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Got uhhhhhh a little bit distracted over the last weekend so I ended up taking an impromptu break from modding. I have a long weekend for July 4 and the end of this week so I'll try to hammer out some overdue mod updates then. Can't guarantee that this one in particular will be ready this weekend but I'll try to make an effort.
@BBMM
As expected - they slightly changed how manpower in military units are defined in 1.9 so this using pre-1.9 definitions will cause navies to hire nobody. It will be addressed.
The idea was to have a significant gap between armies with guns and armies without guns. I thought it would make more sense to give the no-guns a debuff that Flintlocks cancel out rather than starting from 0 and having Flintlocks boost stats up, since doing it this way would avoid any downstream effects of everyone having +25% stats for the whole game.