Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Construction Priorities Reworked
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File Size
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1.070 MB
11 May, 2023 @ 2:06pm
26 Mar @ 4:22pm
114 Change Notes ( view )

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AI Construction Priorities Reworked

Description
In vanilla Warhammer III, the AI makes many suboptimal build decisions which reduces the challenge you face in the campaign. This mod attempts to fix that - for every faction in the game.

The AI will firstly seek out a barracks, as they need basic troops to make any headway. Once that is done, they will seek out growth while T1 to get more build slots and income at T2 to pay for the buildings. ****However, walls are the real ticket here. The AI should wall up most settlements at T3 post haste (T2 for Bretonnia).

****Wall building has been moved to a submod. See the Submods section below.

I've educated the realms' city planners that we should not make a barracks or other structures that only need tier 3 to fully upgrade in a major settlement, as they can reach their full potential in a minor settlement. Similarly, the mod aims to prevent the AI from building high-tier structures in minor settlements.

*Exception: If you add the Tier 4 Minor Settlements Compatibility Submod, the AI will build tier 4 structures in their minor settlements.

I've also written some rules to prevent garbage low tier versions of later-useful higher tier recruitment buildings from being built before a province can get growth, barracks, and income to get some upgrading going on later. Hopefully your allies won't be stuck with basic eagles but will get some White Lions of Chrace instead this time. Landmarks will be prioritized, as well.

Finally, when an AI province hits tier 5, the AI will dismantle growth buildings to make room for useful buildings.

This is an example of AI Kislev's build decisions[imgur.com] through the first ten turns of a campaign.

I am currently looking for examples of build situations the AI should avoid and emphasize. I can't play every faction so you might have seen something I missed!

Compatibility: This mod should be compatible with most mods not trying to do the same thing, however this mod now includes some features from AI Military Construction System, so you shouldn't enable both at the same time. I have also included my other mod, Replace Starting Bretonnian Barracks With Stables, so don't use both mods.

This mod seems to be compatible with all other major AI overhauls. If you find one that isn't compatible, let me know and I might be able to work something out. I run the mod with 710 other mods on my end.

I've received reports that this mod prevents some of the GFX of some settlements from loading in OvN Lost World.

If you want to play on the Realms of Chaos campaign with this mod, please disable the option under MCT to replace Bretonnian barracks with stables on turn one, as that script assumes you are playing Immortal Empires or IEE and tries to touch regions that don't exist on ROC. I'll check next week to see if I can improve the script so it is aware if you are in ROC and leaves those regions alone.

Important Note: Radious, SFO, and Lily's Bretonnia Overhaul all datacore the same table that I do, so you can experience crashes using them together. Use this Alternative version if you use one of them.


Submods:
AI Construction Priorities Reworked Wall Building Submod
AI Construction Priorities Reworked T4 Minor Settlements Compatibility Submod
AI Construction Priorities Reworked - Experimental Features

I consider this to be my primary mod and my main contribution to the community. If you see decent results out of it, please consider leaving a thumbs up above the description. It will help other people find this mod later.

If you want to reach me, I much prefer my Discord server[discord.gg] or a friend invite to Lycia_Pintella (also Discord) to Steam invites.

Credits:
Troyw.Warren, for studying the CAI Construction tables with me, helping me understand how they interact, and showing me how to make new synergy levels for building pairs.
Incata, for allowing me to bundle AI Military Construction System's features into this mod.
Meira, for making the mod's Steam Workshop image. You are a life saver.
Drazhir and Pop000100 for helping with reducing the load time impact of the mod.
Drazhir and sleepyHase for providing most of the code I needed to dismantle AI growth in maxed provinces.
The fine people at Da Modding Den, for answering countless modding questions and making probably half of my mods possible.
479 Comments
Logman 22 Aug, 2024 @ 5:52pm 
any problems running this with the update?
Lycia Pintella  [author] 14 Aug, 2024 @ 4:57pm 
I finally got around to making a workshop entry for the non-datacore version of this mod, which is what you need if you run Lily's Bretonnia Overhaul, SFO, or Radious.

Here is a link to that workshop entry.
Lycia Pintella  [author] 13 Aug, 2024 @ 10:46pm 
@Ides. Ah, that is a side effect of this mod being written to be compatible with a tier 4 minor settlement mod, should a player happen to have one installed. This mod includes definitions for t4 settlements, but doesn't allow you to select them. One exception is Skaven, where apparently you can build it with food, but I set the cost bonkers high. These definitions let me write the rest of the mod inclusive with t4 settlements, and largely stay out of the way otherwise, but you found a difference they do make in the game.
Ides 12 Aug, 2024 @ 6:59pm 
@Adamsevs I see, itremoves the X on the minor settlement tier 4 buildings (as in military, economic etc not the main building chain) but they are not available to select. Odd, but no issue. Thank you for confirming. Thanks Lycia as well for the mod, sorry for the trouble.
Adamsevs 12 Aug, 2024 @ 4:00am 
@Ides i did many campaign with this mod and i never saw any tier 4 minor settlements anywhere
Ides 11 Aug, 2024 @ 3:32pm 
I double checked, removing just this mod from my load order removes the level 4 minor settlements, adding it back to the order unlocks them again.
Ides 10 Aug, 2024 @ 3:02pm 
No, never had it installed.
Lycia Pintella  [author] 10 Aug, 2024 @ 2:41am 
@Ides do you have the tier 4 minor settlement submod? Cuz that would do it.
Lycia Pintella  [author] 8 Aug, 2024 @ 3:14pm 
It won't matter until I am healthy enough to update the main mod again. By the time it matters, I'll have it done.
AlpokoLoco 5 Aug, 2024 @ 3:15pm 
still no sfo version on the workshop?