Inkbound

Inkbound

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Augment List
By Twonky
Here is a list of Augments
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Header
The current wording as of patch 0.3.1. If there are any issues, please let me know!

Current known in-game issues:
2 Epic Chainbreaker Augments have the same name.
Other oddities have been noticed, such as Rope Burn is now a physical Ascension. Not sure if this is an issue, or just a change.
The Ascension "Shield Slam" shows the wrong damage.

The "stackable" column is to mark if you can find the augment more than once.
Chainbreaker
Name
Text
Rarity
Stackable
Long
Increased teleport range.
Uncommon
Unique
Magic
+40 Crit Damage
Increase Magical damage Runic Strike by 40.
Uncommon
Stacks
Physical
+4 Crit Chance
Increase Physical damage Runic Strike by 40.
Uncommon
Stacks
Infusing
Physical Runic Strike inflicts 1 Infusion.
Rare
Unique
Sundering
When used with Physical Runic Strike inflict Shatter. When used with Magical Runic Strike inflict Hex.
Rare
Unique
Venomous
Decrease Magical damage Runic Strike by 30. Magical Runic Strike inflicts 20 Poison.
Rare
Unique
Ending
Gaining Martial Master gives +125 damage on the next Runic Strike
Epic
Unique
Punishing
When used with Physical Runic Strike gain 8 Crit Chance until end of turn. When used with Magical Runic Strike gain 30 Crit Damage until end of turn.
Epic
Unique
Sapping
Magical Runic Strike inflicts 1 Sap.
Epic
Unique

Ascension
Cost
Binding Type
Text
Death Palm
1
Physical Magic
Teleport to Enemy and deal 90 Physical damage. Gain 5 Movement. Next usage deals Magical damage, increases the Enemy's Poison stacks by 25%, and gains 1 Poison Damage the rest of Combat.
Reckless Lunge
1
Physical Magic
Teleport an increased range to an Enemy and deal 90 Physical damage. Deal up to 75 bonus damage based on how far the teleport range is. Gain 5 Movement. Next usage deals Magical damage.
Twinlash
1
Physical Magic
Teleport to Enemy and deal 75 Physical damage twice, gaining an additional stack of Combo. Gain 5 Movement. Next usage deals Magical damage.

Name
Text
Rarity
Stackable
Impact
+50 Physical collision Damage
Uncommon
Stacks
Sap
Inflict Sap on the primary Enemy.
Uncommon
Unique
Virulent
Inflict 10 Poison to colliding Enemies.
Uncommon
Stacks
Follow up
Gain 25 Movement.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Stunning
Inflict Dazed to colliding Enemies.
Rare
Unique
Crushing
+80 Crit Damage
+120 Magical impact Damage
Epic
Stacks
Crushing
+8 Crit Chance
+80 Physical collision Damage
Epic
Stacks
Plague
Inflict 30 Poison to colliding Enemies.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Equalizing Fist
2
3
Physical Magic
Uppercut an Enemy pushing them back and dealing 150 Magical damage. The target hits the first Enemy in the path, both are inflicted with 3 Infusion per Ally and take an additional 80 Physical collision damage.
Finishing Fist
2
3
Physical Magic
Uppercut an Enemy, pushing them back and dealing 200 Magical damage, this amount is doubled per Combo stack. The target hits the first Enemy in the path, and both take an additional 80 Physical collision damage.
Supercharged Fist
2
3
Physical Magic
Uppercut an Enemy, pushing them back and dealing 150 Magical damage. The target hits all Enemies in the path, and they take an additional 120 Physical collision damage.

Name
Text
Rarity
Stackable
Benevolent
You and Allies gain 1 Shield. If they are below 50% Max HP, also heal 1.
Uncommon
Unique
Blighted Chi
Inflict 5 Poison to all Enemies. If they already had Poison, inflict 15.
Uncommon
Unique
Critical
+6 Crit Chance
+60 Crit Damage
Uncommon
Stacks
Combo
When used with Combo, deal +50 Physical damage
Rare
Stacks
Overflowing
After hitting 3 Enemies, the next Runic Strike has 1 Cost Discount.
Rare
Unique
Sapping
Inflict 1 Sap
Rare
Unique
Cataclysmic
If the Enemy is above 50% Max HP inflict 25 Poison If the Enemy is below 50% Max HP deal an additional 100 Physical damage.
Epic
Unique
Discounted
-1 Will Cost
Epic
Unique
Invigorating
On hitting, gain 40 Omni Power per Enemy until end of turn.
Epic
Unique


Ascension Name
Cost
Cooldown
Binding Type
Text
Chi Overload
3
4
Physical Magic
Deal 0 Physical damage and 0 Magical damage in a medium arc. Deals triple damage to either Physical or Magical damage depending on which bonus is higher.
Spirit Corruption
3
4
Physical Magic
Deal 100 Physical damage, 100 Magical damage, and inflict 20 Poison in a large cone. Inflict 1 Toxic and an additional 20 Poison to the nearest Enemy.
Tethering Surge
2
4
Physical Magic
Deal 100 Physical damage and 100 Magical damage in a medium arc. Gain 1 Combo per Enemy hit.
Clairvoyent
Name
Text
Rarity
Stackable
Amplified
+10 damage
Uncommon
Stacks
Charging
On your turn, gain 1 Psionic Charge.
Uncommon
Unique
Extended
Increased range.
Uncommon
Unique
Hexing
Gain Hexing Aura.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Shielding
Gain Shielding Aura.
Rare
Unique
Catapulting
+35 damage
Epic
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Healing
Gain Heal Aura.
Epic
Unique








Ascension
Cost
Binding Type
Text
Astrakinesis
1
Physical
Move your Shardglobe. Deal 40 damage. Gain 1 Shield when the Shardglobe passes through you. At full charge, deal 120 damage.
Aurakinesis
1
Physical
Move your Shardglobe. Deal 40 damage. Gain 1 Shield when it passes through you. Gain Will Aura.
Psychokinesis
1
Physical
Move your Shardglobe. Deal 40 damage. Gain 2 Shield when the Shardglobe passes through you. Gain 1 Psionic Charge for each Enemy your Shardglobe passes through.

Name
Text
Rarity
Stackable
Empowering
Allies hit gain 10 Omni Damage for the rest of the turn.
Uncommon
Unique
Extended
Increased range.
Uncommon
Unique
Potent
+15 damage
Uncommon
Stacks
Grevious
Gain Damage Aura.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Shielding
Allies hit gain 1 Shield.
Rare
Unique
Charging
Gain 1 Psionic Charge.
Epic
Unique
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Mighty
+40 damage
Epic
Stacks



Ascension
Cost
Cooldown
Binding Type
Text
Aura Surge
1
1
Magic
Deal 50 damage in a moderate area around your Shardglobe and +25 damage for each Aura you have. Gain 1 Psionic Charge.
Psychic Beam
1
1
Magic
Deal 100 damage in a beam from your Shardglobe. Gain 1 Psionic Charge. At full charge deal an additional 100 damage. Consume all Psionic Charges.
Spirit Sapper
1
1
Magic
Deal 75 damage in a moderate area around your Shardglobe. Gain 1 Psionic Charge. Gain Sapping Aura.

Name
Text
Rarity
Stackable
Psionic
On your turn, gain 1 Psionic Charge.
Uncommon
Stacks
Psionic-Sapping
On defeating an Enemy, gain 1 Psionic Charge.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Unique
Charging
On turn end, if you have Full Charge, Spirit Bomb gains +75 damage on its next use.
Rare
Stacks
Shielding
Gain 2 Shield. At Full Charge, gain 3 Shield instead.
Rare
Stacks
Surging
+50 damage.
Rare
Stacks
Charged
+100 damage at full charge.
Epic
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Discounted
-1 Will Cost
Epic
Unique


Ascension Name
Cost
Cooldown
Binding Type
Text
Spirit Cannon
2
2
Magic
Move your Shardglobe. Deal 150 damage to Enemies in its path. At full charge, deal 250 damage and consume all Psionic Charges.
Spirit Well
3
2
Magic
Deal 150 damage in a huge area. Pull Enemies towards your Shardglobe. At full charge, range and pull distance is increased, and consume all Psionic Charges.
Super Spirit Bomb
3
3
Magic
Deal 200 damage in a large area. At full charge, deal 600 damage and consume all Psionic Charges.
Godkeeper
Name
Text
Rarity
Stackable
Deadly
+10 Damage
+4 Crit Chance
Uncommon
Stacks
Escalating
Gain 10% Crit Damage until end of turn per Enemy hit.
Uncommon
Stacks
Vicious
Inflict 3 stacks of Bleed on the nearest Enemy.
Uncommon
Stacks
Battlethirsty
When defeating an Enemy with Impale, gain 2 Vigor
Rare
Stacks
Deflecting
Gain 1 Shield per secondary Enemy hit.
Rare
Stacks
Smiting
Smite the nearest Enemy.
Rare
Stacks
Bloodthirsty
Inflict 6 Bleed on the nearest Enemy, and 3 Bleed to secondary Enemies.
Epic
Stacks
Skirmisher's
Costs 0 Will and gains +30 damage the first time used each turn.
Epic
Unique
Thundering
Smite Enemies.
Epic
Unique

Ascension
Cost
Binding Type
Text
Divine Strike
1
Physical
Deal 30 damage, double to the nearest Enemy. Inflict 1 stack of Bleed on the nearest Enemy. Gain Critical Charge at the beginning of each turn, and gain 200% Crit Damage the first time used each turn.
Lightning Rod
1
Magic
Deal 30 damage, double to the nearest Enemy. Inflict 1 stack of Bleed on the nearest Enemy. Enemies hit take 40 more damage from Smite until end of turn.
Warspear
1
Physical
Deal 30 damage, double to the nearest Enemy. Inflict 1 stack of Bleed on the nearest Enemy. Increase size. Gain 2 damage per Enemy hit until end of combat.

Name
Text
Rarity
Stackable
Deadly
+20 Damage +6 Crit Chance
Uncommon
Stacks
Marking
When teleporting to the Spear, inflict Marked on the nearest Enemy.
Uncommon
Unique
Shielding
On teleporting to the Spear, gain 2 Shield.
Uncommon
Stacks
Brigand's
Inflict 5 Bleed to all Enemies. If they already had Bleed, instead inflict Shatter.
Rare
Unique
Empowering
When teleporting to the Spear, gain 1 Velocity.
Rare
Stacks
Hunting
Reduce Base Cooldown by 1. Increase range.
Rare
Unique
Electrifying
When teleporting to the Spear, inflict Shocked on the nearest Enemy
Epic
Unique
Smiting
Smite Enemies twice.
Epic
Unique
Turtle
When teleporting to the Spear, gain 1 Blur and 2 Shield
Epic
Stacks

Ascension
Cost
Cooldown
Binding Type
Text
Battle Standard
1
3
Magic
Throw your spear, dealing 40 damage in a larger area and Gain a Critical Charge per Enemy hit. Create a selectable Celestial Spear where it lands
Bloodrain
1
3
Magic
Throw your spear, dealing 40 damage, inflicting 6 Bleed and 2 Hemorrhage and create a selectable Celestial Spear where it lands.
God of Lightning
1
3
Magic
Throw your spear, dealing 40 damage and create a selectable Celestial Spear where it lands. The selectable spear now inflicts 2 Smite per turn its in the ground.

Name
Text
Rarity
Stackable
Deadly
+20 Damage
+6 Crit Chance
Uncommon
Stacks
Deflecting
Gain 1 Shield per near Enemy hit.
Uncommon
Stacks
Vicious
Inflict 4 Bleed on far Enemies.
Uncommon
Stacks
Escalating
Gain 20% Critical Damage until end of turn per Enemy hit.
Rare
Stacks
Smiting
Smite far Enemies.
Rare
Unique
Sturdy
Gain 1 Vigor and if below 50% Max HP gain additional 1 Vigor
Rare
Stacks
Bonebreaking
+40 damage Inflict Shatter to all near Enemies
Epic
Unique
Elusive
Gain 1 Blur and 1 Velocity
Epic
Stacks
Hunter's
Inflict 1 stack of Marked on far Enemies.
Epic
Unique


Ascension Name
Cost
Cooldown
Binding Type
Text
Crimson Edge
3
4
Physical
Deal 60 damage, double to far Enemies. Gain 2 Bleeding Damage per far Enemy hit, until end of combat.
Endless March
3
4
Physical
Deal 100 damage, 50% more to far Enemies. Reduce Cooldown by 1 per nearby Enemy hit.
Stormcaller
2
4
Magic
Deal 50 damage, double to far Enemies. Smite Enemies up to four times, if there are fewer Enemies they are hit more often.
Magma Miner
Name
Text
Rarity
Stackable
Efficient
+5 damage. Gain 5 Movement.
Uncommon
Stacks
Oversized
Wider area and further range.
Uncommon
Unique
Smouldering
Inflict 2 stacks of Burn.
Uncommon
Stacks
Critical
+8 Crit Chance
+80 Crit Damage
Rare
Stacks
Scorching
On hitting, inflict 2 stacks of Burn. If already inflicted with Burn, also inflict 2 stacks of Burn to nearby Enemies.
Rare
Stacks
Shattering
Inflict Shatter.
Rare
Unique
Extracting
On hitting, 10% chance to spawn an Orb.
Epic
Unique
Whack-a-
Bonk costs 0 Will the first 2 times you use it each turn.
Epic
Unique
Whopping
+35 damage
Epic
Stacks

Ascension
Cost
Binding Type
Text
Mine
1
Physical
Deal 45 damage. After Mining an Enemy twice, gain a small amount of Kwillings and a 25% chance to spawn an Orb.
Spark
1
Magic
Deal 20 damage. Inflict 5 stacks of Burn.
Thwack!
1
Physical
Deal 45 damage. Gain 1 stack of Heat.

Name
Text
Rarity
Stackable
Bolstered
+12 damage. Increased range. Slightly larger area of effect.
Uncommon
Unique
Efficient
+20 damage. Gain 20 Movement.
Uncommon
Unique
Quickened
-1 Base Cooldown
Uncommon
Unique
Scorching
Inflict 5 stacks of Burn.
Rare
Stacks
Shielding
Gain 2 Shield.
Rare
Stacks
Stunning
Inflict Dazed.
Rare
Unique
Critical
+10 Crit Chance.
+100 Crit Damage.
Epic
Stacks
Dense
+60 damage
Epic
Stacks
Discounted
-1 Will Cost
Epic
Unique





Ascension
Cost
Cooldown
Binding Type
Text
Comet
1
2
Magic
Leap a long distance and deal 65 damage in a moderate area. Inflict 4 stacks of Burn.
Crater
1
2
Physical
Leap a long distance and deal 45 damage in a large area. Gain 1 additional stack of Heat for each Enemy hit.
Excavate
1
3
Physical
Leap a long distance and deal 65 damage in a moderate area. On hitting an Enemy for the first time with this Binding, gain a moderate amount of Kwillings.

Name
Text
Rarity
Stackable
Heatened
Gain 3 stacks of Heat.
Uncommon
Stacks
Scorching
Inflict 6 stacks of Burn.
Uncommon
Stacks
Wrecking
On defeating an Enemy, gain 3 Shield.
Uncommon
Stacks
Extracting
On defeating an Enemy with Smash, spawn an Orb. Once per turn.
Rare
Unique
Mega
+120 damage
Rare
Stacks
Quickened
-2 Base Cooldown
Rare
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Discounted
-1 Will Cost
Epic
Stacks
Oversized
Larger area of effect. Can now hit more than one Enemy.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Demolish
2
4
Physical
Deal 275 damage to a single Enemy. On hitting, drop a moderate amount of Kwillings. On defeating an Enemy, drop even more Kwillings.
Detonate
2
4
Magic
Deal 40 +40 damage for each stack of Burn to a single Enemy. Consume all stacks of Burn on the Enemy. On defeating an Enemy, Detonate spreads to nearby Enemies with Burn.
Tantrum
3
4
Physical
Deal 275 damage to a single Enemy. On defeating an Enemy, 1 Cost Discount and reset Cooldown to 0.
Mosscloak
Name
Text
Rarity
Stackable
Poison
Inflict 3 stacks of Poison.
Uncommon
Stacks
Lacerating
Inflict 2 stacks of Bleed.
Uncommon
Stacks
Sharp
+10 damage
Uncommon
Stacks
Bouncing
On defeating one or more Enemies, deal Throw damage to the nearest Enemy.
Rare
Unique
Poison-Tipped
On hitting an Enemy not inflicted with Poison, inflict 8 stacks of Poison. Otherwise inflict 3 stacks.
Rare
Unique
Scavenging
On defeating an Enemy, gain 1 Shuriken.
Rare
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Piercing
+35 damage
Epic
Stacks
Spinning
On hitting, hit an additional time. -15 damage.
Epic
Unique

Ascension
Cost
Binding Type
Text
Poison Shot
1
Magic
Deal 60 damage. Inflict 15 stacks of Poison. On Critting, inflict 15 more stacks of Poison. +20 Crit Chance.
Ricochet
1
Physical
Deal 130 damage to a single Enemy. +15 Crit Chance. Your attack bounces to nearby Enemies, up to 2 bounces.
Sharpshoot
1
Physical
Deal 80 damage to Enemies. Deal 160 damage to Enemies at max range. +15 Crit Chance.

Name
Text
Rarity
Stackable
Distant
Increase dash range.
Uncommon
Unique
Quickened
-1 Base Cooldown
Uncommon
Unique
Shielding
On passing through Enemies, gain 1 Shield for each enemy you pass through.
Uncommon
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Quick
On use, reset Cooldown. Once per turn.
Rare
Unique
Strengthening
On passing through Enemies, gain 20 Physical Damage until your next attack.
Rare
Unique
Blurring
Gain 1 stack of Blur.
Epic
Unique
Critical
Gain Critical Charge on a random Binding.
Epic
Unique
Poison
Inflict 12 stacks of Poison.
Epic
Stacks

Ascension
Cost
Cooldown
Binding Type
Text
Contaminate
1
2
Physical
Dash a medium distance. Inflict Marked. Inflict 20 stacks of Poison. Inflict Toxic. Gain 1 Shuriken for each Enemy you pass through.
Deadly Dance
1
2
Physical
Dash a medium distance. Inflict Marked. Gain 1 Shuriken and gain a Critical Charge on a random Binding for each Enemy you pass through.
Shurikenjutsu
1
2
Physical
Dash a medium distance. Inflict Marked. Deal 50 damage. Gain 5 Shurikens.

Name
Text
Rarity
Stackable
Distant
Increased range.
Uncommon
Unique
Stockpiled
On your turn, gain 1 Shuriken.
Uncommon
Stacks
Shielding
Gain 1 Shield for each Shuriken.
Uncommon
Stacks
Lacerating
Inflict 1 stack of Bleed per hit.
Rare
Stacks
Poison
Inflict 4 stacks of Poison per hit.
Rare
Stacks
Ravaging
Your Shuriken deal +5 damage.
Rare
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Destructive
Your Shuriken deal +10 damage.
Epic
Stacks
Discounted
-1 Will Cost
Epic
Unique







Ascension
Cost
Cooldown
Binding Type
Text
Lethal Burst
1
2
Physical
Deal 40 damage. Then consume your Shuriken and unleash them forward, each dealing 40 damage. If you defeat an Enemy, gain 3 Shuriken and reset Cooldown to 0.
Poison Outburt
1
2
Magic
Deal 10 damage and inflict 10 stacks of Poison. The consume your Shuriken and unleash them forward, each dealing 10 damage and inflicting 10 stacks of Poison.
Relentless Barrage
1
2
Physical
Deal 30 damage. Then consume your Shuriken and unleash them forward. Damage increased by +10 per Shuriken you have.
Obelisk
Name
Text
Rarity
Stackable
Broad
Increased range.
Uncommon
Unique
Shielding
On hitting 3 or more enemies, gain 1 additional shield.
Uncommon
Stacks
Spiked
Gain 1 stack of Spiked.
Uncommon
Stacks
Frozen
Inflict 1 stack of Frostbite.
Rare
Stacks
Hardened
+20 damage
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Dazing
Inflict 1 stack of Crush.
Epic
Unique
Heavy
Inflict 1 stack of Crush.
Epic
Stacks
Thunderous
On hitting, inflict 1 stack of Shocked. Once per turn.
Epic
Unique


Ascension
Cost
Binding Type
Text
Impulse
1
Physical
Gain 1 Shield. Deal 40 damage in a wide area in front of you. Inflict 1 stack of Crush.
Shell
1
Physical
Gain 1 Shield. Gain 2 Spiked. Deal 1 damage for each stack of Spiked in a short area around you.
Slam
1
Physical
Gain 1 Shield. Deal 30 damage in a short area around you. On dealing Crush damage, gain 3 Slam damage.

Name
Text
Rarity
Stackable
Quickened
-1 Base Cooldown
Uncommon
Unique
Shielding
Gain 2 Shield.
Uncommon
Stacks
Spiked
Gain 5 stacks of Spiked.
Uncommon
Stacks
Bolstered
+40 damage. Increased range and width.
Rare
Unique
Shattering
Inflict Shatter.
Rare
Unique
Stunning
Inflict Dazed
Rare
Unique
Charged
+100 damage
Epic
Stacks
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Discounted
-1 Will Cost
Epic
Unique








Ascension
Cost
Cooldown
Binding Type
Text
Battering Ram
2
2
Physical
Deal 215 damage. Dash to endpoint. Inflict 3 stacks of Crush.
Headbutt
2
2
Physical
Deal 75 damage. Dash to endpoint. Gain 5 stacks of Spiked. Take 1 damage for each Enemy you pass through and deal Spiked damage.
Shield Slam
2
2
Physical
Deal 100 damage and 25 damage for each Shield you have. Dash to endpoint.

Name
Text
Rarity
Stackable
Dense
Inflict 2 stacks of Crush.
Uncommon
Stacks
Massive
+25 damage.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Freezing
Inflict 3 stacks of Frostbite.
Rare
Unique
Shattering
Inflict Shatter.
Rare
Unique
Shielding
Gain 1 Shield for each Enemy hit.
Rare
Unique
Critical
+10 Crit Chance
+150 Crit Damage
Epic
Stacks
Crushing
+35 Crush damage
Epic
Stacks
Discounted
-1 Will Cost
Epic
Unique







Ascension
Cost
Cooldown
Binding Type
Text
Avalanche
2
3
Magic
Deal 100 damage to all Enemies. Inflict 2 stacks of Frostbite. Inflict Crush stacks equal to Enemy's Frostbite stacks.
Cataclysmic Slam
2
3
Physical
Deal 75 damage to all Enemies. Inflict 2 additional stacks of Crush. On triggering Crush damage, gain 1 stack of Spiked.
Earthquake
2
3
Physical
Deal 125 damage to all Enemies. Each use increases Earthquake damage +50.
Star Captain
Name
Text
Rarity
Stackable
Frosty
Inflict 1 additional stacks of Frostbite to secondary targets
Uncommon
Stacks
Long
Increased range and bounce damage.
Uncommon
Unique
Potent
+15 damage
Uncommon
Stacks
Critical
+8 Crit Chance
+80 Crit Damage
Rare
Stacks
Prepared
On turn start, full Cost Discount
Rare
Unique
Shredding
Inflict Hex and Shatter to the primary target.
Rare
Unique
Invigorating
On hitting, gain 20 Omni Damage until end of turn.
Epic
Unique
Shocking
Inflict 1 stack of Shocked on the primary target.
Epic
Stacks
Synergizing
On use, reduce the Cooldown of Mission Leader by 1.
Epic
Unique

Ascension
Cost
Binding Type
Text
Big Game Hunter
1
Magic
Deal 45 damage. Deal half damage to a nearby Enemy. This Binding gains +4 Crit Chance and +25 Crit Damage until end of turn for each target hit.
Freezing Ray
1
Magic
Deal 25 damage and inflict 1 stack of Frostbite. Deal 25 damage to a nearby Enemy. Gain 10 Frostbite Damage until end of turn when hitting targets with Frostbite.
Stimulate
1
Physical
Deal 30 damage and inflict 1 stack of Frostbite. Deal 30 damage to two nearby Enemies. Can Also chain to Allies, granting 10 Omni Damage until end of turn.

Name
Text
Rarity
Stackable
Frosty
Offensive Mode grants +15 Frostbite Damage.
Uncommon
Unique
Spiked
Defensive Mode grants 2 stacks of Spiked.
Uncommon
Unique
Quickened
-1 Cooldown
Uncommon
Unique
Commanding
+30 Sentinel Drone Damage
Rare
Stacks
Fleet Commander
This Binding grants an additional Sentinel Drone.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Quickening
On swapping modes, reduce the Cooldown of a random Binding by 2.
Epic
Unique
Resistant
Defensive Mode grants Resistant.
Epic
Unique
Shotcaller
Offensive Mode inflicts Marked on the nearest Enemy.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Arctic Commander
1
2
Physical
Offensive Mode: At start of your turn, grant Allies 20 Omni Damage until end of turn. Use to swap to Defensive Mode, grant Allies 2 Shield, and +5 Frostbite Damage until end of combat.
Shock Trooper
1
2
Physical
Offensive Mode: At start of your turn, grant Allies 20 Omni Damage until end of turn. Use to swap to Defensive Mode, grant Allies 2 Shield and inflict 1 stack of Shocked on the nearest Enemy.
Trailblazer
1
2
Physical
Offensive Mode: At start of your turn, grant Allies 40 Omni Damage until end of turn. Use to swap to Defensive Mode, grant Allies 4 Shield.

Name
Text
Rarity
Stackable
Frosty
Inflict 3 additional stacks of Frostbite to secondary targets
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Shielding
Gain 3 Shield.
Uncommon
Unique
Deep Freeze
Inflict 8 additional stacks of Frostbite to the primary target.
Rare
Stacks
Dazing
Inflict Dazed on the primary target
Rare
Unique
Marking
Inflict 2 stacks of Marked to the primary target
Rare
Unique
Commanding
Gain 1 Sentinel Drone for each Enemy hit by the secondary effect
Epic
Unique
Discounted
-1 Will Cost
Epic
Unique
Potent
+60 damage for both hits
Epic
Stacks

Ascension
Cost
Cooldown
Binding Type
Text
Absolute Zero
2
3
Magic
Deal 120 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies. The primary target takes additional damage equal to triggering all stacks of Frostbite.
Eye of the Storm
2
3
Magic
Deal 120 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies. Until end of turn, The secondary hit is triggered each time the primary target is hit by Chillazer or its Ascensions.
Long Winter
2
3
Magic
Deal 120 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies, reducing this Binding's Cooldown by 1 for each Enemy hit.
Weaver
Name
Text
Rarity
Stackable
Critical
Your Bindings gain +1 crit chance and +15 crit damage for each Thread attached to you
Uncommon
Unique
Elemental
On your turn, inflict 1 stack of Frostbite and 3 stacks of Burn to Enemies with Threaded.
Uncommon
Stacks
Lengthy
Further range and wider area.
Uncommon
Unique
Hexing
On turn start, inflict Hex to your Threaded enemies.
Rare
Unique
Sturdy
Each Thread attached to you grants 1 Shielding.
Rare
Unique
Thickened
+25 damage
Rare
Stacks
Sapping
On defeating enemies you've threaded or on detaching one of your Threads, restore 1 HP.
Epic
Unique
Seamless
After using Thread, reduce the Cooldown of Stitch and Constrict by 1. Twice per turn.
Epic
Unique
Spun
Cost 0 Will the first 2 times you use it each turn.
Epic
Unique

Ascension
Cost
Binding Type
Text
Loom
1
Magic
Deal 25 damage in a cone. Inflict Threaded. Each attached Thread grants +10 Omni Damage.
Tether
1
Magic
Deal 45 damage. Inflict Threaded. If already Threaded, detach it instead. On detaching a Thread, gain 50 Omni Damage until end of turn.
Weave
1
Magic
Deal 35 damage in an area at a distance. Inflict Threaded. Controlled Weaving grants +30 Omni Damage.

Name
Text
Rarity
Stackable
Critical
+6 crit chance. +100 crit damage.
Uncommon
Stacks
Pulling
Pull Enemies towards you.
Uncommon
Unique
Rope Friction
Inflict 3 stacks of Burn
Uncommon
Stacks
Defensive
Gain 3 Shield.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Threading
On defeating a Threaded Enemy, Thread the nearest non-Threaded Enemy.
Rare
Stacks
Constricting Knots
+60 damage to Threaded Enemies.
Epic
Stacks
Seamless
Cooldown reduced to 0 on the first two uses each turn.
Epic
Unique
Tightened
+60 damage
Epic
Stacks





Ascension
Cost
Cooldown
Binding Type
Text
Entwine
1
1
Physical
Deal 250 damage split evenly between Threaded Enemies.
Rope Burn
1
1
Physical
Deal 20 damage, inflict 10 stacks of Burn to Threaded Enemies and detach Threads.
Strangulate
1
1
Physical
Deal 125 damage to Threaded Enemies.

Name
Text
Rarity
Stackable
Quickened
-1 Base Cooldown
Uncommon
Unique
Sewing
Inflict Threaded before dealing damage. Stitch can hit non-Threaded Enemies.
Uncommon
Unique
Widened
Increased AOE range.
Uncommon
Unique
Patchwork
Gain 3 Shield.
Rare
Unique
Potent
+50 damage
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Cross
+30 damage for each Thread attached to you.
Epic
Stacks
Seamless
Cooldown reduced to 0 on the first two uses each turn.
Epic
Unique


Ascension
Cost
Cooldown
Binding Type
Text
Sew
1
2
Magic
Deal 60 damage to a Threaded Enemy for each Thread you have. Nearby Threaded Enemies are pulled towards the center and take equal damage.
Splice
1
2
Magic
Deal 135 damage to a Threaded Enemy for each Thread you have. Detach their Thread. On defeating an Enemy, reset Cooldown to 0.
Tangle
1
2
Magic
Deal 200 damage to a Threaded Enemy. Nearby Enemies are pulled towards the the center, take equal damage, and become Threaded.
General Bindings, Part 1
Name
Text
Rarity
Stackable
Precise
Target gains Precise.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Unique
Swift
Target gains Swift.
Uncommon
Stacks
Accurate
An additional random Binding gains Crit.
Rare
Stacks
Blurring
Grant +1 Stack of Blur.
Rare
Unique
Quickening
Reduce Cooldown of another random Binding by 2.
Rare
Unique
Discounted
-1 Will Cost
Epic
Unique
Discounting
Reduce Will of a random Binding by 1.
Epic
Stacks
Mirror Image
Grants +50 Omni Damage until the end of the turn.
Epic
Unique



Ascension
Cost
Cooldown
Binding Type
Text
Phasing Image
1
4
Magic
An Ally gains 2 stacks of Blur, gains Critical Charge on 2 random Bindings, and gains +15 Movement.
Refraction
1
4
Magic
An Ally gains 4 stacks of Blur. On being hit without taking damage, gain 20 Omni Power until a Binding is used.
Shadow Image
1
4
Magic
An Ally gains a Critical Charge on all Bindings.

Name
Text
Rarity
Stackable
Distant
Range increased to max.
Uncommon
Unique
Quickened
-1 Base Cooldown
Uncommon
Unique
Swift
Gain 20 Movement.
Uncommon
Unique
Marking
After teleporting, inflict Marked on the nearest Enemy.
Rare
Stacks
Quickening
Reduce Cooldown of your highest Cooldown Binding by 1.
Rare
Unique
Shielding
Gain 2 Shield.
Rare
Unique
Blurring
Gain 1 stack of Blur.
Epic
Unique
Discounting
Gain 1 Cost Discount to a random Binding.
Epic
Unique
Extracting
Spawn on Orb near your teleport destination. Once per turn.
Epic
Stacks


Ascension
Cost
Cooldown
Binding Type
Text
Blast
1
2
Magic
Teleport a far distance away. On turn start, full Cost Discount. Leave behind a trail of energy dealing 75 damage.
Flash
1
2
Magic
Teleport a far distance away. On turn start, full Cost Discount. On defeating an Enemy, you can Flash again for free.
Warp
1
3
Magic
Switch places with an Ally or moveable Enemy and gain 3 Shield. If you switch with an Ally, they gain 3 Shield. On turn start, full Cost Discount.

Name
Text
Rarity
Stackable
Quickened
-1 Base Cooldown
Uncommon
Stacks
Sharp
Inflict an additional 3 stacks of Bleed.
Uncommon
Stacks
Shielding
Gain 3 Shield.
Uncommon
Unique
Bolstered
+50 damage
Rare
Stacks
Breaking
Inflict Shatter.
Rare
Unique
Razor-Sharp
Inflict +5 stacks of Bleed.
Rare
Stacks
Bloodthirsty
On hitting Enemies, restore 1 HP for each Enemy.
Epic
Unique
Discounted
-1 Will Cost.
Epic
Stacks
Rending
+15 Bleed Damage
Epic
Unique





Ascension
Cost
Cooldown
Binding Type
Text
Eviscerate
2
5
Physical
Attack three times for 150 damage each to a single Enemy. Each attack inflicts 5 stacks of Bleed.
Hemorrhage
2
5
Physical
Deal 200 damage in a moderate cone. Inflict 10 stacks of Bleed. Inflict 1 stack of Hemorrhage.
Serrated Sweep
2
5
Physical
Deal 100 damage to Enemies in a huge area around you. Inflict 15 stacks of Bleed.

Name
Text
Rarity
Stackable
Frigid
Inflict +2 stacks of Frostbite.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Wider
Wider area of effect.
Uncommon
Unique
Hexing
On hitting, inflict Hex.
Rare
Unique
Mighty
+75 damage
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Freezing
+25 Frostbite Damage
Epic
Unique
Glacial
Inflict +6 stacks of Frostbite.
Epic
Stacks
Rending
Deal +20% damage to Enemies inflicted with Frostbite.
Epic
Unique




Ascension
Cost
Cooldown
Binding Type
Text
Blizzard
1
4
Magic
Deal 50 damage in a large area around you. Inflict 5 stacks of Frostbite.
Flash Freeze
1
4
Magic
Deal 150 damage in an area. Inflict Dazed and 4 stacks of Frostbite.
Frigid Gust
1
4
Magic
Deal 50 damage in a large cone. Inflict 7 stacks of Frostbite.
General Bindings, Part 2
Name
Text
Rarity
Stackable
Shields
On pickup, gain 2 Shield.
Uncommon
Stacks
Swiftness
On pickup, gain 25 Movement.
Uncommon
Stacks
Vitality
On pickup, restores 1 HP.
Uncommon
Stacks
Critical Cultivation
On pickup, gain Critical Charge on a random Binding.
Rare
Unique
Quickened Cultivation
-2 Base Cooldown
Rare
Unique
Quickness
On pickup, gain 1 stack of Blur.
Rare
Unique
Will
On pickup, gain 1 Will.
Epic
Unique
Potency
On pickup, Magic Bindings gain 1 Cost Discount.
Epic
Unique
Strength
On pickup, Physical Bindings gain 1 Cost Discount.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Crop Harvest
1
6
Magic
Create a plant that grants 1 Will, restores 2 HP, and grants 4 Shield for every turn it's on the ground.
Flower Bloom
2
6
Magic
Create a flower that grants 2 Will for each turn it's on the ground.
Mushroom Growth
1
6
Magic
Create a mushroom that grants 1 Will and 20 Omni Power until the end of turn for each turn it's on the ground.

Name
Text
Rarity
Stackable
Distant
Increased Range
Uncommon
Unique
Quickened
-1 Base Cooldown
Uncommon
Stacks
Sapping
Inflict Sap.
Uncommon
Unique
Dazing
Inflict Dazed.
Rare
Unique
Marking
Inflict +1 stack of Marked.
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Critical
+10 Crit Chance
+150 Crit Damage
Epic
Stacks
Extracting
Gain an Orb. Once per turn.
Epic
Stacks
Violent
+100 damage
Epic
Stacks








Ascension
Cost
Cooldown
Binding Type
Text
Envelop
1
6
Physical
Deal 100 damage to Enemies in a wide cone. Pull them towards you. Inflict Marked.
Harpoon
1
4
Physical
Deal 200 damage to a single Enemy. Pull them towards you. Inflict Marked. +100 Crit Damage.
Lure
1
6
Physical
Deal 100 damage to a single Enemy. Pull them towards you. Inflict Vulnerable.

Name
Text
Rarity
Stackable
Explosive
+12 Crit Chance
Inflict an additional 2 stacks of Burn. On Critting, inflict an additional 5 stacks of Burn.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Scorching
Inflict an additional 4 stacks of Burn.
Uncommon
Stacks
Fire Starter
If Enemy is not inflicted with Burn, inflict 8 stacks of Burn. Otherwise, inflict 4 stacks of Burn.
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Smouldering
+50 damage.
Rare
Stacks
Blazing
Inflict an additional 8 stacks of Burn.
Epic
Stacks
Combusting
+10 Burn Damage.
Epic
Unique
Fueling
Deal +25% damage to Enemies inflicted with Burn.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Flash Fire
1
6
Magic
Deal 50 damage to a single Enemy. Inflict 6 stacks of Burn. Double stacks of Burn.
Incinerate
1
4
Magic
Deal 50 damage in a small area. Inflict 8 stacks of Burn, then deal Burn damage.
Wildfire
1
4
Magic
Deal 50 damage to a single Enemy. Inflict 12 stacks of Burn. If the Enemy dies by the end of your turn, its stacks of Burn spread to all other remaining Enemies.

Name
Text
Rarity
Stackable
Quickened
-1 Base Cooldown
Uncommon
Unique
Quickening
Reduce Cooldown of another random Binding by 1.
Uncommon
Unique
Swiftening
Gain 25 Movement
Uncommon
Unique
Bolstered
Gain 20 Omni Damage. Lost at end of turn.
Rare
Stacks
Critical
Gain Critical Charge on a random Binding.
Rare
Unique
Restorative
Restore 3 HP.
Rare
Unique
Discounting
Reduce Will of a random Binding by 1.
Epic
Unique
Hastening
Reduce Cooldown of your other Bindings by 1.
Epic
Unique
Resistant
Gain Resistant.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Adrenaline Rush
1
4
Magic
Your next Attack Binding deals triple damage.
Battle Cry
1
4
Magic
Gain 20 Omni Power for the rest of combat.
Call to Arms
1
4
Magic
An Ally's Attack Bindings deals double damage for the rest of the turn.
General Bindings, Part 3
Name
Text
Rarity
Stackable
Dire
+10 damage per stack of Dread.
Uncommon
Stacks
Potent
+40 damage
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Critical
+8 Crit Chance
+80 Crit Damage
Rare
Stacks
Dreaded
On the first turn of combat, gain 3 stacks of Dread.
Rare
Unique
Preserving
Gain 3 stacks of Dread after using Jinx.
Rare
Stacks
Discounted
-1 Will Cost
Epic
Unique
Dreadful
+30 damage per stack of Dread.
Epic
Stacks
Lethal
+100 damage
Epic
Stacks





Ascension
Cost
Cooldown
Binding Type
Text
Bewitch
2
5
Magic
Deal 100 + 100 damage for each stack of Dread, in a small area. Lose all Dread. On defeating an Enemy, gain 1 stack of Dread. Start combat with 2 stacks of Dread.
Dread Harvest
2
4
Magic
Deal 100 + 50 damage for each stack of Dread, in a small area. On defeating an Enemy with Dread Harvest, gain 1 stack of Dread. Dread is not lost and persists between combats.
Grim Vortex
2
5
Magic
Deal 100 + 25 damage for each stack of Dread, in a large area around you. Lose all Dread. Pull Enemies towards you. On defeating an Enemy, gain 2 stacks of Dread.

Name
Text
Rarity
Stackable
Empowering
+10 damage to each additional Enemy reached.
Uncommon
Stacks
Galvanizing
On Critting, inflict 1 additional stack of Shocked.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Charged
Inflict an additional stack of Shocked.
Rare
Unique
Hexing
On hitting, inflict Hex.
Rare
Unique
High-Voltage
+50 damage.
Rare
Stacks
Discounted
-1 Will Cost.
Epic
Unique
Lethal
+10 Crit Chance.
+100 Crit Damage.
Epic
Stacks
Smiting
Smite on hit.
Epic
Stacks


Ascension
Cost
Cooldown
Binding Type
Text
Chain Lightning
1
5
Magic
Deal 100 damage to a single Enemy. Inflict 1 stack of Shocked to Enemies hit. Damage and Shocked spreads to 2 nearby Enemies.
Lightning Storm
1
5
Magic
Deal 75 damage to all Enemies. Inflict 1 stack of Shocked to 2 random Enemies.
Zap
1
5
Magic
Deal 150 damage to a single Enemy. Inflict 2 stacks of Shocked. Enemies in a large area around take half damage.

Name
Text
Rarity
Stackable
Absorbing
Steal 1 HP.
Uncommon
Unique
Pickpocket
Gain 10 Movement.
Uncommon
Unique
Quickened
-1 Base Cooldown
Uncommon
Unique
Greedy
Increased range. Can Pilfer from multiple Enemies at once, but Will cost is increased by 1.
Rare
Unique
Marking
Inflict Marked.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Large Pockets
Steal an additional amount of Kwillings.
Epic
Unique
Lucky
25% chance to steal a random Vestige.
Epic
Unique
Orb Thief
Steal an Orb. Once every two turns.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Heist
1
5
Physical
Steal a large amount of Kwillings from an Enemy. The first Enemy you steal from will drop a random Vestige. Stealing from Guardians yield higher rarity Vestiges.
Mug
1
5
Physical
Deal 100 damage. Steal a large amount of Kwillings from an Enemy. Steal even more Kwillings if you defeat the Enemy.
Plunder
1
5
Physical
Steal a large amount of Kwillings and a random consumable from an Enemy.

Name
Text
Rarity
Stackable
Potent
Inflict +5 stacks of Poison.
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Widespread
Wider area of effect. Ascensions that affect a single target now affect all targets.
Uncommon
Unique
Critical
Inflict +5 stacks of Poison. On Critting, inflict an additional 5 stacks of Poison.
Rare
Stacks
Noxious
+60 damage
Rare
Stacks
Prepared
On turn start, full Cost Discount.
Rare
Unique
Debilitating
You deal +25% damage to Enemies inflicted with Poison.
Epic
Unique
Mighty
Inflict +10 stacks of Poison.
Epic
Stacks
Putrid
+5 Poison Damage
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Poison Dart
1
4
Magic
Deal 10 damage to a single Enemy. Inflict 30 stacks of Poison. Double stacks of Poison.
Putrify
1
4
Magic
Deal 30 damage in a small area. Inflict 30 stacks of Poison. If the Enemy already has stacks of Poison, deal Poison damage.
Toxify
1
4
Magic
Deal 10 damage in a large area around you. Inflict 30 stacks of Poison. Inflict Toxic.
General Bindings, Part 4
Name
Text
Rarity
Stackable
Invigorating
Gain 30 Omni Power until a Binding is used.
Uncommon
Stacks
Swiftened
Gain 20 Movement.
Uncommon
Unique
Vigorous
Gain 2 stacks of Vigor.
Uncommon
Stacks
Magic
Reduce the Cooldown of your Magic Bindings by 1.
Rare
Stacks
Physical
Reduce the Cooldown of your Physical Bindings by 1.
Rare
Stacks
Quickened
-2 Base Cooldown
Rare
Unique
Blurring
Gain 1 stack of Blur.
Epic
Unique
Enhanced
Reduce the Cooldown of another random Binding to 0.
Epic
Unique
Prepared
On turn start, full Cost Discount.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Accelerate
1
5
Physical
Reduce your other Cooldowns by 1. Gain unlimited Movement for the rest of the turn.
Expedite
0
5
Physical
Reduce the Cooldown of another random Binding to 0. Gain 20 Movement.
Hasten
1
6
Physical
Reduce your other Cooldowns to 0.

Name
Text
Rarity
Stackable
Quickened
-1 Base Cooldown
Uncommon
Stacks
Rushed
Restore 2 additional HP. Increase Cooldown by 1.
Uncommon
Stacks
Shielding
Target gains 2 Shield.
Uncommon
Unique
Mending
If the recipient has less than 50% Max HP, restore an additional 3 HP.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Sturdy
Healing from Restoration or its upgrades can overheal, granting Shield instead of HP in the Ally is restored for greater than their Max HP.
Rare
Unique
Amplified
Restore +5 HP.
Epic
Stacks
Nurturing
Grant +1 Max HP.
Epic
Stacks
Resistant
Target gains Resistant.
Epic
Unique

Ascension
Cost
Cooldown
Binding Type
Text
Greater Restoration
1
5
Magic
Restore 8 HP to yourself or an Ally.
Quick Mend
1
5
Magic
Restore 5 HP to yourself or an Ally.
On being hit, reduce Cooldown of Quick Mend by 1.
Regeneration
1
5
Magic
Restore 2 HP to yourself or an Ally. Grant an Ally 1 stack of Regeneration, which restores 1 HP at start of turn. Up to 5 stacks.

Name
Text
Rarity
Stackable
Plated
+2 Shield
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Unique
Stockpiled
Grants 1 additional Shield for each turn Shield Wall is not used. Lost at the end of combat.
Uncommon
Unique
Restorative
Restore 2 HP.
Rare
Unique
Spiked
Gain 8 stacks of Spiked.
Rare
Stacks
Thickened
Gain 1 Shield for every 10 Damage Reduction you have.
Rare
Unique
Fortified
Consume your remaining Movement. Gain 1 Shield for every 10 Movement consumed.
Epic
Unique
Fortifying
Whenever you lose HP, reduce the Cooldown of Shield Wall by 1.
Epic
Unique
Impenetrable
+5 Shield
Epic
Stacks


Ascension
Cost
Cooldown
Binding Type
Text
Forcefield
0
6
Magic
Consume all remaining Will. Gain 12 Shield for each Will consumed.
Fortify
1
4
Physical
Gain 5 Shield and 8 stacks of Spiked. Gain Resistant.
Palisade Wall
1
4
Physical
Gain 5 Shield. Gain 20 stacks of Spiked.

Name
Text
Rarity
Stackable
Potent
+25 damage
Uncommon
Stacks
Quickened
-1 Base Cooldown
Uncommon
Stacks
Shrapnel
On hitting, inflict 8 stacks of Bleed.
Uncommon
Stacks
Hexing
Inflict Hex.
Rare
Unique
Prepared
On turn start, full Cost Discount.
Rare
Unique
Shattering
Inflict Shatter.
Rare
Unique
Critical
+10 Crit Chance
+100 Crit Damage
Epic
Stacks
Devestating
+75 damage
Epic
Stacks
Widespread
Targets all Enemies.
Epic
Unique











Ascension
Cost
Cooldown
Binding Type
Text
Cluster Bomb
1
4
Physical
Deal 100 damage in a moderate area. On defeating one or more Enemies, deal 100 again at the same location.
Hidden Mist
1
4
Physical
Deal 50 damage in a large area. Inflict Dazed. Inflict Marked. Grant 1 stack of Precise to Allies.
Smoke Screen
1
4
Physical
Deal 50 damage in a large area. Inflict Dazed. Grant Resistant and 1 stack of Blur to Allies.
Postscript
7/8/23: Fixed formatting Error. Finally remembered to update Thread's image.
7/16/23: Added Ascension description. Need to double check accuracy.
8/26/23: Updated for Season 2. Still need to verify stacking of augments.
9/8/23: Finally updated augment stacks, and corrected a few error.
11/3/23: Season 3 update.
23 Comments
Kukela 10 Mar @ 1:07pm 
Could do, but still, what I am saying is that for sure the Augment I had ingame was not listed on either online wiki but it was here :) So thank you
Twonky  [author] 9 Mar @ 3:37pm 
I'm 100% sure this list is out of date, since I didn't get the 3 post launch augments. I probably could update this since the game is in a finished state.
Kukela 9 Mar @ 9:16am 
Thank you for this - it correctly lists Augments both online wikis miss (Restoration)
Twonky  [author] 8 Mar, 2024 @ 4:53pm 
Yeah, it does. I'd honestly forgotten that. They SHOULD have the little shape to let you know it is the one you need.
Tacojones 4 Mar, 2024 @ 7:14pm 
Chainbreaker has 2 Crushing augments? the one missing is the one stopping me from completion.
Twonky  [author] 24 Sep, 2023 @ 10:11am 
Also available in the data mined version, so should have no errors, over here:
https://factubsio.github.io/TheBindery/

Thanks to bubbles on the discord for making that resource available to people.
Blankedy Blank 24 Sep, 2023 @ 3:34am 
The information is also available in a nicer-looking format on the wiki, e.g.: {LINK REMOVED}
Twonky  [author] 26 Aug, 2023 @ 5:22pm 
Entirely manually, just screenshotting things while playing. Which is also why there are all sorts of minor errors.
Dres 26 Aug, 2023 @ 5:16pm 
Thanks for the updates. Good work :) Don't know if you file search, or find the data manually, but if it's the latter, yell if you're looking for something.
Twonky  [author] 26 Aug, 2023 @ 8:13am 
Oh, there are TONS of problems with this :) I have been busy. You'll notice the 3 new bindings are missing, as well as images of the generic bindings!