Team Fortress 2
633 оценки
CTF Topsoil
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27.784 MB
30 апр. 2023 в 16:17
23 дек. 2024 в 10:45
5 бележки за промени ( преглед )

Абониране, за да се свали
CTF Topsoil

Описание
Just in time for the Summer update, it’s Topsoil! This bad boy has been souped up for 2023 featuring a minecart’s load of new and updated features:

-New gamemode, it’s Capture the Flag now!
-Brand new intel room and a significantly redesigned midpoint.
-Redesigned skybox.
-Lighting improvements.
-Significant optimization.
-A celebration of Team Fortress 2’s timeless aesthetic of dust bowls and gravel pits!

This map was created entirely by me and a lot of love was poured into it, so please be sure to rate, favorite, and subscribe to the map if you would like to see it accepted into the game!

Популярни дискусии Всички (1)
0
6 май 2023 в 13:24
[US-West] Server hosting this map
AlphaBlaster
30 коментара
BerrySerious 25 ян. в 22:17 
ctf is such an underrated mode, frickin love it so much valve please add more maps for the ctf gamemode like this one
Serge Ivanov 29 юли 2024 в 14:49 
This takes the verticality of something like Barnblitz and makes it into a neat ctf map, nice work.
TheVoiceOfEllis 25 юли 2023 в 10:24 
+rep Would Look Good For The Summer Update
Edgar 7 юли 2023 в 7:35 
Cant find the map ingame to load how is it name like ctf_topsoil?
definetly_not_steve 28 юни 2023 в 10:11 
FINALLY a new CTF map there aren`t many CTF maps in the game and this one looks good and quite open I really hope it gets added.
IcyRiver  [автор] 17 юни 2023 в 14:20 
Spawn doors have been fixed.
rylei 16 юни 2023 в 21:39 
i like the map aesthetics though!
rylei 16 юни 2023 в 21:36 
BLU teamers can open RED team spawn doors ;p
podge 12 май 2023 в 13:25 
I have come to like this map, so much i love
IcyRiver  [автор] 10 май 2023 в 15:40 
Thank you all for all the wonderful feedback, this map has become more popular than I ever could have expected. There have been two version updates since the map was first published fixing a lot of issues, many of which were pointed out in the comments. HDR lighting is now enabled, No Build surfaces are now implemented properly, and textures have been adjusted to eliminate z-fighting, among some other minor aesthetic adjustments. Going forwards I will be paying extra attention to any feedback pertaining to particularly devastating chokepoints or balance concerns/suggestions. On the topic of a map timer, I would prefer to not implement a timer as a personal preference, but if there is enough demand for it I may change it to be as such.