POSTAL 2

POSTAL 2

79 ratings
M-F All locations of weapons/items/cats/dogs/traders/machines/NPCs with items etc. and game basics, tips, tricks I know about
By Elder_Moloch
This guide was mostly made to help new players and also help me not to forget areas, tricks and stuff in case I won't play Postal 2 for long time, but maybe it would be interesting for old fans as well to find something new here. Hope it was helpful, anyway.

Here I will post all locations I remember, which contain weapons, ammo, items, cats, dogs, traders, vending and crackcola machines, ATMs and all Friday (and some other days) NPCs that always have items with them.
I would also cover game basics, cheats, achievements and provide some tips, tricks and info about shortcuts, which I know.
I would post mostly Friday placements, because Friday has most placements active, but I would mention and mark other days placements as well and in rare cases screenshot other days locations/NPCs etc.

This guide is for Postal 2 Monday-Friday and Enhanced version of it. I would add Apocalypse Weekend levels later. I don't plan such guide for Paradise Lost in near future.
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Introduction
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Hello! Please don't forget to leave a like in case you liked this guide - it would help a lot for it not to drown and not to be lost among other guides. Big thanks in advance!
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If you're experience some issues with text not being straight and some screenshots missing - I recommend to reload or to wait a bit and then reload. There are some issues with Steam servers periodically. If you don't see 2 screenshots with police cars in Modes/Classic section, then one of the servers has issues.
Updated (09.08.2023): Re-uploaded missing screenshots, because 1 of Steam servers was down for good. Sorry that it took so long.
Updated (25.02.2024): Re-uploaded missing screenshots. Some were restored by Steam.
Updated (28.07.2024): Added a lot of cheats. Big thanks to @Birds and @Ryguy from Discord! Added info regarding weed (thanks to RWS community).

This guide is for 5100 version, but most info is relevant for previous versions too.

Remarks:
* On M-F -> always here.
* On earlier days - means, at least on Monday NPCs etc. are present, but on Friday they're not.
* On later days - means, at least on Friday NPCs etc. are present, but on Monday they're not.
* NPC spawns later - means, that some other NPCs should die first.
* May become hostile - usually means, if not wearing police uniform/gimp suit.
* Weapons: tazer -> stun gun/shocker. glock -> machine pistol, SMG -> sub-machine gun, stynx -> flamethrower, sniper rifle -> hunting rifle, WMD -> weapon of mass destuction.
* Law enforcement -> police, ATF, SWAT, military.
* Vending machines - ATF'R'US machines.
* AW - Apocalypse Weekend DLC. Currently fully integrated in Postal 2. Adds machete/scythe/sledgehammer/Gary Coleman's magic book, improved dismemberment, Saturday-Sunday missions/levels, zombies.
* AWP - A Week in Paradise mod. Combined Monday-Sunday missions/levels in one menu and added dismemberment with AW weapons to Monday-Friday.
* ED - Eternal Damnation mod. Enough weapons were added from it: knuckle dusters, bali, shears, axe, baseball bat, glock, sawed-off shotgun, SMG, stynx (or was it from AWP), chainsaw (again, may be AWP), dynamite, grenade launcher. Also some skins for zombies are from ED.
* PL - Paradise Lost DLC, which has own Monday-Friday missions in post-apocalyptic Paradise and new weapons (katana, d*ldo, hammer from ED, revolver, lever-action shotgun, weed whacker and bean bag launcher; also has syringe, which makes NPCs small).

I recommend this guide, if you want to get to other levels earlier:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=461609050
Also you could check my guide, which has some additional info regarding ability to get past the signs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972215419

I also want to recommend this guide, if you want locations of rare weapons/items only:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1958189461

In plans:
- Check and post about Apocalypse Weekend levels.
Appreciation
Thank you very much everyone, who helped me with a guide!

For helping directly with this guide:
- My friend Tanya for checking guide writing, pointing out excessive usage of "there is/are", "always" and "here".
- My friend Sveta for direct help with a guide.
- @SkyTheBastardx from Discord for direct help with a guide, trick with zombies, suggestion about fov, new secret in Office Complex with box launcher in Enhanced Game (knew location in old AWP - never would thought it was in use in P2 Steam version) and kicking in right direction with difficulties.
- @Ryguy from Discord for direct help with a guide, pointing out place of beta shotgun on Saturday in AWP, for pointing info about health pipe trader in Home, for additional shortcut skip after Brewery mission, for correction about Friday peeing shortcut and for ForceReload cheat.

For learning new secrets:
- @rarestMeow for "location of rare items and weapons" guide, which helped me learn 4 new secrets: 1 in East Mall and 1 in Main Street (knew location - didn't know that something was added in P2 Steam version) and 2 on a lower inner parts of the bridges in Forest and in Church and Cemetery.
- Whoever I read it first about 2 ways to skip "Get clothes back" mission in Brewery.
- @NiNEiGHT for alternative way to bribe Krotchy. Here's topic, which I learned it from:
https://steamhost.cn/steamcommunity_com/app/223470/discussions/0/3833172420306702984/
- @ZHM for Tora Bora massive skip. Here's topic, which I learned it from:
https://steamhost.cn/steamcommunity_com/app/223470/discussions/0/3802776599355779577/
- @Man Chrzan from Steam/Discord for telling me about Debug Menu and about trick with Enhanced Mode. Also thanks for adding ToggleView cheat!
- @KeshaFilms from Steam for telling about ToggleView cheat.
- RWS community for info about weed.
- @Jimppa from Discord for confirming conditions for Holidays.
- Speedrunners community for Lucky Ganesh stuck shortcut, Tuesday petition trick, 2 ways/spots for killing priest, Brewery 2nd stuck shortcut, 1st Meat World stuck shortcut, ability to visit Junkyard on Thursday, stuck shortcut for Police Department, Parcel Center stuck shortcut and 3 spots for Uncle Dave violent shortcuts. Also thanks for showing 4th spot for Uncle Dave (poor Uncle Dave - knew out of bounds area, but didn't thought it was useful) and kicking me in right direction with Cemetery alternative entance (knew out of bounds, but didn't explore it, until was kicked in this direction). And thanks for reminding me about 1st way to skip Lucky Ganesh, alternative entrance to Meat World, Meat World 2nd shortcut, engine trick, Napalm Factory trick and Compound cutscene skip.
Here is a link to their resource:
https://www.speedrun.com/postal2?h=Any-Normal_Mode&x=q255og2o-onvj55rn.mln66joq

For learning cheats:
- My ex-classmates and CheMax program.
- @Birds from Discord for enourmous help and for finding a lot of forgotten or new cheats and new commands.
- @ Alucard ✟ for additiional cheats and instruction for advanced cheats. Also thanks for reminding me about Charismatic and CopKilla cheats.
- @Elventin for WhyDoIPlay and InjectLife cheats.
- Whoever I learned from about BehindView and Bullet cheats.

For this game:
- RWS!
GAME BASICS, TIPS AND TRICKS
Part 1 (Difficulty)
Difficulty:
You can't change difficulty after game started.
- Liebermode: all armed NPCs have kick, fists, batons, shovels instead of other weapons. Easiest difficulty and best way to start, if you don't want any troubles. Meanwhile, some rare NPCs have molotov cocktails even on this difficulty. Also 2 NPCs have scissors. Starting from Liebermode you could pick protest sign.
- Too Easy-Average-Manic: All NPCs have normal weapons. Mostly regular firearms, but sometimes rocket launchers, grenades, molotov cocktails , 0-4 have sniper rifles and 0-2 have napalm launchers. Difference between difficulties is only in damage NPCs could apply to player/each other (for example, it would take a while for NPC to kill other NPC/player on Too Easy). 2 NPCs even have Weapon of Mass Destruction (WMD) and 1 has mini-nuke launcher, which they could use. Starting from these difficulties NPCs may randomly get ED firearms, if such option selected.
- Hestonworld: all NPCs have different firearms and deal a lot of damage. Usually armed NPCs have 2 weapons. ED weapons like glock, SMG, sawed-off shotgun are given rarely, but still given. I don't remember NPCs with sniper rifles as a common weapon and never saw with beta shotguns though.
- Insane-O: My favorite. All NPCs are armed and deal a lot of damage, but weapons vary: it could be all firearms (apart from beta shotgun), scissors, molotov cocktails, grenades, dynamite, rocket, grenade and napalm launchers. Last 3 are more rare, but still given.
- They Hate Me: All armed NPCs, including police would act, like enemies on enemy list and would try to kill you on sight.
- POSTAL: Mix of They Hate Me and Hestonworld. On top of that you could only save once per level and health items could be used, but not put into inventory. Unintended cases like purchasing items in police uniform are fixed now and police uniform (gimp suit too) don't hide you anymore. Charismatic cheat doesn't work. On a flip side you have unlimited bass sniffer radar, NPCs drop not only weapons, but also food items, health pipes (30 HP when picked) and doggie treats, NPCs don't extinguish themselves in most cases, they may trigger or not against you from other NPCs shooting you (still act like hivemind mostly, though) and "friendly" fire leads to fights between each other.
Also NPCs don't know your exact location – only where they hear noise/shooting. So you could hide in closets and other areas, but NPCs still may get signals (like, if they see through walls) and guess where you are approximately. NPCs would throw weapons in usual cases (like being set on fire).
If you want easier run, this difficulty is better than next 2. Check "Part 7/Achievements Part 2" for more info.
- Impossible: Mix of They Hate Me and Insane-O. On top of that NPCs extinguish themselves, making fire related weapons less useful. They also certainly trigger and become hostile towards you from other NPCs shooting you. "Friendly" fire doesn't lead to fights between each other in most cases (apart from maybe get down and surely fire cases). NPCs won't also throw away weapons in cases, when they usually throw them, but on Friday, if they aren't hostile you could pee on them with gonorrhea piss and they would get scared. Everything else is similar to POSTAL.
- Ludicrous: best for hardcore players.
Cheats are disabled. You get a lot of damage from any attack. You could die from one shot/hit from shotguns/machete. Chompy is deleted. Catnip is reduced to 20 seconds from 1 minute. Weapon inventory is restricted per group: Group 1 (melee) - 3, Group 2 (pistols) - 2 or more, Group 3 (shotguns) - 2, Group 4 (machine guns) - 2 or more , Group 5 (Special) - 3 or more, Group 6 (Throwable) - 2, Group 7 (Special Throwable) - 1, Group 8 (sniper rifle) - 1 or more, Group 9 (launchers) - 1 or more, Group 10 (special launchers) - 2 or more. Ammo for weapons is cut in half. You could pick up 1 health pipe, but it deals a lot of damage later (from 125 to 31, so basically 94 damage maximum, since higher health you have - more you lose) and no other health related items could be picked (only instantly used) apart from doggie treats. All cats turn into tornado cats automatically, after they were picked. Flipping off people works extremely well (but not from the backs).
NPCs could attack while burning. NPCs carry already pulled out weapons, which makes them a bit deadlier, but at the same time informs you about what they have. NPCs could carry double weilding pistols, glocks, machine guns, SMGs, shotguns, sawed-off shotguns, rocket launchers, WMD and mini-nuke launchers. Also they could use machete (both melee and throwable), cow head and sniper rifle. NPCs drop crackcola, ammo and some weapons (pistol, grenade, molotov cocktail, cow head), instead of health items (with exception to NPCs, which carry them by default) and other carried weapons.
Hive mind seems similar to Impossible difficulty to a point that, if you were noticed by 1 NPC, other NPC (shotgunner only probably) could shoot you with its back.
Not accessible in 2 Weeks, but there is a workaround for it: go in Workshop menu in Starting Game Menu and select 2 Weeks and Ludicrous.
Finished only M-F with 0 population (but I saw some videos and could say that it's even possible to beat it with 30).
- Custom: allows you to set your difficulty settings more preferable for your taste. To do so, you need to beat game at least once. For more info, check this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=468869713
Beating M-F or AWP on Ludicrous unlocks this without cheat code.
Doesn't seem to work with PL part of a game.
Part 1.5 (Modes)
Modes:
You can't change modes after game started.
- Classic: disables some features like additional weapons: all ED weapons (dusters, bali, shears, axe, baseball bat, glock, sawed-off shotgun, SMG, stynx, dynamite, chainsaw, grenade laucher), protest sign, Krotchy grenade and mini-nuke. Disables crackcola machines, deletes vending machines (leaves only shadows of them), no tornado cats on Monday-Friday, no dismemberment (apart from head) for shovel. Restores old icons, loading screens, police cars and zombie skins. Could also restore Postal Dude and his hands (turned off by default). Meanwhile, Holidays, dismemberment in general, beta shotgun, cats as silencers for all firearms, cats with grenades/rocket launcher, accessories for NPCs (bags, hats etc.), changes to East Mall, fists for NPCs, metal blocking thing in Lucky Ganesh, bribing officers, Krotchy boss fight are still present. Also old (if I remember it right) secret (sniper rifle on East Mall roof in Office Complex), tazer as a weapon on Liebermode, ability to travel on NPCs heads and 10 more elephants in AW weren't added back.
Classic mode isn't accessible in 2 Weeks, but you could by pass via Workshop options.
Here are 2 screenshots where before (1st pic) and after (2nd pic) Classic Mode was applied:


- Enhanced game: It drastically changes gameplay. Accessible after you beat any game mode once (or even Workshop map with stats) on Average or above difficulty, but you could start a game and just type "open credits" and it would unlock it (thanks to @Man Chrzan from Steam/Discord for this trick).
Gives immunity from fire and almost full from falling damage (minimal damage in rare cases). All weapons have 9999 ammo capacity.
Almost all weapon locations apart from few, are active and fully filled with weapons every day, so you could get most weapons even on Monday in Home, added new secrets (for Gary Coleman's magic book and 1 for sniper rifle).
As said adds Gary Coleman's magic book as a weapon item for Monday-Sunday maps (protects player from explosive damage, but not from firearms for some reason and allows to shoot Gary's heads with primary straight/alt seeking attacks, until 3 protecting heads would be destroyed). I recommend to keep distance from NPCs, since head may be destroyed from simple contanct with NPC. All books are always accessible in same places and you could pick all each day, if to travel past the signs.
Gives karma gun instead of hands/hidden weapons (let you pick objects with physics, inculding NPCs/animals and throw them with force). Doesn't work with petition on Tuesday.
You could also find box launcher in Office Complex only.
Let you change urine with alt attack (to burning napalm, gonorrhea, puke, blood, gasoline).
Also changes original and AW weapons: shovel works faster and let you fly when you jump (primary - backwards, alt - up; that's a major game changer, since you could get to other closed levels without any issues and fly through whole levels in seconds), baton deals more damage and blows heads, machete/sledgehammer/scythe could be thrown infinitely, shotgun has alt attack (blows things), sawed-off shotgun has no reload, machine gun has alt attack with shooting scissors, main grenade attack multiply grenades, scissors let you run faster, sniper rifle shoots like rocket launcher, grenade launcher shoots faster with faster projectiles.
Gives infinite police uniform each day and gimp suit on Tuesday only.
Gives Raimi rocket cam plug-in on Thursday only – camera for rockets on/off.
Changes regular suicide grenade to mini-nuke one.
Here is a location in Home in 2nd central house nearby and effect from Gary Coleman magic book:
Enhanced game is not accessible on POSTAL/Impossible/Ludicrous difficulties.
Part 2 (Days Menu)
Monday-Friday+Saturday-Sunday/AWP+PL Monday-Friday/2 Weeks in Paradise Menu:
Let you choose, which day you want to start first. All given weapons start from Tuesday with minimal ammo and stack each day. Starting menu in PL could look like normal PL, Apocalyptic PL and AW menu.

AWP/2 Weeks:
If you still have Chompy and tornado cats (see “Part 14 Animals/Cats” to know how to make a lot of them) in enough amount, you could use it to your advantage, especially in AW part. It won't even count towards kill stats, so you could end as pacifist.
Also I recommend to spend money before Saturday, if you play AWP only, because there are only few places to spend it in AW.

All weapons and items apart from armor, police uniform and catnip transit to AW in AWP/2 weeks in Paradise with natural progression. You could find them in 8 rooms and 1 area (I'll mark them when would make AW guide).

2 Weeks:
If you start 2 Weeks, you'll get more weapons in PL on Monday only. It's also may be more effecient to choose 2 Weeks in case of Apocalypse, since in 2 Weeks everything always stays compared to Showdown, while in PL you could get a bug where some items/weapons may be missing. I also recommend to select Thursday in 2 Weeks, because in PL there are long unskippable cutscenes.
Also, if to start 2 Weeks, vending machines would sell PL weapons in P2 M-F without limit.
Downside, is that Ludicrous isn't accessible, same as Holidays (but Holidays would work, if selected and as said Ludicrous has a workaround).

- Weapons, which are given in Monday-Friday Base Game with Days Menu:
* Monday (matches), Tuesday (+shovel; +pistol; +machine gun; +gasoline; +grenades), Wednesday (+glock, +shotgun; protest sign would be taken fully after Pee on Dad mission), Thursday (+sledgehammer, +SMG, +more ammo), Friday (+machete, +rocket launcher, +more ammo).

- Items, which given (excluding mission items) in Monday-Friday Base Game with Days Menu:
Monday (20$, map, stats), Tuesday (+260 radar; +6 slices of pizza; +1 health pipe), Wednesday (80 radar, instead of 260; +5 slices of pizza; cats would be taken fully after Pee on Dad mission), Thursday (260 radar again, +light armor, +2 health pipes, +6 fast food, +1 tin of catnip), Friday (+1 health pipe).

- Weapons which are given with natural progression for AWP/2 Weeks in Paradise:
* Saturday (all weapons are given back and placed in 8 rooms and 1 area - thanks to @Ryguy from Discord for pointing out place for beta shotgun, which I missed), Sunday (all weapons on Military base stay and placed in 1 room).

- Items, which are given (excluding mission items) with natural progression in AWP/2 Weeks in Paradise:
* Saturday (all items apart from armor, police uniform and catnip are given back and placed in 4 rooms, including cats), Sunday (items apart from cats, all 3 plug-ins for radar including Chompy and police uniform would be in 1 room and radar would be in another).

- Weapons, which are given in AWP/2 Weeks in Paradise with Days Menu:
Saturday (shovel, sledgehammer, pistol, glock, shotgun, machine gun, SMG grenades, gasoline, chainsaw, rocket launcher - all in related rooms), Sunday (shovel, machete, sledgehammer, pistol, glock, full shotgun, machine gun, SMG, matches, full gasoline/chainsaw, grenades and rocket launcher - all with enough ammo).

- Items, which are given (excluding mission items) in AWP/2 Weeks in Paradise with Days Menu:
Saturday (260 radar, 5 health pipes, 11 fast food, 11 slices of pizza - all in related rooms), Sunday (heavy armor, 260 radar, 3 tins of catnip, 4 health pipes, 11 fast food, 11 slices of pizza).

- Weapons, which are given in PL with Days Menu:
* Monday (matches), Tuesday (+shovel, +pistol, +revolver, +machine gun, +gasoline, +grenades), Wednesday (+glock, +shotgun, +lever-action shotgun, +flash grenade, +more ammo) Thursday (+sledgehammer, full revolver, full shotgun/lever-action shotgun, +SMG, +more ammo), Friday (+machete, +katana, +rocket launcher, +more ammo), Showdown (almost full glock/SMG, +weed whacker), Apocalypse (katana, revolver, lever-action shotgun, weed whacker, flash grenades - all may be taken depending on your luck).

- Items, which are given (excluding mission items) in PL with Days Menu:
* Monday (20$, map, stats), Tuesday (+260 radar, +1 health pipe, +6 slices of pizza), Wednesday (+6 fast food, +5 slices of pizza), Thursday (+light armor, +2 health pipes, +1 tin of catnip), Friday (+5 fast food, +1 energy drink), Showdown (+heavy armor, +2 energy drinks), Apocalypse (all energy drinks may be taken depeding on your luck, +2 tins of catnip).

- Weapons, which are given in PL 2 weeks with natural progression:
* Monday (all weapons transit to Monday).

- Items, which are given (excluding mission items) in PL 2 weeks with natural progression:
* Monday (all items transit to Monday, including cats).

- Weapons, which are given in PL 2 weeks with Days Menu:
* Monday (matches, shovel, machete, sledgehammer, pistol, almost full glock, full shotgun, full sawed-off shotgun, machine gun, almost full SMG, full gasoline/chainsaw, grenades, rocket laucher - all with enough ammo), Apocalypse (all weapons always stay compared to Showdown).

- Items, which are given (excluding mission items) in PL 2 weeks with Days Menu:
* Monday (heavy armor, 260 bass sniffer radar, 4 tins of catnip, 4 health pipes, 11 fast food and 11 slices of pizza), Apocalypse (3 energy drinks always stay, while +2 tins of catnip are added).
Part 3 (Holidays)
Holidays:
Unlocked as soon as you beat AWP game on Hestonworld (even with Enhanced game, from what I've heard - thanks to @Jimppa from Discord for confirming Hestonworld part).
For some reason menu is accessible only, when you load a level. Turn on after entering new location.
All holidays events happen on related dates, but you could activate these events permanently.
Holidays menu not shown in PL/2 Weeks, but holidays work in 2 Weeks in P2 M-F main part, if selected before.

- Valentine's day - adds kissing booth with gimp to Home level. 1 kiss - 5$.
- St. Patrick's Day - 1 Leprechaun spawns on any level (without limit) apart from Elephant Farm and closed buildings like Police Department. When you'd encounter him and he'd see you, you'll see a rainbow, which would show where Leprechaun's pot is. If you kill him in time you'll get money from his body and you could find and touch a pot and it would start to spawn money too and then pot would disappear. If Leprechaun would get there first, he would disappear with pot and money.
Meanwhile, you could not kill him, but knock him down, instead with kick (highly not recommend, since it takes forever), knuckle dusters, shovel, baton, baseball bat and sledgehammer (last 2 most recommended). He is quite fast, so if he won't get stuck in crowd, you'll need catnip to catch up with him. In this case you would be able to pick him up (but take into account that, if you keep hitting him, while he's knocked down - you won't be able to pick him) and when using him, you could make 1 out of 4 wishes: increased size of shlong, be hottest guy in town (you would be set on fire, which won't damage you and you could set everyone on fire in Area of Effect, wihch would count towards kills - effect would stop to work after ~1 minute), hot b*tches work your b*lls (3 constantly burning dogs would spawn and attack you - they are temporary befriendable, but would stop to burn when changing location and become hostile again after some time), wish for infinite wishes (you'll be turned into Leprechaun with costume, camera and voice effect changes for whole duration of a game). You could also exit menu. Here are some spawn points of Leprechaun in Home and effects from wishes.

- April's Fool Day - adds Paid DLCs to main menu.
- Easter Sunday - adds easter eggs to Forest and secret level Easter Bunny's Domain. For more info check "8. Easter Bunny's Domain" level.
- Halloween - changes main menu, adds pitchfork weapon (similar to shovel and in places where shovel is usually placed - also bugged, since you would pick up pitchfork, instead of shovel, even with turned off Halloween, until you relaunch a game), adds costume accessories to NPCs and even some design changes to houses, including fast food items near entrances (design changes to houses currently seem to be bugged, since they work only with Night Mode). On top of that, there would periodically spawn 4 types of skeletons: with sword and shield (fast), just sword (fast), mace (slow), dynamite suicide bombers (fast). Skeletons are hostile towards anyone and quite survivable and could inflict damage well, but destroying head would kill them easily.
- NIght Mode - currently bugged, since doesn't turn off, when deselected. Turns game time to night with night effects (lighting, clouds, moon and such).
Vending and crackcola machines aren't present in Night Mode same as Steme shop isn't accessible in Night Mode - Night Mode uses old levels.
Also in Night Mode+Halloween there is a bug, when Dude automatically uses fast food each time he travels between levels, if health is below 100.
Part 4 (Cheats)
Cheats:
Game has cheats and to unlock them, you need to beat game once and you'll get cheats in menu. Using cheats block achievements and mark saved file with cheats yellow.
I took 2 cheats from Elventin guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=203943692&tscn=1685315941
I also want to show topic and @⎛ Alucard ⎞ ✟ posts, which I took some cheats from:
https://steamhost.cn/steamcommunity_com/app/223470/discussions/0/1744478429690303768/

You could use " ` " (tilde) to open console.
"Sissy" is for cheat activation/deactivation. It won't affect already marked saves and still would mark save, if at least 1 cheat was used, though.
You could type with all small letters if you want - register isn't a thing (but I would still type it, like it was intended to look).
As for cheats from cheat menu ( * instead of letters, because censure - you'll figure out proper letters):

Cheats in menu:

- Weapons related:
* PacknHeat / GunRack / Armory - give all weapons (apart from cheat one) in a game with some ammo. 2nd from AW and not in cheat menu. 3rd not in menu - thanks to @Birds for reminding about it! If used in PL/2 weeks - grants all PL weapons apart from sawed-off shotgun, chainsaw and hammer, which have separate cheats.
* PayLoad / BlastaCap / AmmoWh*re - give 9999 ammo. 2nd from AW and not in cheat menu. 3rd not in menu - thanks to @Birds for reminding about it! Some weapons, when thrown change 9999 ammo to normally available maximum.
* FireInYourHole - camera for rockets and ability to control rockets movement.
* RockinCats / DokkinCats - all weapons get cat silencers and with each shot cat would fly. 1st turns on, 2nd turns off.
* BoppinCats / SplodinCats - cats riсoсhet from walls. 1st turns on, 2nd turns off.
* HeadShots - 1 shot in a head = 1 dead NPC. Using cheat second time turns it off aka toggleable.
* Bladey - inifinite throwable machetes. Toggleable.
* HulkSmash - infinite throwable sledgehammers. Toggleable.
* LimbSnapper - Doesn't work in P2/AW/AWP, but works in PL/2 Weeks in Paradise. Smash NPCs in slow motion to pieces with sledgehammer. Toggleable.
* ReaperOfLove - infinite throwable scythes. Toggleable.
* MightyFoot - kick works faster and kills with 1 hit. Also added dismemberment from kick. Toggleable.
* GonorrheaChaChaCha - gives gonorrhea. Toggleable. Not present in PL/2 Weeks, but works there.
* TheQuick / UnQuick - weapons are pulled and work way faster. 1st turns it on, 2nd turns it off.
* GetTheJobDone / EDWeapons - grants ED weapons: knuckle dusters, bali, shears, axe, baseball bat, glock, sawed-off shotgun, SMG, stynx, chainsaw, dynamite, grenade launcher. Not present in PL/2 Weeks, but works there. 2nd not in menu - thanks to @Birds for providing it!
* ParadiseIsLost / PLWeapons - works only in PL launcher for P2/AW/AWP/PL/2 Weeks. Grants PL weapons: katana, d*ldo, hammer (which is actually ED weapon), revolver, lever-action shotgun, weed-whacker, flash grenade, bean bag launcher. Not present in PL/2 Weeks menu. 2nd not in menu - thanks to @Birds for providing it!
* HereKittyKitty - grants cat launcher with 5 types of ammo: cat, bouncing cat, tornado cat, cat grenade, bouncing cat grenade. Cats blow to pieces after some time. Not present in PL/2 Weeks, but works there.
* SoThatsWhatItDoes - grants box launcher. Square missile would bounce everywhere, getting into NPCs bodies, killing them and throwing everywhere. Alt fire toggles camera on/off and gives ability to control box. Not present in PL/2 Weeks, but works there.
* KarmaGun - grants karma gun. See "Part 1.5 / Modes / Enhanced Game" for more info. Not present in PL/2 Weeks, but works there.
* PowerInfused - grants Gary Coleman's magic book. I add it here, since I consider more of a weapon, rather an item. See "Part 1.5 / Modes / Enhanced Game" for more info. Not present in PL/2 Weeks, but works there.
* DoubleTheGun - infinite double wielding. Toggleable. Not present in PL/2 Weeks, but works there.
* FunzerkingKick*ss - infinite double wielding. Toggleable. Works/shown in menu only in PL/2 Weeks in Paradise.
* GunForAnts - grants you syringe, which could make NPCs smaller. Works/shown in menu only in PL/2 Weeks in Paradise.
* HammerTime - grants PL/ED hammer. Works/shown in menu only in PL/2 Weeks in Paradise.
* TexasChainSawMassacre - grants you chainsaw. Works/shown in menu only in PL/2 Weeks.
* ThisIsMyBoomstick / DoubleTrouble - 1st gives Sawed-off Shotgun and works/shown in menu only in PL/2 Weeks. 2nd not from menu and grants Sawed-off Shotgun everywhere.

- Items related (all item related cheats with 19 items, grant 20 items when used 1st time and only then grant 19 items):
* PiggyTreats - grants 19 donuts.
* JewsForJesus - grants 4990$.
* BoyAndHisDog - grants 19 doggie treats.
* Jones / HeadShop / CrackAddict - grant 19 health pipes. 2nd from AW and not in cheat menu. 3rd not in menu - thanks to @Birds for providing it!
* SwimWithFishes - grants 440 bass sniffer radar duration. It would also add piranha, largemouth bass plug-ins and Chompy, but only, if you don't have one.
* IAmTheOne - grants 19 tins of catnip.
* BlockMy*ss - grants heavy armor.
* SmackDat*ss - grants gimp suit. Not present in PL/2 Weeks, but works there.
* IAmTheLaw - grants police uniform. If you play base game in PL launcher, on Tuesday you would get PL uniform instead - same effect, but on each day in 2 Weeks.
* Domino - grants 19 slices of pizza.
* J*rkInYourBox - grants 19 fast food items.
* ChugIt - grants 19 crackcola items. Not present in PL/2 Weeks, but works there.
* AmazingAquaCura - grants you 19 water bottles. Works/shown in menu only in PL/2 Weeks.
* BullHonkey - grants 19 energy drinks. Works/shown in menu only in PL/2 Weeks.

- Animals related (all animal related cheats with 19 items, grant 20 items when used 1st time and only then grant 19 items):
* LotsaP*ssy / CatFancy / MeowMix - grant 19 cats. 2nd from AW and not in cheat menu. 3rd not in menu - thanks to @Birds for reminding about it!
* CatNado - grants 19 tornado cats.
* DogLover - spawns 1 befriended regular dog. Befriended status is infinite or very long.
* BeastLove - spawns 1 befriended huge dog. Dog may become hostile after time, if not to feed it. Works/shown in menu only in PL/2 Weeks.
* DudesBestFriend - spawns 1 befriended invinsible version of Champ. I didn't check, if befriended status is infinite or not. Works/shown in menu only in PL/2 Weeks.
Part 5 (Cheats Part 2)
Cheats in menu Part 2:

- NPCs related:
* Whatchutalkinbout - turns all NPCs apart from RWS and law enforcement into Gary Coleman in different costumes. Effect is for 1 level only. Not present in PL/2 Weeks, but works there.
* Osama - similar to previous one, but turns NPCs into terrorist NPCs in white.
* KrotchatizeMe - similar, but turns NPCs into Krotchy. Not present in PL/2 Weeks, but works there.
* Zombification - similar, but turns NPCs into random zombies. Not present in PL/2 Weeks, but works there.
* DudeVSDude - similar, but turns NPCs into Dude. All Dudes are armed according to difficulty. Not present in PL/2 Weeks, but works there.
* JewTown - all (!) NPCs have heads and voice of Mike J (game Developer from RWS). Effect is for 1 level only. Not present in PL/2 Weeks, but works there.
* EgoBoost - all NPCs have big heads. Each time you press it - heads increase in sizes, until reach maximum. Effect is for 1 level only.
* WitchDoctor - similar to previous one, but NPCs have small heads and only 1 size. You could mix both cheats to restore normal sizes of heads.
* PeeAll - everyone have unzipped pants as their weapons. Effect is for 1 level only. Not present in PL/2 Weeks, but works there.
* PukeAll - everyone (including Dude) starts to puke once. Not present in PL/2 Weeks, but works there.
* CoverMy*ss - spawns 1 invinsible RWS Dev and spawns invinsible Uncle Daves each time you drop a radio. I don't recommend this cheat, since it doesn't seem to work properly.
Grants you radio weapon to control RWS Dev.
Mouse scroll to scroll through options.
LMB/primary attack to select option, but for some reason it doesn't work in most sub-menus, so I don't know, if it's working fully. Works in equip weapon (unzipped pants as a weapon), hold position (would hold infinitely) and in hostile territory sub-menus.
RMB/Alt attack to exit sub-menu, but not menu in general, so you would be stuck in radio menu without ability to scroll through weapons, so you need to throw away radio to return back to weapon menu. Each time you throw radio, Uncle Dave would spawn.
Works/shown in menu only in PL/2 Weeks.
* Robolution - turns all NPCs apart from RWS and law enforcement into Pisstraps robots. Works/shown in menu only in PL/2 Weeks.

- Dudes related:
* SuperMario - Dude jumps really high. Toggleable.
* SonicSpeed / SonicBoom - Dude runs really fast. Toggleable. Last not in cheat menu.

- World related:
* MoonMan - low gravity. Toggleable.
* ApocalypseNow - starts Apocalypse or better to say: cats start to fall from the skies and unarmed NPCs get weapons like on Liebermode (if on Liebermode)+Hestonworld/Insane-O difficulties (last for all other difficulties). NPCs apart from law enforcement/RWS are hostile towards player. Already armed NPCs would keep their weapons and skies won't go orange. Toggleable. Not present in PL/2 Weeks, but works there.

Cheats not in cheat menu:

- Weapons related:
* NowWeDance - makes machine gun shoots scissors with alt attack.
* ForceReload - plays animation of reloading for currrent weapon, if weapon has such animation. Thanks to @Ryguy for this cheat!
Thanks to @ Alucard ✟ for these 3 cheats:
* SlowRockets - decreases speed of rockets. Effect stacks. Slow rockets are quite useless, since they fall close.
* FastRockets - increases speed of rockets. Effect stacks.
* NormalRockets - normalizes speed of rockets.

- NPCs related:
* Anarchist - blows to pieces all law enforcement on a level.
* GhostTown - blows to pieces all NPCs on a level.
* CopKilla - all armed NPCs would attack law enforcement. If player is dressed in police uniform - player would be attacked too. Toggleable. Thanks to @Alucard ✟ for reminding me about it.

- Dude related:
* Healthful / InjectLife / Curaga - grants 100% HP. Thanks to @Elventin for InjectLife and thanks to @Birds for reminding about Curaga!
* AlaMode / AllahMode - god mode. Toggleable. Thanks to @Birds for reminding about Allahmode!
* IAmSoLame / WhyDoIPlay / Kamek0wnzJ00 - untoggleable god mode+PacknHeat+PayLoad. You could use AlaMode to turn god mode part off. Thanks to @Elventin for WhyDoIPlay and thanks to @Birds for Kamek0wnzJ00 (0 - number)!
* LikeABirdy - fly mode. Toggleable. Turns off when touching ladder.
* IFeelFree - no clip mode (you could fly through any object). Toggleable. Don't recommend to use near ladders or you would fall (still not fixed).
* Charismatic - all NPCs apart from law enforcement/RWS would become non-hostile towards player, even if player attacks them (even to death). On top of that they would try to attack anyone, who attacked player (unarmed NPCs would use kick). Peeing on NPCs would still make them hostile, though. Toggleable. Thanks to @Alucard ✟ for reminding me about it.
* TwentyPercent - sets nearby NPCs on fire. Thanks to @Alucard ✟ for this cheat.

- World related:
* PlayersOnly - stops all NPCs/dogs/cats etc. Toggleable.
* GameSpeed number - sets speed of a world. 1 is for default speed. You could set 0.() number too.
* Bullet - slowmo. Toggleable.
* Antibullet - turns of Bullet cheat. Thanks to @Alucard ✟ for this cheat.
* NoAgitatingSkeletons - turns off skeletons for Halloween. Thanks to @Alucard ✟ for this cheat.

Cheats not in cheat menu Part 2:

These cheats were provided by @Birds from Discord - big thanks to them! Some of these cheats, I assume are from original AWP, ED mods and others are unique one:

- Mix:
* Kamek0wnsMe - PackNHeat+PayLoad+TheQuick+SonicSpeed+SuperMario. 0 - number.

- Weapons related:
* SuperPunchout - grants Knuckle Dusters.
* BatterUp - gives Baseball Bat.
* HedgeYourBets - gives Shears.
* AxeCrazy - gives Axe.
* LikeAButterfly - gives Bali knife.
* GlockOut - gives Glock.
* MP5Player - give Submachine Gun.
* FlameOn - gives Flame Thrrower.
* GoodTimes - gives Dynamite.
* LaunchDetected - gives Grenade Launcher.
* SeekritWeaponzPls - gives Fists (new unique weapon!), Protest Sign, Beta Shotgun, Krotchy Grenade, WMD, Mini-Nuke Launcher, Box Launcher.

- NPCs related (additional thanks to ManChrzan):
* AndN - turns NPCs into Milo from ParadiseLost armed with D*lidos. Works only in PL/2 Weeks.
* BadBooks - turns NPCs into walking bookcases. Works only in PL/2 Weeks.
* NormalizeThem - resets NPCs current weapon and state. Doesn't reset NPC, if it was changed completely.

- World related:
* PropBreaker - destroy all breakeable props (cars, doors, windows etc),
* WarpTo - here to quote @Brids: warp to a specific actor/class (example: warpto people.dogpawn).
Part 5.1 (Cheats Part 3)
I want to quote @⎛ Alucard ⎞ ✟ directly:
iwant <inventory file name>.<inventory item name> - "gives you specific item or weapon"
for example:

iwant AWPStuff.ChainsawWeapon - "will give you a Chainsaw,
"this cheat requires knowledge of file structures and item names how they are called in their respectible .uc files"

summon <pawn file name>.<pawn name> - "spawns a specific bystander, also requires knowing the names of pawns and files they are contained in"

example: summon AWPawns.AWZombieCharger - "summons a zombie charger"

This advanced cheat sets current and max ammo amount for your gun (also requires knowledge of inventory item names):

set <ammoname> ammoamount <number>

example:
set NapalmAmmoInv ammoamount 120 - "will set current and max ammo for Napalm launcher to 120, causes ammo cloning bug when you drop the item and pick it up again"

enabledebugmenu - "unlocks special command menu both ingame and in main menu that lets you travel to any map, set current day , give items from those days "ALSO DISABLES ACHIEVEMENTS AS LONG AS ITS ACTIVE, and persists even after game restart unless you disable it"

set Postal2Game.GameState bNightMode false/true (Activates/disables Night Mode even if you didn't unlock Holiday menu this one is a bit dodgy requires starting new game to take effect)
Last cheat doesn't turn off Night Mode same as any related to disabling Night Mode.

Alternatively to IWant, GrantItem / Gimme can be used - thanks to @Birds for these 2 cheats!

Here are weapons for iwant commands in this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139601179&searchtext=Iwant

And here additional IWant weapon cheats from @Birds from Discord - big thanks to them for these:

* Pitchfork - IWant AWPStuff.PitchforkWeapon
* Fists - IWant Inventory.FistsWeapon (unique weapon)

* Reloadable Glock - IWant EDStuff.GSelectWeaponReloadable (AWP/ED version)
* Reloadable MP5 - IWant EDStuff.MP5WeaponReloadable (AWP/ED version)

* Super Grenade Launcher - IWant AWPStuff.AWPGrenadeLauncherWeapon (unique weapon)
* Cat Launcher - IWant AWPStuff.CatLauncherWeapon

* Gary Head - IWant AWInventory.GaryHeadWeapon (unlimited Gary's heads weapon with no shield)
* Hand - IWant Inventory.HandsWeapon (no weapons with hand icon)
* Matches - IWant Inventory.MatchesWeapon
* Clipboard - IWant Inventory.Clipboard (was unable to make it work)
* Karma Gun - IWant Postal2Extras.P2EHandsWeapon

ParadiseLost:

* Hammer - IWant PLInventory.HammerWeapon

* Photo - IWant PLInventory.PhotoWeapon (was unable to make it work in 2 Weeks - didn't check in PL)
* Hands - IWant PLInventory.HandsWeapon
* Ensmallen Cure - IWant PLInventory.EnsmallenWeapon. Works in PL only and breaks any other item equiped here (like Photo).
Collection Can - IWant PLInventory.CanWeapon Works in PL only and breaks any other item equiped here (like Photo).

====

Cheats, which work in previous versions, but currently don't work:
* SloMo number - should set slow motion. Number 1 toggles it off.
* Fly - should let you fly.
* TooSpookyForMe - should turn off Night Mode. Thank to @Alucard ✟ for this cheat.
* ResetCops - should erase Wanted level.
Part 5.5 (Debug Menu and Console Commands)
Debug Menu:
Could be enabled/disabled with EnableDebugMenu command. Similar to cheats affects achievements, but unlike cheats would work in next games too, until disabled. Big thanks to @Man Chrzan from Steam/Discord for telling me about it.
Allows to:
* Start on a Map - let you start on specific map. Shown in main menu, when game only starts.
* Set Day to Monday-Friday - sets day without changes to map.
* Start Monday-Friday - starts day from the beginning.
* Warp to Map / Start on a Map - teleports you to specific level (there are around 149 levels there, if to count PL levels too).
* Finish Today's Errands - finishes all errands and next level transition would teleport you to end of a day video.
* Reset Wanted Meter - basically ResetCops. Deletes Wanted level.
* Get some gear - give you some weapons/items depending from day.
* DISABLE DEBUG MENU - disables menu.
* Adds Simple Shadows to Advanced Video Options.
Thanks to @Birds for these:
* LoadOut number - command, which grants loadout of specific day. If used without number - gives currrent day load out.
* NewWeapons - gives most new AW/ED/cheat weapons (including unique Super Grenade Launcher).
* OldWeapons - gives most base weapons + AW.
* Sup - old command for stats menu.


Console Commands:
* Open Credits - skips to credits from any game point. Considered a cheat (thanks to @Man Chrzan from Steam/Discord for this command).
* Fov number - changes player Fov. Not considered as a cheat. Default - 85.
* set Weapon DisplayFOV number - changes Fov for current weapon only. Not considered as a cheat. Default - unknown, but around 77.5.
* Teleport - teleports to place where you aiming at. Not considered as a cheat.
* BehindView 0/1 - 0 for 1st person camera, 1 for 3rd person. Doesn't need "sissy" and doesn't affect achievements.
* Toggleview - same as previos one turns on/off 3rd person + shows HUD. Better, than previous one. Newly added cheat from current 5100 update. Doesn't affect achievements. Big thanks to @KeshaFilms for telling me about it and for @Man Chrzan for adding it.

Console Commands Part 2:

These provided by @Birds from Discord - big thanks to them! Not considered as cheats and don't require sissy command.

* ChangeSize number - changes size of Dude\s model and camera height (ex.:ChangeSize 3). 1 is default.
* LockCamera - locks camera in place, where you stand, while allowing to move Dude. Toggleable.
* SetCameraDist - sets distance for suicide/death camera (ex. : SetCameraDist 100). May reset, when camera zoomed in/out. Also affects FreeCamera and BehindView.
* FreeCamera 0/1 - to quote @Birds: "3rd person except the player actor doesn't rotate with the camera". Affected by SetCameraDist.
* FreezeFrame - pauses game without game menu. Turns off by any input.
Part 6 (Achievements)
Achievements:
Game has achievements. A lot of achievements with "do number of X" work with save/reload tactic.
Achievements work even on Liebermode with Enhanced game - you could use it to your advantage (40 y.o virgin doesn't work with Enhanced game, though). As said, achievements and cheats don't work together.

- P2 Monday-Friday/AW/PL/AWP/2 Weeks:
* R. Kelly's Protege - piss in someone's face, until they puke from it.
* Duck Dynasty - use bass sniffer radar. Instantly given on POSTAL/Impossible difficulties.
* Here, Wilfred - befriend a dog with health related items(excluding health pipe) or doggie treats or by kicking head or throwing item/weapon near a calm dog.
* Taxidermy with Chuck Testa - use cat as silencer for firearm weapon.
* Michonne ain't got nothin' on me - resurrect and bind zombie. See "Part 16/Other" below.
* Cesar Millan is Very Happy - befriended dog(s) should kill 30 NPCs (it's here, since you could do it in AW too in theory even though it's more handy in P2/PL).
* OMG, WE'RE HAVING A FIRE...sale - burn 30 NPCs. Easy.
* Hello, Newman - kick 30 dogs. It's harder in AW, but still possible.
* Darth Maul'd! - slice in half 30 NPCs with scythe (I recommend to save often, since it may crash a game, if dead bodies slider is maxed, but not set to numbers in which case dead bodies won't disappear).
* Reddit would be proud - collect 15 cats. Picking or buying - both work. It should be possible in AW, but harder than in P2/PL.
* P*ssy on a Pedestal - kill 10 dogs with shotgun, which has cat silencer.
* Do you even Enzyte, bro? - unzip pants and make 3 female NPCs laugh at this.
* Running With Scissors - run 30 miles(~48km) while holding the scissors. Easier in P2/PL, than in AW.
* Hutton Gibson Can't Deny This! - kill 1000 NPCs (probably harder in AW, though).
* Sheriff Arpaio would be proud - kill 30 NPCs of each skin color.
* Can't Touch This - explode 30 heads with sledgehammer.
* GOOD MORNING VIETNAM! - burn 5 people with 1 napalm ammo. Alt fire is better, imo, but crowded place may work even with primary.
* Planet of the Apes: The Musical - complete any mode on Hestonworld difficulty. AW is shorter, but require to fight more. Should be unlockable with higher difficulty achievements.
* It's not cheating, because it's YOUR dog - play with a dog with decapitated head. You could combine it with "Here, Wilfred" achievement.
* Finkle IS Einhorn! - kick decapitated head. Could combine with previous one.
* Anger Management With Roger Clemens - kill fleeing NPC with thrown sledgehammer.
* I Am Legend - commit suicide and take at least 3 NPCs with you.
* Shiva Blast - get behind a cow and throw sledgehammer into a b*tt. Possible to do in P2 M-F with Easter Sunday holiday (for more info check "8. Easter Bunny's Domain").
* Well, aren't YOU a badass - kick a door.
* I don't know whether to kiss you or kill you - extinguish NPC, which is burning.
* It's sterile and I like the taste - piss on yourself, by pissing over head.
* A-Rod Who? - hit with a shovel decapitated head 50 meters away. There are 2 good areas for this right near Dude's home:
* Door Mat - cut all limbs from NPC without killing it. Weapons aren't very precise and deal a lot of damage. I recommend SWAT NPCs (at least 1 is always in SWAT house in Estates), since they are survivable and machete or axe for this. Cut 1 leg and then rest.
* Chuck Norris'd! - kill NPC with kick while being in the air. Unarmed NPC are best for this.

- P2 Monday-Friday/PL/AWP/2 Weeks:
* Chapelle's Show - Throw a donut near officer, pee on donut and wait until officer would eat it.
* Rebecca Black's Nightmare - blow 30 cars. Cars respawn each time you re-enter location. Office Complex and Trainyard Area usually have a lot of cars (you could do it in AW too, but with a lot of reloading).
* Uncle T-Bag - escape from maximum security (last) jail cell. See “11. Police Department” for more info.
* Fear and Loathing - smoke 10 health pipes and use 10 tins of catnip in 1 session (I saved, did it in one go and then reloaded after that).
* Señor Cornballer - eat 30 donuts, while wearing police uniform (again, you could save, use cactuses and do it in one go and then reload).
* Don't taze me, bro! - use tazer against 20 unarmed NPCs, while in police uniform.
* Friend of Dorothy - hide from police after getting maximum Wanted level. See "Part 12/NPCs", in case Wanted bar would get stuck.
* Paid the Piper - successfully bribe officer not to get arrested. See "Part 13/NPCs Part 2" below for that.
Part 7 (Achievements Part 2)
Achievements Part 2:

- M-F/AW/AWP/2 Weeks:
* Scientology Level: OT VIII - complete A Week in Paradise (Monday-Sunday) on POSTAL difficulty. Good luck. Impossible difficulty also counts.
Flammable weapons on POSTAL and machete (if you would be lucky as me and it won't be blocked), sledgehammer, scythe, pistol, sawed-off shotgun on POSTAL/Impossible difficulties are good weapons of choice in my opinion (I finished on Postal once and once on Impossible mostly with machete and pistol, before machete became 1 hit kill against everyone, but back then police uniform hid you from enemies). SMG/machine gun, sniper rifle could be useful too. To certain degree bali (backstabs), axe (head slice, if not blocked), baseball bat (alt fire, if not blocked), glock, 2 other shotguns, chainsaw, explodable, scissors, cow head, WMD and all (apart from napalm on Impossible) launchers could be useful too. You could use flammable weapons, like stynx on Impossible as well, but even it would be less effective. Fire still could be useful on Impossible to put NPCs into animation and silently kill them. It especially crucial at the very start when you don't have good weapons.
You can camp near corners and doors to catch enemies off guard.
Vertical obstacles may make NPCs go around or stand and do nothing, if they can't reach you (washing machines, trash containers, tables, lower part of window).
If you have enough health - save some for better times. Stealth is also a good thing. Catnip is your friend in bad situations.
You can also decrease NPCs in settings (Performance->Bystander population), if you want to cheese a game a bit and increase aimassist (Game->Aiming Assistance). Also you could increase FoV (Performance->Field of Vision - thanks to @SkyTheBastardx from Discord for this suggestion). You could also decrease Corpse population/lifetime in Performance for less crashes (or set it higher, so bodies won't disappear) and so NPCs won't stop to kick dead bodies.
You can also use Holidays like St. Patrick's Day, Easter Sunday and Halloween to make easy your playthrough (thanks to @SkyTheBastardx from Discord for kicking me in this direction with St. Patrick's Day).
Since there is only 1 save (apart from Autosave), I recommend to save when you need to: like when you almost finished a level or at least half way through.
Check "Part 1/Difficulty" for more info.
Also some stats for fun (should wait till 6666, I know). Take into account that before, when this game was played, police outfit and gimp suit hid you from enemies, which isn't a case anymore:
* I don't need virgins for this - suicide, while killing terrorist NPC ("trader" in Lucky Ganesh doesn't count at least on Friday). It's here because terrorist NPCs in PL don't count.
* Thanks for the money! - finish A Week in Paradise (Monday-Sunday).
Part 8 (Achievements Part 3)
- AW/PL/AWP/2 Weeks:
* Rick Grimes 4 Life - destroy 30 zombie heads. It's possible to do even in M-F P2, but it's tiresome to (re)load Church and Cemetery each time to kill Zombie Dad.

- P2 Monday-Friday/AWP/2 Weeks:
* Someone's got a case of the Mondays! - finish Monday.
* C U Next Tuesday - finish Tuesday.
* OMG, NEW MODERN FAMILY TONIGHT! - finish Wednesday.
* It must be Thursday, I could never get the hang of Thursdays - finish Thursday.
* Workin' for the Weekend - finish Friday.
* I swear, I am NOT Marcellus Wallace - kill 30 NPCs, while weaing gimp suit.
* And THAT'S why you never get out of the tree - kill all book protesters in Library Hall on Tuesday, before Library starts to burn.
* Lieberman is our Leader! - kill all video game protesters in Office Complex, which protest near RWS on Monday.
* Anustart! - complete Monday-Friday with no kills. Simply avoid any participation in conflicts (it works even with Liebermode and Enhanced Game) and use non-lethal tazer/unzipping pants. Also using Chompy, tornado cats and (non-)befriended dogs won't count towards your kills same as kills from elephants, cows, other NPCs and kills from stuck mechanic.
* 40 Year Old Virgin - Complete Monday-Friday with a total play time of 1:30:00 or less. (Excludes cutscenes and loading times.) My guide has enough shortcuts, but I recommend to make 1 run to learn map better. Also best to end furtherst missions last (apart from Friday, when closest is the best).
Finishing only Friday won't work - checked. Also doesn't count, if Enhanced game is on. Meanwhile, Liebermode counts. You could reload, if you want.
Here is a pacifist (in case you want to get Anustart! too) run on Average. Queues harder to avoid on Average, but results are reproducible and I think you could do better (I'm not that great in speedruns).
My route:
Monday: Home->Main Street->Office Complex (paycheck)->Main Street (milk stolen, teleported through wall)->Greenbelt (used trash can to get to Napalm Factory Exterior)->Napalm Factory Exterior->Junkyard(engine)->Napalm Factory Exterior->Industrial Complex->Greenbelt (paycheck - robbed bank instead and used 1 shortcut)->Industrial Complex to finish a day.
Tuesday: Home (petition - asked twice only)->Main Street->Library (book)->Burning Library (used fire shortcut on 1st floor)->Main Street->Office Complex->East Mall (autograph - peed on queue not as effectively as on Liebermode, didn't kill, since pacifist)->Trainyard Area->Church and Cemetery (priest - peed on queue not as effectively as on Liebermode, didn't kill, since pacifist)->Trainyard Area to finish a day.
Wednesday: Home (vote)->Sewer Complex->Forest (Christmas tree)->Sewer Complex->Church and Cemetery (peed on dad)->Brewery (used table for clothes shortcut, but forgot 2nd stuck shortcut)->Clinic area to finish a day.
Thursday: Home->Suburbs->Meat World (meat - wasn't arrested)->Suburbs->Ghetto->Police Department (fine - waited a bit till Wanted level dropped fully and paid)->Ghetto->Greenbelt->Napalm Factory Exterior->Napalm Factory (napalm - didn't buy, used shortcut)->Napalm Factory Exterior->Trainyard Area->West Mall (Krotchy doll - used parking lot entrance, used Gary Coleman's book)->Trainyard area to finish a day.
Friday: Home (engine thrown)->Suburbs->Parcel Center (parcel - used shortcut)->Suburbs->Home->Sewer Complex->Church and Cemetery->Trainyard Area->Compound (gift - didn't used roof shortcut not to pee, didn't kill Unkle Dave, since pacifist)->Trainyard Area->Office Complex->Chicken Queen Estates (entrance near old house)->Home.
Here is another run, but this time not pacifist and on Liebermode - way shorter, but with 19 kills (killed some NPCs, which bothered me). Here I used all tricks, which I knew and tricks, which I learned from speedrunners community.
Monday is the same, but I didn't teleport through wall and took rocket launcher near hell dogs. I didn't visit Junkyard at all and finished in Ghetto.
Tuesday is the same, but killed Gary Coleman and priest with queue with molotov cocktail spot.
Wednesday is the same, but used both stuck shortcuts in Brewery.
Thursday: Same, but 2 stuck shortcuts in Meat World, didn't wait, until wanted level drops (officer doesn't react to it). After Napalm Factory Exterior teleported to Junkyard and back and only then visited Factory itself. Used money to bribe Krotchy.
Friday: is completly different: Home->Chicken Queen Estates->Office Complex->Trainayard Area->Compound (killed Uncle Dave and got arrested)->Police Department (engine)->Ghetto->Suburbs->Parcel Center (used stuck shortcut)->Suburbs->Home (used rocket jump and almost killed myself, lol).
You could use Thursday shortcut to get arrested and pay fine - I don't use it.
If anything last 2 world records in any percent, which I remember were: M-F Enhanced game - 17:22 in-game (19:00 real time); M-F Regular game - 27:37 in-game (29:59 real time).
Part 8.5 (Achievements Part 4)
- P2 M-F/AWP/2 Weeks Part 2:
* CAN YOU DIG IT?! - Complete Monday-Friday using only shovel and kill 30 NPCs at least. You could use your pacifist save for that, if you want.
* Fur Sure! - You need to kill Vince Desi and Mike J. They are in RWS building in Office Complex (both certainly there on Monday). Vince Desi in his office (1st pic) and Mike J. in bathroom office (2nd pic). Fun fact: Mike J. dances if to pee on him.
* Where's Mr. McGibblets? - kill Krotchy on Thursday in West Mall. See "25. West Mall Part 2/Krotchy shop" for more info.
* I should buy a boat - read newspaper everyday. They are all near Dude's home where you start each day.
* Officer McLovin' - ask police officer to sign petition on Tuesday.
* It's OK, we got Greenlit anyway - kill someone who refused to sign a petition on Tuesday. Police officers count and they would always refuse to sign.
* FAB-U-LOUS! - wear 3 suits: Dude's clothes (would get after dressing up as someone), police uniform (Police Department last room on 3rd floor), gimp suit (Wednesday Pee on Dad mission).
* One time, at band camp... - save marching band from terrorist on Tuesday. See "1. Home" for more info.
* There's always money in the banana stand - find secret exit in Bank. See "16. Greenbelt Part 3/Bank" for more info.
* SCREW that game! - pee on Postal 3. See "19. Junkyard" for more info.
* Gotta pay the Troll Toll - find Sewer Complex. Achievement pops up as soon as you enter location, but you could still check "2. Sewer Complex" for more info to get to Tora Bora.
* Found 'em faster than GWB - find Tora Bora Complex. For more info, check "3. Tora Bora Part 2/Complex".
* John Rambo'd! - kill last victim of counting rhyme. I don't remember, if this works in AW/PL. For more info check "Part 9/Gameplay" part.
* Gary vs. The K. Man - discover arena where Gary Coleman fights Krotchy. Check 25. "West Mall Part 3/2nd floor" for more info.
* You are not alone - I checked and it seems to work only on Thursday in Main Street in Lucky Ganesh on 2nd floor: there you'll see this and you'll get one, when NPC would stop talking:
* I'm not even supposed to be here today! - buy Postal Redux and use it. See "26. East Mall Part 2/2nd floor closed shop/Steme shop" for more info. Doesn't work with Night Mode.

- AW/AWP/2 Weeks:
* Screw Bill Lumbergh! - finish Saturday.
* I swear, I thought it was a home fill - finish Sunday.

- PL/2 Weeks:
I barely remember PL, so information would be short.
For more info, you could check related guides:
https://steamhost.cn/steamcommunity_com/app/223470/guides/?searchText=achievements&browsefilter=trend&requiredtags%5B%5D=-1
* GABAGOOOOOL! - finish Monday.
* Holocaust: Part Deux - finish Tuesday.
* Rain on your Wedding Day - finish Wednesday.
* Watchu' Talkin' 'Bout Muhammad - finish Thursday.
* Better than POSTAL III - finish Friday.
* My Name is Jesus - complete PL with no kills.
* Harder than r/gonewild - complete PL on POSTAL/Impossible difficulty.
* Adderall4All - complete PL in a total play time of 1:45:00 or less. (Excludes cutscenes and loading times.)
* Ape Gape - escape with all alive monkeys from Animal Control Center. If I recall it correctly, there are 6 of them. You could clean level and then save monkeys.
* D*ck Message - pee on or shoot in Wise Wang to skip his talking.
* PooMasher - buy toilet paper instead of stealing it.
* Hobo Sexual - collect money for charity without stealing from Zack Ward.
* Ginger Mint - kill Zack Ward (you could save and reload and finish both previous and this one).
* Ode to Eddings - deactivate all of the Vend-A-Cure XJ-2 units. Pee on robots.
* Ladies Love Cake - defeat your hateful ex-wife with delicious cake. Make ex-wife smash into cakes, instead of you.
* Rich on Reddit - sell 30 cats at the Cash 4 Cats vendors.
* You Snow Nothing John Blow - pee on all snowmen in the Nuclear Winter zone. There are 6 of them, if I remember it right. For more info - check other guides.
* BioShocked - spend $5000 (even while stated 2000$) on vending machines. This achievement doesn't work in P2 Monday-Friday/AW (even doesn't work in 2 Weeks M-F part - only in PL).
* Gettin DP'd - Made 30 kills, while dual-wielding. This achievement doesn't work in P2 Monday-Friday/AW (only in 2 Weeks).
* RAFIBOMB!!! - kick 10 NPCs in the b*lls. This achievement doesn't work in P2 Monday-Friday/AW (only in 2 Weeks). You could kick same person.
Part 9 (Gameplay)
Gameplay:
- All conflict situations are avoidable in Base Game (Monday-Friday), by simply running away. Most are avoidable in AW/PL. Some missions have actual alternative way and allow to play them peacfully.
- Entering houses may lead to NPCs calling police or becoming hostile (if armed) towards player. Same may happen, while entering some buildings.
- You could use ladders – just come close to them and move.
- Fire deals a lot of damage fast - peeing on fire or on yourself, while you on fire is effective way to deal with it.
- It seems that less health you have, less damage you get.
- Health restores on next day, so you can save health related items, if you almost finished it and not dying.
- Crouch jumping or better say jump crouching is a way to get to higher places. Some secrets require it. Press jump while moving and then crouch while in the air. Some areas allow to do so only after few tries, if you weren't lucky.
- Actual crouch jumping (when you crouch and jumping) isn't very useful, but could be a bit faster, than just crouching (example, Sewer Complex entrance pipe).
- Some objects have physics and can be kicked/moved. You could get to certain areas faster with certain objects (like with trash cans to the roofs, if trash cans have collisions) or even get to levels, which are closed (Parcel Center/Meat World - both with table in Meat World).
- If you kill enough (sometimes only few, but usually around 5-6) NPCs in short amount of time (let's say go postal in Home/Main Street with firearms at least), Dude would start counting rhyme and similar to Chompy (see “Part 11/Items” below) it would grant you items, but with each kill: 1st - donut, 2nd - slice of pizza, 3rd - fast food, 4th - light armor, 5th - health pipe, 6th - catnip. You need to do this fast or Dude would stop counting. I don't know, if it has cooldown/is it 1 time event per level/few times event per day, but travelling between levels and doing so, was effective for me (got it 3 or so times in a row). Unfortunately, I don't know exact mechanism behind this mechanic, you could easily spend all your ammo and kill a lot of people in short amount of time and get no result, so I wouldn't rely on this mechanic at all (also sometimes it doesn't register kills).
- Take into account, that as it is for now: cats, protest sign and armor (and Christmas Tree with Dude's clothes) would disappear from your inventory after Pee on a Dad mission on Wednesday and won't be given back. If you want to save protest sign - throw it somewhere on any level and then pick it up after this mission. Cats, unfortunately, can't be saved.
- You could show middle finger or 2 sometimes with primary fire, if weapons are hidden (default "F") or if you have 1 handed weapon with special button ("G" default, but I've changed mine to "Y"). NPCs would become confused or would laugh or would become hostile, if armed. Showing middle finger 1-few more time(s) may calm hostile NPCs on Liebermode only, apart from law enforcement. It even works, if you already attacked someone or vs NPCs on enemy list. Meanwhile, please take into account that it fully works on Liebermode only and on other difficulties like Ludicrous (yes, it works really well there) it works only vs enemies with behavior of NPCs on enemy list (on They Hate Me and above - any armed NPC), which are hostile or ready to become hostile - so as result on any other difficulty it works worse, so even on Too Easy you could easily die without calming down NPCs, if you provoke them once. So overall, I recommend to use it only when you're face to face with NPC (because flipping off NPCs, which turned their backs on you would make them instantly hostile) and only against NPCs with enemy list behavior.
- You could say "get down" command (I don't remember, if it was default "Y" or not, but I changed mine back to "G") and some NPCs would sit, would get scared or flip you off, which could be helpful. Without weapon, which scares NPCs, NPCs would laugh, but with weapon, which scares them it would be more effective. Take into account that if NPC is armed and you fail to force it to sit down, it may become hostile.
- Game has unstuck mechanic. If you stuck somewhere you'll get a message about it and then after few seconds you would be teleported in better area. In some cases this mechanic allows to get in certain areas, which weren't intended (Library) or skip missions (Brewery).
Meanwhile, I want to warn you that, if you stuck and you press crouch - you probably stuck for good, since area may not allow you to uncrouch and unstuck mechanic doesn't work with crouching.
Fun fact: you could kill NPC, while teleporting by blowing it into pieces and thankfully it doesn't count anymore towards kills (counted before).
- You could suicide in this game (default "K+primary fire" or if you decided not to - default is "secondary fire", plus you could use mouse scroll to move camera). It doesn't affect gameplay apart from faster reload of last save (meanwhile, quick load is even faster), but could produce funny situations.
- Cacti deal small amount of damage, but if you stuck in them, they may drain you HP in seconds leaving you with 1HP.
- Some cutscenes are skippable with Space or Enter (Home - all cutscenes and dialogues apart from last on Friday, Office Complex - Monday, Greenbelt robber cutscene - Monday, Compound - Monday-Friday).
- You'll get automatically extinguished, when travelling between levels.
- You could make rocket jumps - buff to jump is small and damage is big, but it's still possible.
- F5/F8 are default for fast save/fast reload.
- These things kill NPCs without increasing kill count.
- Blowing up explodable and killing NPCs with it increases kill count.
- You could run in zig-zag way to avoid getting shot.
- You could sometimes avoid falling damage when sliding on object (for example, on mountain - but then there is a risk that you could fall through textures/through level). You could also avoid falling damage by jumping on NPC.
- Jumping may decrease time moving down the stairs/hills etc., but increase moving up the stairs (since you would get stuck in steps).
- You could delete saves in menu with alt fire/RMB.
- Weed, which appears on Friday in Napalm Factory Exterior, if set on fire with matches restores up to 200 HP. Can be re-used after re-entering location. Weed in other areas (like in PL) has same effect.
Part 10 (Weapons)
Weapons:
- You could pee (default "R"). If you were set on fire - again, just pee on yourself (pee overhead). If Dude is damaged by non-fire damage, he can't pee for few seconds. Peeing on people would put them into animation, making them non-hostile for a while or even would make them puke, which could be useful. Gonorrhea piss on Friday would certainly make any NPC puke, but it would damage player (it also could drain your HP with 1 HP/sec up to 1 HP minimum). Some NPCs may even throw away weapon and become scared, after they puked.
- Blowing heads (especially with sledgehammer) would also often make NPCs puke, which could save you in certain situations. Military NPCs are fully immune to sledgehammer, shears alt attack and baseball bat alt attack damage due to helmets, but it wolud make them dizzy.
- Tazer, baton and baseball bat alt fire (if won't kill) would make NPCs dizzy and if tazer was used with full effect, it would put NPCs in hurt animation making them non-dangerous for a while.
Tazer would work faster on same target, which was fully tazed once. It also works faster on damaged NPCs, so kicking a bit and tazing would make process faster.
- You could use kick (default "Q") to attack, to open doors faster or to break certain objects, like windows (would alert NPCs and make nearby law enforcement hostile) and bottles. You could also kick away grenades and rockets (victims from it would count towards your kills). To make a smaller kick - use crouching; to make bigger kick - jump. Jumping and kicking also increase damage (example: 1 unarmed NPC dies from 14 kicks, while same NPC dies from 7 jump kicks). You can mix kick with melee attacks for stagger and better DPS (damage per second). You can slightly kick away NPCs, if they are on your way. You can also mix kick with throwables like Grenades/Cow Head to make them fly further.
- Fire is the most effective weapon, since running NPCs set each other on fire (apart from Impossible/Ludicrous difficulties). You could easily kill whole level with just a little gasoline/stynx, especially with high Bystander population.
- A lot of weapons are effective with headshots. Pistol could perform backshot (when you touch NPC from back and shoot in a head) and bali backstab, killing most NPCs with 1 hit (it's even part of Stats). If you struggle with backshot - use a bit tazer first.
- There are 3 cheat weapons, 2 of which are available in Enhanced game: box launcher and karma gun. Cat launcher is cheat only.

- Weapons, which have nuances for primary fire/LMB: sledgehammer and scythe (could be held), gasoline (could be held in 1 place to organize gasoline puddle or to make a line when moving), grenade and molotov cocktail and Krotchy grenade (could be thrown further and could be held for as much as needed), dynamite (could be thrown further, but would blow in hands, if to hold for too long), scissors (could be picked, if missed target), cow head (could be kicked/shot at - would disappear, if not used), rocket launcher (if to hold for longer would shoot target seeking rockets).
- Weapons, which have alternative attack/secondary fire/use RMB: knuckle dusters (stronger hit), baton (alt attack), shovel (slicing attack), bali (alt attack), machete (throwing bumerang), shears (hit+blowing heads), axe (slice), baseball bat (blowing heads and makes NPCs dizzy), sledgehammer (throwing), scythe (throwing), protest sign (alt attack), glock (3 rates of fire), beta shotgun (shoots 2 ammo at once, also has reload for Scroll Mouse Button), SMG (2 rates of fire), gasoline (matches), chainsaw (slicing), grenades (mine like+could be kicked 3 times before blowing/ could be shot at), molotov cocktails (placed+delayed explosion), dynamite (I still have no clue), krotchy grenade (mine like+could be kicked/shot, but would explode anyway after few seconds), scissors (ricochet), cow head (placing+kicking/shooting - would disappear, if not used), sniper rifle (aiming+scroll mouse to zoom in/out), rocket laucher (holding - straight shot), WMD (bouncing rocket), mini-nuke launcher (target seeking), napalm launcher (bouncing), grenade launcher (bouncing).
- You could blow molotov cocktails, grenades and rockets with firearms. You could blow them in melee too, but I won't recommend for obvious reasons.
- Bali applies bleeding damage, making target bleed to death.
- Kick, shovel, baton, bali, machete alt attack, baseball bat, scythe and protest sign could attack few enemies in a row.
- Shotguns could kill few enemies in a row, if they stay close to/behind each other.
- You could break doors with certain weapons like sledgehammer, baseball bat, axe, sawed-off shotgun, chainsaw, grenades, dynamite, rocket launcher, WMD and grenade launcher (it would alert NPCs and make nearby law enforcement hostile).

All cases excluding RWS Devs.
- Weapons, which scare/make hostile NPCs/law enforcement without using them: unzipping pants (approaching from behind and just unzipping for police/ATF), tazer (touching NPC - but law enforcement don't become hostile), knuckle dusters (touching NPC), machete, axe, sledgehammer (touching NPC), scythe, all firearms, gasoline (if matches were used), stynx (touching NPC), chainsaw (touching NPC), all throwable explosives and molotov cocktails (all apart from grenades scare NPCs only, when touching them, while grenades always scare them), all launchers (panic for most).
- Weapons, which don't scare/make hostile NPCs/law enforcement without using them: baton, shovel, bali, shears, baseball bat, matches, gasoline, scissors (make hostile law enforcement, if touching), cow head.
- Weapons, which don't scare/make hostile other NPCs/law enforcement, while using them: tazer (only, if no NPC/dog/elephant affected, but don't react to cats at all and law enforcement don't react to dogs being attacked), cow head, scissors, all firearms, if with cat silencer and not seen, grenades and grenade launcher with cats, if not seen.
- It's interesting, but law enforcement, which already stare at you, because you pulled a weapon (let's say sledgehammer), may ignore pulling out some weapons (for example, machete/scythe), which usually make them hostile. It doesn't work with firearms (apart from SMG) and launchers, though.

- Tazer makes dogs (dogs become hostile, when return) and cats scared and kills cats, if used for long (doesn't make NPCs hostile in this case, unlike with kicking).
Part 11 (Items, ATMs/machines)
Items:
- All items respawn on next day.
- You could activate item menu (default "Tab"). You could scroll through items (default "[" and "]"). You could use item (default "E/Enter").
- If you struggle with game or want easier run, I recommend to pick up police uniform in Police Department first each day. Not only it would hide you from usually aggressive NPCs, if you don't touch them/provoke them, but also would make Wanted bar not affect anything (only related officers would be hostile). It would also delete most of the law enforcement hostility in related missions/levels. Gimp suit on Wednesday also grants some protection from hostility, but only hides from enemies. Meanwhile, if to touch potentially hostile NPC, when wearing police uniform/gimp suit - this NPC would instantly become hostile. Otherwise, it won't notice you (killing other NPCs still could make NPCs hostile, in rare cases even including law enforcement). As said, police uniform/gimp suit don't hide you starting from POSTAL difficulty.
- I recommend donuts, if you want most cost-effective healing and there are no medkits left - they cost only 5$, but heal 3HP, which means it's 12 HP per 20$, while 10HP per 20$ for slices of pizza/fast food. Also donuts are more present in a game. Downside, is obvious - you need to press buttons more often to restore HP and it may be more dangerous, if there is risk of high damage being applied to Dude, so it's not good source of healing, while you're in a fight (health pipes, medkits and fast food are better in this case).
- Items could be thrown (default "X"), to feed dogs with health related items (apart from health pipe, but including animal related doggie treats), to lure cats with catnip or to lure people (money for everyone and donuts for officers). I wonder what would happen, if to pee on a donut.
If item (or weapon) is thrown it would remain in same spot from M to F, if not picked/used.
- Health related items: doggie treat (animal related, but restores 1 HP), donut (3 HP), slice of pizza (5 HP), fast food (10 HP), medkit (30 HP), health pipe (sets HP to 125, but after some time takes away some health with maximum 94 HP and minimal 1 HP left).
- You could fast heal (default “T”). I don't use this option, so don't know, if is it only health pipe healing or is it possible to configure it.
- Catnip, if used by player would slow down time for a while (1 minute) and may give slight boost to speed (last doesn't work great currently). Othewise, as said, it lure cats, if thrown.
- Bass sniffer and plug-ins: bass sniffer radar grants you radar, which shows certain area, NPCs in this area and expires each second. If you near a building it will show all NPCs in it, but when you are in - it will show only NPCs on your floor. Yellow fish means - alarmed. Red - hostile.
Piranha plug-in grants ability to see, if NPC is armed (weapon icon). Largemouth bass plug-in shows law enforcement status. You need only 1 plug-in of each type to see this.
Chompy is quite rare plug-in and a mini-game where you kill NPCs, which are in area where you activate this game with voodoo powers. You can't move (only move Chompy) and you have only 10 seconds for that. But not only it could help to get rid of hostile NPCs (like on some Impossible difficulty), but it grants invulnerability, while you are in Chompy menu and also grants items for kills: donut (1 kill), slice of pizza (2 kills), fast food (3 kills), light armor (4 kils), health pipe (around 8 kills) and catnip (12 kills). Unfortunately, as said this plug-in is rare, doesn't always attack NPCs and with decreased population (which happened in 1 of the updates) it became way harder to get full value out of it. In any case, I recommend to stay in center of crowded places to get best value: queue, to stay near buildings with a lot of people like in Home/Main Street/Greenbelt Bank or same streets of Home, Main Street, Suburbs are good examples. Luring NPCs with money also helps. Take into account that difficulties, which have unarmed easily scared NPCs would affect results. Also I recommend to use Chompy as soon as possible, so NPCs won't walk away from spawn zones too far.
Very important thing is that Chompy kills still doesn't count towards kill stats, so you could use it to your advantage in your pacifist playthroughs, if you don't mind.
Here are some stabile results on Main Street and some areas on starting levels with a lot of NPCs.
- Crackcola: grants additional firearm of each type in your hand and allows to shoot with both hands for 30 seconds. Works for all firearms, apart from beta shotgun and sniper rifle. Also works for scissors, WMD, rocket, mini-nuke and grenade launchers. Also works for cat and box launchers cheat weapons and PL revolver and lever-action shotgun. PL has own energy drink analog.
- Mission related items: Some (like book) require to be thrown in specific place, some to be used (gift). Bad touch Krotchy doll and Postal Redux have phrases.
- Stats and map:
Stats show your current progression in game and in the end of a game you get final status. To check all summaries, you could see this topic and this guide:
https://steamhost.cn/steamcommunity_com/app/223470/discussions/0/1696046342873684383/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2177360856
Map shows levels and where you at currently, also it show enemy groups, which are against you.
- Money: You could buy stuff. See "Part 16/Purchasing" below. 1 placed picked item of money and 1 item of money from ATM is equal to 10$, meanwhile money from cash registers and NPCs may vary in value, but as far as I'm aware usually bigger than 10$, so they worth more.
West and East Mall are best places to get money from NPCs. Home, Suburbs, Ghetto and Main Street are fine too.
Other places to find money on a map: Greenbelt Bank and East Mall Steme shop. There are also money in ATMs, houses and some rare cash registers.
- Water: PL only. Let you restore piss.

ATMs/crackcola and vending machines:
- All ATMs/machines refill on next day.
- You could silently break ATMs/crackcola machines - use tazer for that.
- All vending machines have global pool, which means items in stock are per whole map/day.
- All items from ATMs/crackcola machines would disappear after level transtion, if not picked.
- If to start 2 Weeks, vending machines would sell PL weapons in P2 M-F/AW part without limit.
- Vending and crackcola machines aren't present in Night Mode, since it uses old levels.
Part 12 (NPCs)
NPCs:
- My guide doesn't cover all NPCs with items in a game, but it covers all Friday spawns, some Monday and in rare cases other days spawns. Overall, it covers most spawns, since most are active on Friday.
- Some NPCs with items mentioned in this guide may spawn in different locations, since they belong to "free spawn" pool. Some non-building related (like streets) NPCs spawn locations may be approximate, but in most cases they are straight, since I encountered "free spawn" only in Home level (and maybe in Mall).
- Also take into account that "spawns earlier/spawns later" is even more approximate, since same NPC may spawn in 1st wave or in 2nd on a same day.

- NPCs respawn each time player enters location.
- You could use other NPCs as the shields. If they are armed, they (or even same type of NPCs) may even attack your attacker - even some NPCs of same group may attack each other/their "friends". It doesn't work, if NPC belongs to same type. Example: book protester won't attack book protester, but would attack game protester and terrorist in white won't attack terrorist in white, but may attack terrorist in red and vice versa. Meanwhile, if NPC would scream get down command or use fire related weapon and hurt someone, even NPCs of same type would attack each other (2nd pic).
Law enforcement don't seem to care much about attacking each other, if they have player as a target already - I've seen only once military shot back police officer for a while without police officer reacting and after some time military returned to me as a target (but molotov cocktail case still works even here). Meanwhile, if player isn't a target there could be even big infights between law enforcement (even just from shooting without get down command and molotov cocktails). Here on 3rd pic - big infight, but because of 1 molotov cocktail (SWAT even shooting SWAT). I remember infights, because of Dude wearing police uniform, but I can't reproduce them, so assume they were changed (or maybe I'm just unlucky).
This works even on POSTAL difficulty, but doesn't work on Impossible/Ludicrous (all hostile NPCs don't seem to attack each maybe apart from get down command and surely, if flammable was used), but even there friendly fire could do decent job.

- If you get into fight - you could simply run away. After some time NPCs would stop searching and would forget about you in case they won't get stuck in their aggressive behavior and would see you through whole level. If they've got stuck - peeing on them or kicking them may fix it and put them into chase again in most cases. Alternatively, you could get rid of them, ignore them or leave level.
Police officers may remember you in rare cases (they may walk silently not reacting at stuff and they would become hostile, when touching them).
- To shoot NPCs without getting damaged - use cover and slightly move out of it, so you would see enemies, while they won't see you.
For melee weapons, areas with doors and generally anything that has entrance is a good spot to catch NPCs off guard, while they having running animation.
- All NPCs have equal or slightly slower speed compared to player. Due to their pathfinding being not as optimal as player one, you could eventually lose them or catch up to them.
- Different NPCs have different survivability:
* Weakest - non-armed NPCs (1 hit with machete in any part/1 shot in a head with pistol/14 kicks).
* Very weak - protesters (2 hits with machete not in a head/2 shots in a head with pistol/18 kicks).
* Very weak - terrorists in white/female counterparts in black (2 hits with machete not in a head/2 shots in a head with pistol/20 kicks).
* Weak - rednecks (2 hits with machete not in a head/3 shots in a head with pistol/32 kicks).
* Decent - police in blue (3 hits with machete not in a head/3 shots in a head with pistol/32 kicks).
* Better - butchers, postal servise NPCs and police in black (3 hits with machete not in a head/3 shots in a head with pistol/38 kicks).
* Even better - military (3 hits with machete not in a head/3-4 shots in a head with pistol/40 kicks).
* Even better - ATF (3 hits with machete not in a head/3 shots in a head with pistol/42 kicks).
* Good - terrorists in red (3 hits with machete not in a head/4 shots in a head with pistol/51 kicks).
* Good - police in brown (4 hits with machete not in a head/4 shots in a head with pistol/55 kicks).
* Really good - RWS Devs (4 hits with machete not in a head/5 shots in a head with pistol/64 kicks).
* Best - SWAT (7 hits with machete not in a head/8 shots in a head with pistol/94 kicks and also could survive cutting in half).
* Other - other armed NPCs, including gang NPCs and priests (2-3 hits with machete/2-3 shots in a head/18-27-30-40 kicks).
Meanwhile all NPCs are vulnerable to headshots in a back with pistol, backstab with bali and headshots with shotguns, neck slice with melee. But even here some show better results:
* Military - 1 backstab with bali/2 headshots with pistol/1 headshot with regular shotgun.
* All police and RWS Devs - 1 backstab with bali/1 headshot with pistol/2 headshots with regular shotgun.
* SWAT - 1-2 backstabs with bali (1 in a head)/4 headshots with pistol/2 headshots with regular shotgun.
But surely, not a single NPC would survive slice in a neck with machete/axe/scythe or headshot from beta/sawed-off shotguns or hit with sledgehammer (as said, with exception to military, which are immune to sledgehammer).
- NPCs could block some melee attacks, sometimes effectively. At least all terrorist NPCs, all police/ATF, SWAT and military would always try to do so, while everyone else would do so only, if you don't wear police uniform. They need 2 handed weapon for this (shotguns, machine gun, SMG, rocket, mini-nuke and napalm launchers, WMD), I don't remember, if they could block with sniper rifles and grenade launchers, but I assume they could. Weapons, which get blocked: machete, shears, axe, baseball bat, sledgehammer, scythe. Meanwhile, you still could get through in melee (not thrown) with machete (if you're lucky as I am, because 3 players reported that it's blocked) and scythe, since NPC don't react in time and could cut off guard regular NPCs with 1st attack with other weapons, if they didn't pull out a weapon. Also approaching from the back would be useful.
- Some NPCs (terrorist NPCs in white, RWS, police in brown, ATF, SWAT, military) would try to put themselves off fire – often effectively. Also all NPCs on difficultiy Impossible/Ludicrous would try to do so. When they are in animation - they may seem to be immune to any other fire damage, but actually damage steal applies (could check with stynx).
- Some NPCs may stop to attack you, if damaged enough (I'm not talking about being killed, though). NPCs may drop their weapons and run away. Meanwhile, some NPCs like police officers and SWAT seem to never give up. But cutting off someones limb is also a good demotivation in terms of violence against you, which won't affect pacifist run and works against any NPC in a game. Also setting someone on fire and then extinguish would force NPCs to drop their weapons and become scared - this works even with police/ATF/terrorist NPCs in red, but not with police in brown/terrorists in white and some others (see paragraph above).
Part 13 (NPCs Part 2)
NPCs Part 2:
- Police/ATF would try to arrest you, if you make something nasty (unzipping pants, unhiding most weapons, breaking windows/doors/ATMs/crackcola machines, attacking/killing NPCs/dogs/cats, invading houses/buildings, dressing in police uniform in front of them), unlike SWAT/military/armed NPCs, which would attack you on sight in this case (apart from unzipping pants).
You could throw your weapon (default "Z") to give up (you could instantly pick it up - just don't unhide it) or you could try to bribe officer (you need to select money and use them, but I won't recommend it: not only officer could refuse and could stare at you without arresting and without Wanted bar go down, but in case of successful bribe, other officer may still be hostile and officer would take all your money and also money won't be in officer's inventory, if you kill officer, but alternatively you could hide money somewhere and pick any amount - it would work). If you didn't run away or bribe officer - you would be put into jail. See “11. Police Department” for more info about it. If you don't want to be arrested, you could run away. After some time, after they searched for you, Wanted bar would start to decrease. If it doesn't - it means some officer is "stuck" and sees you through whole level (see “Part 13 NPCs” for fix). Another important aspect is that police would use only batons, if you hide your weapons (apart from They Hate Me and above).
SWAT/Military don't care about Wanted bar, but if they see you being attacked by officer, they would attack you as well and would stop only when officers would start to arrest you, if you are lucky (and if there would be no officers around or if officer can't arrerst you because you getting attacked by SWAT/military, they may stop only when you are dead). Also, if they'd see you attacking officers or doing something else nasty (apart from unzipping pants), they would attack you too, but you could lose them as well.
- Police/ATF/SWAT/military aka law enforcement also looking for order in town. They would attack other NPCs, which they saw started to attack first, so they may even protect you from other hostile NPCs. They may become hostile towards standing/running NPCs (including you - crouching saves), if other NPCs are scared. They also may become hostile, if someone called them for help and they run to destination area (they may even attack same NPC, which called them, if nobody else would be there). They also become suspicious, if see dead bodies, hear that someone f*rted.
- Enemies on enemy list, which show on a map menu, some terrorist NPCs and all armed NPCs on They Hate Me and above difficulties are always hostile towards player. Meanwhile, even they could be avoided. They perform staring animation, which means they see you and if you get closer they'd become hostile.
- RWS NPCs not only very survivable, but also quite friendly towards Dude, so if someone would attack Dude, they would attack this NPC. They even may ignore some damage from player for a while and don't care about any unhidden weapons. Some of RWS NPCs (like Mike J) may even not be aggressive, if you pee on them and start to dance (meanwhile, others like Vince Desi would become hostile).
- All SWAT NPCs and terrorist NPCs in red carry light armor with them and if killed without damaging armor (with cutting off head with machete, for example) armor would be full.
- Most SWAT/military NPCs on difficulty apart from Liebermode carry SMGs/machine guns and they would often use them as primary weapon, even if they have other weapons (with exception to some, which have other predetermined weapons like pistols/rocket and napalm launchers).
All police and ATF carry batons. ATF and all police officers apart from police in brown carry pistols. Police officers in brown carry shotguns. All of them may not use their primary weapons on diffculties, which alter their inventory (example: Insane-O) with exception to baton, which used in case of arresting.
Terrorist NPCs often use pistols, machine guns, grenades and molotov cocktails and in rare cases glocks, shotguns, SMGs and rocket launchers, but difficulty settings may change it as well.
All other NPCs weapons may vary depending from difficulty, but weapons used most often are pistol, shotgun and machine gun.
- NPCs may react to unhiding some weapons (unique reaction for cow head for everyone and gasoline with matches for police), gimp suit, police uniform, attacking/being attacked by other NPCs/animals (by player/not player), dead bodies and deaths, invading houses/buildings, when someone is on fire, to agressive screaming of NPCs/player, flipping them off, breaking ATMs/crackcola machines/windows/doors, to other NPCs panic, stumbling upon them, parade, cats on their way, being arrested, unzipping pants, peeing on them, being kicked in groin (unique animation and related to 1 achievement), being puked on, kicking air, throwing matches at them, walking on roofs and wires.
- If NPCs are in injured state crawling on the floor and have both legs and arms – you could restore them from this state by using tazer with full effect. Unfortunately, after 1 of the updates, you can't restore NPCs, which lost at least 1 arm for long duration - eventually they would return to crawling state.
- You could make NPCs with burned down textures. You could set NPCs on fire and when they get this texture – extinguish them and taze them out of crawling state.
- NPCs on Impossible and Ludicrous difficulties will all try to put themselves off fire, attack as a hive (partly fair for POSTAL too), if they hear someone else attacks player (with firearms, for example) and won't shoot each other on purpose (apart from possible case with get down command and sure case, if flammable was used).
- Some NPCs (at least armed and hostile) won't go into the fire in most cases (until they already running into it). You could use it to your advantage, if you have chase after you (in both cases, but I won't recommend it in pacifist playthrough, since non-hostile NPCs definitely go into it).
- NPCs could talk with each other and on a phone. NPCs could perform a lot of animations, like laughing, smoking, sneezing, eating something from the ground, picking up item, dancing etc. They also have different types of walk.
- NPCs same as player take falling damage (they may be immune to falling damage in some cases, like when they are in walking animation) and damage from cacti.
- Sometimes NPCs (like police officers) could see through walls.
- Sometimes NPCs may have quite short memory and become hostile, get damaged, run away, return to normal state and then become hostile again in seconds.
- All items from NPCs, which aren't picked would disappear after level transition.
- There are robber NPCs in this game. They may force other NPCs to throw money (even, if this NPC usually don't have money), attack or call for police.
- Military/SWAT start to appear in big numbers from Thursday.
- As said you could bribe officers, but also you could bribe Krotchy on Thursday. But unlike with officers where process is instant, you could start to bribe, throw away money while bribing Krotchy and save money, while getting Krotchy doll. Also you could bribe Krotchy with Gary Coleman's book (thanks to @NiNEiGHT for pointing this out). Take into account that money dialogue is shorter.
- You could throw away money during pay fine dialogue as well to save them.
- NPCs could transit between levels with player, if they close enough. They may change appearance and start to T-pose.
Part 14 (Dude, Animals)
Dude:
- Dude reacts to: damage, kills (other reactions when in police uniform), kills vs zombies, throwing machete, pissing on himself/eating doggie treats, eating normal food, smooking health pipes, using catnip, using crackcola, using police unifrom, binding zombie, suicide, using cheats, saving too often, achievements.
- Dude is immune to damage during cutscenes.

Animals:
- There are 4 types of animals in a game: elephants (Tuesday-Friday and 1 level in AW on Sunday - very survivable), cows (1 secret holiday level in M-F, 1 level in AW, 1 level in PL - kinda survivable, apart from headshots), dogs (regular dogs - poor survivabilty; hell dogs - almost invinsible; befriended hell dogs - depends from weapon, but generally very survivable), cats (regular cats - extremely poor surviviability; tornado cats - poor survivabilty).
- Dogs, cats, elephants don't suffer from falling damage and dogs, cats fully ignore cactuses.
- All animals may become hostile, if attacked (most regular cats would not, if not attacked by dogs and elephants/cows/some mission dogs/cats may become hostile without player attacking them/entering guarding zone for dogs).
- Cats and dogs are well present in a game. Kills from them don't count towards your stats, obviously.
- There are also monkeys in PL.

Elephants:
There are only 3 elephants in base game (and more than 10 in AW). Elephants are present only in Elephant Farm (and specific AW mission), but they respawn when re-entering this M-F location. Elephants become hostile, if someone screams near them, run into them or use weapons nearby (incluiding kick nearby or pissing on elephant) and if other elephants become hostile nearby. If elephants become hostile, they would try to attack nearest target - in this case, you could jump or stay in area where they can't reach you (they always move straight when they are trying to attack).
It takes 72 kicks and 3 scythe hits to kill elephant.
Elephants kill all NPCs with 1 hit, including RWS (don't know about SWAT).
Can't transit between levels.
Elephant speed in chase is better than player speed. Only obstacles could save you.

Cows:
Cows are well present only in 1 mission in AW (and 1 in PL) and 3 are present on Easter Bunny's Domain with Easter holiday being on. Cows respawn in Bunny's domain.
Cow speed in chase is better than player speed, but you could easily get out of the way, since cow attacks in straight line, when it's hostile and can't stop, until fully finished with attack animation. And when it's scared, to avoid damage from it, it's better to keep distance with cow, since it's movement not very predictable in close range.
It takes 50 kicks to kill a cow, but only 1 hit in a head with sledgehammer, baseball bat, scythe. Also other melee and firearm weapons are quite effecitve as well, like machete (3 hits), shears (2 hits), axe (3 hits), pistol (9 shots), glock (13 shots), all shotguns (1 shot in a head), machine gun (25 shots), SMG (14 shots), chainsaw, grenades (2), dynamite (1), rocket launcher (1 rocket) and to certain degree grenade launcher (2 shots). Sniper rifle (5-6 shots) and other weapons, like flammable aren't that effective, though.

Cats:
- Cats are always present in specific amount and respawn only on next day. I recommend to pick up cats first, when possible and if needed, since they could run away or die easily.
- As said, cats would disappear after Pee on Dad mission, so I recommend to pick them up after it, if possible. Also there is a bug on Wednesday, when cats may turn to 1 when travelling between locations.
- Also, take into account that as it is for now, all non-picked cats (apart from Home, Main Street and maybe Trainyard Area) would despawn when you re-enter location, so they are gone for good. All cats, which were set free would also disappear after re-entering location.
- As said, regular cats - 2 kicks = death; tornado cats - poor survivabilty with 8 kicks.
- To hunt cats more effectively – breaking line of sight would be a good thing. Even small object may allow you to get to a cat faster. NPCs between you and a cat would also break line of sight. Meanwhile, cars/tanks don't hide you from cats.
Cats won't be scared away when they perform sitting, laying or peeing animations.
- You can not only use cats as silencer for all firearms, but you can also use cats with rocket launcher (don't know what changes), grenade launcher (1 shot use) and with grenades (in both last cases, they would seek nearby target and explode, but be aware - with grenades nearby target may be you, so I recommend to walk back a bit). Using cats with grenade launcher, grenades won't make NPCs hostile towards you, if they don't see weapon. Using cats with firearms, makes them more precise (especially sniper rifle without scope). Also, if cat as silencer would fly away and hit NPC - NPC would puke.
- Cats lured with a catnip would become tornado cats. Tornado cats, when thrown, would attack anyone in their vicinity (even player) and actually quite useful, since may also stagger enemies with damage (and even tear off legs). You could lure cats with catnip without spending catnip - you just need to count it right, when cat activation of catnip animation only starts to appear and pick up catnip and cat - it will still turn cat into tornado cat. Tornado cats would eventually go into normal cat state (especially, if they kill 1-2 targets). Cats also may turn into tornado cats, if attacked by dogs. AW has a lot of tornado cats, by default.
- You could use only 1 catnip to turn all cats into tornado cats. Secret place behind Lucky Ganesh or secret area in RWS building are good places for this. Set cats free and then throw catnip.
- You could force sitting animation on calm cats when asking them to sign a petition on Tuesday.
- You could slightly mix crouch/walk with run, when closing a gap with cats - just be careful, not to use run a lot or cats would be scared.
- Sometimes you could run and pick up cats, if distance is short and cat has no time to get scared.
- Cats have equal or slightly better speed, than player, but since their pathfinding isn't optimal you could catch up to them/lose them eventually.
- Cats get scared when someone screams near them.
- You could calm down tornado cats with catnip. If tornado cat attacked you - you could kick it away.
Part 15 (Animals Part 2)
Dogs:
- Champ is Dude's dog - only named dog in a game. It's named similar to actual Vince Desi's dog in real life. It's sad, but actual dog died. Champ is regular dog in M-F P2/AW, but invinsible in PL.
- To make dogs loyal, to heal them or to calm them down you need to give them some food. Dogs won't be calmed, if they guarding area and you are in their guarding zone - only when you exit it, you could calm them. You could just throw food item and dog would be calmed even without eating it in most cases.
If dog is loyal and you transit between levels, dog would be teleported from any area on a level and transit with you. Loyal dogs would try to follow you everywhere. Meanwhile, dogs can't transit between days or when you get arrested.
- If dog starts to lose loyalty - it would start to walk slower. If it stopped following you - it means, it would lose loyalty fully very soon.
- Dogs could bring you decapitated heads, thrown weapons and items. You could kick head or throw weapon/item and dog would bring it to you. Both cases would make dog loyal (but won't calm down, if they are already hostile), so you could use it to your advantage.
- Donuts are useful in this case too, since they could be purchased from Monday and could be obtained in bigger amount, than relatively rare non-buyable doggie treats.
- Dogs, which were befriended are more survivable, than non-befriended dogs against NPCs and player. For example, non-befriended dog dies from 1 shotgun shot from player (and ~13 kicks), while befriended only from 3 (and ~43 kicks) and it seems that they are even more survivable vs damage from NPCs (but it may depend from difficulty). But please, take into account that some melee weapons still kill them with 1 hit (machete, for example) even befriended hell dogs.
- If dog was killed, it won't respawn on same day - only on next day. Dogs, apart from hell dogs, aren't very survivable, so you need to heal them periodically with food, if they show injured animation. Animation of injured dog on a pic.
- As it is for now, dogs are immune to melee damage from NPCs like fists, shovels, batons, so if you want to pet regular dogs without them dying, Liebermode is good difficulty for that.
- If dog lost loyalty, which happens after some time and it didn't die - it would spawn back to level/area where you found it in the first place. To keep them loyal and alive - food is needed.
- Dogs would attack nearby cats, which means, if you want to pick up cats - I recommend to do it first and only then pet dogs. Dogs would also attack running NPCs, which may be an issue same as a fact that dogs like to tear bodies of enemies (NPCs become hostile in both cases). Dogs would protect you and attack anyone, who attacked you and also would attack those you attacked, but sometimes, in this case dog needs to move to a target, which means you should step back in that way, so dog would stumble upon attacked target (in other cases, it attacks without this method). Usually, dog concentrate on 1 target at a time.
- If loyal dog was attacked by a player, it won't become hostile, but would run away (hell dogs would run far away, compared to regular and may become hostile after certain amount of damage) and return after some time, if its loyalty timer didn't expire.
- Hell dogs - are unique burned down dogs, which are present only in 3 secret locations in 3 levels: Main Street, Library, Burning Library. They are immune to any damage apart from damage from hell dogs (and the only 2 cases when they attack each other, is if player was attacked by non-loyal hell dog or if WMD infected them and they start to attack each other, until 1 would be left). You could also put them on fire to make them non-hostile for a while - it would save precious WMD ammo and works like a charm.
You could pet them as well, after you jumped to other side of their guarding zone. Unfortunately, they lose immunity to damage right after you pet them, but they still very survivable compared to regular dogs in case of firearms (16-17 shotgun shots from player vs hell dogs and 3 vs regular dogs).
- As said, regular dogs - poor survivabilty with 12 kicks; hell dogs - almost invinsible; befriended hell dogs - depends from weapon, but generally very survivable.
- Dogs speed in chase is a bit better than player one. Only their pathfinding and attack animation could save you sometimes and let you run away.
- Dogs could use ladders (and unlike cats, they do it effectively).
- Not befriended dogs would become hostile if to pee on them, unlike befriended one.
- Hostile dogs don't teleport with player to other levels, unlike hostile NPCs.
- You could use boost from dogs attacks to get to higher places. Boost from dogs attacks doesn't work with god mode.
- You could jump over dogs to avoid damage.
- There are also big dogs in PL only. Befriended one die from 3 shotgun shots like normal dogs, though.
Part 16 (Purchasing, Other, Shortcuts)
Purchasing:
- Take into account that prices for health pipes grow each day (on Monday it's 100$ and on Friday 500$), so it's cheaper to buy them on Monday. Other items are stabile in price.
- If you buy light armor, while having heavy armor more than 100, it won't add same as any ammo above limit.
- You could buy these items: donuts (Ghetto, West Mall), slices of pizza (West Mall), fast food (Elephant Farm/West Mall), health pipes (Home/Greenbelt/Trainyard Area/West Mall), light armor (Clinic Area/East Mall), bass sniffer radar (East Mall), Postal Redux (East Mall), Krotchy doll (West Mall). Also there is a trader in Greenbelt Bank, which sells: newspapers (Monday), donuts (Tuesday), Gary Coleman book (Wednesday), medkits (Thursday), Krotchy dolls (Friday).
You could buy weapons: gasoline (Trainyard station), pistol/shotgun/machine gun (Tuesday: pistol/shotgun, Wednesday: shotgun/machine gun, Thursday: machine gun - all in East Mall), sniper rifle (Thursday and Friday - East Mall) and grenades (Friday - East Mall).

Other:
- Zombies:
Have melee and spitting flesh distance attacks. Could walk slowly or run faster than player.
Very survivable - could be cut in half, beheaded and would still try to attack. Immune to bullets (but not shotgun in a head). But to kill zombie fast you could just destroy its head. You could still kill them without destroying head, though - after you cut head and cut all limbs/cut them in half, head would explode automatically.
To resurrect zombie and bind it to guard you: cut body in half and destroy head, then pee on upper part. It would take 5HP. Gonorrhea piss doesn't work for zombie resurrection.
To transit with binded zombie between levels, it needs to be close to a player (AW transitions may not work at all). It's currently very bugged (even though was fine in previous versions) - not only it should be very close, but during transition it turns back to non binded zombie (may change appearance or start to T-pose, if not Zombie Dad), which is also invinsible to player attacks (thankfully non-hostile towards player), so you can't even kill it in general and to bind it back and need to wait when some NPC would kill it (only then it would work).
Binded zombie could move very fast (on a level of SonicBoom cheat), but it depends on your luck (sometimes very slow).
Binded zombies are immune to player and probably NPCs attacks. If binded zombie dies (which I saw happened only from dogs) - it blows to pieces, so you won't resurrect it.
Hostile towards any NPC/animal on its path apart from befriended dogs (if they won't attack and they could just because and tear zombie to pieces, so zombies and dogs don't work well together). Binded zombies sometimes get bugged and attack air. Binded zombie in chase may miss its target, but would pursue it, until it's dead.
Binded zombies have big hitbox - can't move through doors and some areas, where other NPCs walk normally. May stop moving for no reason. Also would unbind and die again after some time (without exploding, thankfully). With current situation, I'm not sure it's worth it, but you could try, if you want.
Zombies from Zombification cheat aren't hostile to player by default (only when attacked/pissed on).
Long ago, you could chop heads of zombies and blow it with doors and it won't count towards kills, but now it may randomly count as a zombie kill, which isn't great for pacifist playthroughs.
Interesting fact: zombies heads now could be destroyed with primary attack of a shovel (unlike vs regular NPCs) and cut and then destroyed with alt attack.
Another interesting fact: zombie could pick up thrown with alt attack sledgehammer and scythe. To get it back - cut head or one of the limbs. Thanks to @SkyTheBastardx from Discord for this trick.
- Apocalypse is happening on Friday/Sunday. Cats (in PL also cows) start to rain from the skies, skies go orange (on Friday only) and all NPCs are armed, like on Hestonworld/Insane-O difficulty. Also all NPCs apart from law enforcement, act like NPCs on enemy list and are hostile towards player. On Liebermode some NPCs during Apocalypse would get Liebermode weapons instead.
- All cars and small tanks are explodable.
- Doors and windows restore only on next day, so you could destroy them to keep track of which buildings/areas you've visited.
- Doors destroy heads/limbs and move out of the way NPCs/animals.
- Water physics acts a bit weird, if you pee in water.


Tuesday shortcut:
- If you save when you ask to sign a petition you could quick load after that, if NPC refuses to sign - in this case their answer may change to positive. Also English language as an option is better for petition (and other dialgoues), since it's shorter compared to Russian, for example.
Thursday shortcut:
- You could get arrested in Meat World/Napalm Factory to get faster to Police Department, instead of walking.
Friday shortcut:
- If you don't want to visit Clinic Area and want to get rid of one of the tasks you simply shouldn't pee on Friday before Apocalypse starts (after Apocalypse you can - thanks to @Ryguy from Discord for correction). Just don't set yourself on fire.
Part 17 (Earliest locations)
Earliest places to find weapons (34-35):
- (11) Tazer (Home - Monday), baton (dead - Home - Monday; Police Department - Monday), dusters (Home - Monday), shovel (Home - Monday), bali (Home - Monday), machete (Tora Bora - Monday), shears (Home - Tuesday), axe (Sewer Complex/Main Street - Tuesday), baseball bat (Office Complex - Monday), sledgehammer (Elephant Farm/Burning Lbirary - Tuesday), scythe (Church and Cemetery - Wednesday), protest sign (Office Complex - Monday).
- (2) Pistol (Home - Monday), glock (Police Department - Monday).
- (3) Shotgun (Home - Monday), sawed-off shotgun (Ghetto - Wednesday), beta shotgun (Trainyard Area - Tuesday).
- (2) Machine gun (Home - Monday), SMG (Tora Bora/Main Street - Monday).
- (3) Gasoline (Home - Monday), stynx (Tora Bora - Monday), chainsaw (Suburbs/Main Street - Thursday).
- (4) Grenades (Home Monday), molotov cocktail (dead - Sewer Complex/Main Street - Monday; Tora Bora - Monday), dynamite (Home - Monday), Krotchy grenades (West Mall - Thursday).
- (2) Scissors (Ghetto - Monday), cow head (Tora Bora - Monday).
- (1) Sniper rifle (Tora Bora - Monday).
- (3) Rocket launcher (Main Street - Monday), WMD (Tora Bora - Monday), mini-nuke launcher (Tora Bora - Friday).
- (2) Napalm launcher (Napalm Factory - Thursday), grenade launcher (Greenbelt - Monday).
- (1) Enhanced game only (!): box launcher (Office Complex - Monday).

Earliest places to find weapons, if to travel past the signs (12):
- (5) Machete (Meat World - Monday), shears (Napalm Factory Exterior - Monday), axe (Church and Cemetery - Monday apart from Liebermode) baseball bat (Meat World - Monday), sledgehammer (Junkyard - Monday), scythe (Compound - Monday).
- (1) Glock (Meat World - Monday).
- (1) Sawed-off shotgun (Meat World - Monday).
- (1) Chainsaw (Compound - Monday)
- (2) Scissors (Suburbs - Monday), cow head (Suburbs - Monday).
- (1) Sniper rifle (Suburbs - Monday).
- (1) Napalm launcher (Napalm Factory - Monday).

Earliest places to find items (15):
- (17) Catnip – (Home – Monday), doggie treats (Home – Monday), money (Home – Monday), Postal Redux (East Mall – Tuesday), cats (Home – Monday), crackcola (Home – Monday), Chompy (Ghetto – Monday), largemouth bass plug-in (Trainyard Area – Tuesday), piranha plug-in (Chicken Queen Estates – Monday), health pipe (Home – Monday), slice of pizza (Sewer Complex – Monday), donuts (Home – Monday), bass sniffer radar (Tora Bora/Office Complex/Police department - Monday), fast food (Main Street/Sewer Complex - Monday), police uniform (Police Department - Monday), gimp suit (Brewery - Wednesday), newspaper (Home - Monday)

Earliest places to find items, if to travel past the signs (6):
- (6) Postal Redux (East Mall - Monday), Chompy (Suburbs - Monday), largemouth bass plug-in (Trainyard area – Monday), slice of pizza (Suburbs – Monday), bass sniffer radar (Suburbs - Monday), fast food – (Suburbs - Monday).

As result: axe - Monday (but apart from Liebermode), beta shotgun - Tuesday only, Krotchy grenades - Thursday only and mini-nuke launcher - Friday only. Other weapons are all obtainable on Monday, if to travel past the signs and if not: shears, axe, sledgehammer and beta shotgun - Tuesday; sawed-off shotgun and scythe - Wednesday; napalm launcher, Krotchy grenades and chainsaw - Thursday; mini-nuke launcher - Friday.
All items are obtainable on Monday without travelling past the signs, apart from Postal Redux/largemouth bass plug-in/gimp suit (both obtainable on Tuesday and gimp suit is on Wednesday only).
Part 18 Renewable and not weapons for M-F base game
Most weapons are renewable apart from Liebermode, where most weapons are restricted by very few sources.
Don't forget that for ED weapons you need box to be checked in Options->Game->Weapon Settings->Expanded NPC gun variety.
This part is for Too Easy-Manic difficulties, since difficulties starting from Hestonworld/Insane-O make weapons even more accessible (apart from Ludicrous).
Most of items are renewable apart from few, like Chompy.

Renewable weapons (excluding cheat weapons):
* Liebermode: shovel, baton, tazer (NPC in Napalm Factory Exterior), pistol (Monday only – East Mall), glock (Easter Bunny only), shotgun (Tuesday-Wednesday East Mall), machine gun (Wednesday-Thursday East Mall), SMG (Easter Bunny only), molotov cocktails (some terrorist and few other NPCs), scissors (2 NPCs in Trainyard Area), gas can, pistol (Tuesday – East Mall), shotgun (Tuesday/Wednesday – East Mall), machine gun (Wednesday/Thursday – East Mall), sniper rifle (Thursday/Friday – East Mall), grenades (Friday – East Mall).
* Too Easy-Manic/They Hate Me: all same weapons, as on Liebermode (just less shovels/batons) plus grenades more accessible, all firearms are more renewable and rocket launcher is renewable too.
* Hestonworld/POSTAL: all same weapons, as on Too Easy-Manic, but firearms are everywhere and sawed-off shotgun/glock/SMG are more present.
* Insane-O/Impossible: all same weapons, as on Hestenworld/POSTAL, but also throwable (grenades/dynamite/molotov cocktails), scissors, rocket, napalm and grenade launchers are present well.

- Melee weapons:
* All weapons are 1 time pick, if you didn't throw them. Check “Part 17/Earliest Locations” and specific locations for more info. There are NPCs on all difficulties with shovels, a lot with batons and 1 NPC in Napalm Factory Exterior with tazer.
If you throw and lost them, don't worry – there are plenty of duplicates on later days mentioned in my guide.
The only rare weapon is protest sign 2 locations and only on Monday/Tuesday.

- Pistols:
* Glock is relatively rare pistol, but thankfully ammo for it is excessive currently. Also you could pick it from dead bodies (for example in Main Street/Industrial Complex armed NPCs) apart from Liebermode. Also renewable from Easter Bunny even on Liebermode. It's well present on Hestenworld/POSTAL/Insane-O/Impossible.
* Pistol is common weapon, which could be found in good amounts anywhere (apart from Liebermode), drops from armed NPCs (especially from police) and even accessible on Tuesday in East Mall for purchasing.

- Shotguns:
* All shotguns use same ammo, which means you need only to find them once and use any ammo resource. Regular shotgun is well present in a game, so you should be ok with it (most accessible stabile pick is from police in brown).

- Machine guns:
* SMG is relatively rare, but you could pick it from dead bodies in good amount in Sewer Complex/Tora Bora or from SWAT (especially starting from Thursday). Also renewable from Easter Bunny even on Liebermode. Well present on Hestonworld/POSTAL/Insane-O/Impossible.
* Machine gun is relatively common weapon, so you shouldn't have issues with finding ammo for it apart from Liebermode. It could be even purchased in East Mall on Wednesday/Thursday (and since Thursday there are a lot military NPCs with it).

- Gas Can/chainsaw/stynx:
* Gas cans are well present as pickable items and you could purchase them from Monday-Tuesday in Trainyard Area. Chainsaw use same ammo/fuel.
* Stynx isn't renewable and as far as I remember doesn't drop even on Insane-O/Impossible.

- Throwable:
* Grenades are renewable (Sewer Complex/Tora Bora) starting from Too Easy and even on Liebermode you could buy them on Friday. Well present on Insane-O/Impossible.
* Molotov cocktails are renewable as pick from dead bodies even on Liebermode. Well present on Insane-O/Impossible.
* Dynamite is renewable only on Insane-O/Impossible – in other cases it's not. Well present on Insane-O/Impossible.
* Krotchy grenades are rare and not renewable.

- Special throwable:
* Scissors are renewable even on Liebermode as a pick from only 2 NPCs in Trainyard area starting from Monday-Tuesday. Well present on Insane-O/Impossible.
* Cow head isn't renewable and very rare weapon.

- Sniper rifle:
* 0-4 NPCs have it apart from Liebermode (2 in Compound Monday/Friday, 2 have it, since Thursday – 1 on Main Street and 1 in Greenbelt). Also you could buy it, since Thursday in East Mall.

- Launchers:
* Rocket launcher is renewable apart from Liebermode (mostly in Sewer Complex/Tora Bora, but could be found in Compound, Forest and Ghetto). Better presented on Insane-O/Impossible.
* WMD is renewable only in Tora Bora, apart from Liebermode, but ammo could be obtained from Easter Bunny.
* Mini-Nuke launcher is renewable only in Tora Bora on Friday and apart from Liebermode.

- Special launchers:
* Napalm launcher is renewable only on Monday and Friday and apart from Liebermode. Better presented on Insane-O/Impossible.
* Grenade launcher is renewable only on Insane-O/Impossible with unique projectile – in other cases it's not, but it's possible to change projectile to regular grenades (Options->Game->Weapon settings->Hand grenade Launcher) - in this case it would share capacity with grenades and would be renewable. Better presented on Insane-O/Impossible.

- Box Launcher:
* Not renewable in Enhanced game.

- Gary Coleman's magic book:
* Not renewable in Enhanced game.

So to summarize (excluding Liebermode and including cases when travel past the signs):

Renewable (20-22):
- (3) Baton, shovel and tazer are renewable on all difficulties.
- (2) Pistols are renewable starting from Too Easy and well present on higher difficulties apart from Ludicrous. Glock renewable even on Liebermode (Bunny) and pistol is renewable in Mall on Monday.
- (3) Shotguns are renewable starting from Too Easy. Accessible on Tuesday-Wednesday even on Liebermode in Mall.
- (2) Machine guns are renewable starting from Too Easy and well present on higher difficulties apart from Ludicrous. Could be gained on Liebermode with Bunny (SMG) and machine gun could be bought on Wednesday-Thursday in Mall.
- (2) Gas/Can chainsaw renewable in 1 place, but for all difficulties.
- (2-3) Molotov cocktails are renewable on all difficulties, grenades starting from Too Easy, dynamite only on Insane-O/Impossible.
- (1) Scissors are renewable on all difficulties, but only from 2 NPCs.
- (1) Sniper rifle is renewable starting from Too Easy from 4 NPCs on Monday or starting from Thursday.
- (3) Rocket launcher is renewable starting from Too Easy from Monday. WMD is also renewable from Monday even on Liebermode (with Bunny). Mini-nuke launcher is renewable starting from Too Easy and on Friday only.
- (1-2) Napalm launcher is renewable starting from Too Easy and on Monday, Friday only. Grenade launcher is renewable only on Insane-O/Impossible or if you change settings to hand grenades.

Not renewable (16):
- (9) Melee weapons apart from shovel/baton/tazer aren't renewable, but placement picks are sufficient.
- (1) Stynx isn't renewable at all.
- (1) As said, dynamite only on Insane-O/Impossible.
- (1) Krotchy grenades aren't renewable at all.
- (1) Cow head isn't renewable at all.
- (1) As said, grenade launcher is renewable only on Insane-O/Impossible or if uses regular grenades.
- (1) Gary Coleman's magic book isn't renewable for Enhanced game.
- (1) Box launcher isn't renewable for Enhanced game.
Part 19 Renewable and not items for M-F base game
Renewable items (excluding mission one):
I won't mention all cases, but there are plenty of them.
* Crackcola – isn't renewable at all.
* Health pipes – renewable and purchasable. There are plenty of locations to get one. Some NPCs also have them.
* Fast food bags – renewable and purchasable. There are 2 locations (Elephant Farm/West Mall) to get one. Some NPCs also have them.
* Slices of pizza – renewable and purchasable. There is 1 location (West Mall) where you could buy them. Some NPCs also have them.
* Donuts – renewable and purchasable. There are 2 locations (Ghetto/West Mall) to buy them. Some NPCs also have them.
* Cats aren't renewable (apart from spawning on next day, but that's fair for all items). There are also few cases when you could lose them.
* Catnip is renewable, but only from 2 NPCs (Catnip lady – Ghetto from Monday even without going past the signs and another Catnip lady - Forest only on Thursday).
* Bass Sniffer is renewable via purchasing in East Mall.
* Piranha and Largemouth bass plug-ins aren't renewable, but you need only 1 of each.
* Doggie treats are renewable via 2 NPCs (1 is always in Ghetto and 1 military NPC in Forest from Thursday).
* Chompy isn't renewable and very rare.
* Postal Redux is renewable, even though you need only 1 of it.
* Police uniform isn't renewable, but should be sufficient for each day. Gimp suit is 1 time event only.
* Money are renewable. There are plenty of NPCs with them.
* Newspaper – renewable only on Monday, but you need only 1 per day.
* Armor - light armor renewable in Sewer Complex/Tora Bora from terrorist in red or from Thursday from SWAT. Heavy armor is renewable with Easter Sunday Holiday from Easter Bunny.

So to summarize items:
Renewable:
- (11-12) Health pipes, fast food, slices of pizza, donuts, catnip, bass sniffer, doggie treats, Postal Redux, money, (newspaper), light armor, heavy armor.
Not renewable:
- (7) Cats, piranha and largemouth plug-ins, Chompy, police uniform, gimp suit, newspaper.

You could also get few engines (pickable each day), Gary Coleman's books (from Gary+other NPCs+placed+could buy on Wednesday in Greenbelt Bank) and Krotchy dolls (from Krotchy+other NPCs+placed+could buy on Friday in Greenbelt Bank).
Part 20 (Missions, Postal2.ini)
Missions:
All missions in base game (M-F) have at least 2 options: fight or run away.

Monday:
* Office Complex RWS - Paycheck (fight or run away).
* Main Street Lucky Ganesh - Milk (pay 5$, fight or run away).
* Greenbelt Bank - Cash paycheck (wait in queue and get 150$, rob a bank and gain 255$+50$ - fight or run away in last case, if not wearing police uniform).

Tuesday:
* Anywhere - Petition (depends how persistent player would be and how NPCs would react).
* Library - Book (pay 40$ or thow - fight or run away, anyway).
* East Mall near Book store - Gary Coleman's autograph (attack or wait).
* Church and Cemetery, Church - Confession (attack or wait - fight or run away, anyway).

Wednesday:
* Home, C*ckasian - Vote (just vote).
* Forest - Christmast Tree (fight or run away).
* Church and Cemetery, Cemetery - Pee on Dad (fight or run away).
* Home - Get clothes back (skippable, but still - pay or not pay).

Thursday:
* Meat World - Meat (fight or run away, but not from the police, if wearing police uniform; also could get arrested to pay fine faster).
* Police Department - Pay fine (pay 300$ or fight, run and run away).
* Napalm Factory - Napalm (pay 300$ or run away or get arrested to pay fine).
* West Mall, Krotchy shop - Krotchy doll (bribe with all money or autograph or fight or run away, but not from police, if wearing police uniform; could also get arrested to pay fine).

Friday:
* Parcel Center - Parcel (pay 100$ - fight or run away, anyway).
* Junkyard - Engine (pay 500$ - fight or run away; anyway or take on earlier days and run away).
* Clinic Area, Clinic - Gonorrhea (pee or not to pee - that's a question).
* Compound - Gift (kill or not - fight or run away or get arrested to get parcel).

AW. Missions forcing you to fight more, but you could avoid some fights.

Saturday:
* Hospital - Get the money and escape (fight or run away).
* Lower Paradise - Eat something and kill zombies (you could wait till other NPCs would kill them or could cut heads and destroy heads with doors, if that's still working).
* Cow level - Kill cows (I don't remember, if it's possible not to kill last cows, but it's possible to make some cows kill each other).
* Bullfish interactive - Master CD or something (fight or run away, but in the end boss fight anyway - I don't remember, if it's possible to cheese a bit and leave boss with some HP just so it would kill himself with rocket launcher, while shooting you).

Sunday:
*Vince house - Kill zombies (or wait until they all killed by Devs).
* Elephant level - Kill elephants (or injure them and let them kill themselves against each other or trees).
* Terrorist base - Find good fireworks (fight or run away, if you can).
* Military base - Escape and find fireworks (fight or run away, if you can).
* Bullfish Interactive - Place fireworks (fight or run away).
* Vet. clinic - rescue Champ (fight or run away).
* Bridge - escape (boss fight is unavoidable, but bridge is totally avoidable - I don't remember, if you could make zombies spit to kill boss, if to leave just tiny bit of his health).

Postal2.ini:
In Postal2Complete/System folder near Postal2.exe (similar for PL).
I know only few areas, but just not to forget those:

- SliderPawnGoal=30 - controls amount of NPCs spawning in 1 go. My guide is for 30, even though currently I'm playing with old 50, which was maximum before one of the updates. Higher amount could crash a game (but I didn't experience crashes with current patch), lower amounts are good for survival on higher difficulties.
- BodiesSliderMax=0 - amount of dead bodies. High amount could crash a game, especially, if bodies are halfed (but if you set numbers in such manner that body won't disappear game may stop crashing too). Previous 200 max. I set mine to 300.
- BodiesLifetimeMax=0.000000 - lifetime of dead bodies. I use 3000, but decreased it to 0 for sake of finishing this guide (wanted to decrease amount of dead bodies on screen). Same as previous may crash less in case of very low or very high numbers.
LOCATIONS
1. Home
  • 1 cat on any day near C*ckasian.
  • 2-5 dogs. 1 appear, since Thursday and 2 on Friday. Champ near Dude's home, 1-2 in house with dogs, 1-2 in C*ckasian on 2nd floor.
  • 1 health pipe trader on the left from start (and since there is active health pipe trader, other NPCs may have health pipes).
  • 2 crackcola machines in Laundry if to go straight from Dude's home.
  • 1 ATM in Arcade if to go straight from home.
  • 14-15 NPCs with money: 1 male NPC in shorts and red T-shirt in 1st house nearby, 1 male NPC (spawns later) and 1 robber NPC near Laundry (both armed), 1 male NPC near Arcade (spawns later), 1 armed male NPC in Arcade, 3 male NPCs near and 1 in Fire in a Hole club. 1 female NPC, 2 male NPCs - all near 2nd house (but may belong to "free spawn" pool). 2 male NPCs with money near Health pipe trader house (both spawn later). 1 armed and hostile NPC in C*ckasian on 2nd floor, since Wednesday.
  • 1 NPC from Wednesday in Laundry has Dude's clothes.
  • 1 Chompy, since Tuesday in the end of the wires in secret roof sequence.
  • Enhanced game only: 1 Gary Coleman's magic book on roof of 2nd Central home.

Could be entered from/could lead to Main Street, Suburbs, Chiken Queen Estates and Sewer Complex. My guide starts here. Here would be parade on Tuesday, which may end up poorly. All cutscenes and dialogues are skippable apart from last Friday one. Weapons, which you could get earliest: shovel, tazer, bali, knuckle dusters, baton (from dead), pistol, machine gun, shotgun, gasoline, dynamite, grenades - all on Monday. Shears - Tuesday. Items, which you could get earliest: catnip, doggie treats, money, cats, crackcola, health pipe, donuts - all on Monday.

1. Cats.
- Cat nearby C*ckasian entrance.

1.5 Dogs.
- Champ on M-F near Dude's home.
- 3rd house nearby on the left has 1 dog as a guard (guarding entrances same as many dogs, not whole territory, so rock nearby could be used to avoid hostility from dog). On Friday there would be 1 more guarding dog.
- 1-2 dogs in C*ckasian on 2nd floor. 1st, since Thursday and 2nd appears on Friday. Guard room's door entrance, but you could enter through window.

2. Dude's home.
- Newspaper near trailer and some items are always in a shack (health pipe+shovel on Monday, radar+shovel on Tuesday, Wednesday, Thursday +axe on Friday).
- Fast food on trailer's roof on M-F.
- Dynamite on shack's roof from Tuesday.

3. 1st central house nearby.
- 1 male NPC in shorts and red T-shirt with money is in a house.
- Shovel on Monday only near house.
- Pistols are on any day on a table, apart from Monday, when there is tazer.
- Some armor on M-F in a closet.
- Gasoline is always in 2nd room. Fun fact: room considered common property, so if you stay there NPCs won't call police on you.
- Health pipe on any day on a roof. Crouch jumping is needed.

4. 2nd central house nearby.
- 1 female NPC in skirt with glasses, 1 male NPC in suit with glasses, 1 male NPC in suit with US tie. All with money. But all may belong to "free spawn" pool.

- Bali in 1st room is on Monday and Friday only.
- Weapons in a corner starting from Monday (but not on Wednesday/Thursday).
- Shotgun on M-F on a bed apart from Monday.
- At least 1 gasoline is always in a bathroom.
- Something in this room on any day. Usually, it's money, but catnip on Tuesday/Friday.
- Health pipe in bathroom on Monday only.
- Medkit on M-F in this room.
- There is always something on a roof. You could use trash can as alternative to get to a roof.
- Enhanced game only (!): Gary Coleman's magic book on same roof.
- At least dynamite on any day on a mountain. Grenade launcher from Wednesday.
1. Home Part 2
5. 3rd house with dog(s) nearby.
This house is guarded by dog(s).
- Halloween+Night Mode only (!): Fast food near entrance.
- Light armor on any day in ths room.
- Something on M-F in this room (on Monday/Tuesday money and ammo, since Wednesday). On Wednesday (2nd screenshot) and Thursday - also shotgun between bookshelves.
- Medkit in bathroom on M-F.
- Donuts on Monday and Tuesday on a table.
- Shears from Tuesday under a box and generally always something in a shack.
- At least 2 short ways to get in this place. Sawed-off shotgun from Thursday and on any day some shotgun ammo on a roof.

6. Health Pipe trader house.
- 2 male NPCs with money (both spawn later): 1 in suit in glasses, 1 in jeans and red T-shirt with glasses.
- Health pipe trader and something on M-F. Be aware - he's armed and become hostile, if items picked not carefully. On Wednesday he sells health pipes for 200$, which is 100$ cheaper than in other places (thanks to @Ryguy from Discord for pointing this out).
- Dynamite in a toilet in garage, since Wednesday.
- Something is always in this room. Be aware - 1 armed NPC on any day, which becomes hostile when entering a room. Also health pipe trader and guard may become hostile as well.
- Chainsaw in bathroom on Friday only.
- Scythe near a house, since Thursday.
- 2 short ways to get to a roof. Sniper rifle ammo in 1st place on M-F and something valuable in 2nd (on Wednesday it's catnip and doggie treats and on Thursday just catnip).

7. ATF house.
2 ATF officers on M-F.
- SMG from Tuesday in this bush.
- Something is always near a bed (machine guns and gasoline).
- At least pistol on any day, but shotgun is here often too.
- Some weapon related items starting from Tuesday (usually glock related).
- Medkit on M-F in this room.

8. 4th house nearby.
Jump on a roof to get to secrets.
- Something is always on this roof.
- Halloween+Night Mode only (!): Fast food near entrance.
- Shotgun on any day in a bathroom.
- Bali on Wednesday only.
- Axe starting from Wednesday.
- At least 1 medkit on M-F.
- Stynx in a bathroom starting from Wednesday.

9. Fire in the Hole club.
If to kick area near dance floor or attack any of NPCs, they all become scared on other days and all hostile on Friday (since armed).
3 male NPCs nearby and 1 in gimp suit in club with money (armed on Friday): 1 in jeans with mustaches, 1 in shorts with glasses, 1 with tattoos in hat.
- Shotgun is always in this place.
- Medkit on any day in a bathroom.
- Knuckle dusters on M-F at least. Health pipe is on Friday only.
- Some item is always in this place (usually ammo or catnip - last is even on Monday), but on other side during all other days. To know how to get there - see “1. Home Part 3/Roofs” below.
1. Home Part 3
10. Grossman’s Arcade and C*ckasian.
- Male NPC near Arcade in jeans with mustaches and money (spawns later).
- Armed male NPC near cash register with money on any day. Guards ATM.
- ATM. Tazer doesn't work silently for some reason.
- Money on M-F in cash register and machine gun.
- Gasoline in a corner on Monday and Tuesday and cow head since Wednesday. Be aware - always armed butcher NPC in this room, which becomes hostile when entering a room or after Thursday Meat World mission.
- Pistol on any day on 2nd floor.
- Armed male NPC with money in this room from Wednesday. Would become hostile when entering a room through door, but not, if you enter through window. Also room is guarded by dogs, since Thursday and on Wednesday by police.
- Something on M-F in closet. Baseball bat, since Wednesday.
- Something is always in this place. On Thursday - also machete nearby (2nd pic).

11. Laundromat / Laundry.
- Robber NPC with money on M-F. He's armed.
- Since Wednesday - NPC with Dude's clothes. On Wednesday clothes is also behind him.
- Armed male NPC in poor suit with money (spawns later).
- 2 crackcola machines in a building.
- Pistol on any day under trash bags.

12. Roofs.
2 short ways to get to the roofs - both require crouch jumping.
- Something on M-F.
- Bass sniffer, since Wednesday on a tree. Also that's how you get to Fire in a Hole club item.
- A chainsaw on Friday only on billboard.
- Something is always in this place. Hostile SWAT NPC spawns, since Thursday on other roof, when touching this area.
- Something in this place on any day.
- Something on M-F (catnip, since Thursday and sledgehammer, since Wednesday).
- Napalm ammo on wires, since Thursday.
- Ammo on Friday and sawed-off on Thursday.
- Health pipe is always on the wires.
- Chompy, since Tuesday in the end of the wires.
2. Sewer Complex
  • 1 NPC with molotov cocktail, since Monday even on Liebermode. Starting area on upper floor.
  • 1 (another 1 - unreachable grenades) NPC with grenades and 2-4 with rocket launchers on difficulties apart from Liebermode. 1 with grenades in starting area on the right, 1 with unreachable in ruins. 2 with rocket launchers in starting area on lower floor, 2 near Tora Bora entrance - all with launchers on later days.

Entrance near Dude's home: I highly recommend to visit this location well prepared, because all NPCs are armed and hostile. Most placement areas apart from few are filled with something on any day. Terrorist NPCs in red with light armor are in this level. You could find axe on Tuesday here. Fun fact: NPCs may spawn right before your nose in this level. And another one: switches don't work from kick, piss or tazer - you need at least melee weapon to go further/return back. Weapons, which you could get earliest: axe - Tuesday. Molotov cocktail - Monday (from dead). Items, which you could get earliest: slice of pizza, fast food - Monday.

1. Entrance.
Entrance part as shortcut leads to/could be entered from Forest, Church and Cemetery and Home. My guide starts from Home.
- Light armor and pistol on M-F.
Upper floors: - If you want to avoid few hostile NPCs spawning - walk on railings on the left, straight to lower floor or on further railings, if you return from Forest. - Medkits and armory on the right. It leads to Cemetery. You could also jump to Forest road in this area.
- 1 NPC with grenades is always in this place on difficulties apart from Liebermode.
- Medkit on any day.
- 2 medkits on M-F.
- Armory has lots of weapons usually.
- On the left is always heavy armor, while sniper rifle ammo, since Thursday.

Lower floors and upper floors: - Small arena and long corridor, which lead to switch, which opens lower gates.
- A shortcut to switch and to lower level. You could also use this pipe to return from Forest and go to Church and Cemetery/Home.
- At least some weapons on any day.
- If you want to avoid some hostile NPCs spawning - walk on the left path.
- 2 NPCs with rocket launchers apart from Liebermode. 1 spawns, since Tuesday, 1, since Wednesday.
- Ammo starts to appear from Tuesday.
- 2 medkits on M-F.
- An axe behind pipes on Tuesday only.
- Food items are always here on upper floor apart from Tuesday.
- 1 hostile NPC on any day armed with molotov cocktail even on Liebermode.
- Molotov cocktails and grenades starting from Tuesday. Machine gun on M-F.
- 2 medkits are always here.
- Medkit on any day. It's lower floor between gates and starting area. This ladder is also a small shortcut back to Home.

2. Sewer pipes and entrance to Tora Bora.
When you get through ruins you'll end in this area. 1 NPC on M-F with grenades apart from Liebermode. Grenades are usually unreachable.
Lower part:
- Health pipe is always on a metal thing
- Heavy armor on any day. Catnip appears from Wednesday.
- Ammo on any day.
Upper part: - 2 male NPCs with rocket launchers apart from Liebermode. 1, since Tuesday, 1, since Wednesday.
After you get on a ladder in the end of a way the would be a door.
- Some items/weapons on M-F. There are also money on earlier days.
- Some ammo clips nearby starting from Tuesday after you get up on last ladder.
- After last ladder, another ladder as shortcut back to ruins. Also sledgehammer on Wednesday only.
3. Tora Bora
  • 3 NPCs with molotov cocktails (1 on any day, while 2 since Thursday) even on Liebermode.
  • 7-10 NPCs with grenades, 5-6 with rocket launchers, 1 with WMD and 1 with mini-nuke (Friday only) on difficulties apart from Liebermode.
  • Enhanced game only: 1 Gary Coleman's magic book.

Entrance is in Sewer Complex level, when you get up on last ladder and pipes. The only place where WMD (even on Monday)/mini-nuke launcher could be found. Could also provide machete on Monday. Terrorist NPCs in red with light armor are in this level. Also 1 NPC with WMD and 1 with mini-nuke launcher on Friday apart from Liebermode. Some NPCs may be not hostile (especially at the entrance), until other NPCs start to attack. Police uniform decreases hostility as well. Weapons, which you could get earliest: machete, SMG, stynx, molotov cocktail, sniper rifle, WMD (only place) - all on Monday. Mini-nuke launcher - on Friday (only place). Items, which you could get earliest: bass sniffer radar - Monday.

1. Entrance.
- Sniper rifle on M-F on the left.
- At least some ammo is always in this place.
- Dynamite on the left from main road appears from Tuesday.
- Enhanced game only (!): In same area as dynamite Gary Coleman's magic book.
- Shovel, gasoline and medkit on any day.
- Some ammo on M-F.
- Light armor on the right on Monday only.
- On the right there is a massive skip of Tora Bora, which triggers final cutscene and opens door. You need to get stuck in this place and cutscene would trigger. Thanks to @ZHM for this trick.

- Somewhere here spawns female NPC with molotov cocktail, since Thursday even on Liebermode. Also 2 female NPCs with grenades, since Monday apart from Liebermode.
- Somewhere in this place spawns male NPC with molotov coctail even on Monday and Liebermode. Here also spawns 1 female NPC with grenades, since Wednesday apart from Liebermode.
- Ammo and medkit are always in this place.
- Some weapon on any day.
- Sniper rifle on M-F. Ammo for it is in this place apart from Friday.
- Slices of pizza and bass sniffer radar are always on the right. Amount of pizza decreases each day. Stynx appears, since Thursday.
- Health pipe on any day near waterfall.
- Health pipe and catnip on M-F in secret place.
3. Tora Bora Part 2
2. Tora Bora Complex.
You could get to a roof, if needed with crouch jumping.
- Somewhere here spawns 1 female NPC with grenades, since Monday apart from Liebermode.
- Grenade launcher behind boxes appears, since Thursday.
- Scythe appears on Friday. On Thursday - sledgehammer.
- Medkit on any day on the 2nd floor. To get further you need to jump into a hole in a floor.
- Pistol on M-F after you jumped into a hole.
- Grenades and medkit are always in this place.
- At least some ammo, light armor and fast food on any day.
- Somewhere here spawns 1 male NPC in red with rocket launcher on Monday, apart from Liebermode.
- Bass sniffer radars on a pipe and heavy armor between pipes - all on M-F. There is also sawed-off shotgun near radars on Thursday, Friday.

- Ammo is always in this place. Also an axe on Wednesday-Friday.


- Stynx, molotov cocktails, medkit, light armor and health pipe on any day even on Monday.

- There would be big area after that. Here spawns 2 male NPCs in red with rocket launchers and 1 with grenades - all, since Monday and additional 1 with grenades comes from stairs, since Thursday. Apart from Liebermode as usual.
- When entering big area and going left to upper floor - SMG behind big barrel on any day even on Monday.
- If to go further there would be slightly hidden place with items, which are always present, apart from machete, which appears, since Thursday.
- If to return back to the left and go down there would be area with weapons, medkits and fast food, which on any day somehow present. Also 2 military NPCs, which would become friendly, if you set them free (hit a switch), but they may be bugged and do nothing. Also more hostile NPCs would spawn in this case.

- If to return back and go right, where the stairs are, there would be NPC with molotov cocktail, since Thursday even on Liebermode.
After the stairs there would be small area with corridors on each side - near barrels you could get machete even on Monday.
- In same area spawns 1 male NPC in red with rocket launcher and 1 with grenades, since Monday and 1 with grenades on Friday only. All apart from Liebermode.
- If to go in any of small corridors there would be bedrooms and lockers: there would be cow head and bali on M-F and shears (replaced with chainsaw on Friday), since Tuesday and baseball bat, since Wednesday.
- If to return back to area, where machete is and go in bigger corridor there would be ammo for WMD and for mini nuke on Friday and after cutscene there would be WMD and mini nuke on Firday. Also there would be 5 male NPCs in red, 2 with grenades, 1 with rocket launcher, 1 with rocket launcher, till Thursday (on Friday WMD), 1 with WMD (on Frirday with mini-nuke launcher), but all apart from Liebermode.

- To return back to Home use route, which you use to get in this level.
4. Suburbs
  • 5-7 cats: 1 on the right from Home entrance near house with dogs, 1 on the left in 2nd nearby house, 1 on a roof of big house, 1 in secret area on the right, 1 in a house near Meat World on the right. 2 spawn, probably near 1st house on the left on Thursday only.
  • 2-3 dogs: 2 in house with dogs on the right, 1 between Parcel Center and Meat World appears on later days.
  • 1 vending machine near Meat World if to go straight.
  • 11-12 NPCs with money: 1 armed male robber NPC (on any day), 2 female NPCs (both armed and 1 spawns later on Monday). 2 male NPCs (both spawn later on Monday) - all between Parcel and Meat World levels. Other NPCs with money: 1 armed female NPC in 3rd house on the left (on M-F), 1 male (also have health pipe on Monday at least and always in this place) and 1 female NPCs between 2nd house on the right and Ghetto entrance (female spawns later). 3 NPCs: 2 female (both armed and 1 may spawn earlier, while 1 later on Monday) and 1 armed male near Big House (may spawn earlier on Monday) - all spawn later on Friday. 1 armed male NPC in Big house on Thursday only. Some NPCs spawn on later days only.
  • 2 NPCs with rocket launchers on Friday only and on difficulties apart from Liebermode. Both on the left in the mountains near the houses.
  • 1 Chompy on any day in secret central area, where burned down cat is.
  • Enhanced game only: 1 Gary Coleman's magic book on a roof of Meat World.

You could enter this level from/get to Home, Forest and Ghetto. My guide starts from Home. Parcel and Meat World level entrances on this level, as well. Enemy list NPCs appear on Monday, Thursday, Friday. Armed terrorist NPCs appear on Friday and hostile even with police uniform. Weapons, which you could get earliest, if to travel past the signs: molotov cocktail, cow head, scissors, sniper rifle - all on Monday. Chainsaw - Thursday. Items, which you could get earliest, if to travel past the signs: Chompy, slice of pizza, bass sniffer radar, fast food - all on Monday.

1. Cats.
- 1 cat near house with dogs on the right. I recommend to pick it up first.
- 1 cat in 2nd house on the left.
- 1 cat on a roof of Big house.
- 1 unique burned down cat in secret place. Check "4. Suburbs Part 2/7. Secret Area" for more details.
- 1 cat in 3rd house on the right near Meat World.
- 2 cats, probably spawn near 1st house on the left on Thursday only.

1.5 Dogs.
- 2 dogs near house with dogs on the right from Home entrance on M-F.
- 1 dog between Parcel Center and Meat World is on Friday only.

2. 1st house on the left.
- Fast food is always on a table.
- Pistols on any day near PC.
- At least bass sniffer radars on M-F in a closet. Light armor on Thursday and heavy is Friday only.
- Rocket ammo is always on a roof. To get to a roof you could use this area and trash can physics or this area with crouch jumping.


3. 2nd house on the left.
- Medkit on any day.
- Scissors on M-F even on Monday.
- Health pipe is always in this room.
- At least some ammo on any day.
- Shears on later days. On Thursday - an axe.
- Terrorist NPC nearby with rocket launcher on Friday only and on dfficulties apart from Liebermode.

4. Big house.
- 3 NPCs with money spawn later: 1 amred female in skirt with glasses (may spawn earlier on Monday) and 1 armed female in sports suit, 1 armed male in jeans with glasses (may spawn earlier on Monday).

- 1 armed bold male NPC with money in Big house on Thursday only.
- Ammo on M-F on 1st floor in a bedroom.
- Shotgun is always in a toilet.
- Fast food on any day on a table.
- Catnip on M-F on an armchair.
- Money are always on 2nd floor near secret bookshelf.
- Behind secret bookshelf at least medkits, money, molotov cocktail and health pipe are present on any day. Everything else is, since Thursday including chainsaw (which is the earliest pick, if you didn't travel past the signs), which isn't present on Friday.
- Sawed-off shotgun in garage on Friday only.
4. Suburbs Part 2
5. 1st house with dogs on the right.
Be aware 2 dogs become hostile when entering territory.
- Rocket launcher ammo on any day in small yard behind window.
- Food on M-F.
- Stynx on Thursday in a bathroom.
- All weapons are always in a bedroom.
- Grenade on any day on a roof. To get to a roof there are 3 ways - all require crouch jumping.


6. 2nd house on the right.
- Male NPC in shorts with mustaches with money (also has health pipe on Monday at least) on M-F.
- Female NPC in shorts with tattoo and bag with money (spawns later).
- Medkit is always in this room.
- Shotgun on any day in a closet.
- Gasoline on M-F in a bathroom.
- Thanks to speedrunners community for reminding me about this. I never thought that this out of bounds case would be relevant, but currently it could be good alternative to table way of getting to Meat World and maybe even could be considered as a small shortcut, since skips cutscene. Use mountain near this house to be teleported to Meat World. Crouch jumping is needed.

7. Secret area.
To get to secret area you could walk here:
- There is unique burned down cat. Cow head, bass sniffer radar, Chompy in a bush and piranha plug-in too are always in this place.
- 2 grenades on any day.
- Grenade launcher on Friday only.

8. 3rd house on the right near Meat World.
- Pizza and bali on M-F.
- Stynx in bathroom on Friday only.
- Machine gun and scissors are always in this place.
- Health pipe on Friday only. On Thursday - money.
- Baseball bat, since Thursday.
- Medkit on any day, while shotgun is on Friday only.
- Secret area with ammo, since Thursday. Crouch jumping is required.
- Armor and napalm ammo on M-F on a roof. Sledgehammer on Friday only (on Thursday - ammo). Sawed-off shotgun on Thursday too.


9. 3rd house on the left near Meat World and big house roof.
- Armed female NPC in shorts with money is always in a house.
- Shovel on any day in a yard.
- Scythe is behind house on Friday only.
- Shotgun on M-F near TV.
- Medkit is always in a bathroom.
- Tazer on any day on a table.
- Sniper rifle ammo on M-F on roof of big house.
- To get to a roof of this house you need to go to Parcel entrance. Items are always both on the right and on a roof, same as sniper rifle.

- Terrorist NPC with rocket launcher in secret area on Friday only and on difficulties apart from Liebermode.
4. Suburbs Part 3
10. Meat World entrance.
- These 3 NPCs have money with them and armed on any day. 1 male robber NPC in shorts with glasses and hat, 1 female in skirt with glasses, 1 female NPC in skirt and with bag (may spawn later on Monday).

- These 2 NPCs also have money (both spawn later on Monday): 1 male with tattoos and hat, 1 male in hat with glasses.
- Vending machine.
- Items on a roof are present only on Thrusday/Friday. On Thursday it's catnip. Crouch jumping is needed.
- Enhanced game only (!): 1 Gary Coleman's magic book is on a same roof.
- Machete in Meat World entrance on Friday only.

11. Parcel Center entrance.
- SMG and ammo for it are on the left on Friday. On Thursday it changes places with glock.
- Glock and ammo for it are here on Friday. On Thursday they change places with SMG.
5. Meat World
  • 1 male butcher NPC has 1 fast food item. He's in last section of a level.

Entrance is in the Suburbs. All NPCs including Police are hostile and armed. I won't separate this, since Meat World doesn't have many secrets and is basically 1 medium corridor. Is famous for providing sawed-off shotgun, baseball bat and machete on Monday. All items apart from 1 grenade in this level on any day. Weapons, which you could get earliest, if travel past the signs: sawed-off shotgun, machete (if not picked in Tora Bora), baseball bat (if not picked in Office Complex), glock (if not picked in Police Department) - all on Monday.

- Shotgun behind boxes.
- 2 grenades behind boxes.
- Medkit.
- Ammo is in both places.
- Catnip.
- In same area is a shortcut to 2nd floor. You need to get stuck in one of marked areas (better 1 on the left). Just jump until you would get stuck. Thanks to speedrunners community for this trick.
- Medkit and glock.
- Napalm ammo, cow head and bali.
- Medkit and gasoline.
- 2 machine guns, ammo and light armor under the stairs.
- Rocket launcher ammo.
- Fast food, pistols, rocket launcher ammo and baseball bat.
- 1 grenade, 2 molotov cocktails, sniper rifle ammo and machete. 1 grenade appears on Thursday.
- This male NPC in last section of a level has 1 fast food item.
- Medkit.
- Thanks to speedrunners community for reminding me about this shortcut as well. You should get stuck near meat so you would be teleported closer to entrance.
- Famous sawed-off shotgun.
- Heavy armor and machine gun. I completely forgot to mention - this room triggers law enforcement spawn, so be aware. Thanks to @SkyTheBastardx from Discord for reminding about this.
6. Parcel Center
  • 1 crackcola machine in a big room.

Entrance is in the Suburbs. Enemies spawn right before your nose. Similar to Meat World, I'll post it together, since level is medium and doesn't have many pickable items.

- Enhanced game only (!): There is shortcut through roof on Friday. Just use shovel alt attack to get there and exit via entrance on the other side.
- Scissors are on Friday only.
- Pistols on any day on the left.
- Scissors on M-F in next room on the left.
- Medkit and gasoline are in same room on the right on Friday only.
- In same room - shortcut. Interactive boxes on the left near scissors. If you kick 1 box to a corner where gasoline/medkits are and would get stuck in this box, you would be teleported to exit area. Thanks to speedrunners community for this trick!

- 2 ammo clips and 1 grenade are always in 1 of nearby rooms.
- 1 crackcola machine on any day in this room and 1 cocktail molotov is on Friday only.
- Only 1 machine gun on earlier days in closet of same room. Another machine gun, grenades, shotgun, heavy armor and health pipe are only on Friday.
- Rocket launcher ammo in next room is on Friday only.
- 2 ammo clips and 2 medkits on M-F in closet of 1 of nearby rooms.
- Medkit is always near big storage.
- Shortcut right at the entrance of big storage.
- Medkit on any day in a big storage.
- Cow head and 1 molotov cocktail on any day in a big storage. 2 other molotov cocktails are on Friday only.
- Napalm is in a big storage on Firday only.
- Rocket Launcher and 2 medkits on M-F in a big storage.
- On Friday only during mission event, there would be 2 NPCs in corridors: 1 in a left corridor with grenades and 1 in a right corridor with rocket launcher. But this apart from Liebermode difficulty.
7. Forest
  • 5 cats. Most in the forest part, 1 near 2 bridges.
  • 3-7 dogs. 3, since Monday. 4 additional on Friday only. Most near a road to Ghetto, 1 on parking lot.
  • 1 NPC with donut on any day. 5 NPCs with items, since Thursday only: 1 military with slice of pizza near Suburbs entrance and 1 with doggie treat near Elephant Farm entrance. 3 terrorist NPCs in central part on a road: 1 with health pipe, 1 with fast food, 1 with donut. 4 NPCs with money (picnic similar looking females and 1 man in blue suit), 1 with catnip (same female NPC) and 1 with health pipe (same male in blue suit) on Thursday only and may spawn later.
  • 1 military with rocket launcher, since Thursday apart from Liebermode near Elephant Farm.
  • Enhanced game only: 1 Gary Coleman's magic book near Christmas tree and secret in mountains.

Could be entered from/could lead to Suburbs, Ghetto, Elephant Farm and Sewer Complex. My guide starts from Suburbs - it's near Parcel Center/Meat World.

1. Cats.
- 1st cat is near and below Suburbs road entrance on the left.
- 2nd is deep in a forest where picnic NPCs gather.
- 3rd is near Christmas tree.
- 4th is on a bridge between forest and parking lot (I recommend to start from this one, since it could be scared easily).
- 5th is below and between 2 bridges near Sewer Complex entrance.

1.5 Dogs.
- 5 dogs on a road to Suburbs, 1 near, but a bit deeper in a forest. 2 are from Monday. 4 others on Friday only.
- 1 dog on a Parking lot near Elephant Farm on M-F.

2. Forest Part 1.
- 1 male NPC with donut at the picnic on M-F near Wednesday Christmas tree.
- 3 male terrorist NPCs appear, since Thursday: 1 with health pipe, 1 with fast food, 1 with donut.
- 1 military NPC with slice of pizza appear, since Thursday.
- Grenade launcher appears on a rock near Suburbs entrance on Friday only. On Wednesday/Thursday there are shears.
- Ammo below near a broken car appears, since Wednesday.
- This rock relatively near a car opens a way to secret level on Easter.
- All picnic food and Molotov cocktails on any day apart from last one, which is only on Wednesday/Thursday: 2 near a broken car deep in a forest (1st food area has armed NPC, which becomes hostile when picking items), 2 near Wednesday Christmas tree even deeper and 1 near Suburbs entrance road and last one (Wednesday/Thursday only) right near Christmas tree.
During Thursday only, (may spawn later) there would be strange company of 3 male NPCs in suits and 3 female NPCs in similar looking outfits in last picnic spot near Wednesday Christmas tree. 1 male NPC in blue suit has health pipe and money - he's guarded by 2 armed and hostile (even with police uniform) male NPCs in black suits. 3 female NPCs have money and 1 on the right has money and catnip. She's the only 2nd source of catnip, which I'm aware of.
- Ammo clip on a rock near Wednesday Christmas tree on Wednesday-Friday. Ammo changes.

3. Parking lot.
- 1 male military NPC with doggie treat appear, since Thursday.
- 1 military NPC with pistol and rocket launcher appear, since Thursday and armed apart from Liebermode.
- Machete on Monday-Friday on lower inner part of a bridge. Thanks to @rarestMeow for this secret.
- Bali on Monday-Thursday in bus tire. Machete instead on Friday only.
- Chainsaw near parking lot in a tree appears only on Friday. Axe on Wednesday/Thursday.
- Ammo on parking lot on M-F.

4. Mountains.
- SMG on a mountain near parking lot on the right appears on Wednesday (on Thursday it's glock).
- Sniper rifle and its ammo, 4 food items, 1 health pipe and 2 molotov cocktails are always in mountains.
- Sniper rifle ammo on any day and weapon (usually sledgehammer instead of scythe) appears on Wednesday.
- Enhanced game only (!): Right near weapon (sledgehammer/scythe) 1 Gary Coleman's magic book.
7. Forest Part 2
5. Forest mountains and rocks between and below bridges.
- All forest mountains are between Wednesday Christmas tree and road between Suburbs and parking lot/Ghetto. Sawed-off appears, since Thursday, while sniper rifle ammo on any day.

- This rock is solely worst secret in my opinion. It's very hard to jump on it. I was unable to jump this time, but only 1 sniper rifle ammo is there, anyway. Ammo on M-F. Crouch jumping is required.
- Again, ammo is always in this place. 2 ways to reach. This mountain is between picnic NPC with donut and Christmas tree.

- Knuckle dusters near a rock below 1st closer bridge. They appear on Friday. On Wednesday/Thursday Stynx is in this place.
- Entrance to Sewer Complex below Suburbs bridge.
- This rock below and between 2 bridges helps to get to secret area in mountains. Crouch jumping is required. Grenades on any day on the left apart from Thursday, when there is dynamite instead. You could use same area (crouch jumping) to shorten your way back to Suburbs, if needed.
8. Easter Bunny's Domain
  • 3 cows
  • Bunny has items on any day.

Opened only with Holidays, specifically with Easter Sunday. Entrance is in the Forest. You won't miss it, since colorful easter eggs are everywhere and there is a giant hole in a mountain. Easter eggs have donuts, slices of pizza and fast food in them. Easter eggs respawn, but don't have anything in them, if destroyed once (this effect is for any day/game - they are 1 time use), apart from cases, when you fighting Bunny on arena (food items), when you low on specific ammo in the Forest and when you beat Bunny near his house. In last 2 cases there may be (or may be not) pistol/shotgun(not with sawed-off shotgun)/machine gun ammo, if you fight Bunny with related weapons (or in case of the Forest just low on ammo).


Bunny's Domain is relatively small map with no pickable items, apart from easter eggs cases and with 3 cows on M-F.

A small spot in upper area where Bunny won't reach you.

Bunny itself is hostile boss-like enemy, which ignores armor and attacks in melee (could catch, hold and hit you). Also spawns doppelgangers. Probably heaviest boss in a game. Easter Bunny drops items after its death. It respawns each time you enter location, so you could get a lot of rare WMD ammo constantly and also glock, SMG ammo, money and heavy armor (drops 2 for some reason). Catnip or mentioned above spot could help significantly fighting it.

* Weapons, which are effective vs Bunny: shears (very effective), baseball bat (very effective), axe (50/50), sledgehammer/scythe (both relatively effective), SMG, gasoline/stynx/molotov cocktail/napalm launcher (very effective, but only when used in area in which Bunny stays, because Bunny doesn't burn on its own), scissors (very effective), grenade launcher (50/50 and damage to yourself). * Weapons, which aren't very effective vs Bunny: knuckle dusters, shovel, bali, machete, glock, shotgun (more 50/50 and closer to category below), sawed-off shotgun, beta shotgun (closer to category below), machine gun (barely any ammo was left), grenades/dynamite (closer to category below, since damage to yourself), rocket launcher (better than grenades, but I even died few times from damage to myself), mini-nuke launcher (very fast, but 4 ammo+catnip and possible to kill yourself). * Weapons, which are barely useful vs Bunny: kick (almost useless, but still killable), tazer (useless), baton, pistol, chainsaw (run out of fuel), Krotchy grenades (run out of grenades), cow head (useless), sniper rifle (run out of ammo), WMD (run out of ammo).
9. Elephant Farm
  • 3 cats+1 below level. 1 on parking lot, 1 near trader, 1 near Forest.
  • 3 elephants on Tuesday-Friday.
  • 1 armed active NPC trader near parking lot selling fast food (so there could be other NPCs with fast food). 1 fast food for 20$ (even while NPC tells 10$).
  • 4 NPCs, since Thursday with money in central part. Armed.

Entrance from/could lead to Ghetto and Forest. My guide starts from Forest - it's near parking lot. Level is very small and have only few items. The only place where you could find elephants - they respawn after re-entering location, thankfully, unlike dogs/cats. Weapons, which you could get earliest: sledgehammer - Tuesday.

- 1st cat is near Forest entrance.
- 2nd cat is near fast food trader.
- 3rd cat is behind a car deep in a corner of parking lot. Also 1 below level somewhere in this area.
- Armed fast food trader is near Ghetto entrance (1 fast food for 20$). Fast food items on any day. If picked (or better to say if specific spot was touched) - trader becomes hostile. While level is closed there are no costumers, but when level opens on Tuesday there could be additional NPCs with fast food.
- Items related to weapons, since Tuesday (sledgehammer on Tuesday, which is earliest pick). SMG appears, since Wednesday.
- These 4 armed butcher NPCs with money appear, since Thursday.
10. Ghetto
  • 3 tornado cats on Tuesday only in Bates Hotel on 2nd floor.
  • 1-5 dogs. 3 on Police parking lot (2 on later days), 1 on Friday only in Bates Hotel last room on 2nd floor. 1 in Ghetto on later days.
  • 1 donuts trader (with money and armed on later days), but doesn't seem like active for NPCs (so maybe there would be no NPCs with donuts). 1 donut for 5$. She's in 7th Heaven.
  • 1 ATM in 7th Heaven.
  • 1 armed female NPC in skirt with catnip (spawns later and only stabile source of renewable catnip in a game I'm aware of apart from 2nd on Thursday in Forest) is near house and Police.
    1 male in brown suit in Ghetto area in left building has doggie treat.
    9-11 NPCs with money.
    Spawn earlier: 1 armed female in skirt in Bates Hotel, 1 armed male in suit near 7th Heaven, 1 female in skirt in Ghetto.
    Spawns later: 1 female with glasses, 1 female in jeans, 2 male in glasses (1 armed and 1 may not spawn) - all 4 in Ghetto. Also spawn later: 1 armed male in jeans near Bates Hotel, 1 armed female in skirt near 7th Heaven.
    1 terrorist NPC with money and health pipe and 1 with money - both in Ghetto area spawn earlier, but on Friday only (may not spawn, if killed too often).
  • 1 same terrorist NPC on Friday only with molotov cocktail even on Liebermode.
  • Another 1 same terrorist NPC on Friday only with rocket launcher apart from Liebermode.
  • 1 military NPC with rocket launcher on Friday only and apart from Liebermode near Police and house.
  • 1 Chompy in the Police parking lot on any day. Another one appear in Ghetto area on later days and not accessible.
  • Enhanced game only: 1 Gary Coleman's magic book on 7th Heaven roof.

Entrance from/could lead to Main Street, Greenbelt, Suburbs, Forest and Elephant Farm. My guide starts from Elephant Farm. This level also has Police Department level entrance. NPCs from enemy list are well present in this level. Weapons, which you could get earliest: scissors - Monday. Sawed-off shotgun - Wednesday. Items, which you could get earliest: Chompy - Monday.

1. Cats.
- 3 tornado cats on Tuesday on the 2nd floor of Bates Hotel.

1.5 Dogs.
- Only 1 dog in Police parking lot on Monday, 2nd, since Wednesday and 3rd on Friday only.
- Dog in Ghetto area appears, since Tuesday.
- A dog in Bates Hotel on 2nd floor in last room on Friday only. It guards closet.

2. 7th Heaven store.
- 1 armed male NPC in suit has money on M-F.
- 1 armed female NPC in skirt with bag with money spawns later on M-F.
- ATM is in a store.
- Donuts trader has money and armed - both, since Thursday (1 donut for 5$). Doesn't seem to be active for NPCs. Donuts are always here (fun fact: 1 of a donuts is actually a poo, which restores 1 HP). Baseball bat on Wednesday and machete, since Thursday.
- Weapons on a roof appear, since Tuesday. Sawed-off shotgun is on Friday only.
- Enhanced game only (!): 1 Gary Coleman's magic book is on this roof too.
- Catnip on any day on a sign.

3. Police parking lot.
- Chompy on M-F in a bush. Be aware - area is guarded by dogs, so you need to walk on the left not to get attacked.
- At least some items are always in garage. Usually, light armor and some weapon. Heavy armor, since Thursday.

4. Police Department entrance.
If to pee on or shoot at Police entrance – 3 police officers in brown would spawn.
- On the right - a tree between Police and Police parking lot. In the bushes - some weapon item, since Tuesday (sawed-off shotgun on Wednesday, which is earliest pick).
- On the left on 2nd floor there is at least some ammo on M-F. To get there crouch jumping is needed. Weapon items near tree start to appear, since Tuesday.


5. House.
- Behind a rock and Police Station armed female NPC in skirt with bag with catnip spawns later. She's the only stabile source of additional/renewable catnip in a game, which I know (the only other source is another lady in Forest only on Thursday). She is here on any day.
- Somewhere here spawns military NPC with rocket launcher on Friday only and apart from Liebermode.
- Halloween+Nigh Mode only (!): Fast food item near entrance.
- Some items on M-F near/on a table. Money, since Monday.
- Item in this room starting from Wednesday. On Wednesday/Thursday it's catnip.
- Medkit is always in this place.
- Cow head appears, since Thursday.
- Weapon items apart from scythe appear from Wednesday (gasoline disappears on Thursday). Scythe appear on Friday only.
10. Ghetto Part 2
6. Bates Hotel.
- 1 armed male NPC in trousers spawns later with money on any day.
- At least some item on M-F.
- At least medkit is always in this room.
- 2 medkits on any day.
- Ammo on Tuesday and Wednesday only.
- Machine guns start to appear on 2nd floor on a bed, since Thursday.
- Scissors on any day in closet, even on Monday. Catnip and doggie treats appear, since Tuesday and sledgehammer, since Wednesday.
- At least some item on M-F in this room - usually, it's bass sniffer radar.
- 1 armed NPC with money and at least some money on a bed are always in this room.
- Stynx appears, since Wednesday in last room.
- At least some item on any day in a closet (it's catnip on Monday and Wednesday). Also potentially hostile dog in closet on Friday only.
- At least 1 fast food item on M-F near trash.

Ghetto.
Be aware - hostile groups starting from Wednesday are in this place, which ignore police uniform.

7. Ghetto house.
- These weapon items appear starting from Wednesday.
- At least some weapon is always on a couch (apart from Thursday, when only knuckle dusters are in this place).

8. Middle building between 2 roads.
- Ammo is on 2nd floor on Wednesday/Friday only.
- Health pipe in this room apart from Wednesday/Thursday. Heavy armor appears on Friday only (on Tuesday - 2 medkits).
- At least 2 grenades on any day on the tunnel. Grenade launcher is on Friday only.
- 3 NPCs with money spawn later: 1 female in yellow top with glasses, 1 female in jeans with blue top, 1 armed male in jeans with tattoos and with glasses. All on M-F.


9. Left building.
- 1 male NPC in brown suit with doggie treat (spawns later). Always in this place.
- At least 2 items of fast food on any day. Rest start to appear, since Tuesday. Be aware - armed and hostile NPCs spawn from Thursday.
- At least 1 grenade on M-F.
- 1 terrorist armed and hostile NPC with health pipe, money and molotov cocktail (even on Liebermode) on Firday only (may not spawn, if killed too often).
- Napalm ammo appears on Thursday..
- At least some items are always in this place.
- Heavy armor on any day.
- Unreachable chompy appears, since Thursday. Hope it would be fixed someday.
- Scythe appears, since Thursday.
- Ammo in shack between left and right buildings appear on Tuesday/Thursday/Friday.

10. Right building and area.
- Most items apart from medkit (since Tuesday) in this building appear from Wednesday. Chainsaw is on Firday only.

- This placement near tree active, since Tuesday. Grenade launcher, since Wednesday.
- Some item on M-F on a railway carriage, but usually not a catnip (catnip is on Wednesday and Friday only).
- 1 female NPC in skirt with money. Always in this place.
- 1 armed and hostile terrorist NPC with money on Friday only (may not spawn, if killed too often). Has rocket launcher apart from Liebermode. Also gang analog with money on Wednesday/Thursday (2nd pic).
- 1 male NPC with money (spawns later and may not spawn). Always in this place.
11. Police Department
  • At least 1-8 NPCs with items: 1 armed male NPC with fast food and money on any day (1st-3rd floor). And at least on Friday additional 1 male officer NPC with fast food (appears, since Wednesday on 1st floor), 1 female officer NPC with fast food (appears, since Thursday on 1st-2nd floor), 1 SWAT NPC with health pipe, 1 SWAT NPC with fast food (appears, since Thursday) - both on 1st floor on the left. Krotchy with Krotchy doll (Friday only on 3rd floor in a cell) and 2 armed male NPCs with money (1, since Thursday, 1 on Friday only, but both on 3rd floor in locker room).
  • 1 crackcola machine in a lobby.

Could be entered from Ghetto. Contains police uniform on 3rd floor in last room. Shortcut on 3rd floor through a window to get back to Ghetto. Officers and SWAT armed and hostile when entering anything apart from 1st room. Armory room opens only when wearing police uniform. More police NPCs on later days. All the items, apart from armory, medical, sheff's and locker rooms and items related to NPCs are in this level on M-F. If you've got arrested - you'll end up in 1 of the cells. Cells change each time you get arrested, until you end up in separate cell on 3rd floor near locker room. To escape - use matches on fire sprinkler system. All your stuff, which would be saved would be on 1st floor in 1st room near lobby. Other jailed NPCs may become hostile towards you, if armed and also police would try to arrest you again (and SWAT would try to kill you). Unfortunately, not all items would be saved, unlike weapons, which are all saved. Items, which save in inventory, when jailed: bass sniffer radar, largemouth bass and piranha plug-ins, Postal Redux. Items, which save in evidence room: crackcola, catnip, doggie treats, Chompy, mission related items. Items, which would disappear: health pipes, fast food, slices of pizza, donuts, cats, money, armor, police uniform. So overall, I won't recommend to get arrested, of course, if you don't mind to lose some items. Tazer is always in armory. You could thow away money during pay fine dialogue and pick them up after to save them. Weapons, which you could get earliest: baton, glock - Monday. Items, which you could get earliest: bass sniffer radar - Monday.

1. 1st floor.
- Shortcut right at the start almost to 3rd floor. Go back through entrance, move near a wall and then go through wall (it has no collision), get stuck in marked area and you would be teleported to 3rd floor entrance. Thanks to speedrunners community for this trick.

- 1 crackcola machine in a lobby.
- 1 pistol and 3 health pipes at the entrance. 1 male officer NPC with fast food, since Wednesday. This room contains all your weapons and items, when you are arrested.
- 5 donuts in 1st room on the left.
- 2 SWAT on Friday: 1 with health pipe, 1 with fast food (since Thursday).
- 1 female officer NPC with fast food, since Thursday.
- 1 armed NPC from 3rd floor on any day. Could get down to 1st floor. Has fast food and money.
- Armory room has less weapons on other days. With each day amount of weapons increase (full, since Thursday), but light armor, tazer and some weapons on M-F.

2. 2nd floor.
- Bass sniffer radar in 1st room on the left.
- Bass sniffer radar in 1st room on the right.
- Bass sniffer radar in 2nd room on the right.
- Slice of pizza in 4th room on the right.
- 2 donuts, 1 bass sniffer radar and 1 fast food in 2nd room on the left.

3. 3rd floor.
- Bass sniffer radar in 1st room on the left.
- 3 medkits in 2nd room on the left. 1 of medkits appears only, since Thursday.
- Baton in 2nd room on the right.
- Bass sniffer radar and a lot of slices of pizza in 3rd room on the right.
- Krotchy and Gary Coleman in a cell on the left on Friday. Krotchy has a toy.
- Fast food in 3rd room on the left.
- All donuts and some money are always in 4th sheff's room on the right. Other money appear during later days, while health pipe is Friday only. There is shotrcut here - you could shorten your way back to Ghetto through this window, while crouching. You could also enter Police Department without loading into Ghetto, if you would stick to walls.
- Bass sniffer radar in 4th room on the right near locker room.
- Locker room is last room. 1st part contains health pipe, money and medkit. Glock appears, since Tuesday. There would be 1 armed NPC with money on Friday only.

2nd part contains 2 items of money, 1 pistol, 1 glock (Monday only) and cop uniform. 1 armed NPC with money, since Thursday.

- Last cell on the right is where you would be put in the end, after getting arrested few times and which related to achievement. It's harder to escape as you can see.
12. Main Street
  • 1 cat on any day near Library and up to 6 additional in secret place behind Lucky Ganesh on other days.
  • 1 dog in a house and 7 hell dogs in Lucky Ganesh secret place on M-F. 5 additional dogs are on Thursday only behind Lucky Ganesh.
  • 1 ATM near Lucky Ganesh.
  • 13-15 NPCs with items.
    12 with money: 1 male NPC with hat in a house (may spawn later), 1 female NPC in shorts with glasses, 1 female NPC in skirt with glasses (may spawn later), 1 armed male NPC with hat (spawns later), 1 male NPC in suit (spawns later) - all near house/Library. 1 armed male robber priest NPC, 1 male NPC with hat and glasses, 1 armed male NPC in trousers and t-shirt with glasses, 1 male NPC in glasses with tattoos, 1 armed female NPC with glasses, 1 male NPC in jeans (spawns later), 1 female in skirt with bag - all near Book Depository and Lucky Ganesh.
    1 armed female NPC with money and health pipe near Book Depository.
    2 armed redneck NPCs appear on later days (1 from Wednesday, 1 on Friday only) and both have 1 slice of pizza and 1 fast food item. Also Book Depository.
  • 1 male NPC with sniper rifle starting from Thursday in Book Depository (apart from Liebermode).
  • 1 inactive for player and fake for NPCs (nothing adds to their inventory) trader of different items in Lucky Ganesh (won't spawn if killed too often).
  • 1 Chompy on a tree near Book Depository on Tueday-Friday.
  • Enhanced game only: 2 Gary Coleman's magic books are in this level - 1 in abandoned building, 1 in secret area of Lucky Ganesh.

Could be entered/leads to Home, Office Complex, Industrial area, Greenbelt and Suburbs. My guide starts from Suburbs. Also has Library level entrance. NPCs from enemy list are well present in this level. Weapons you could find earliest: rocket launcher, molotov cocktail, SMG - all on Monday. Axe - Tuesday. Chainsaw - Thursday.

1. Cats.
- 1 cat spawns near Library and is always in this place.
- Also up to 6 cats from Monday to Wednesday in secret place behind Lucky Ganesh. Check "12. Main Street Part 2/4. Abandoned building and Lucky Ganesh roof/backyard" for more info.

1.5 Dogs.
- 1 dog on any day in a House near 5 entrances.
- 7 hell dogs below Lucky Ganesh in secret area on M-F. Guard area.
- 5 dogs behind Lucky Ganesh in secret area on Thursday only. Guard area.

2. House near 5 entrances and Library.
- 1 female NPC in shorts with glasses and with money near Library. 1 male NPC with hat in a house with money (may spawn later). 1 female NPC in skirt with glasses and with money (may spawn later) between house and Library. 1 armed male NPC with hat and with money (spawns later) near a house. 1 male NPC in suit with money (spawns later) near a house. All are here, since Monday.

- Halloween+Night Mode only (!): Fast food near entrance.
- Doggie Treats are always in this place. Knuckle dusters are on a table up to Wednesday.
- Medkit and shotgun on any day. Since Thursday knuckle dusters are in this room.
- Some weapons on M-F on a roof. Grenades on Monday/Friday, SMG on Tuesday/Thursday, sniper rifle appears on Friday, while medkits up to Wednesday.
- Near a house below trash at least 1 medkit at anytime. 2nd appear from Wednesday.
- Thanks to @rarestMeow for this secret (knew location, but didn't know that at some point there was secret added here). In mountains near a house near entrance to Ghetto - SMG on Monday (earliest place), axe on Tuesday (earliest place), grenade launcher on Wednesday, chainsaw on Thursday (earliest place) and heavy armor on Friday. You could use route, which leads to Industrial Complex/alternative Ghetto entrance to get in this place.

3. Book Depository.
- NPC with money: 1 armed male robber priest NPC, 1 armed male NPC in trousers and t-shirt with glasses, 1 armed male NPC with glasses and hat, 1 male NPC in glasses with tattoos. 1 armed female NPC with money and health pipe - all are always in this place. 2 redneck NPCs appear on later days (1, since Wednesday, 1 on Friday only) and both have 1 slice of pizza and 1 fast food item. All spawn near Book Depository.
- 1 male NPC in "C*ckasian" T-shirt has sniper rifle (apart from Liebermode) and spawns from Thursday in building on 2nd floor.
- Behind Book Depository and tree - gasoline on M-F.
- Something on any day on a roof. On Friday there would be SWAT NPC, which may become hostile. There is also sledgehammer on Wednesday only.

- There is a Chompy on nearby tree on Tuesday-Friday.
- Medkit on M-F in a building on the 1st floor.
- Gasoline on M-F behind boxes and medkit on a wall on the 1st floor.
- Light armor on M-F on the 2nd floor. Weapons may be different and depend from day (no weapons on Wednesday).
- Ammo on the 2nd floor appears, since Tuesday.
- 2 medkits on M-F on 2nd floor.
12. Main Street Part 2
4. Abandoned building and Lucky Ganesh roof/backyard.
- Shears appear behind building on Friday. On Wednesday/Thursday it's baseball bat.
- On Wednesday only - fast food items in a building.
- Enhanced game only (!): In this building 1 Gary Coleman's magic book.
- Something on any day in a corner.
- Use wires near roof to get to secret place. Something on M-F on a tunnel.

- Somewhere here usually lays dynamite and some ammo. It may change places during days (it may be even on a lamppost).
- 2 fast food items are always on a mountain. In Enhanced game only (!) - also additional sniper rifle.
- Some items on any day in both marked places. Items may differ depending from a day.
- Some item on M-F as well.
- Catnip is always in a corner.
- Also up to 6 cats from Monday to Wednesday in this place and dogs, which may become aggressive on Thursday. On Friday may (depends on your luck) spawn 4-5 hostile NPCs.

5. Lucky Ganesh.
Shortcut to 2nd floor, if needed. Be aware - this building often has hostile and armed NPCs.
- 1 armed female NPC with glasses and money in Lucky Ganesh on any day.
- 1 female NPC in skirt with bag and money near Lucky Ganesh on M-F.
- 1 male NPC with money (spawns later). Always in this place.
- ATM near entrance.
- Scythe on Friday behind Lucky Ganesh. On Thursday - sawed-off shotgun.
- Money on any day in cash register. Also inactive for player and fake for NPCs (nothing adds to their inventory) trader of different things on days apart from Monday (won't spawn if killed too often).
- 1st shortcut. Jump further not to trigger metal door. Idk, how I forgot about it, but thanks to speedrunners community for reminding.
- In a right corner of Lucky Ganesh is a 2nd shortcut for Monday. You jump, get stuck and get teleported outside of a shop. Thanks to speedrunners community for this trick!

- Medkit on M-F near a toilet.
- Pistol is always in this place. On days apart from Thursday/Friday - also light armor.
- Medkit on any day behind bed.
- 2 medkits and some ammo on M-F.
- At least 1 molotov cocktail is always in this closet - other appear starting from Wednesday.
- Fast food item on any day.
- Shotgun on M-F.
- Items appear, since Wednesday. Usually it's bass sniffer radar.
- 2 medkits are always in this place.
- Machine guns in the closet on M-F. On Monday also lots of money here.
- Something on any day in this closet as well.
- Health pipe on a sign on Monday/Thursday only. Also exit from building on Monday, if you stole milk.
- At least 1 fast food item on M-F on a table. Other appear, since Tuesday.
- Entrance to secret area is on the 1st floor. These 2 medkits are always in a tunnel.

- For info about hell dogs check “Part 15/Animals Part 2”. Some grenades on any day in a corner and something on M-F in the end of a corridor below (it's often rocket launcher, even on Monday and some melee weapon).

- Enhanced game only (!): 1 Gary Coleman's magic book is in a secret place.
- If you want to get to this secret area without falling damage, you'll need to follow a route, which leads to Library teleportation area, but instead of choosing left small hole in a level, you'll need to choose right big one. You'll be teleported in a tunnel. Library roof is also a shortcut to Greebelt.
13. Library
  • 1 cat on any day near entrance.
  • 7 hell dogs on M-F in secret place.

Nothing to tell. Entrance from Main Street. 2nd and last place where you could obtain protest sign weapon. If you want to enter it fast after Tuesday mission, you could just set yourself on fire and walk through fire. You'll get extinguished after loading to level. If you want a route without damage - check Inroduction and 1st 2 recommended guides there.

- 1 cat near entrance.
- Tiny and not the easiest shortcut. Crouch jumping is needed.
You could get protest sign in Library on Tuesday in a hall.
- Shotgun, ammo and 2 medkits are always in a closet. It's on the left up the stairs and in the door on the left again behind stairs to 2nd floor.
- If to go in door on the right instead, where you throw a book, there will be on any day 1 item of fast food.
- A gap right near 1st stairs - you could jump there and would end up in similar to Lucky Ganesh tunnel with hell dogs. 2 medkits, bunch of grenades and heavy armor are on M-F. 7 hell dogs are on M-F too. Guard area.
14. Burning Library
  • 1 cat on Tuesday only, but probably unreachable.
  • 7 hell dogs on Tuesday only.
  • Chompy on Tuesday only.

Accessible only on Tuesday. I would add only dogs and Chompy from this list to Summary, since level is 1 visit only and cat may be unreachable. Weapons, which you could get earliest: sledgehammer - Tuesday.

- Shortcut right at the start, if to go straight through double doors. If you set yourself on fire - you could walk through this fire without instant death and get most valuable secret instantly.
- Same closet on the right behind stairs, but without ammo.
- If to go up the stairs, on 2nd floor there would be armed and hostile male NPC with fast food.
- If to turn right again there would be light armor and pistol.
- Another shortcut. You could crouch jump here and jump on the stairs below.
- If to follow inteded path on the left, you would eventually find slice of pizza on other side.
- After slice of pizza there would be armed female NPC (maybe hostile too, but wasn't for me) with fast food.
- If to go further, you'll eventually end near burning stairs - in this place there would be another slice of pizza.
- After slice of pizza on 1st floor there would be hostile male NPC armed with molotov cocktail even on Liebermode.
- When you pass this NPC, you'll end up back in a hall - use other stairs on the right to get catnip and heavy armor.
- Cat is probably unreachable (maybe only 1st shortcut would allow to pick it up in time).
- Similar to regular Library, this one has exact same secret, but instead of heavy armor there would be Chompy and sledgehammer in the end of corridor. Similar to regular Libraby 7 hell dogs are in this place. Guard area.
15. Industrial Complex
  • 3 cats on any day - 1 on 2nd floor in building near train entrance to Napalm Factory Exterior. 2 others in area near ruined building.
  • 2 dogs on M-F: 1 near Mining building, 1 near entrance to Napalm Factory Exterior.
  • 1-5 armed NPCs in yellow tops with slices of pizza near ruined building.
  • On Thursday only - 1 terrorist NPC with molotov cocktail even on Liebermode near ruined building.
  • On Friday only - 1 male NPC with molotov cocktail even on Liebermode in Mining building.

Entrance from/could lead to Main Street, Greenbelt, Napalm Factory Exterior and Clinic Area. My guide starts from Main Street. This level has a lot of items, which change places.

1. Cats.
- 2 cats spawn on 2nd floor near ruined builidng on metal floor.
- 1 cat spawns above train carriage on 2nd floor on metal floor. Be aware building contains armed NPCs, which could become hostile when entering a building.

1.5 Dogs.
- 1 dog is always in mining area.
- 1 dog in Train area near entrance to Napalm Factory Exterior on any day.

2. Mining company and mining area.
- In this building on Friday only there would be NPC with molotov cocktail even on Liebermode.
- SMG in bushes below building is on Wednesday-Friday.
- Shears near building are on Wednesday/Thursday.
- After getting up a ladder on the left there may be items. Placement changes each day and there are no secrets on a roof on Monday. In area where the catnip placed, usually placed armor. I recommend to check all area of a roof on a 2nd screenshot (in a pipe could be glock and further scythe).
- Shotgun on Monday and ammo on Tuesday. Nothing, on Wednesday, Thursday. Sawed-off shotgun on Friday only a bit higher.
- You could get in mining cart by simply crouch jumping near it or you could use this hill to get there. Dynamite start to appear, since Tuesday. On Thursday sledgehammer appears, but near other mining entrance.

- Sniper rifle on cistern on Wednesday only.

3. Train area near entrance to Napalm Factory Exterior.
Shovel on M-F. As said before, be aware - armed and potentially hostile NPCs in building on the right.
- Glock appears behind a table, since Tuesday, but there are scissors on Wednesday and nothing on Thursday.
- At least some item on M-F (on Monday it's knuckle dusters). Fast food appears on Friday only (it's slices of pizza on Thursday).
- On a bookshelf - some ammo on Tuesday/Thursday.
- Bass sniffer piranha plug-in on M-F in this secret area.
- 2 medkits and bali are always on the left. Machete appears on Friday. On Tuesday also health pipe and on Wednesday stynx behind bookshelf (3rd pic).

- Something on M-F in this secret area on 2nd floor. Usually, it's heavy armor. Also sledgehammer on Wednesday in a corner.
- Health pipe is on Monday only.
- Ammo on bookshelf on Tuesday/Thursday.

4. Ruined Building and area.
From Monday to Wednesday here would occur police related events (2nd pic).
- 1-5 armed NPCs in yellow tops - each have 1 slice of pizza. Starting from Tuesday only 1 NPC of such type.
- 1 armed with molotov cocktail (even on Liebermode) and hostile terrorist NPC on Thursday near a ladder.
- 2 medkits starting from Wednesday near a ladder on 2nd floor. Also grenade launcher behind pipe on Thursday only.
- Stynx is on Tuesday/Thursday.
- On the 3rd floor of ruined building could be something on later days. At least 1 medkit on 2nd floor on any day apart from Wednesday (there 2 machine guns on 3rd floor instead on this day). Sniper rifle on Thursday.
- On the 2nd floor there would be something on days starting from Tuesday.
- Health pipe behind tree on Wednesday only.
16. Greenbelt
  • 6-9 cats: 1 near Communications building, 1 near Bank, 1 near small pond, 1 in Asylum, 1 in Map building, 1-4 in secret place (3 on earlier days only).
  • 1 dog on any day near Small Pond.
  • 1 vending machine between Communications building and Bank.
  • 1 crackcola machine in Bank.
  • 1 ATM in Bank.
  • 1 item trader NPC (Bank) and 1 health pipe trader NPC (Jacked-In) - both active, which means there could be other NPCs with health pipes and some items.
  • 4-7 NPCs with money. 1 male NPC with glasses in ward in Asylum. 1 female NPC in skirt and glasses in ward in Asylum (spawns later), 1 male NPC in shorts with "I'm with stupid" inscription near Jacked-In building (spawns later), 1 male NPC in shorts with glasses and hat near Map building (spawns later). 3 NPCs spawn on earlier days (at least on Monday): 1 female NPC in jeans in Bank, 1 female NPC in skirt with bag and 1 male in suit in Map building - last 2 also spawn later.
  • 1 SWAT NPC with sniper rifle starting from Thursday apart from Liebermode.
  • 1 Chompy on M-F on a lamppost near Asylum.
  • Enhanced game only: 2 Gary Coleman's magic books - 1 in secret area between Bank and Jacked-In, 1 on the wires near small pond.

Could be entered from/leads to Main Street, Industrial Complex, Napalm Factory Exterior. My guide starts from Industrial Complex. This level is huge. Grenade launcher is on this level on Monday. Robber cutscene is skippable, unlike police cutscene. Weapons you could get earliest: grenade launcher - Monday.

1. Cats.
- 1 cat near Small Pond on the right from Industrial Complex entrance. I recommend to pick it up first, since a dog is nearby.
- 1 cat in Map building/Reference department. I recommend to pick it up 2nd, since it easily scared and may run to a dog.
- 1 cat between Jacked-In building and other building.
- 1 cat near Bank entrance.
- 1 cat in Asylum in big building.
- 1-4 cats in secret place near Map building. 4 cats are present on earlier days, 2 on Wednesday, only 1, since Thursday.

1.5 Dogs.
- 1 dog is always near Small Pond.

2. Jacked-In Communications building and area.
- 1 male NPC in shorts with "I'm with stupid" inscription near Jacked-In building (spawns later, but earlier on Monday) on any day.
- 1 SWAT NPC with sniper rifle on billboard starting from Thursday and apart from Liebermode.
- Shears below a bridge on Thursday only.
- Axe is in a fence on the left from Communications building on Wednesday/Friday.
- 2 medkits in this place on Monday only.
- Pistol and at least 1 dynamite on M-F on a roof of Bank. Ammo and additional dynamite spawns starting from Tuesday.
- Shortcut through a glass to bank area. If to shoot with pistol, NPC would be confused and queue would scatter.
- 1 active health pipe trader in Jacked-In building, which means there could be other NPCs with health pipes.
- 2 medkits are always in this place.
- Something on M-F in nearby building (health pipe on Monday and catnip on Tuesday, for example). Use ladder to get here.
- Something on M-F on a table (on Monday it's light armor).
- Secret area. I show it in this section, because it would be closed from Bank side, since Thursday (and yes, this is shortcut from Bank). Secret area have some weapons/ammo on any day.
- Enhanced game only (!): In same secret area 1 Gary Coleman's magic book.
- Sniper rifle ammo on billboard nearby Jacked-In building on Tuesday and Wednesday.
- Vending machine is behind this unnamed building.
- At least 1 pistol on M-F near trash. Machine guns appear on Wednesday/Friday and generally weapons vary.
- Secret sequence. You could get on the wires with at least 2 ways: 1 jumping on wires from this mountain or using ladder. Be aware - starting from Tuesday ladder area is guarded by armed NPCs, which would become hostile.

- Something is always on a roof. Grenade launcher on the other side on a ledge on any day as well (even on Monday).
- Stynx appears on wires from Tuesday.
- Enhanced game only (!): Right after stynx - 1 Gary Coleman's magic book on the wires.
16. Greenbelt Part 2
2. Jacked-In Communications building and area Part 2.
- Something often in green area (but not on Tuesday). On Thursday sawed-off shotgun, for example. On Wednesday - barely visible grenades (3rd pic).

- Cow head on Tuesday, when nothing is in upper area.
- Stynx appear in toilet on Wednesday/Friday. Also on Wednesday health pipe. On Monday shotgun in another toilet nearby. Nothing in toilets on Tuesday and on Thursday - ammo clip.

3. Small Pond area.
- Rocket launcher on a roof of a tunnel anytime, but not on Monday. Use crouch jumping to get in this place.
- At least 1 gasoline can and shovel on M-F near a hole.
- Items in one of 2 toilets on Tuesday (pistol) and Thursday (sledgehammer).
- Hhealth pipe on M-F on palm tree. Also shotgun on Monday and sniper rifle ammo on billboard on Wednesday (3rd picture) and Thursday.


4. Map building/Reference department.
In this building you could check each day, how mission buildings look like.
- 1 male NPC in shorts with glasses and hat with money near Map building (spawns later) on M-F.
- 1 male NPC in suit and 1 female NPC in black skirt with bag spawn in building - both with money, spawn later and spawn on earlier days only (at least on Monday).
- Secret area is on the right from Map building - just follow a path and you'll find it. Be aware - at least 1 armed NPC on M-F, which may become hostile when entering this area (starting from Wednesday there would be more). Some weapons and at least 1 cat on M-F (on earlier days - more cats).
- Below this secret area gasoline on M-F in a bush. I don't recommend sliding on a mountain, since as it is for now - you could fall through map and get stuck.
- Scissors on Tuesday on a table. Baseball bat, since Wednesday.
- 1 catnip and piranha plug-in on M-F on 2nd floor. Also grenade on Wednesday only (2nd pic).
- 1 medkit on Monday and few on Friday. On Thursday - money.
- Sniper rifle ammo on a roof of 1st floor on Thursday only.
16. Greenbelt Part 3
5. Redundant Asylum.
Doctors may be hostile.
- 1 male NPC with glasses always in ward in Asylum in 2nd building on the right with money.
- 1 female NPC in skirt and glasses always in ward in Asylum in big building with money (spawns later).
- In big building on the left - gasoilne cans on the left in 1st room on Monday and Thursday.
- In 1st room on the right on 2nd floor - machine gun on M-F.
- Pistol on M-F on a couch.
- Shotgun on M-F on a table.
- Last ward on Tuesday and Thursday has glock.
- Dynamite appears in toilet starting from Tuesday.
- 3 medkits on M-F in this place. Sledgehammer appears on Wednesday/Friday.
- In 1st building on the right - medkit on M-F on 1st floor.
- Often something behind stairs (apart from Tuesday and Thursday, when catnip/doggie treats are placed behind similar stairs in 2nd small building).
- Only bali is present on Monday on 2nd floor in ward. Other weapons appear on later days: on Tuesday bali replaced with shears. but on Wednesday - already shears and axe. On Thursday everything similar to Friday, except axe is replaced with scythe.
- Machine gun on any day.
- Ammo/weapons appear, since Tuesday (usually related to glock).
- In 2nd building on the right - catnip behind stairs on Tuesday and doggie treats on Thursday (when nothing behind stairs in 1st small building on the right).
- Gasoline on M-F on 2nd floor in 1st ward.
- Dynamite behind door in last ward appears starting from Tuesday.
- Here is picnic on Monday only with 3 slices of pizza.
- To get to secret area on a roof crouch jumping is required.
- Heavy armor and bass sniffer radar on M-F on a roof. Also chainsaw on Friday only (2nd pic).
- Chompy on M-F on a lamppost. Jump from a ledge. Be aware - lamppost has no collision where Chompy is placed, so you would fall.

6. Bank "Fee of America".
- All NPCs in Bank in line could have money after they talk to bank lady (at least on Monday, but I encountered at least 1 NPC on other day), but this female NPC in jeans always has money. (she spawns at least on Monday, but not on Friday).
- 1 ATM in Bank.
- If to use central stairs and go on the left there would be trader, which sells items. Each day item changes, but most of time there are items, which you have already or could easily obtain (Monday - newspaper, Wednesday - Gary Coleman book and Friday - Krotchy doll), but on Tuesday it's donuts (5$) and Thursday medkits (20$). May sell items to NPCs and I saw them having one.
- If to go on the right on 1st floor there would be medkit on a table on any day. Be aware - this zone is guarded by police.
- Knuckle dusters on M-F on a couch on the right.
- If to go further and to look left there will be shotgun between 2 machines on M-F.
- 1 crackcola machine.
- At least some ammo on M-F on a bookshelf on the right.
- Machine gun on a table on Monday only.
- Some money on M-F in a vault. Amount of money increase each day.
- Secret shortcut through bookshelf. Doesn't work, since Thursday.
- At least medkit on M-F in 1st room on the left on 2nd floor. Glock and ammo appear starting from Tuesday.
- Something on M-F in 2nd room on the left. Placement may vary, but since Thursday it's machete.
- Money in room on M-F on the right.
17. Napalm Factory Exterior
  • 12 cats on any day. Most in closed building on the right, 1 near building with ruined roof, 1 near Junkyard, 1 near building with cisterns, 1 in big building with a sign.
  • 2 dogs on M-F. 1 near building with cisterns, 1 near Clinic Area entrance.
  • 1 military NPC with napalm launcher on Friday only and apart from Liebermode near buiding with cisterns.
  • 1 Chompy is always in big building with a sign.
  • 1 NPC with tazer on any difficulty in Closed building.

Could be entered/leads to Trainyard Area, Clinic Area, Industrial Complex and Greenbelt. My guide starts from Greenbelt (entrance is near Small Pond). Also entrances to Junkyard and Napalm Factory are in this level. Shears and baseball bat (if not picked in Meat World/Office Complex) could be picked even on Monday.

1. Cats.
- 1 cat near Greenbelt entrance on the right.
- 1 cat between Junkyard and Napalm Factory on the left.
- 1 cat near Closed building in central part.
- 1 cat near cisterns area.
- 1 cat in Central building with a sign.
- 7 cats in Closed building on the right.

1.5 Dogs.
- 1 dog near Cisterns area on any day.
- 1 dog near Clinic/Industrial Complex entrance on any day.

2. Napalm Factory Area.
- Shotgun on M-F on the right near Greenbelt entrance.
- Machete on Friday only.
- Grenade launcher on Thursday only.
- Pistol and medkit are always in building with ruined roof.
- Shears on any day near a fence near Napalm Factory. Even on Monday.
- Shortcut to Napalm Factory right through a roof and a way to get to it when it would be closed.
- Baseball bat on M-F in this room in Napalm Factory entrance. Even on Monday.
- Shotgun is always near Napalm Factory.

Closed building on the right and Big cisterns area on the left.

3. Closed building on the right.
Be aware entering bulding may make NPCs hostile and there are armed NPCs.
- In this building 1 NPC with tazer on any day and difficulty.
- You could get to secret area here. Crouch jumping is required. Items and weapons appear only on Thursday. Sawed-off shotgun and some food in 1st area and way less weapons in 2nd on Thursday.

- Sniper rifle on Thursday near entrance.
- SMG on Friday only. On Thursday - glock.
- 2 medkits on any day.
- Bali on Thursday only on lower floor.
- Gasoline on any day.
- Glock on M-F on the left near toilets.
- Machine gun is always in this place.
- 2 health pipes and tazer on any day. Scythe appears on Friday only.

4. Big cisterns area on the left.
- Weapon on cistern is only from Thursday and on Thursday it's sledgehammer.
- Sniper rifle on a roof appears on Friday only.
- 2 medkits on M-F on 2nd floor.
- Ammo clip is always on 1st floor.

5. Ruined building on the right.
- Shotgun on any day on the 1st floor.
- All items on 2nd floor appear, since Thursday. On Thursday it's largemouth bass plug-in, health pipe, machine gun and light armor in other place (4th pic) - also that's how you get to 2nd floor.
- Here's another route to secret area with lots of items. Crouch jumping is needed.
17. Napalm Factory Exterior Part 2
6. Central big building "Nondescript Warehouse" and area.
- Somewhere here spawns military NPC with napalm launcher on Friday only and apart from Liebermode.
- Pistol on any day at the entrance on 1st floor.
- 2 slices of pizza on M-F on the left in 1st room.
- Scissors are in 2nd room only on Thursday.
- Lots of money and bali are always in 3rd room.
- Doggie treats, fast food and health pipe in 4th room appear only on Friday. On Thursday - machine guns in this room.
- 2 medkits on M-F. Scissors appear on Friday only.
- Lots of ammo appear on Friday only.
- Weed on Friday only. If set on fire restores up to 200 HP. Re-useable after re-entering location.
- 2nd room (toilet) on the right on 2nd floor has stynx on any day, even on Monday.
- 3rd room (toilet) on M-F has rocket launcher secret outside even on Monday.
- 1st room has molotov cocktail on a table on Thursday.
- To get to secret area you need to move a box to this area.
- Heavy armor is always in this place.
- Catnip appears on Friday only. On Thursday - machete and bass sniffer radar in this place on 2nd picture.
- Chompy on any day, while chainsaw appears on Friday only.
- Behind building - gasoline on M-F.
- 2 medkits on any day behind boxes.
- Gasoline on any day near pipes, same as lots of money.
18. Napalm Factory Extended
It's called extended only because on Thursday and Friday you could get access to room with medkits and that's it. Entrance from Napalm Factory Exterior. The only place where you could get napalm launcher, if you don't play Insane-O or Impossible. Weapons you could get earliest: napalm launcher (on Thursday). Weapons you could get earliest, if to travel past the signs: napalm launcher (on Monday).

- Rocket Launcher and light armor on M-F in secret area.
- Tiny shortcut to napalm launcher.
- Napalm launcher and ammo on any day in last room even on Monday.
- There is a trick on Thursday only. After cutscene, you could move near wall on the right and exit - in this case destruction to Factory won't occur. Thanks to speedrunners community for reminding me about it.
- Here you could make a shortcut (but not on Friday, since gates are closed). Crouch jumping is needed.
- In a room on the left: 4 medkits on Thursday and Friday.
19. Junkyard
  • 1 cat at the start.
  • 8 dogs on any day and 11 more related to Friday mission only.
  • 1 NPC at the start on M-F has molotov cocktail even on Liebermode.

Entrance is from Napalm Factory Exterior on the left from Greenbelt and Napalm Factory itself. All items including famous sledgehammer are always in this level even on Monday. Be aware 2 armed NPCs and lots of dogs would become hostile when going further. If you struggle with trap or dogs - use catnip. Fun fact: if to go backwards right at the start loading won't start and you end up in Junkyard part of Napalm Factory Exterior, which is obviously not finished. Weapons you could find earliest, if to travel past the signs: sledgehammer - Monday.

1. Cats.
- 1 cat at the start and 1 NPC, which has molotov cocktail on any day, even on Liebermode. You could throw car at NPC, if you want.

1.5. Dogs.
- 8 dogs right at the start on M-F. Few at the start - others in corridor like area.

- 11 dogs are on Friday only and spawn only during mission event. Be careful with trap, if you befriend them, so they won't die there.


3. Junkyard.
- To get in this level on Thursday, come close to the gates, quick save, quick load and you would be teleported to Junkyard. It's a good shortcut on Thursday. To get back (there would be closed gates) you would need rocket launcher and good health (or healing). Jump before rocket hits a ground below your feet and get to upper part of the gates (on a metal thing specifically), crouch jump a bit, until you would get stuck in gates - then you'd be teleported to area behind the gates. I recommend to save before using rockets. Thanks to speedrunners community for this trick.
- 3 grenades and heavy armor on the right at the start.
- Sledgehammer near engine. Just always go right.
- Thanks to speedrunners community for reminding me about this trick! You could pick up engine any time you want and then on Friday throw it on a ground, pick it up and task would be completed.
- On Friday only during mission event, if you go back where the tower fell, you could use dogs to shortcut through tower. Stay close or tiny bit further from tower and jump in tower direction - dogs would do their job.
- Near toxic pond there would be Postal 3 copy. If you pee on it - you'll get an achievement.
- On the right 2 medkits, 2 molotov cocktails, ammo, doggie treats and shotgun.

20. Clinic Area
  • 7 cats on any day. 1 in toilet building, 1 in Clinic on 2nd floor, 1 in and 2 near Ghetto Brewery, 2 near light armor shop.
  • 1 dog on M-F in car dump area.
  • 1 female NPC in skirt with money always in Polar Bear Patrol building.
  • 1 trader of light armor (1 for 200$) always in Clothing store. I recommend to buy light armor here, instead of East Mall, since it's 100$ cheaper.

Entrance from Trainyard Area, Industrial Complex and Napalm Factory Exterior. My guide starts from Napalm Factory Exterior. It also has exit for Wednesday Brewery. You could dress up in police uniform and throw away Dude's clothes near Brewery on Wednesday here before Pee on Dad mission - this way you would make a shortcut skip and won't need to go to Home. Thanks to @Ryguy from Discord for this trick.

1. Cats.
There are lots of cats, which easily scared, so I don't know where to start.
- 1 cat in Toilet shop on the left.
- 1 on a street between Brewery and Car dump.
- 1 on a street between Clothing store and Brewery.
- 2 cats behind Clothing store: 1 on a street another in trash container.
- 1 in Clinic on 2nd floor.
- 1 in Brewery building on 1st floor. Be aware - there could be armed and hostile NPCs.

1.5 Dogs.
- 1 dog in Car dump area on any day.

2. Bowl Reamers / Toilet shop and area.
Molotov cocktail on any day behind window.
- Donuts and money on M-F on the 1st floor. Baseball bat appears on Friday only.
- On the 2nd floor - exit to wires. They would lead to secret on a roof of abandoned building. Items in this place and on 1st floor appear only from Wednesday (on Wednesday there are catnip and doggie treats on a roof and doggie treats and slices of pizza on 1st floor). Ammo on a roof, since Thursday and on Thursday an axe (3rd pic). There is also grenade launcher on Thursday, Friday in the end of the wires.
- Napalm launcher is near abondoned building on Friday only.

3. Polar Bear Patrol.
- There are knuckle dusters in container on Thursday.
- 1 female NPC in skirt with money on M-F.
- Scissors are always on 1st floor.
- Sledgehammer between stairs appear on Friday only.
- Weapons and ammo appear, since Wednesday.

4. Clinic.
Items apart from medkits appear, since Wednesday.
- Shears in bushes before entrance on Wednesday only.
- On Wednesday bass sniffer radar in last room and on Thursday doggie treats and machete in 1st 2 rooms on the right.
- Catnip in 2nd room on a table on Friday only.
- Chainsaw in 3rd room on Friday only.
- In room on the left there are 3 donuts on a bed on Wednesday only.
- 5 medkits on any day in 1st room on the 2nd floor.
- Machine is giving health pipes on Wednesday and Thursday only, if to pee on it.
- Dynamite near exit to a roof is from Thursday and fully on Friday.
- Sawed-off shotgun is on Friday only.

5. Useless Automotive / Car dump.
- Axe and shotgun appear on cars on Wednesday. On Thursday health pipe instead.
- Shotgun on M-F. On Thursday - also sledgehammer (2nd pic).
- To get to a roof - use a ladder. Grenade on any day, while ammo starts to appear from Wednesday.

6. Ghetto Brewery and area.
- On the left in corridor behind trash bags there are items, since Wednesday (on Wednesday 1 medkit and baseball bat and on Thursday doggie treats).
- As said, be aware - here could be armed and hostile redneck NPCs. Scissors are always on 2nd floor.
- Shotgun on any day.
- Bali appears on Friday only.
- Armory starts to fill from Wednesday. There would spawn additional always hostile NPCs.
20. Clinic Area Part 2
7. Wh*re and Sailor clothing store and area.
- Shears near entrance are on Thursday only.
- 1 trader, which sells light armor for 200$. I recommend to buy light armor here, instead of East Mall, since it 100$ cheaper.
- Baseball bat near trader on Thursday only.
- Sledgehammer in next room on Wednesday only.
- Shears in trash containter on Friday only.
- Items near trash container appear, since Wednesday (on Wednesday - ammo, money and health pipes).
- Items in Brewery entrance behind clothing store appear, since Wednesday. Usually they are different. Also health pipe near window on Wednesday only (2nd picture).
21. Brewery
You would end here after Pee on Dad mission. Location is 1 time visit only, so I won't add anything to Summary. Most items are hard to miss. Most NPCs are armed and hostile.

1. Start.
- Shovel right at the start.
- NPC with money.
- 2 medkits near lamp.
- Here is a 1st shortcut. You could make a teleportation to stairs using small table and stuck mechanic. In this case you would skip whole "return clothes" mission. You could put table right as and where is it shown on a screenshot and get stuck by jumping between its legs. I also press foward just to be sure (don't know, if it affects anything).
- 1 medkit on a table in next area. Here is alternative shortcut. If to jump on a table and then on the stairs, it's possible to skip whole "Return clothes" mission, but I was never able to do so, so can't guarantee.
- In upper room there would be some of your items.
- If to go further in another upper room there would be more of your items.

2. Cisterns area and pipes.
- 3 medkits and bass sniffer radar are on 2nd floor.
- 2nd stuck shortcut. You need to get stuck in this marked wall and you would be teleported to 3rd floor. You would miss some of your weapons, though.
- 1 medkit before pipes area.
- If to go till the end of the pipes there would be health pipe. To proceed further you need to climb on the pipes.

3. Traps and area.
If you struggle with traps - use catnip.
- Your scythe is after the pipes and before traps area.
- NPC with fast food and ammo.
- More of your items and ammo.
- 3 medkits on the left.
- After traps area and before jumping down there would be pistols.
- NPC with money.
- NPC with health pipe.
- Machine gun on the right.
- After getting up on 2nd floor there would be machine guns, SMG and health pipe.

4. Exit sequence.
- After getting up on 3rd floor there would be your bass sniffer related items and ammo behind.
- There would be more of your items and weapons ahead and on the left.
- NPC with money.
- 3 NPCs with money.
- Some ammo on the left.
- Your shears before round stairs.
- In the end of round stairs there would be medkit, ammo and NPC with health pipe (may fall down).
- If to go left to exit there would be baseball bat.
- To make small skip through blowing barrels area, you could use catnip before this area to walk through. In this case barrels won't activate.
- Alternatively you could jump on the left - just don't hit ceiling. I recommend to jump from crouching position.
- Your axe near exit.
- Your beta shotgun near exit.
22. Trainyard Area
  • 5-7 cats. 5 cats on Monday and Friday, but there are 2 more, since Tuesday and till Thursday. 3 near and 1 in Mall parking lot. 1-3 in Trainyard area.
  • 1 dog on any day near Trainyard building.
  • 1 trader of gasoline (10 for 20$, even while NPC says 10$) in Sexxoco and 1 trader of health pipes (behind Mall parking lot). I never seen other NPCs buying from both, so not sure, if there could be additional health pipes and especially gasoline.
  • Chompy is near Mall parking lot only during Tuesday and Friday. Another Chompy is on Wednesday and Thursday in Trainyard area.
  • Enhanced game only: 1 Gary Coleman's magic book in secret area near parking lot.

Could be entered from/leads to Clinic, West Mall, East Mall, Office Complex, Napalm Factory Exterior, Church and Cemetery. Also leads to Compound. Only place where you could buy gasoline without limit and get beta shotgun. Weapons, which you could get earliest: beta shotgun - Tuesday (only place). Items, which you could get earliest: largemouth bass plug-in - Tuesday. Items, which you could get earliest, if to travel past the signs: largemouth bass plug-in - Monday.

1. Cats.
- 1 cat near parking lot entrance of the Mall.
- 1 cat also near parking lot, but in the left corner.
- 1 cat behind parking lot.
- 1 cat in the parking lot.
- 1 cat in Trainyard area near Trainyard building.
- Here could be 1/2 additional cats from Tuesday to Wednesday in Trainyard area.

1.5 Dogs.
- 1 dog near Trainyard building and Trainyard area on M-F.

2. Paradise Mall parking lot and entrance area.
- Be aware - here could be enemies from Tuesday to Thursday. You could move near a wall to avoid them.
- In the left corner below parking lot there are usually some items/weapons in marked places from Tuesday to Friday. Cow head in trash can, since Tuesday to Friday (on Thursday it's rocket launcher fuel, though). Baseball bat in another trash can is on Wednesday/Thursday.
- Light armor is always behind a fence. Other items start to appear from Tuesday. It's money, largemouth bass plug-in, catnip, sledgehammer, chainsaw and light armor on Friday. On Thursday there are also scissors in a corner (2nd pic).
- Stynx appear near Mall main entrance near fountain on Wednesday/Friday.
- Shears are on Tuesday and Wednesday.
- You could crouch jump behind a fence (and back) and container would fall not allowing to go out of bounds.

- Health pipe trader and body guard. Both armed. Health pipe trader always has light armor on him. I don't know, if it's active for NPCs, since I never saw him trading with anyone.
- When you get to parking lot on 2nd floor on the right there would be secret items placed from Tuesday only (usually, it's dynamite).
- This secret area sequence also has items from Tuesday only. Chompy is in this place only during 2 days (Tuesday and Friday).
- In same secret area 1 Gary Coleman's magic book.

3. Sexxoco station.
All items in Sexxoco appear from Tuesday only. Items may vary on other days.
- Shortcut (for Friday, for example) through mountains to Cemetery near Sexxoco. Follow screenshots and you'll get there (crouch jump to get on a hill). Use Trainyard Area entrance to load into Cemetery. Thanks to speedrunners community for reminding me about this area and kicking me in right direction (speedrunners used hole on the right, but I get stuck under level).
- Gasoline trader (10 for 20$, even while trader says 10$) and some items.
- 2 Medkits and knuckle dusters in this room. Catnip on Thursday.
- Shears (appear, since Thursday) and bali are in garage.
- Some ammo and SMG on a roof (SMG appears, since Thursday).
- An axe in a tree on Wednesday and Friday only near station on the right.
22. Trainyard Area Part 2
4. Trainyard building.
Use barrier and crouch jumping on either side to get to secrets on a roof. Building is guarded by police.
- Something in this trailer on any day from Tuesday. Items may vary (medkits, health pipes and money, for example).
- In this shack usually some gun apart from Monday and napalm launcher is on Friday only.
- Beta shotgun on a roof appear on Tuesday and other ammo and weapons also start to appear from Tuesday increasing amount each day. You need to jump left and then move to the right while flying to get to this area.

- Scythe in the corner appears, since Thursday.
- Items in secret area appear from Tuesday. Items vary.
- On a container on Tuesday you could find catnip.
- On another container nearby machine gun on Wednesday only.
- Health pipe on Wednesday-Thursday.
- Largemouth bass plug-in on any day even on Monday. This male NPC (may spawn later) on M-F and have scissors and could become hostile, when entering a room. Baseball bat appears on Friday only. Knuckle dusters on a couch on Tuesday/Wednesday.
- This female NPC (may spawn later) always in this room and have scissors and could become hostile, when entering a room. This room doesn't contain anything apart from Friday.
- Something is often on container roof apart from Monday and Wednesday.
- Health pipes in container on Friday only.

5. Trainyard area.
All items apart from pistol and machine gun in 1st area and shovel start to appear only from Tuesday.
- Machine gun and pistol on any day. Ammo appears from Tuesday.
- Machine gun on container on Tuesday only.
- Stynx would be on Tuesday and Thursday.
- Cow head is on Friday only.
- In a bulidng at least 1 medkit on any day apart from Monday and Wednesday (on Wednesday replaced with health pipe). Other items vary.
- Axe would be near ladder on Tuesday and Thursday.
- Something is from Tuesday to Thursday. Also additional ammo on boxes on Thursday (2nd picture).
- Sawed-off shotgun appears from Thursday. You could find Chompy on Wednesday and on Thursday in this room. Shovel on M-F.
- Shotgun on Tuesday and on Wednesday - molotov cocktails.
- Something on M-F on the containers starting from Wednesday. On Friday, it's rocket launcher.
23. Church and Cemetery
  • 1 cat in Cemetery building on any day.
  • 1 dog appears, since Wednesday near Cemetery building.
  • 1-10 NPCs with items. 1 male NPC with glasses on M-F with slice of pizza. Other armed terrorist NPCs start to appear, since Wednesday and almost fully present, since Thursday. 6 terrorist NPCs with fast food, 2 with money and 2 with health pipes. All near Church entrance or in Church.
  • 0-4 terrorist with molotov cocktails start to appear from Wednesday and fully present on Friday near Church.
  • 1 Chompy is always in toxic dumpster area.

Could be entered from/leads to Trainyard Area and Sewer Complex. My guide starts from Trainyard area Church entrance. Most items apart from 6 medkits, 1 Chompy and 1 shovel appear from Tuesday only and most items in Cemetery and Toxic dump area appear from Wednesday. You could find scythe on Wednesday in Toxic dumpster area. Weapons, which you could get earliest: axe - Monday (if travel past the signs - from zombie apart from Liebermode) scythe - Wednesday.

1. Cats.
- 1 cat is always in Cemetery building.

1.5 Dogs.
- 1 dog in Cemetery near Cemetery building is from Wednesday.

2. Church entrance.
- 9 terrorist NPCs: 1 with fast food, 1 with fast food, 1 with molotov cocktail, 1 with fast food and molotov cocktail, 1 with fast food and molotov cocktail on the left, 1 with money in center, 1 with fast food and molotov cocktail on the right, 1 with fast food, 1 with money - all at the Church entrance and start to appear from Wednesday, almost all present on Thursday and all are on Friday. Most armed and molotov cocktails are even on Liebermode.

- On the left between containers are usually some health relataed items: fast food, medkits, health pipe. Catnip is on Friday only.
- This container is opened on Tuesday only after cutscene and have medkits.
- Behind this container - ammo from Tuesday to Friday.
- A violent shortcut (thanks to whoever came up with this). You could use rocket launcher in this specific area sending rocket in marked area and you would kill a priest through a wall. Don't forget that rockets fly a little bit lower than crosshair is placed.
- Items near Church, appear from Tuesday and increase their amount each day. Be aware - 1-3 armed and hostile NPCs would spawn when touching this area (and other armed terrorist NPCs may become hostile too).
- Shears appear at the entrance from Thursday, health pipe is on Tuesday and Friday only.
- In same area - alternative way to kill priest (and some crowd) with molotov cocktail. Stand in a corner, charge cocktail fully and place you crosshair like on screenshot - when you'll hear screaming job is done.
- This area contains health pipes on Tuesday (but sometimes not for some reason), shears on Tuesday/Wednesday and machete on Thursday/Friday. 2nd pic is Tuesday 2 health pipes and also NPC with rocket launcher on Average.
- On Tuesday - shotgun on the left in marked area. Starting from Wednesday - SMG.
- Shotgun on the left of Church entrance on Tuesday only.
- 2 terrorist NPCs with molotov cocktails even on Liebermode on Tuesday only after cutscene: 1 right at the entrance, 1 in a garden. I won't add them to Summary, since they related to 1 time event. There could be also 1 NPC with rocket launcher in a garden and few others with molotov cocktails apart from Liebermode.

3. Church.
- 1 male NPC with glasses with slice of pizza on any day near central room. 1 terrorist NPC with money at the Church entrance, 2 NPCs with fast food in a room on the left on 1st floor, 2 with health pipes on 3rd floor start to appear from Wednesday.

- Money are on a table on Tuesday only. Be aware priest NPC is armed and would become hostile, if marked area is entered on Tuesday (you could kick box with money though). Chainsaw appears on Friday only, but starting from Tuesday - dynamite items are in this place.
- If to go on the left in 2nd door on the right on 1st floor - some items on any day in this room starting from Tuesday (like money, medkits, weapons and ammo).
- On the 2nd floor there would be dynamite, which starts to appear from Wednesday.
- 3 medkits on M-F on the 2nd floor near 3rd floor entrance.
- Ammo in corners appear from Tuesday. I recommend to check these marked areas, since it vary from day to day. Machine gun on Tuesday/Thursday.
- If priest in a booth would die - cutscene would start.
- Sledgehammer on 1st floor appears on Friday only - an axe on Wednesday/Thursday in this place.
23. Church and Cemetery Part 2
4. Cemetery.
Fun fact: Cemetery fills each day (empty on Monday) regardless of your actions.
- On the right from entrance - an axe, which appears from Wednesday.
- Shovel on any day at the Cemetery entrance.
- Machete appears, since Thursday.
- Some items on any day in this bulidng's room starting from Tuesday.
- To summon a zombie pee on Zombie Dad grave. Zombie would have Axe on any difficulty apart from Liebermode starting from Monday. You could resurrect its body and bind it to guard you: cut body in half and destroy head, then pee on upper part. Similar thing could be done with any zombie. Gonorrhea piss doesn't work for zombie resurrection. Zombie Dad may not appear (depends from your luck), so you need to re-enter level to see him.
- Sniper rifle in further part of Cemetery appears on Thursday (it floats a bit, since no bench).
- Stynx appears behind Fire Seeking Cats grave, since Wednesday.
- SMG below bridge in the bushes appears, since Tuesday.

5. Toxic dump area.
- Sledgehammer on Wednesday/Thursday in the bushes between trash.
- Sawed-off shotgun on Tuesday-Friday on lower inner part of a bridge. Thanks to @rarestMeow for this secret.
- Contains entrance to Sewer Complex.
- Glock in a small container, since Tuesday.
- Weapon related items near rocks appear from Tuesday.
- 3 medkits are on any day. 2 cans of gasoline appear, since Tuesday.
- Some ammo on any day on a roof starting from Tuesday.
- Chompy on any day even on Monday.
- Cow head appears, since Thursday.
- Scythe is on Wednesday and Thursday - it's earliest place where you could pick it. On Friday it's glock and SMG. To get to SMG use route on the pictures.
24. Compound
  • 2 dogs on any day (but, level is fully accessible only on Monday and Friday). They are near starting area.
  • 2 NPCs with money and light armor (and SMGs on difficulties apart from Liebermode) behind Compound building.
  • 1 NPC with molotov cocktail from Monday even on Liebermode in Compound building on upper floor.
  • 2 NPCs with rocket launchers near Compound building, 1-2 NPCs with sniper rifles (1 in building, 1 near on a mountain) and 1 with napalm launcher (near building) on any difficulty apart from Liebermode.
  • Enhanced game only: 1 Gary Coleman's magic book near roof exit from Compound.

Could be entered/leads to Trainyard Area. All items in compound on M-F (but effectively on Monday/Friday), so you could pick up chainsaw, SMG and cow head even on Monday. Also NPCs armed with napalm launcher and sniper rifle apart from Liebermode difficulty. Be aware - it's guarded by police and ATF, which are armed and would try to arrest you. You could avoid them by simply not getting in their guarding areas, which are usually near tanks. If to go backwards after leaving this level - level won't load and it's possible to fall through a map. Cutscene is skippable. Weapons you could get earliest, if to travel past the signs: chainsaw, scythe - both on Monday.

1.5 Dogs.
- 2 dogs are always near right entrance to Compound area, but effectively on Monday/Friday only. Guard area.

2. Area around Compound and entrance.
- 2 ATF NPCs (male and female) with money and light armor would appear when you enter a hill with SMGs. They also armed wtih SMGs on any difficulty apart from Liebermode.
- 1 female ATF NPC on a hill with sniper rifle.
- 1 male ATF NPC near building with napalm launcher.
- 1 NPC with sniper rifle may not appear and only present due to a bug. Also due to a bug there is duplicate of Uncle Dave (another one is in his room).
- 2 NPCs with rocket launcher on any difficulty apart from Liebermode.
- 1st violent shortcut and spot to kill Uncle Dave and also way to skip 1st cutscene entirely. Go into the mountains (crouch jump), save and try to stick to right side (in worst case scenario you would fall, while on the left you would get stuck). Use rocket launcher with approximate charge as on a pic. You could return same way (or even use mountains to get down near exit). Thanks to speedrunners community for reminding me about this out of bounds spot and showing usefulness of it.

- Another shortcut. If to choose left way you could skip cutscene entirely. Move under stairs to a tree, while crouching (if you'll uncrouch before touching a tree cutscene would start). Thanks to speedrunners community for reminding me about this trick.
- Health pipe is near tree on the right.
- 2 medkits on the left on a hill.
- 3 medkits are near a tank.
- Grenade is near a tank.
- Machine gun is near a tank.
- Another shortcut back to starting area via left route.
- Grenade near another tank.
- Same shortcut, but a bit different. Another spot for killing Uncle Dave. Stay near a tree and shoot over roof. 2nd pic shows how approximately should launcher be placed and charged. Thanks to speedrunners community for this.
- You could make shortcut to Uncle Dave - you may be set on fire, while doing so.
- In same area is another violent shortcut - you kill Uncle Dave through wall with rocket launcher. Thanks to speedrunners community for this trick!
- Cow head is behind building.
- 2 SMGs nearby in wooden container. In this area would spawn 2 NPCs with money and light armor.
- Here you could find Scythe and Machete on Monday. Crouch jump and slide up the hill.
- Chainsaw on a hill near tree even on Monday.
- Same violent shortcut, but another spot. Near a tank, which broke into a building there would be good spot for skill shot to kill Uncle Dave too. I wasn't able to do it from 1st try, but was able to shoot him from here, anyway. 1st screen is where you should stand (look at crosshair), 2nd and 3rd is where approximately aim should be and on 3rd how approximately strong should be a shot. Thanks to speedrunners community for this trick.
24. Compound Part 2
3. Compound building.
- 1 medkit in 1st room on 1st floor on the left.
- 2 molotov cocktails and exit out of a building.
- Right near exit 1 Gary Coleman's magic book.
- 2 medkits in 2nd room on the left.
- Female NPC with molotov cocktail from Monday even on Liebermode in 4th room on the left.
- 2 medkits and gasoline in same room. Also leads to a tower on the right with sniper rifle ammo. Here should be another female NPC with sniper rifle, but it didn't spawn for me this time and above pic was only due to a bug.

- 1 medkit behind table in room on the left.
- Light armor and bass sniffer radar in this hall.
- Health pipe on 2nd floor near Uncle Dave.

On Friday only, after mission event would be finished, there would be additional NPC with rocket launcher near exit on any difficulty apart from Liebermode.
25. West Mall
  • 0-5+ cats. All in Pet shop.
  • 2 dogs on any day in Pet shop.
  • 7 traders: 1 cat trader on 1st floor near stairs (1 cat - 100$), 1 fast food trader (1 for 20$ even, if NPC says 10$) and 1 pizza trader (1 for 10$) are both in a big hall deep in a building, 3 donuts traders in a big hall (1 for 5$), 1 health pipe trader on the 2nd floor. All traders are active, which means there would be additional health pipes, donuts, pizza slices, fast food items and cats.
  • 15-19 NPC with money and 1 with slice of pizza: 2 gang NPCs with money may spawn only starting from Tuesday and surely on Friday (near Krotchy shop), 1 armed male NPC with money spawns on Thursday, 1 female NPC with slice of pizza spawns, since Thursday - both in Krotchy shop. 1 male and 1 female NPCs in Arcade seem to spawn on later days. I'm not sure about others, but most of NPCs certainly spawn even on Monday (some just spawn later). 1 NPC with money spawns in Arcade on Wednesday and 3 in same place on Thursday. Most other spawn near Pet shop, few in traders area and 1 on 2nd floor. Some spawns may be approximate, since I suspect "free spawn" thing.
  • 1 NPC with molotov cocktail on Friday (same gang NPC as with money), even on Liebermode.
  • 2 crackcola machines on the 1st floor near East Mall entrance.
  • 1 ATM deep in big hall, where most traders are.
  • On Thursday in this place would be Krotchy with Krotchy doll near Krotchy shop.
  • Enhanced game only: 1 Gary Coleman's magic book in secret area of Pet shop.

Could be entered from/could lead to Trainyard Area and East Mall. My guide starts from Trainyard Area. Only area where you could buy cats and slices of pizza. Starting from Thursday the only place where you could get Krotchy grenades. NPCs may belong to "free spawn" pool, so I'm not 100% sure, that their spawn areas are strict. Weapons you could get earliest: Krotchy grenade - Thursday.

1. Cats.
- All cats are in 3 rooms of Pet shop. Amount of cats and placement may vary - on Monday there are no cats, while on other days cats in different cages and 2 cats behind glass. I recommend to check each room and cage each day apart from Monday.

1.5 Dogs.
- 2 dogs on M-F in Pet shop.

2. Beast Love pet shop and secret area.
- Somewhere between Food traders area and near or in Pet shop spawns 5 NPCs with money: 4 female and 1 male. Unfortunately, I didn't remember, which wave they belong to, but some spawn right from start. As far as I remember, they are always in this place.

- 2 crackcola machines on the 1st floor near East Mall entrance.
- Sniper rifle hidden in vegetations near shop is from Thursday.
- The only cat trader (1 cat - 100$). Also pistol on Wednesday only (2nd pic).
- Area with doghouses have items on any sday starting from Tuesday, but it's usually other doghouses, than one on Friday. On Thursday catnip in 1st one, plus scissors on last one (scissors also on Tuesday) and on Wednesday it's money.
- Bali is in a 2nd room apart from Tuesday/Thursday.
- You could enter secret area from 3rd room. Both secret rooms have a lot of items starting from Tuedsay and change items each day (but 2nd on M-F has throwable). 5th screenshot has baseball bat on Wednesday and rocket ammo on Thrusday.
- Right near grenades/molotov cocktails, 1 Gary Coleman's magic book in secret area.
25. West Mall Part 2
3. Krotchy shop / Toyz 'n tha Hood.
If to go further on the 1st floor and go on the right there would be it.
On Thursday here would be Krotchy with Krotchy doll. Armed and very heavy as an enemy. Possible to bribe before picking up figure in a backroom. Would take all your money and money can't be returned, if Krotchy is killed, but you could hide money near entrance and find any other amount - it would work and also you could throw away money, while in process of bribing him - it would save both money and would give you figure. You could also use Gary Coleman's book to bribe him (thanks to @NiNEiGHT for this trick). Take into account that money dialogue is shorter. If you'd fight him: baton (poor damage, but could kill), knuckle dusters (same as baton), bali (also apply bleeding damage), shears (damage well, but can't kill), baseball bat, all flammable (weak, but stynx could roast as usual), all explosives/launchers, scissors and cow head (almost useless) work vs Krotchy. Tazer, machete, axe, sledgehammer, scythe, all firearms with bullets and chainsaw don't work vs him. Krotchy may not appear in cutscene and be non-hostile. Also Krotchy cutscene on Friday without Krotchy. Interesting fact: Krotchy is a black male NPC (you could check it with EgoBoost cheat).
- Since Tuesday to Thursday there may be ammo on the shelves. On Tuesday placement is next (scissors are on Tuesday and Thursday, but on Thursday nothing on 1st pic).

- In a backroom on the right items from Tuesday to Thursday. Usually it's light armor and glock. 2nd screenshot from Wednesday. On Thursday there would be hostile NPCs in this area in general.
- If to go on the left and down there would be 2 medkits on any day on the left.
- Since Thursday in a backroom on the left on lower floor in a room spawns female NPC with slice of pizza.
- In same room there would be armed male NPC (spawns from Thursday), which has money - he may become hostile when entering this area. Medkit and machine gun on M-F, while scythe appears from Thursday (on Tuesday-Wednesday there would be an axe).
- Near this room behind boxes - SMG on Thursday/Friday.
- If to go on the right and on the right again, there would be boxes and health pipe, which is always in this place.
- If to enter container there would be ammo clips on any day, while Krotchy grenades appear only, since Thursday (on Monday it's usual grenade).

4. Quarter Vortex arcade and area.
- 2 medkits and ammo on any day in area under construction.
- 2 NPCs in yellow appear, since Wednesday (on Tuesday instead and on Wednesday also - another NPC with tattoos on 1st pic). They are armed and may become hostile, when entering this area. Also 1 armed female NPC with blue top with money (1st pic). Last pic NPC also has molotov cocktail on Friday, even on Liebermode.

- At least 1 male NPC with money on 1st screenshot spawns on Monday/Friday in Arcade. 2 others: male spawns on Friday and female, since Wednesday. Additional female NPC on the right on Wednesday on 4th picture. 3 additional NPCs with money on Thursday on 5th, 6th and 7th pictures.

- Ammo in a bush appears from Tuesday.
- Baseball bat appear, since Thursday.
25. West Mall Part 3
5. Food Court traders and area.
Not to scare fast food traders and other NPCs when entering rooms, you could walk close to walls (doesn't always work).
- Somewhere in this area spawn 1 female and 1 male NPCs with money.
- Ammo in toilet appears, since Tuesday.
- Donuts trader (1 for 5$). Donuts on M-F in a backroom.
- You could jump to secret catnip, which is in this area on any day.
- Machete on Wednesday, Friday in food object.
- ATM is in this area.
- Bali on Tuesday and Thursday in a table.
- Fast food trader (1 for 20$, even if NPC says 10$). Fast food on M-F in a backroom.
- The only pizza trader (1 for 10$). Slices of pizza are always in a backroom.
- Another donuts trader (1 for 5$). Donuts on any day in a backroom.
- And another donuts trader (1 for 5$). Donuts on M-F in a backroom.
- Knuckle dusters on a table are always in this area.

6. 2nd floor Queers shop and area.
- 1 female NPC with money spawns around here.
- Items appear from Tuesday only. Health pipe always changes places, so I recommend to check all shelves. Stynx appear, since Wednesday. Money near cash register on Thursday.
- Health pipe trader.
- On the right from health pipe shop there would be closed area. Use signs and crouch jumping to get behind a barrier.
- Grenade launcher in this corner appear, since Wednesday.
- Shears on the left since Tuesday to Thursday. During apocalypse, few Krotchies and Gary Colemans would fight on this arena.
26. East Mall
  • 17 NPCs with money: 1 male and 1 female NPCs near ATF'R'US, 2 male and 1 female NPCs near Flea Market, 1 male NPC near book store, 3 female and 1 male NPCs in Steme shop, 4 male, 3 female NPCs near Pornstrom and near stairs to 1st floor and Office Complex entrance. Most are on any day.
  • 1 NPC with molotov cocktail on M-F, even on Liebermode in Flea market.
  • 2 traders of different weapons/ammo (NPCs don't buy from them). 2 traders of bass sniffer (60 for 100$ - NPCs buy, but don't have in inventory) in Flea market. 1 trader of light armor (1 for 300$ - I recommend to buy it in Clinic area, since it's 100$ cheaper there) in Pornstrom. 1 trader of Postal Redux (10$) in Steme shop. 1 book trader (100$) in related store.
  • 4 crackcola machines: 2 near West Mall entrance on 1st floor, 2 on 2nd floor near Trainyard Area entrance.
  • 1 ATM between radar trader and Book shop on 1st floor.
  • 1 vending machine in ATF'R'US on 1st floor.
  • On Tuesday here would be Gary Coleman with book with autograph near Book store. There could be NPCs with his books. 2 books would appear after his death in Book store.

Could be entered/leads to Trainyard Area, Office Complex and West Mall. My guide starts from West Mall. Only place where you could buy some weapons/ammo and bass sniffer radars - both without limit. NPCs may belong to "free spawn" pool, so I'm not 100% sure, that their spawn areas are strict. Items, which you could get earliest: Postal Redux - Tuesday. Items, which you could get earliest, if to travel past the signs: Postal Redux - Monday.

1, ATF'R'US and area.
- 1 male NPC in jeans with hat and 1 female NPC in skirt with glasses - both near ATF'R'US with money.
- 2 crackcola machines at the West Mall entrance on 1st floor.
- 2 crackcola machines at the Trainyard Area entrance on 2nd floor. Glock is on Tuesday, Thursday and Friday.
- Vending machine.
- Weapons, items and traders in whole shop appear from Tuesday. 2 traders and they sell pistols (Monday - 9 for 20$), shotguns (Tuesday/Wednesday - 8 for 30$) and machine guns (Wednesday/Thursday - 35 for 40$), but on Thursday/Friday they sell sniper rifles (5 for 100$) and on Friday only - grenades (4 for 40$). To open all closed areas, shoot this electrical switch, but be aware - police may try to arrest you (while SWAT on Friday may try to kill you). Baseball bat in a corner on last pic on Wednesday/Thursday. Interesting fact: ATF in ATF'R'US main area (not in small room) won't react to pulling out weapons, when purchasing weapons, meanwhile, if you hold and purchase exact same weapon it would get stuck in your hands, until you shoot/reload/change location.
- Shotgun in vegetation is on Tuesday and Friday only.

2. Turdines / Bass sniffer radars traders and area.
If to go further on the 1st floor the would be it (also same on 2nd floor). Items appear from Tuesday and may vary or change placements.
- 2 male NPCs (1 in suit, 1 in jeans and with tattoos) and 2 female NPCs (1 in skirt, 1 in jeans and with glasses) spawn somewhere in this place and have money.
- In this half closed area - ammo starting from Tuesday, but not on Wednesday. On Wednesday (and Thursday) - shears in a bush nearby (2nd pic).
- Trader of bass sniffer radars (60 for 100$) on 1st floor. Money on Tuesday and Friday only.
- 1 terrorist NPC with molotov cocktail, since Monday, even on Liebermode.
- Machete is starting from Thursday.
- Sledgehammer on 2nd floor in a corner on the left, since Thursday.
- Another bass sniffer trader. Shotgun in marked area on Tuesday and Wednesday.
26. East Mall Part 2
3. D. Balltone bookstore and area.
All items in Book store appear from Tuesday. Placement and items may vary.
- Somewhere near bookstore you could find Gary Coleman with book and autograph. Armed and have 3 armed bodyguards. Also NPCs have additional books, if they took his autograph. After his death in backdoor of Book store there would be 2 additional books. Also all 3 bodyguads have money.
- 1 male NPC in costume with money in vegetation area.
- ATM is between Book store and Flea Market.
- On the right from Book store is vegetation area. Grenade is on Wednesday/Friday only.
- In same area, but a bit further: pistol on any day, while molotov cocktail appears only on 2 days: Wednesday and Friday.
- Book trader (1 for 100$). I don't know, what's a point in him, but if you lost your book on Tuesday somehow - you could buy it in this place.
- Items are from Tuesday to Thursday (on Friday health pipe only). On 1st pic - usually some ammo. On 2nd picture, ammo and radar, since Tuesday, till Thursday. 3rd pic - machine gun in green box is on Tuesday/Thursday. 4th pic - stynx on Wednesday/Thursday. Health pipe is near exit on Wednesday/Friday.


4. 2nd floor closed shop/Steme shop.
Isn't accessible in Night Mode, since it uses old levels.
- SMG on Friday only at the entrance. It may be replaced with pistol/shotgun. Dead body is from Thursday.
- An axe near entrance on Wednesday only.
- Use VR to get to Steme shop.
- On any day - 3 female NPCs (1 in shorts with bag, 1 in jeans, 1 in skirt) and 1 male NPC (in jeans) with money.
- Cash register has 390$ - probably biggest amount of money in a game in 1 place apart from Bank vault in Greenbelt. Trader sells Postal Redux for 10$.
- Reference to "Back to the Future".

5. Pornstrom clothing store and area.
All items in clothing store appear starting from Tuesday.
- 4 male NPCs (1 in suit with glasses, 1 in jeans with hat, 1 in sports suit, 1 in shorts with hat and glasses) and 3 female NPCs (1 in skirt, 1 in skirt with glasses and hat and 1 in skirt, with glasses and bag). All have money and all are near Office Complex entrance and stairs to 1st floor.
- Light armor instead of heavy on Tuesday (no armor on Wednesday/Thursday). Bali, since Tuesday.
- Light armor trader. As said, it's better to buy in Clinic area for 200$, rather here for 300$.
- I recommend to check all rooms, since placement and items vary. For example, catnip in middle room on Thursday.

- Thanks to @rarestMeow for "location of rare items and weapons" guide and for helping me to learn about this secret! On the right where shelves with clothes are, you could crouch jump on a shelf and there would be SMG on Wednesday/Thursday and sawed-off shotgun on Friday. To pick up SMG slide near shelf. Sawed-off is picked by simply walking into shelf. On Tuesday - unpickable ammo.
27. Office Complex
  • 5-6-9 cats. 2 cats near separate building of Office Complex (1 sometimes spawns between hills and here spawns additional 1), 1 near 2 floor area of Office Compex and police car, 1 behind RWS building on the left, 1 between RWS complex and house on the right. 5 are on any day, 1 most of the time and 3 cats spawn on Thursday only in secret area in RWS.
  • 0-1/1 dogs. 1 on Monday only below Chicken Queen Estates entrance and 1 on Wednesday only near House with unfinished roof.
  • 3-5 NPCs with money: 1 female and 1 male (both spawn later) NPCs near East Mall entrance, 1 female NPC (spawns later) between RWS and house - all on M-F. 2 similar looking male NPCs: 1 spawns, since Wednesday and 1 spawns on Wednesday only.
  • 1 NPC with molotov cocktail, since Wednesday behind RWS.
  • 2 crackcola machines near East Mall entrance.
  • 1 vending machine on 1st floor of 2 floor area of Office Complex.
  • Enhanced game only: 1 Gary Coleman's magic book in RWS secret area.
  • Enhanced game only: 1 and only box launcher in RWS backdoor area. Thanks to @SkyTheBastardx from Discord for this secret.

Could be entered/leads to Chicken Queen Estates, Main Street, Trainyard Area and East Mall. My guide start from East Mall. Protest sign accessible only on Monday near RWS building. Also you could get baseball bat in secret place on Monday, if you didn't jump behind signs to Meat World and Napalm Factory Exterior. Protester cutscene is skippable. Weapons, which you could get earliest: baseball bat, protest sign - all on Monday. Items, which you could get earliest: bass sniffer radar - Monday.

1. Cats.
- 2-3 cats near separate building of Office Complex (1 sometimes spawns between hills in nearby area and 1 additional could also spawn in this place on 2nd picture from Wednesday).
- 1 near 2 floor area of Office Compex and police car is always in this place.
- 1 behind RWS building on the left on any day.
- 1 between RWS complex and house on the right on M-F
- Few cats spawn on Thursday only in secret area in RWS. Also 2 tins of catnip.

1.5 Dogs.
- 1 dog below Chicken Queen Estates entrance near Office Complex area is on Monday only.
- 1 dog behind RWS and near House with unfinished roof is on Wednesday only.

2. Office Complex 2nd and 1st floor.
- 2 NPCs with money spawn in this place: 1 female in skirt with a bag, 1 male NPC in suit with hat - both spawn later, but on any day.
- 2 similar looking males in brown suit with hats and money - 1st spawns, since Wednesday and 2nd spawns on Wednesday only (may spawn earlier or later).
- 2 crackcola machines near East Mall entrance.
- Item placement and items themselves vary on tables. No items on 1st picture on Monday and no items on 2nd on Monday, Wednesday and Friday. Scissors on 2nd pic on Tuesday/Thursday.
- Machine gun is on a chair apart from Tuesday/Thursday (on Wednesday - also grenade).
- If to go right and down the stairs, gasoline is awlays below stairs.
- Dynamite isn't present on Monday and Thursday in vegetations on the right from stairs, but present on all other days.
- Sniper rifle on Thursday. Knuckle dusters apart from Tuesday/Thursday.
- Vending machine is on the left.
- Glock in bushes on the left appears on Thursday-Friday.
- Something would be on the tables apart from Monday.
- Shotgun on this table on Monday and Thursday.

3. Office Complex 2nd floor separate building.
Follow a road and on the left there would be it.
- On Monday, Wednesday and Thursday - machine gun near a table. Also machete behind table on Thursday (pic from Thursday).
- Shotgun on Monday/Tuesday and on Wednesday/Thursday it's ammo clip.
- Machine gun and gasoline on M-F in this room. Sniper rifle appears on Wednesday/Friday. Molotov cocktail on Thursday (2nd pic).

4. Area near Office Complex.
- Shears appear here on Wednesday/Friday.
- Health pipe in bushes near bridge appears from Wednesday.
- If to go further on the left there would be 2 palm trees. SMG behind left palm tree on Tuesday/Thursday, but an axe on Wednesday/Friday and nothing on Monday.
- If to go further on the left where stairs are - there would be area with items. Something always in this place. Sometimes medkits are here and light armor on any day.
- Sawed-off in bushes appear on Friday only.
- Shovel on Monday/Wednesday/Thursday.
- Cow head near main Chicken Queen Estate entrance appear on Friday only.
27. Office Complex Part 2
5. RWS.
Be aware - there would be protester NPCs, which may be hostile towards player starting from Tuesday.
- Right before entrance there would be protester NPCs on Monday. They have protest sign weapon, which could be obtained in this place. They are armed. Also related achievement.
- In the center - machine gun on Monday only.
- On the right there could be some weapons in this room starting from Tuesday. On Thursday - molotov cocktail.
- On the right, if to go through window there would be secret area. Items and placement changes each day. On Monday it's money, on Friday napalm and on Thursday - few cats and 2 tins of catnip. Also shears in a back on Tuesday/Thursday (2nd pic).
- You could shorten your way through a roof back to building. Use corner table and umbrella, then roof and jump in a corner of a hole - you would be teleported to building.
- In same secret area 1 Gary Coleman's magic book.
- If to return back on the left there would be rooms on the left and right. They may have items (apart from 1st room on the right and bathroom). Items vary and change placement (on Tuesday - nothing in these rooms apart from Vince room). 1st room and bathroom on the right never has anything, so I didn't sceen it. Meanwhile, if to pee on a b*tt in bathroom there would fire appear.
- Light armor on Thursday in 2nd room on the right.
- 2 medkits are on Monday/Friday. On Wednesday, bass sniffer radar in 2nd room on the left.
- Vince room has rocket launcher on Thursday (scissors on Tuesday too).
- On the left in a backroom you could crouch jump to area, where box without physics is placed. You could break upper part of this box with melee weapons (like machete) or with flammable (like gasoline/stynx). There would be ammo, since Monday in this box. Thanks to @SkyTheBastardx from Discord for this secret (knew location in OG AWP, but would never thought it's in use in P2 Steam version).
- Enhanced game only (!): same box - the only box launcher is placed here. Again, thanks to @SkyTheBastardx from Discord for this secret.
- Machine gun on any day on left table in a backroom. Also pistol and gasoline on Monday only.

6. Area behind RWS.
Be aware - there may be protester and terrorist NPCs (since Wednesday) on later days, which are hostile towards player.
- Some weapons/ammo on M-F on the left between walls.
- Bali is near dumpster apart from Tuesday/Thursday. Bass sniffer radar is usually in dumpster, but it's catnip instead on Tuesday/Thursday.
- If to go on the right, on the left behind trash container 2 medkits on any day. Molotov cocktail on Wednesday in a container (2nd pic) and grenade on Thursday.
- 1 terrorist NPC with molotov cocktail even on Liebermode starting from Wednesday.
- On the right from container there would be items in shack or nearby. Usually it's pistol or doggie treats, but nothing on Wednesday/Thursday.
- Somewhere here spawns female NPC in jeans with glasses and with money (could spawn later). Should be on M-F.
- If to go further on the right and then on the left near trash there could be items. It's glock on Tuesday/Wednesday and nothing on Monday/Thursday. Chainsaw is on Friday only.

7. House with unfinished roof.
Fun fact: In this house may spawn male NPC, which doesn't belong to household and other NPCs may call police on him.
- Behind a house there would be dynamite from Tuesday to Thursday. On Thursday also a scythe.
- If to go on the right and using hill - you could get to a roof. You could also use 2nd floor window to get here. Crouch jumping is required in both cases. Something on a roof on M-F. On Monday you could obtain baseball bat here (if didn't go behind signs in Meat World/Napalm Factory Exterior). Bunch of weapons and health pipe on Friday. On Wednesday - additional sledgehammer (3rd pic). You could also pick up items through roof, by simply jumping on 2nd floor (not all items would be picked, though).
- On Monday - radar near bed, 2 pistols and medkit in bathroom. Pistols on Tuesday. On Wednesday it's only ammo clip on a bed. On Thursday - pistols, ammo and radar. Nothing on Friday as you can see.
- Knuckle dusters are on Tuesday/Thursday.
28. Chicken Queen Estates
  • 7-8 cats. Most in cat house, 2 in Terrorist/Cat house on earlier days, 1 near main Office Complex entrance, 1-2 in Old house.
  • 2-3 dogs. 1 is from Tuesday to Thursday, while others on any day. 1 on a road between Old house and Small house and Police house, 1-2 in Redneck house.
  • 2 NPCs with money: 1 male near Cat House and 1 female near Old House (both may spawn earlier/later), but should be on M-F.

Could be entered/leads to Office Complex and Home. My guide starts from Office Complex. It's last level, so it's the end of our journey through Monday-Friday levels. Usually, hostile NPCs from enemy groups roaming around in this level. Items, which you could get earliest: piranha plug-in - Monday.

1. Cats.
- 1-2 cats in Old house near Office Complex side entrance. 2nd on Friday only. One on 1st floor and 1 on 2nd floor.
- 1 between Small house and Office Complex main entrance somewhere on the right.
- 4 in a Cat house near central part.
- 2 more on days apart from Thursday/Friday in Cat/Terrorist NPCs house on the left near Home entrance.

1.5 Dogs.
- 1 dog is always between Old house and road to other houses.
- 1 dog with darker fur in Redneck house on any day. 2nd with brighter fur is on Tuesday-Thursday only.

2. Old house.
- 1 female NPC in skirt with money on M-F (may spawn earlier/later).
- Scythe is on Friday only.
- Knuckle dusters are on Thursday/Friday.
- Something on M-F in this corner on 1st floor. Items/placement vary, but bali is always in this area. On Wednesday - catnip and on Thursday - doggie treats and sledgehammer in a corner.
- Chainsaw on 2nd floor on Friday only. Stynx on Thursday (2nd pic).
- Bali apart from Tuesday/Thursday. Ammo appears, since Thursday.
- Secret contains piranha plug-in. It's in this area on any day. Grenade launcher on Thursday in this place too.

3. Small house near Office Complex entrance.

- Health pipe in this house on M-F, but it's placement always changes. I recommend to check marked table, fridge, window and toilet on other days. Knuckle dusters on Thursday on a table.

4. Doctor house.
Doctor is armed.
- Dynamite behind house start to appear, since Wednesday. Shovel on Tuesday.
- Tazer on a table is on Monday only.

5. Police house.
At least 1 police officer would be in this house and may be SWAT on Friday.
- Party on Wednesday near a house. 4 slices of pizza and fast food, 9 donuts and even 3 crackcola items. Pic from Wednesday.
- Donuts are often on the right on the table on 1st floor (apart from Tuesday/Thursday).
- Some weapons/ammo on any day.
- Rocket launcher appears on Friday only.
- Some weapons/ammo on M-F on 2nd floor in a room.
- Stynx appears from Thursday.

6. Protester house.
In this house there may be protester NPCs, which are armed and hostile.
- Dynamite appears on Friday only.
- Light armor near a window on Thursday only.
- Pistols/shotgun/machine gun/SMG on Monday/Tuesday/Wednesday/Thursday in this bedroom. 2nd pic from Wednesday.
- 2 medkits on M-F in another room, while other things appear on Friday only.
- Stynx in a bathroom on Wednesday.

7. Cat house and area.
- 1 male NPC in suit with money spawns always in this area (may spawn later/earlier).
- If to go on the left near stairs there would be sawed-off on Friday only.
- Stynx in a bathroom on Wednesday in Cat house.
- If to go further and visit a roof of Cat/Terrorist NPCs house there would be something on any day. In area on the left there would be scythe on Thursday.
28. Chicken Queen Estates Part 2
8. SWAT house.
In this house there would be at least 1 SWAT NPC and more, since Thursday.
- An axe behind house on Thursday only.
- 3 donuts on 1st floor on Tuesday/Thursday.
- Something on M-F on 2nd floor in this room. Placement and items vary.

9. RWS house.
- There would be health related items in a house apart from Monday. On Tuesday it slice of pizza, on Wednesday donuts, on Thursday fast food.
- Another way to get to Cat/Terrorist NPC house. Crouch jumping is required.

10. Cat and Terrorist NPCs house.
1 armed terrorist NPCs appear, since Thursday.
- Weapon related items on a table appear, since Wednesday. Grenade and molotov cocktails, since Thursday.
- Scissors on Tuesday only this room.
- Light armor in a bedroom on Monday only.

11. Redneck NPCs house.
Redneck NPCs are armed and hostile, since Wednesday. House is also guarded by dogs on any day, but entering through window won't make dogs hostile.
- Shears behind house on Tuesday.
- Dynamite in toilet near house on Tuesday.
- Baseball bat near car carcass on Thursday.
29. Monday-Friday Summary
Some pointless summary just for fun.

  • Cats: 63-89
  • Dogs: 35-68
  • Elephants: 0-3
  • Cows: 0-3
  • Crackcola machines: 13
  • ATMs: 6
  • Vending machines: 4
  • Chompy: 5-9
  • Enhanced game only - Gary Coleman's magic books: 12-13
  • NPCs with items:
    - 93-120 with money
    - 2-14 with fast food
    - 2-10 with slices of pizza
    - 1-8 with health pipes
    - 1-2 with donuts
    - 1-2 with doggie treats
    - 1-2 with catnip
    - 1 with Krotchy doll (Krotchy himself during Friday)
    - 1 with Gary Coleman book (Gary Coleman himself+any NPC, which took his autograph)
    - 3-18 with molotov cocktails even on Liebermode
    - 7-17 with rocket launchers (but not on Liebermode)
    - 8-11 with grenades (but not on Liebermode)
    - 0-4 with sniper rifles (but not on Liebermode)
    - 0-2 with napalm launcher (but not on Liebermode)
    - 1 with tazer on any difficulty
    - 1 with heavy armor, glock, SMG, WMD ammo and money (Easter Bunny)
  • Traders:
    - 4 health pipes
    - 4 donuts
    - 2 fast food
    - 1 pizza
    - 2 bass sniffer radars
    - 1 cat
    - 1 Postal Redux
    - 1 different items
    - 2 different weapons
    - 2 light armor
    - 1 gasoline

I didn't count NPCs with light armor and NPCs with regular weapons, since there are a lot of them, especially on later days. I also didn't count traders related to missions (like napalm or engine traders).
P.S.
My Postal 4 guides:

Earliest/constant picks for weapons/items, machines, skins and HUDs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004108546

Similar to this one guide for Postal 4 about getting behind barriers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014988426
15 Comments
Elder_Moloch  [author] 30 Mar @ 12:11pm 
@makagoez
It surely still works. Crouch jump there. It's mountain near entrance to Ghetto. If it doesn't work for you - try one with tables.
makagoez 30 Mar @ 10:30am 
i cant get to meat world through this mountain
Elder_Moloch  [author] 17 Aug, 2024 @ 11:15pm 
Yeah, it took a while to make it. Thank you for liking and favoriting it, Pundyly!
Pundyly 17 Aug, 2024 @ 2:17pm 
This so good and hard to do. Liked and favourited.
Exotic_Ctrl60 7 Aug, 2024 @ 10:57am 
what.
Elder_Moloch  [author] 26 Jul, 2024 @ 7:15am 
Yes, I still plan whenever I can to make massive update regarding cheats with info provided by Birds from Discord.
Also I plan to add info about weed.

Great! Any additional info is appreciated!
hot 26 Jul, 2024 @ 2:48am 
i found another you didnt mention do u still update this
Elder_Moloch  [author] 22 Jul, 2024 @ 12:08am 
Thank you for reward!
Спасибо Вам за награду!
Pundyly 21 Jul, 2024 @ 11:08am 
reward
Pundyly 21 Jul, 2024 @ 11:07am 
whaaaa ахуеть