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The Earthbender - Geomancy Build Guide
By Sir Digby Chicken Caesar
Geomancy is a physical spell from the Geomancer class that creates a wave of spikes along the ground, hitting enemies multiple times and inflicting heavy damage. This guide will detail how to create a powerful earth mage character that can tackle all content.
   
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Intro

Geomancy is a physical spell from the Geomancer class that creates a wave of spikes along the ground, hitting enemies multiple times and inflicting heavy damage. This guide will detail how to create a powerful earth mage character that can tackle all content.
Powers

Pick Geomancer as your starting class, Exorcist as your lvl 15 class, and Sentinel as your lvl 30 class. It is very important to link Geomancy with -100% cooldown duration supports, so that it has a cooldown of 0 seconds. The supports are highlighted in green. You can achieve this with 5 -20% cooldown supports from Geomancer, or 4 -20% supports from Geomancer and two -10% cooldown supports from Sentinel. Then, link as many Skill Multiplier supports to Geomancy as you can. Note that 5 cooldown reduction supports also give you -100% skill damage dealt, so you have to link at at least one Skill Multplier support or you won't deal damage.

Link your minions with Additional Minions and Minion Health multipliers, as well as one Trigger on Kill support so you don't have to manually cast them. Minions in this build are used purely for support, not damage. They heal you, trigger your curses, and tank for you.


Finally, link Exorcise to Trigger on Minion Hit and to the Hex class bonus (for +20% curse strength). Exorcise greatly lowers enemy defenses, thus increasing your dps.
The remaining supports in the middle square of the Power grid are purely there to activate Class Bonuses and do not impact the power of the build otherwise.
Class Bonuses

You get a Class Bonus for every 4 points you spend from a class in the Power grid. Feedback Loop is the highest priority bonus to get, as it gives you effectively infinite MP, letting you spam Geomancy. Hex and Near Death Experience are other good bonuses from the Exorcist class. The Sentinel class has amazing bonuses as well. with Warden of the Forest and Survival Instincts making you very tanky, and Sharpshooter and Marksmanship greatly increasing your damage. From Geomancer we pick Multicast to increase our curse and companion skill charges, and Fire Affinity to make the Fire gems we socket in our weapon more effective.
Food

Food gives permanent stat bonuses to your character, and it is extremely important to have 6 meals active at all times! I would recommend eating Kueh Lapis 3 or 4 times for the movement speed bonus, and then fill the remaining slots with Health, Fire Damage, Crit Chance, Cast Speed, or Item Find. The food shop only offers 6 menu items at a time, so if Kueh Lapis isn't there then just complete a zone and check again. You can farm the ingredients required to make food by clicking on sparkling objects in the world, or by buying them from a food vendor who appears at the start of a zone from time to time. The bonuses received from eating food are random. If you receive a bad bonus, like for instance only 5% movement speed, then you can click the X button on the food item and try again!
Glyphs

Glyphs drop from enemies in the wild and offer large power bonuses. They are similar to the Diablo 2 charm system. I would recommend focusing on Skill Damage, HP, and Avoidance as your priority stats.


The best Compound Glyph for this build is Ilo, and in the endgame we only want Ilo Compounds. However, you can use other Compounds such as Nasin at the start if they have good stats on them, and use the glyph craftsman to turn them into Ilo glyphs later when you have the resources. The bonuses of Compound Glyphs are activated depending on the types of glyphs in them, so sometimes you might need to add a useless glyph to your grid to activate a Compound Glyph. For Ilo, you only need to activate the Crit Chance, Crit Damage, and Fire Damage components, don't worry about the others. The increased Fire Damage is used to increase the damage of our Fire gems in our weapon, even if Geomancy does not innately deal Fire damage. You can upgrade the rarity of a Compound Glyph at a blacksmith for a price, giving it more stats. Also, on one of your Compound Glyphs you will want the "% Damage leeched as HP" stat, as this will greatly improve your survivability. You only need to get this stat once, though.
Gear

Your most important stats on your weapon are Additional Damage, Crit Chance, Crit Multi, and Cast Speed in that order. Gems give a ton of Additional Damage so don't forget to socket them! I recommend socketing Fire gems, because the Fire-related part of the Ilo Compound Glyph is the easiest to activate of all the elements. The base damage of your weapon does not impact your DPS.

For the rest of your gear, make sure you have enough Resistance to reach 75% (or 79% with the class bonus) in all 4 resistances. Then, get Avoidance until you have 100% Avoidance, and as much HP as possible. Other stats like Skill Damage, Crit Chance, Cast Speed, or Item Find can also be useful but are lower priority than the defensive stats.

After beating the campaign, you unlock Hell Gate Island, an endless mode that drops Hell Ingots. You can use the ingots with the guard near the gate to reroll the stats on your gear and your Compound Glyphs. It is very easy to make strong gear with Hell Ingots!



Your ultimate goal should be to get 70%+ crit chance and 400%+ crit multiplier while also maintaining your defenses. At this point you will be able to kill Hellgate level 8 bosses in a couple seconds.

I have also linked a loot filter you can use to more efficiently look for good items. Save this as a .filter file and put it in the Filters folder, under Ghostlore -> Ghostlore_Assets -> StreamingAssets -> Filters. Note that this filter hides most items, so only use it at endgame!
https://pastebin.com/SR0a1hrw
Tips
  • You can drag your Ointments from your Commodity Cube to your left mouse button hotbar for a permanent movement speed boost and constant debuff removal, provided you have a large enough stockpile of Ointments.
  • Always position yourself and aim at enemies so that they are hit by the maximum number of spikes possible for maximum damage, you don't want to hit them with just the tip of your Geomancy spell.
  • Always be using the Alkahest in your Commodity Cube to disassemble unwanted glyphs and gear, you will need a very large supply of the materials it provides to craft your own gear and make a perfect Glyph grid.
  • If you die in a Hell Gate, you lose all progress made on that difficulty level. However, if you frequently save your game while in the Hell Gate, then you can just load your save when you die instead so you don't have to redo all the Hell zones again. This is useful for progressing through higher difficulty level Hell Gates.
Fin
Thank you for reading my guide! I hope it helps any aspiring Earthbenders.
Image credit @raikochou