XCOM 2
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Project: Resistance Heroes
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File Size
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16.769 MB
20 May, 2023 @ 8:31am
26 Jan, 2024 @ 4:20pm
7 Change Notes ( view )
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Project: Resistance Heroes

Description
Overview

Hi folks this is a All in one mod for my three hero class reworks. If you want to see all the changes I've done for each of the heroes look to the below links.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919791176 (Templar)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886831239 (Reaper)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450979133 (skirmisher)

Warnings
Do not use these mods, they are built into this mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1561966168 Templar Reflect on Parry
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1546439877 High Voltage Templar
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1442995752 [WOTC] A Better Ghost
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428718101 [WOTC] Tempest Combat
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445339034 [WOTC] Supreme Focus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1238701627 Psionically Guided Bullets
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1465736030 [WOTC] Skillful Skirmishing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125671906 Skirmisher Rebalance
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1453846846 ([WOTC] Reaper Reworked)

Mods that break stuff
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127080553 (Sting Charge Removal) This mod already removes the sting charges, and makes it a cooldown ability.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1378685824 (Scythe Reaper, this breaks the reapers detection radius when used. It does its own version of detection radius reduction which stacks with the version I made and breaks stuff.)

General warning
If you try and reduce the reaper's detection radius past 100% it will break Shadow. By default the reapers gain a 45% detection radius reduction. Their is a perk that reduces this by an additional 25%. This creates a total of 70% detection radius reduction.
Popular Discussions View All (1)
4
29 Jan, 2024 @ 11:51am
PINNED: Bug Reports
Alpha115
29 Comments
ok so it is a different version of Bladestorm, i can see the problem then.
On the Lost Bladestorm mod it says:
"- The Lost will not react to any other unit that has Bladestorm. This means if a Ranger with Bladestorm walks past a Lost, they are immune to the Lost's Bladestorm. This is an intentional hack to avoid the game getting into a glitched state I observed while testing when actions and reactions pile up. Note in the comments that someone said this is not fixed in some cases."

Since the Templar's skill is a different version underneath the surface (which probably also explains why it can miss), i guess the other mod doesn't recognize it to not proc on them which leads to this "glitched state" the other mod is talking about.

Guess i'll just disable it, shame cuz its the only thing i can find to make them a bit more intimidating while keeping the units in-universe
Alpha115  [author] 5 Apr @ 10:59pm 
@95% chance? No, that won't work This mod does not change the Skirmisher's Retribution attack nor the Templar's unique version of bladestorm. Some other mod is messing with that.
Also the Bladestorm problem does not occur on Rangers, only the Tempalrs
I've noticed a few weird behaviour running this:
- Bladestorm attacks on Templar can miss
- Bladestorm also triggers from reaction attacks (I run this with Lost Bladestorm), so when i run to a Lost to Rend it does both the Bladestorm attack and Rend. However the Bladestorm attack goes first and if it kills, then the game becomes very buggy (random long wait time, can't move command the Templar, and a few more). Same also applies to Skirmisher Retribution iirc, cuz whenever i use Justice he also does the reaction attack

I can understand if the 1st one is intentional for balancing reason, cuz the extra skills from your mod does make the faction heroes really strong. But is there anyway to change the reaction attack problems outside of just .... not getting it?
darkNoiz 26 Feb, 2024 @ 11:44pm 
Thanks & clear !
Alpha115  [author] 18 Feb, 2024 @ 9:46am 
@darkNoiz you cannot use this and the proficiency class versions of the hero classes. They will conflict, with one overriding the other. As for comparing not sure I do not use Prof classes. I know if you use the default proficiency classes with this it will still work.
darkNoiz 17 Feb, 2024 @ 11:59am 
How does this compare to the Proficiency classes? Does it work together? Does it overwrite those? If I have both, which ones are actually used in game?
Elronhir 5 Feb, 2024 @ 5:04am 
Tried Weapons and Items Overhaul with this mod. Used a suppressor in a Reaper and it messes with the reveal chance from the improvised silencers. The suppressor superseeds the ability so it is not recommended to use.
dmc32 30 Jan, 2024 @ 12:56pm 
Great update, thanks.
Alpha115  [author] 27 Dec, 2023 @ 5:30pm 
@Elronhir That is because its a basegame perk that firaxis decided to not create an icon for said perk.