Team Fortress 2

Team Fortress 2

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CTF Topsoil
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その他: Summer
ゲームモード: 旗取り
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27.784 MB
2023年4月30日 16時17分
2024年12月23日 10時45分
5 項目の変更履歴 ( 表示 )

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CTF Topsoil

解説
Just in time for the Summer update, it’s Topsoil! This bad boy has been souped up for 2023 featuring a minecart’s load of new and updated features:

-New gamemode, it’s Capture the Flag now!
-Brand new intel room and a significantly redesigned midpoint.
-Redesigned skybox.
-Lighting improvements.
-Significant optimization.
-A celebration of Team Fortress 2’s timeless aesthetic of dust bowls and gravel pits!

This map was created entirely by me and a lot of love was poured into it, so please be sure to rate, favorite, and subscribe to the map if you would like to see it accepted into the game!

人気スレッド 全て表示 (1)
0
2023年5月6日 13時24分
[US-West] Server hosting this map
AlphaBlaster
30 件のコメント
BerrySerious 1月25日 22時17分 
ctf is such an underrated mode, frickin love it so much valve please add more maps for the ctf gamemode like this one
Serge Ivanov 2024年7月29日 14時49分 
This takes the verticality of something like Barnblitz and makes it into a neat ctf map, nice work.
TheVoiceOfEllis 2023年7月25日 10時24分 
+rep Would Look Good For The Summer Update
Edgar 2023年7月7日 7時35分 
Cant find the map ingame to load how is it name like ctf_topsoil?
definetly_not_steve 2023年6月28日 10時11分 
FINALLY a new CTF map there aren`t many CTF maps in the game and this one looks good and quite open I really hope it gets added.
IcyRiver  [作成者] 2023年6月17日 14時20分 
Spawn doors have been fixed.
rylei 2023年6月16日 21時39分 
i like the map aesthetics though!
rylei 2023年6月16日 21時36分 
BLU teamers can open RED team spawn doors ;p
podge 2023年5月12日 13時25分 
I have come to like this map, so much i love
IcyRiver  [作成者] 2023年5月10日 15時40分 
Thank you all for all the wonderful feedback, this map has become more popular than I ever could have expected. There have been two version updates since the map was first published fixing a lot of issues, many of which were pointed out in the comments. HDR lighting is now enabled, No Build surfaces are now implemented properly, and textures have been adjusted to eliminate z-fighting, among some other minor aesthetic adjustments. Going forwards I will be paying extra attention to any feedback pertaining to particularly devastating chokepoints or balance concerns/suggestions. On the topic of a map timer, I would prefer to not implement a timer as a personal preference, but if there is enough demand for it I may change it to be as such.