Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Fixed Emplacement 2.1(305mm-mb-2-12 coast gun platform available for Soivet)
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Tags: Mod
File Size
Posted
Updated
949.021 MB
21 May, 2023 @ 9:46am
23 Jul @ 4:46pm
270 Change Notes ( view )

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Fixed Emplacement 2.1(305mm-mb-2-12 coast gun platform available for Soivet)

Description
1、add some Emplacements to field engineer's build list。
Finnish Heavy Emplacements can be built by heavy engineers, other Heavy Emplacements can be built by field engineers equipped with heavy shovels which you can find in engineer truck's inventory

===========Finnish Regular Emplacements=============

maxim_tower
maxim_foxhole
40mm_itk38b_emplacement
76mm_k36_emplacement
76mm_m1927_emplacement
81mm_krh36_mortar_emplacement

===========Finnish Heavy Emplacements==============

ds39_bunker
coastal_gun
75mm_k44_emplacement
107mm_k10_emplacement
120mm_krh40_mortar_emplacement

===========German Regular Emplacements=============

concrete_tower
mg42_concrete_bunker
37mm_flak37_emplacement
pak40_concrete_bunker
80mm_sgrw34_mortar_emplacement
75mm_leig18_emplacement

===========German Heavy Emplacements==============

concrete_fortress
88mm_flak36_concrete_emplacement
88mm_pak43_concrete_bunker
105mm_lefh18_emplacement
120mm_sgrw42_emplacement

===========Soviet Regular Emplacements=============

maxim_tower
maxim_foxhole
37mm_61k_emplacement
76mm_zis3_emplacement
82mm_bm37_mortar_emplacement

===========Soviet Heavy Emplacements==============

dshk_emplacement
85mm_52k_emplacement
100mm_bs3_emplacement
120mm_pm38_emplacement
122mm_m30_emplacement
305mm_mb_2_12 coast gun platform

===========US Regular Emplacements=============

m2_30cal_tower
m2_30cal_foxhole
40mm_m1_AA_emplacement
57mm_m1_AT_emplacement
81mm_m1_mortar_emplacement

===========US Heavy Emplacements==============

m2_50cal wooden bunker
76mm_m5_emplacement
90mm_m1a1_emplacement
105mm_m2a1_emplacement
107mm_m2_mortar_position

2、most vehicles and emplacement weapons can entrench themselves(vehicle will turn off the engine in the process, remember to turn it back on).

3、rework most of fortifications options in the panel like sandbag、foxhole、hight wall、two fighting positions(deed and shallow)and adding a trench system.
that can be constructed with 4 variants.

4、most of the fortifications can be build anywhere which make it easier to connerct them as a whole

5、most of the fixed emplacement and fortifications can be upgraded by engineers, and the shallow fighting position can build roof acrooding to the height of the weapon inside.

6、most of the emplacement sandbag can be removed by engineers to allow to adjust the fire angle of the emplacement.




================Compatibility Patch================
CEv2 : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211579715
MACE : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211585598
Valour : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211636027
MaCeV2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212200636
Extension Mod : https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3171392243

Be advised: you should active them all the mods in order and apply them in one go

On most condition you should always load the Emplacement stuff after the other mods if you wish emlacement stuff to work with its full fuctions

e.g. ce&mace

Cev2==>> mace ==>> MaCev2 ==>> Fixed Emplacement ==>> Fixed Emplacement Extension ==>>

==>> Fixed emplacement MACE compatibility patch ==>> Fixed emplacement MaCeV2 compatibility patch.


Wether an emplacement is shown on the emplacement panel depends on sum of the building points of the engineers you select reaches the requirement and the priority of this emplacement,certain engineer skill is also required depending on the type of emplacement if you wish to build it

BE Advised: soldiers from reinforcement bunker will capture vehicle for their own spoil, remember to order your men to take over whatever they have captured before the end of the battle

don't try to select Mutiple engineers to build fortification,it doesn't work that way !!!!

YOU can check the extension mod for extra features : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3171392243

this mod relys heavily on interact_entity files, if any ohter mod has set\interaction_entity\entity.set , then the mod is highly unlikely to be compatible with fixed emplacement unless a patch is made.
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================Credit.================
Quick N' Dirty Captured Skins
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3438057060
made by Nuk Duckem

Finnish Maxim Retexture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876850858
made by Sandels FI
================Credit.================

if you feel like to support me , check this link
================Link to donation.================
https://paypal.me/thankyoufsupporting?country.x=C2&locale.x=zh_XC

all your support is appreciated
Popular Discussions View All (1)
7
26 Jul @ 2:45am
Crash on startup
Issras
2,228 Comments
Ich Bin Sankt 2 hours ago 
/entity/-vehicle/usa/btr/m4a1_mortar_carrier/m4a1_mortar_carrier.de every time i try to use usa just crashes as trying to load up a skirmish match entity:raw
Deadins 30 Jul @ 4:19am 
能否出一个无新增工事,原版工兵做防御工事无距离限制,去掉接触不可造的MOD
Whisky 27 Jul @ 3:10pm 
So the mod is great and all,... but there seems to be a problem with the trenches. you can build them no problem. but the ground doesnt go deeper. like the trenches are not "dug outt". the ground stays the same level. anyway you can fix it?
CumFilledDonut 27 Jul @ 2:18pm 
does anyone know how to activate mods? i havent played in several months and cant find the mods and or "Activate" them
Darwin 26 Jul @ 4:04pm 
@L.F CPU_recruit Thanks for fix of trenches!
Stellar-INF 26 Jul @ 7:25am 
This mod seems to be breaking tank camos, it makes all tanks use the sand coloured camo. Can you fix this by any chance?
melone 26 Jul @ 6:24am 
i dont know how to drag barbed wire in call to arms
L.F CPU_recruit  [author] 26 Jul @ 5:35am 
like the way to drag barbwire
melone 26 Jul @ 5:14am 
and do you need only one mod activated or all of them?
melone 26 Jul @ 5:14am 
yea but how to drag the trenches? so you make atrench line? still didnt figure it out tho