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Compatibility update for the Ways of War DLC / Tiger Patch!
(No changes were made.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994712762
Changed name and description to better reflect what this mod does, along with an explanation for Zone of Defense.
Also fixed Defense Mode - Turn to Stone and Defense Mode - Protective Wall unintentionally extending Defense Mode to all adjacent hexes.
(Dev Note: Must have missed that when I remade the mod from scratch whoops.[/i]
I should be able to whip up the alternative version in about a day or two, I'll update here once it's released!
I can already imagine how sick it would be to maneuver a fast unit behind the enemy formation to nail a shield unit in its one vulnerable hex. Reminds me of a similar tactic in Total War games.
Would love to see this!
In the back-end, Zone of Control is what determines if a unit can be flanked, as well as where Retaliation / Opportunity attacks can be performed. What this mod actually does is remove the bonus Zone of Control a unit gets from being in Defense Mode, which is equivalent to preventing it from "gaining" flanking immunity.
The best I can do is to create a version of this mod where the "extended" Zone of Control leaves the hex behind the unit vulnerable. Thus, it could still be flanked from behind, even while in Defense Mode. Would that be something you're interested in?
Thanks for checking out +1 Retaliations btw ;3
Besides keeping a unique aspect of Defense Mode, this implementation would create a really cool scenario where flanking a unit that's in Defense Mode is a bit trickier but not impossible (you'd have to spend more movement to avoid their extra ZoC to achieve a flanking position / circling around them is more difficult).
This puts even more emphasis on unit maneuvering and positioning, and you don't lose the extra wrinkle in formation-planning that the extended ZoC brings to the table. It also pairs even better with your +1 Retaliations mod balance-wise imo.
Fixed custom text incompatibility with other mods.
( Thanks for helping with troubleshooting RambelZambel! )
A new update will be out in a second, which hopefully should fix the issue! Had to recreate the mod from scratch, which thankfully didn't take long as the mod itself is relatively simple.
Thanks so much for trying to help pin down the issue, RambelZambel !