Starbound

Starbound

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Tech Additions but it Doesn't Break Mods
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29.4.2023 klo 4.53
29.4.2023 klo 4.54
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Tech Additions but it Doesn't Break Mods

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tech additions' "isn_tech_rebinding.lua" loads the original techupgradegui script for no reason it is already loaded and this breaks anything thats like, trying to hook into its functioners

this makes it not do that. thats it

thanks gay moth aunt im so upset
18 kommenttia
patman  [tekijä] 7.5.2023 klo 13.56 
patman#5498 or on discord.gg/boil
Nezzy 7.5.2023 klo 13.56 
have you got a discord I can message?
patman  [tekijä] 7.5.2023 klo 13.56 
steam workshop moment
Nezzy 7.5.2023 klo 13.55 
okay that is weird, it works now but only after reinstalling?
Nezzy 7.5.2023 klo 13.53 
will do now
patman  [tekijä] 7.5.2023 klo 13.48 
reinstall both and do this command and send me starbound.log
"/eval sb.logInfo(sb.printJson(root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"), 2));"


if you have starextensions do this instead it would make it slightly easier for me

"/eval local cfg = root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"); sb.logInfo(sb.printJson(cfg, 2)); for _,s in pairs(cfg.scripts) do sb.logInfo("%s\n\n%s", s, root.assetData(s)) end"
patman  [tekijä] 7.5.2023 klo 13.42 
ok so i didnt actually test this mod at all (lol) but idk it seems to work fine now
Nezzy 7.5.2023 klo 13.35 
Not sure, I've had tech additions for a while and got used to the UI being broken but I installed this nothing changed, removed tech additions and it fixed but obviously didn't have tech additions, couldn't you just reup tech additions as a standalone mod again but have the fix implemented so that the original isnt a requirement, it might have been cause of a priority type of thing
patman  [tekijä] 7.5.2023 klo 13.32 
very helpful. why didnt it work
Nezzy 7.5.2023 klo 13.27 
This did not work for me.