Barotrauma

Barotrauma

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aEquipment Stats
By LeCrazyy
A more in depth look into the content of the mod, as steam descriptions have a limit, I'm going to put the more precise details in this guide. So if you wanted to know something more specific, this might save you from diving through the files to figure out stats and stuff about items.
Mod Link:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962095464
   
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Tools/Wiring
Titanium Wrench




Fabrication:
  • Required Time: 20
  • Required Skill: Mechanical 35
  • Required Items: Titanium * 2

Melee Weapon
One Handed
  • Swing Speed: 1.0
  • Blunt Trauma: 7
  • Stun: 0.2

Compared to a wrench of normal quality, the titanium wrench repairs 10% faster at normal quality.



Titanium Screwdriver



Fabrication:
  • Required Time: 20
  • Required Skill: Mechanical 35
  • Required Items: Titanium * 2

Melee Weapon
One Handed
  • Swing Speed: 1.0
  • Lacerations: 7
  • Stun: 0.05

Compared to a screwdriver of normal quality, the titanium screwdriver repairs 10% faster at normal quality.



Titanium Crowbar




Fabrication:
  • Required Time: 20
  • Required Skill: Mechanical 35
  • Required Items: Titanium * 2

Melee Weapon
Two Handed
  • Swing Speed: 1.0
  • Blunt Trauma: 15
  • Stun: 0.53



Personal Log







Fabrication:
  • Required Time: 45 (15 due to no skill requirement)
  • Required Items: Plastic, FPGA circuit, Zinc

Effectively a craftable log book item, lets you input text into it.



Beacon Headset





Fabrication:
  • Required Time: 60
  • Required Items: Plastic, FPGA circuit, Sonar beacon

A headset item that displays a up to 4 letter identifcation/name as a sonar blip, it has a 25 metre range meaning it is relatively safe to be used outside as you are likely to be spotted anyway. A good method for keeping track of the crew in the submarine or in wrecks/ruins.



Wall Light




Fabrication:
  • Required Time: 30(22 due to no skill requirement)
  • Required Items: Phosphorus * 2, Steel bar * 2, FPGA circuit

A light that can be attached to walls by holding right click and left clicking at desired location, has 3 power consumption which is practically nothing, can be removed via a wrench.
Wiring nodes:
  • Power
  • Toggle_state
  • Set_state
  • Set_color



Positive Buzzer





Fabrication:
  • Required Time: 10
  • Required Skill: Electrical 30
  • Required Items: FPGA circuit, Tin

A buzzer that can be attached to walls by holding right click and left clicking at desired location, when active emits a high pitch noise roughly every 4.5 seconds, can be removed via a wrench.
Wiring nodes:
  • Toggle_state
  • Set_state



Negative Buzzer





Fabrication:
  • Required Time: 10
  • Required Skill: Electrical 30
  • Required Items: FPGA circuit, Tin

A buzzer that can be attached to walls by holding right click and left clicking at desired location, when active emits a lower pitch noise roughly every 4 seconds, can be removed via a wrench.
Wiring nodes:
  • Toggle_state
  • Set_state



Tool Box







Fabrication:
  • Required Skill: Mechanical 20
  • Required Time: 25
  • Required Items: Steel bar * 2

Melee Weapon
One Handed
  • Swing Speed: 2.0
  • Blunt Trauma: 8
  • Stun: 0.5

A toolbox for containing single items such as tools.
Storage Capacity: 15



Plasma Drill







Fabrication:
  • Required Skill: Mechanical 40
  • Required Time: 30
  • Required Items: Steel bar * 2, Plastic, FPGA Circuit

Repair Tool:
Two Handed
Range: 100
Structure Fix Amount: -0.2
Level Wall Fix Amount: -1.5
Deattach Speed Multiplier: 2.5
Oxygen Source Drain: 0.7
Damage against creatures: 1.5 Burn

A precise cutting device often used for mining ores carefully, it's effectiveness for more generalized cutting is reduced compared to a more universal Plasma Cutter.

Wreck/Unique
Speed Freak







Drop Table:
  • wreckengcab: 8%

A much faster scooter at the cost of battery consumption. Compared to the regular scooter it moves twice as fast but drains battery 6.8 times faster.
Propulsion Force: 300
Battery Drain: -1.7



Afterburner







Drop Table:
  • wreckstoragecab,abandonedstoragecab: 4%

Repair Tool:
Two Handed
Range: 180
Structure Fix Amount: -1.0
Level Wall Fix Amount: -10.0
Oxygen Tank Drain: -4.0
Oxygenite Tank Drain: -1.0
Damage against creatures: 15 Burn

A much faster plasma cutter at the cost of oxygen consumption. Compared to the regular cutter it cuts through walls twice as fast but drains oxygen 4 times faster.



Double Timer






Drop Table:
  • wreckengcab,abandonedengcab: 5%

Repair Tool:
Two Handed
Range: 150
Structure Fix Amount: 1.9 (Per barrel)
Fuel Tank Drain: -1.0 (Per barrel)
Incendium Fuel Tank Drain: -0.6 (Per barrel)
Damage against creatures: 2.5 Burn (Per barrel)

A double barrel welding tool capable of repairing much faster if both ends connect, but requiring a fuel tank per barrel. The catch is both barrels are at separate angles to each other.




Alien Sealer







Drop Table:
  • ruinstorage: 2%
  • ruinstoragelarge: 5%
[/b]

Repair Tool:
Two Handed
Range: 200
Structure Fix Amount: -2.0
Power Cell Drain: -1.5
Damage against creatures: -5 Bleeding, - 3 Lacerations, - 3 Gunshot Wound

A alien welding tool, except it can also heal some damage types, requires an alien power cell to operate.




Antique Naval Hat





Drop Table:
  • wreckarmcab,abandonedarmcab: 6%
  • abandonedstoragecab: 5%

An old naval hat, shares the same stats as the regular captain hats, except it has increased sell price to cities.
Protection: 10% lacerations, blunt trauma, bitewounds.
Skill Gain: 10 Helm
Sell Price: 750



Requiem for Believers








Drop Table:
  • abandonedcrewcab: 5%
  • abandonedmedcab: 3%
  • crewcab: 5% (Mission mode only)

A ritual mask that grants immunity from fully turning into a husk and the ability to speak again while housing the parasite, also sells for a great price. Dying while wearing this mask and infected will result in your body turning into a husk.
Sell Price: 780 (Can only be sold to husk merchant)

To not overwrite vanilla husk it exists in a very hacky way code wise, where it adds a new husk affliction that blocks original husk from progressing instead, this is because regular husk blocks speech and gives buffs at 75% affliction strength, so I needed to just give buffs and not block speech when it hits 75%.



Dementonite Heavy Wrench




Drop Table:
  • wreckstoragecab,abandonedstoragecab: 1%
  • wreckengcab,abandonedengcab: 2%

Melee Weapon
Two Handed
  • Swing Speed: 1.1
  • Blunt Trauma: 20
  • Stun: 0.7
  • Psychosis: 7.5
  • 0.3 stun on self when swung (When less than 40 mechanical.)
  • 5 psychosis on self when swung (10% chance)

A large and heavy wrench made from Dementonite, these kind of tools were banned by the Coalition due to the sheer amount of incidents caused by the resulting Psychosis. Can only be properly swung by very burly mechanics

Equipment (Wearable)
Storage Belt






Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Organic Fiber * 3, Steel bar

A large toolbelt capable of holding more items than the regular at a small movement speed debuff.
Storage Capacity: 9
Movement Speed: -15%



Wiring Belt (Cut Content)





Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Organic Fiber, Rubber * 2

A toolbelt capable of holding many wiring related items at the cost of a small movement speed debuff.
Storage Capacity: 20
Movement Speed: -15%
Tags That Can Be Contained: wire,logic,signal,sound,button,switch



Hard Hat (Cut Content)





Fabrication:
  • Required Time: 45 (22 because no skill requirement)
  • Required Items: Plastic * 3

A helmet that protects from a small amount of damage.
Protection: 10% Bite wounds, Bleeding. 30% Lacerations, Blunt Force Trauma. 90% Concussion.



Safety Visor (Cut Content)






Fabrication:
  • Required Time: 45 (22 because no skill requirement)
  • Required Items: Plastic, Steel

A visor that protects from burns.
Protection: 10% Bite wounds, Bleeding, Lacerations. 85% Burn, Acid Burn.



Glasses (Cut Content)




Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Titanium, Plastic

A pair of glasses, being able to see what you are repairing probably helps right, or maybe its embracing some nerd energy.
Skill Gain: Electrical 5, Mechanical 5



Sunglasses (Cut Content)




Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Titanium, Plastic

A pair of sunglasses, makes everything darker and earns you style points.
Skill Gain: Weapons 5



Medical Helmet






Fabrication:
  • Required Time: 45 (22 because no skill requirement)
  • Required Items: Health Scanner, Ballistic Fiber, Plastic * 2

A protective helmet with an inbuilt medical health scanner, allowing you to see the crews status from a distance.
Protection: 15% Bite wounds, Bleeding, Gunshot Wound, Lacerations



Ammo Box Carrier (Cut Content)







Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Steel Bar * 2, Organic Fiber

A carrier that can be strapped to your back in order to transport ammo boxes around easier.
Storage Capacity: 1
Tags That Can Be Contained: ammobox



Railgun Shell Carrier (Cut Content)






Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Steel Bar * 2, Organic Fiber

A carrier that can be strapped to your back in order to transport railgun shells easier.
Storage Capacity: 2
Tags That Can Be Contained: railgunammo



Mudraptor Shell Helmet








Fabrication:
  • Required Time: 35(18 because no skill requirement)
  • Required Items: Mudraptor Shell, Organic Fiber

A helmet fashioned from the remains of a Mudraptor, bulky and heavy but provides good protection.
Protection: 80% Blunt Trauma, Lacerations, Gunshot Wound. 90% Bleeding. 40% Stun. 10% Burn.
Movement Speed: -20%



Beanie (Cut Content)





Fabrication:
  • Required Time: 6(3because no skill requirement)
  • Required Items: Organic Fiber

A device to protect you from other's noticing hair loss.




Harpoon Quiver (Cut Content)





Fabrication:
  • Required Time: 20 (10 because no skill requirement)
  • Required Items: Steel Bar * 2, Organic Fiber

A metal quiver to store a good amount of harpoons in it, good for aspiring Europan Fishers.
Storage Capacity: 4 * 6
Tags That Can Be Contained: harpoonammo



Earmuffs (Cut Content)




Fabrication:
  • Required Time: 10 (5 because no skill requirement)
  • Required Items: Organic Fiber * 2, Plastic

A nice cosy set of earmuffs, useful for blocking out the screaming and shouting of your crew, or the loud whirring of submarine machinery.
Muffles audio.




Safety Helmet







Fabrication:
  • Required Time: 45 (22 because no skill requirement)
  • Required Items: Plastic * 2, FPGA Circuit * 2

An advanced protective helmet that also makes use of a built in HUD to assist with maintenance work, slightly increasing productivity when performing repairs.
Protection: 30% Bite wounds, Bleeding. 40% Lacerations, Blunt Force Trauma. 70% Burn. 100% Concussion.
Bonus: 15% faster repairs, 10% faster welding.

Blueprint Items
Blueprints






Fabrication:
  • Required Time: 120 (60 because no skill requirement)
  • Required Items: Organic Fiber

All the items below will require their named blueprint to be crafted and read before gaining the recipe, each blueprint item will list in the item description the required skills, if you have those hold right click to learn the blueprint, when the item is fully consumed, you will gain a talent named Unlocked "x" Recipe, which will allow you to craft the specified item.




First Aid kit






Fabrication:
  • Required Time: 30
  • Required Skill to learn blueprint: Medical 35
  • Required Skill: Medical 35
  • Required Items: Plastic * 2, Aluminium.

A first aid kit to help inexperienced personnel perform medical care
Storage Capacity: 6
Bonus: 20% more healing power while worn.
Tags That Can Be Contained: medical,chem,syringe



Thermal Scanner






Fabrication:
  • Required Time: 50
  • Required Skill to learn blueprint: Electrical 40
  • Required Skill: Electrical 60
  • Required Items: Plastic * 2, Titanium Aluminium Alloy, FPGA circuit * 3

When held displays nearby thermal readings of creatures and extends vision range. (Handheld thermal goggles)
Held Item
Two Handed



Cargo Diving Suit









Fabrication:
  • Required Time: 45
  • Required Skill to learn blueprint: Mechanical 50
  • Required Skill: Mechanical 50
  • Required Items: Diving Suit, Ballistic Fiber * 2, Storage Container

A diving suit with additional storage. (Storing spare oxygen tanks in the suit is not recommended for caves, as the gas vents drain all oxygen contained in diving suits)
Storage Capacity: 4 (please note that 1 of these is for your oxygen tank)
Protection: 15% Lacerations, Bite Wounds, Gunshot Wound, Bleeding. 40% Blunt Force Trauma. 15% Burn. 20% Radiation Sickness. 30% Husk Infection.
Pressure Rating: 5750m
Oxygen Drain: -0.18



Military Scooter







Fabrication:
  • Required Time: 40
  • Required Skill to learn blueprint: Weapons 45
  • Required Skill: Weapons 30
  • Required Items: Scooter, Organic Fiber * 3, Steel Bar

A scooter with a small storage bag attached, with slightly less speed than a regular scooter.
Storage Capacity: 3 (please note that 1 of these is for your battery cell)
Battery Drain: -0.25
Propulsion Speed: 130



Portable Mining Drill (Cut Content)









Fabrication:
  • Required Time: 50
  • Required Skill to learn blueprint: Mechanical 60
  • Required Skill: Mechanical 60
  • Required Items: Titanium Aluminium Alloy * 3, Plastic * 2, FPGA Circuit * 2

Repair Tool:
Held Item
Two Handed
Range: 40
Structure Fix Amount: -0.9
Level Wall Fix Amount: -10.0
Mines ores twice as fast
Battery Cell Drain: -4.0
Damage against creatures: 15 Lacerations. 15 Bleeding. 0.05 Stun.
Storage Capacity: 12 (please note that 1 of these is for your battery cell)
Tags That Can Be Contained: ore (except 1 for mobilebattery)

A large bulky drill for mining expeditions, includes a storage compartment for ores only.




Precision Welder




Sprite by Dilopho-Mos!


Fabrication:
  • Required Time: 20
  • Required Skill to learn blueprint: Mechanical 35, Electrical 50
  • Required Skill: Mechanical 30, Electrical 30
  • Required Items: Welding Tool, FPGA Circuit * 2

Repair Tool:
Two Handed
Range: 50
Structure Fix Amount: 3.0 (Cannot repair through walls either)
Fuel Tank Drain: -0.6
Incendium Fuel Tank Drain: -0.3
If lacking mechanical skill 50, will also drain contained fuel by 0.3 more
Battery Cell Drain: -0.55
Damage against creatures: 2 Burn

A shorter range welding tool that optimises the use of welding fuel, resulting in slower consumption of fuel and slightly faster weld speed, at the cost of needing a battery and shorter flame range.




Nav Terminal PDA






Fabrication:
  • Required Time: 120 (60 because no skill requirement)
  • Required Skill to learn blueprint: Helm 75
  • Required Items: Plastic * 2, FPGA Circuit * 2
  • Reduces Skill While Being Held: -40 Helm.

A handheld navigation terminal, allows the user to access the navigation terminal from anywhere as long as they are still on the ship, a great option for a more active captain experience.



Weapon Rack





Fabrication:
  • Required Time: 80 (40 because no skill requirement)
  • Required Skill to learn blueprint: Weapons 70
  • Required Items: Steel Bara * 2, Aluminium * 2

A wall mountable weapon rack, capable of holding most weapons, up to 5 can be placed on the submarine at one time, you can place them by holding right click and pressing left click to place.
Tags That Can Be Contained: mountableweapon



Industrial Mech Suit (Cut Content)
















Fabrication:
  • Required Time: 45
  • Required Skill to learn blueprint: Mechanical 100
  • Required Skill: Mechanical 100
  • Required Items: Titanium Aluminum Alloy * 2, Welding Tool, Exosuit.

A bulky industrial mech suit used for the repair and construction of stations and submarines, it is equipped with a powerful welding tool and room for a storage container inside. Due to one arm being a mega welder, only one hand is free for other tools, two handed weapons and items are of no use while wearing this.
Storage Capacity: 4 (1 for fuel rod, 1 for oxygen tank, 1 for welding fuel and 1 for storage container.)
Protection:. 30% Stun. 70% Blunt Trauma, Gunshot Wounds, Lacerations, Deep Tissue, Bite Wounds, Bleeding. 50% Stun (25% chance to ignore completely), 90% Burn. 50% Radiation Sickness. 90% chance to avoid husk infection entirely.
Uses Hull Oxygen
Pressure Rating: 6650m
Oxygen Drain: -0.15
Fuel Rod Drain: -0.1

Mega Welder[/b]
Repair Tool:
One Handed
Range: 170
Structure Fix Amount: 3.0
Welding Fuel Tank Drain: -0.9
Incendium Fuel Tank Drain: -0.5
Damage against creatures: 6.5 Burn



Blueprint Items 2
Clown Diving Suit









Fabrication:
  • Required Time: 45
  • Required Skill to learn blueprint: 30 in all skills.
  • Required Skill: Mechanical 60
  • Required Items: Diving Suit, Organic Fiber * 3, Rubber * 4, Bike Horn.

A rubbery diving suit adorned with clown flavoring, fast in the water, slow on land.
Protection: 10% Lacerations, Bite Wounds, Gunshot Wound, Bleeding, Blunt Force Trauma, Burn. 75% Husk Infection, Stun.
Pressure Rating: 5750m
Oxygen Drain: -0.3



Heavy Welder






Fabrication:
  • Required Time: 60
  • Required Skill to learn blueprint: Mechanical 65
  • Required Skill: Mechanical 70
  • Required Items: Titanium Aluminium Alloy * 3, Plastic * 3

Repair Tool:
Two Handed
Held Item
Range: 200
Structure Fix Amount: 3.3
Fuel Tank Drain: -2.0
Incendium Fuel Tank Drain: -1.2
Damage against creatures: 10 Burn

A large bulky welding tool, consuming fuel at a rapid rate but providing faster welding over a larger distance.




Portable Power Pack






Fabrication:
  • Required Time: 60
  • Required Skill to learn blueprint: Electrical 55
  • Required Skill: Electrical 50
  • Required Items: Fulgurium Chunk * 2, Steel * 2, FPGA Circuit * 2

Utility Tool:
Two Handed
Increased contained battery charge over time but will require recharging at a static charging dock when depleted.

A small power bank that can charge batteries, requires recharging every so often. Cannot power submarine devices.




Portable Destiller







Fabrication:
  • Required Time: 120 (60 because no skill requirement)
  • Required Skill to learn blueprint: Helm 70
  • Required Items: Titanium Aluminum Alloy * 2, Aluminum * 2.

Utility Tool:
Up to one can be wall mounted to begin brewing a variety of drinks, 7 minutes per drink.

A wall mountable device for distilling alcohol over time.




Europan Survival Guide






Fabrication:
  • Required Time: 180 (90 because no skill requirement)
  • Required Skill to learn blueprint: All at/above 80.
  • Required Items: Organice Fiber * 3, Carbon * 2.

Utility Tool:
Instantly raises all skills to 40, be sure to take off stat boost items before usage for best effect.

A hefty book detailing simple to advanced tips on surviving in the role of a Europan submarine crewmember over an extended period of time.




Surgeon's Coat





Fabrication:
  • Required Time: 30 (15 because no skill requirement)
  • Required Skill to learn blueprint: Medical 60
  • Required Items: Organic Fiber * 2

A coat with a large quantity of pockets for medical supplies.
Storage Capacity: 8
Tags That Can Be Contained: chem,medical



Stinging Bell





Fabrication:
  • Required Time: 5
  • Required Skill to learn blueprint: Medical 50
  • Required Skill: Medical 40
  • Required Items: Any Seed, Sulphuric Acid

A translucent green seed that can be grown into Stinging Bells, a highly acidic plant.
Plant
Growth Speed: 0.05
Product Rate: 0.027
Produces: Stinging Bell or rarely Mutated Stinging Bell

Stinging Bell (Produce):
Deconstructs into: Sulphuric Acid
Can be thrown:
Explosion:
Range: 100
Acid Burns: 12

Stinging Bell (Mutated):
On Impact With Ground will emit acid burns in a radius for 10 seconds.

Other
Hammock






Fabrication:
  • Required Time: 60 (30 because no skill requirement)
  • Required Items: Organic Fiber * 8, Steel bar * 2

A wall mountable hammock for sleeping in, you can place it by holding right click and pressing left click to place. It will heal you at a slightly worst rate than a regular bed.
Healing Rate: -0.04 Damage, Bloodloss, Bleeding, Nausea, Opiate Withdrawal, Opiate Addiction, Drunk



Pack of Balloons








Fabrication:
  • Required Time: 30 (15 because no skill requirement)
  • Required Items: Rubber * 3

A pack of easy inflate balloons, holding right click will create balloons.
Placed Balloons have 1 health and can will be targeted by monsters, when destroyed it will explode:
Explosion
  • Range: 50
  • Stun: 2



    Cardboard Clown (Cut Content)






















    Fabrication:
    • Required Time: 30 (15 because no skill requirement)
    • Required Items: Plastic * 4, Clown Costume, Clown Mask

    A stand-up cardboard (made of plastic, I know) clown, has many uses, pretend you are working, use it as target practice, or maybe even throw it at the Mudraptor trying to eat you!
    The Cardboard Clown can be dropped and picked up at any time and has 75 health, monsters will target it and slowly destroy it.

Afflictions
Husk Infection (Requiem)

Husk Infection (Requiem) can be caused by the following items.
  • Requiem For Believers

    Effectively a carbon copy of regular husk infection, except your speech is unimpeded, and upon death you will transform into a hostile husk.




    Drunk Resistance

    Drunk Resistance can be caused by the following items.
  • Raptor Rum

    Just gives 10-75% resistance to the Drunk affliction if above 25% Drunk Resistance.
    Strength Change: -0.05 (how fast the affliction increases/decreases)