uber Medics, but stronger than Big-Heal Medics.

Bullet / Blast / Fire Vaccinator Medic
Hard | Custom Icons

They force the team to work together to make up for each other's weaknesses. They’re very annoying on commons.

Shield Medic
Hard | Custom Icon

A very powerful bot. They force a team to get behind the shield to deal with it properly. Do not have more than one active at a time, as it messes with their pathing.

Uber Shield Medic
Hard | Custom Icon

Same principle as the Shield Medic, but they pop Uber. After popping uber, their shield becomes next to useless due to trailing too far behind their pocket. Try not to use these as they are very powerful and janky.

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Armored Big-Heal Medic
Hard | Custom Icon

A stronger variant of a Big-Heal Medic.

Armored Popping Medic
Hard | Custom Icon

A stronger variant of a Popping Medic. They have more health and are harder to kill before they pop.

Armored Uber Medic
Hard | Custom Icon

A stronger variant of an Uber Medic. They have more health and are harder to kill before they pop.

Armored Kritzkrieg Medic
Hard | Custom Icon

A stronger variant of a Kritzkrieg Medic. They don’t die as quickly and therefore are more likely to allow their pocket to kill players with crits.
Custom Sniper Templates
Machina Sniper
Hard | Custom Icon

Same principle as a Sniper. They deal more damage.

Ignited Bowman
Hard | Custom Icon

Same principle as the Bowman. Instead of needing a Pyro to ignite their arrows, they are always ignited.

Ignited Rapid Fire Bowman
Hard | Custom Icon

Same principle as the Rapid Fire Bowman. Instead of needing a Pyro to ignite their arrows, they are always ignited.

Bleed Bowman
Hard | Custom Icon

Same principle as the Bowman. They cause bleed on hit.

Rapid Fire Bleed Bowman
Hard | Custom Icon

Same principle as the Rapid Fire Bowman. They cause bleed on hit.

Penetrator Bowman
Hard | Custom Icon

Same principle as the Bowman. They penetrate shields, sentries, and players.

Rapid Fire Penetrator Bowman
Hard | Custom Icon

Same principle as the Rapid Fire Bowman. They penetrate shields, sentries, and players.

SMG Sniper
Easy / Normal | Custom Icon

Cannon fodder on Easy, but very formidable on Normal and above. They deny space well. If you want to use a lot of them, swap their SMG out for a Cleaner’s Carbine, since they can get very loud.

Jarate Sniper
Expert | Unused Valve Icon

A strange bot. They’re extremely powerful on low cash, amplifying the damage of every other bot massively. Try not to overuse them. They combo particularly well with Bushwacka Snipers and Neon Annihilator Pyros.

Kukri Sniper
Expert | Custom Icon

A custom melee bot. They’re best used as cannon fodder.

Bushwacka Sniper
Expert | Custom Icon

A custom melee bot. Due to their crits on minicrit, they combo with any effect that gives minicrits.
Custom Spy Templates
Kunai Spy
Easy | Custom Icon

Same principle as a Spy. Easier to kill at first, but after getting a stab they’re more able to get away.

Icicle Spy
Easy | Official Icon

Same principle as a Spy.

Dead Ringer Spy
Easy | Custom Icon

Same principle as a Spy. They trigger dead ringer as soon as they’re inflicted with damage, making them briefly absorb damage. After their dead ringer is spent, it is incredibly hard for them to escape.
Custom Giant Scout Templates
Giant Bat Scout
Expert | Custom Icon

They’re effectively a weaker variant of a Super Scout, lacking the speed to outrun the defenders. Their higher AI level does make them more able to hit the defenders, however.

Giant Pistol Scout
Expert | Custom Icon

While they don’t deal as much close range damage as Giant Scouts, they deal much more damage at longer range. They’re not as good as breaking through defenses through high damage, but are much better at dealing with chasers.

Giant Fan O’ War Scout
Expert | Custom Icon

Due to being Giants, they are much better at getting close enough to players to mark them, while being even better bomb runners than their common counterpart. Single Giants are only able to mark one player at a time, so they are much better used for the purpose of carrying the bomb instead of marking all players for death, unlike small Fan O’ War Scouts.

Giant Soda Popper Scout
Expert | Custom Icon

Similar to Giant Force-A-Nature Scouts, except they are much more focused on dealing damage rather than knocking players away. They have overall more DPS than Giant Scouts.

Giant Shortstop Scout
Expert | Official Icon

They function similarly to Giant Scouts, but with extra range. They’re good for killing individual defenders but struggle to engage a full team.
Custom Giant Soldier Templates
Giant Rapid Fire Buff Soldier
Expert | Custom Icon

A mixture of Giant Rapid Fire Soldiers and Giant Extended Buff Soldiers. They can serve the same purpose as Giant Extended Buff Soldiers, but apply much more pressure themselves.

Giant Rapid Fire Conch Soldier
Expert | Custom Icon

A mixture of Giant Rapid Fire Soldiers and Giant Extended Conch Soldiers. They can serve the same purpose as Giant Extended Conch Soldiers, but apply much more pressure themselves.

Giant Rapid Fire Backup Soldier
Expert | Custom Icon

A mixture of Giant Rapid Fire Soldiers and Giant Extended Backup Soldiers. They can serve the same purpose as Giant Extended Backup Soldiers, but apply much more pressure themselves.

Giant Volley Soldier
Expert | Custom Icon

Giant Soldiers that use the Beggar’s Bazooka and load up large volleys of rockets. They have a faster projectile speed than Giant Burst Fire Soldiers and fire a bit slower, essentially making them stronger versions of Giant Burst Fire Soldiers.

Giant Rocket Wall Soldier
Expert | Custom Icon

Giant Soldiers that fire large walls of rockets at players. They can be very deadly and quickly kill any careless players; however, airblast Pyros can completely negate their barrages.

Giant Rocket Rain Soldier
Expert | Custom Icon

Giant Soldiers that fire large streams of rockets for an extended period of time and have lots of projectile deviation. They are similar to Colonel Barrages, except they have larger clip size, much faster fire rate and much faster projectiles.

Giant Laser Wall Soldier
Expert | Custom Icon

Extremely powerful Giant Soldiers that fire large walls of Bison projectiles. Their projectiles go through Medic’s Shield, Buildings, Players and Tanks, while still dealing lots of damage. Use them carefully.

Giant Laser Soldier
Expert | Custom Icon

They fire a constant stream of Bison projectiles, with no projectile deviation. They apply much more precise and constant pressure to players than Giant Laser Wall Soldiers, but they are very weak to mobile classes like Scout, Soldier, and Pyro.

Giant Rapid Burst Fire Soldier
Expert | Custom Icon

A mixture of Giant Burst Fire Soldiers and Giant Rapid Fire Soldiers. They fire bursts of 4 rockets, with the same interval between bursts as a Giant Rapid Fire Soldier’s. They are extremely deadly, and should be used very carefully.

Giant Atomic Soldier
Expert | Custom Icon

Takes the concept of Giant Charged Soldiers, and amps it up a lot more. They fire extremely slowly, but their rockets have larger blast radius, slow speed, and a very large damage bonus on top of being critboosted.
Some people decide to give these the same smokescreen effect that Sir Nukesalot has, but we advise you to not do this, as it can make the game much less fun for players, due to how long it lasts.

Giga Rapid Fire Soldier
Expert | Custom Icon

A Rapid Fire version of Giga Burst Fire Soldiers. Due to the constant pressure, they are stronger and should be used even more carefully. Do not use them outside of high cash situations.
Custom Giant Pyro Templates
Giant Dragon’s Fury Pyro
Expert | Custom Icon

A very generally applicable Giant. Giant Dragon’s Fury Pyros have more damage output and range than normal Giant Pyros, but are unable to airblast. Usually, they are simply stronger versions of Giant Pyros, able to properly break through defenses and kill Sentries.

Giant Rapid Dragon’s Fury Pyro
Expert | Custom Icon

A significantly stronger version of the Giant Dragon's Fury Pyro, that fires much faster.

Giant Phlogistinator Pyro
Expert | Custom Icon

Giant Phlogistinator Pyros are for the most part as strong as Giant Pyros, but they become incredibly deadly when they gain crits. They lie between Giant Pyros and Crit Giant Pyros in terms of power.

Giant Extendo Pyro
Expert | Custom Icon

Giant Pyros that have extended flame range. They effectively get rid of Pyro’s main weakness, being very potent and denying a very large amount of space.

Giant Flare Rain Pyro
Expert | Custom Icon

These Giant Pyros shoot large barrages of flares. They are similar to Colonel Barrages, except they don’t benefit from splash damage and don’t spend time reloading.
Custom Giant Demoman Templates
Giant Stickybomb Demoman
Expert | Custom Icon

Giant Demomen that use the Stickybomb Launcher. They are similar to Giant Demomen, but are very weak at close range since they can’t quickly detonate their stickies, and much stronger at long range.

Giant Burst Fire Sticky Demoman
Expert | Custom Icon

Giant Stickybomb Demomen that fire large bursts of stickies. Again, they are similar to Giant Burst Fire Demomen, but are much weaker at close range and much stronger at long range.

Giant Cluster Fire Demoman
Expert | Custom Icon

These are Giant Burst Fire Demomen that use the Iron Bomber and have no projectile deviation. They essentially function as a weaker variant of the Giant Burst Fire Demoman, with weaker rollers and no deviation to catch fast-moving players.

Giant Mine Layer Demoman
Expert | Custom Icon

These are Giant Burst Fire Demomen that use the Iron Bomber and have an extremely long fuse time on their grenades of 5 seconds. Since their grenades don’t roll, they become very effective at denying whatever area their grenades land on.

Giant Scatter Burst Demoman
Expert | Custom Icon

They are basically stronger versions of Giant Demomen, firing faster or at the same speed, having more clip size and having more projectile deviation.

Giant Rapid Burst Fire Demoman
Expert | Custom Icon

A mixture of Giant Burst Fire Demomen and Giant Rapid Fire Demomen. They fire 4 pills, with the same interval between each burst as a Giant Rapid Fire Demoman’s. They are very deadly, and should be used carefully.
Custom Giant Heavy Templates
Giant Tomislav Heavy
Expert | Custom Icon

Mostly the same as a Giant Heavy. Their better accuracy makes them more deadly at a range.

Giant Steel Gauntlet
Expert | Official Icon

Effectively a tank. With their fists of steel attribute, they have 8300 effective health; however, unlike tanks, they can be stunlocked and body blocked by the defenders. Mostly not too useful, but can be good in maps where tanks do not work (apply Attributes UseBossHealthBar if they are being used to replace tanks).

Giant Heater Deflector Heavy
Expert | Custom Icon

Similar to a Giant Heater Heavy, but these guys are able to deflect projectiles. They’re mostly good as solo pushers, but lack the firepower to perform outside of the early game.

Giant Crit-On-Kill Heavy
Expert | Custom Icon

A very strong punish bot in mid cash. Once they secure one kill, it won’t be long until the entire defending team is dead. On high cash, they end up being effectively the same as a regular Giant Heavy.

Giant Burst Fire Shotgun Heavy
Expert | Custom Icon

They serve a mostly similar purpose to a Giant Shotgun Heavy. Instead of firing one large shot, they fire many weaker shots in quick succession.

Giant Rocket Heavy
Expert | Custom Icon

As with their common counterpart, Giant Rocket Heavies are much weaker than Soldiers. They can easily be dodged by any class with reasonable movement speed. They’re best used in the early game where Giant Rapid Fire Soldiers are too much to handle, but Giant Soldiers are too weak.
Custom Giant Engineer Templates
Giant Widowmaker Engineer
Expert | Custom Icon

A fairly weak Giant. They constantly shoot their widowmaker and never run out of ammo, but they lack the firepower to push on their own.
For them to work properly, they must be placed in a squad, they cannot be the squad leader, and you must add ShouldPreserveSquad 1 to their Squad block.
Custom Giant Medic Templates
Giant Kritzkrieg Medic
Expert | Custom Icon

An extremely powerful bot. They act similarly to a Giant Regen Medic, but they give the bot they’re healing crits.

Giant Shield Medic
Expert | Custom Icon

Their shield is extremely hard to deal with, and with proper supporting bots, they can be nearly impenetrable, as getting behind them to kill them is difficult. Try not to overuse them.

Giant Uber Medic
Expert | Custom Icon

Since they don’t heal to full health when they pop, they act as a weaker variant of a Giant Popping Medic.

Giant Bullet / Blast / Fire Vaccinator Medic
Expert | Custom Icon

Resist the urge to give a bot a Giant Vaccinator Trio: they are each extremely difficult to deal with if the team has too much of one type of damage. But giving a Giant Vaccinator Medic to one bot is a good way to increase the power of that bot dramatically. Try to give the right type at the right time by seeing which classes are best able to dispatch the supporting bots while the Giant Vaccinator Medic is alive.
Custom Giant Sniper Templates
Giant Bowman
Expert | Custom Icon

While they’re not particularly powerful, on low cash they can be a massive threat. They very quickly fall off in effectiveness after the early game.

Giant Rapid Fire Bowman
Expert | Custom Icon

While these bots are stronger than their Giant Bowman counterpart, they still struggle outside of the early game.

Giant SMG Sniper
Expert | Custom Icon

Weaker than Giant Heavies, but they have similar area denial capabilities. Mostly useful in the early game.
12 Comments
ugurty za 7.90 28 Mar, 2024 @ 12:52pm 
Ye, ikxd np
zistix1 28 Mar, 2024 @ 10:51am 
In the time since I posted that comment I have already done that and more

Thanks anyway though banan
ugurty za 7.90 28 Mar, 2024 @ 10:39am 
zistix1 join on any of potato custom servers, after download, download vtfedit software
StardustSpy 2 Nov, 2023 @ 3:56am 
is this real
trashbin 24 Jul, 2023 @ 10:20pm 
i decided to spam this with awards cus why not, its a good guide and helped me a lot
zistix1 11 Jul, 2023 @ 11:58am 
For whoever made the custom robot template list(very good list btw)

You misspelled The Fan O'War Item name
Specifically there's no space after the O' it's O'War not O' War

So if anyone's having problems with O'War scouts using bats and not their O'Wars
that's why

Also uh where do I get the custom icons so they aren't missing texture purple and where do I put them. Some work I assume cause I played a few of these custom MvM missions before, But where do I find all of them
Octotron 7 Jun, 2023 @ 9:58am 
Incredible! Great work!
Realman 7 Jun, 2023 @ 9:17am 
Did you really spend you time on this? I respect you
Pankreotin 4 Jun, 2023 @ 8:23am 
F
robintorri2012 2 Jun, 2023 @ 2:03pm 
200 pages wow
:p2cube: