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ikrule "lhand" touch "acr_main"
ikrule "rhand" touch "acr_main"
ERROR: requested out of range frame on animation "@shoot1" : 16 (16)
The log mentioned "@shoot1" which is (probably) a line like this:
$animation "@shoot1" "v_rif_sg552_anims\@shoot1.smd" ikrule "lhand" ... range 0 0 20 20 ... ikrule "rhand" ... range 0 0 20 20 ...
However that @shoot1.smd possibly has 16 frames instead of 20, and ikrule range is 0 0 20 20 which is bigger than 16. That caused error.
"v_rif_sg552_anims\shoot1_layer.smd"
activity "ACT_VM_PRIMARYATTACK_LAYER" 1
delta
{ event AE_CL_CREATE_PARTICLE_BRASS 2 "weapon_shell_casing_rifle_fp" }
{ event AE_MUZZLEFLASH 0 "1" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_sparks_rifle follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_sparks_rifle follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_sparks_pistol follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_smoke_sniper follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_smoke_sniper_extra follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "weapon_muzzle_flash_sparks6 follow_attachment muzzle_flash" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_randsparks follow_attachment muzzle_flash" }
fadein 0.08
fadeout 0.2
}
"v_rif_sg552_anims\shoot1.smd"
activity "ACT_VM_PRIMARYATTACK" 1
fadein 0.2
fadeout 0.2
snap
fps 30
ikrule "lhand" touch "acr_main" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
ikrule "rhand" touch "acr_main" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
}
heres the shoot $sequence im currently having a little trouble with
i will paste it in the comment
For example if your animation "@shoot1" has 16 frame but ikrule range is 0 0 100 100 then it's out of range
ERROR: requested out of range frame on animation "@shoot1" : 16 (16)
in the compile log
Thanks for your discovery.