RimWorld

RimWorld

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Vaults of Vagar: Emplacements
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.240 MB
2 Jun, 2023 @ 4:10am
11 Jul @ 3:47am
9 Change Notes ( view )

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Vaults of Vagar: Emplacements

In 1 collection by Korn Sarum the Virtuous
Vaults of Vagar
6 items
Description
Introduction
This is the second mod in the Vaults of Vagar series and it adds a number of static weapons for both defense and heavy siegework. All of them work in Vanilla, but I strongly suggest using this mod with Combat Extended (it's CE compatible!), because this way you'll get to use all of the weapons' features!

Lore
Living as clans aboard cyclopean forge-ships, the Vagar are an entirely void-borne people. Because of this, they rarely employ static weapons other than the Tarantula turrets, armed with heavy bolters. Nevertheless, Vagar warsmiths have designed a number of mortars which are intended to be sold to mercenaries, warlords or an occasional colony on the Rim.

Contents
This mod contains seven weapons:

• "Grendel" heavy bolter on a tripod
• "Tarantula" heavy bolter turret
• "Tarantula-Volkhv" machinegun turret
• "Salamander" automatic mortar
• "Syrbotas" heavy siege mortar
• Portable chemfuel-powered generator

With Combat Extended installed, these weapons use custom ammo types:

• 8x59mm “Volkhv” rounds
• 23x55mm heavy bolts

Requirements
This mod requires the Vaults of Vagar mod.

Credits
Combat Extended is made by the incredible Combat Extended team
All textures and XMLs are made by me

Donations
[boosty.to]
You liked the mod and want to buy me a slice of pizza? Follow the link below:
https://boosty.to/korn_sarum/donate
Popular Discussions View All (2)
4
8 Aug, 2023 @ 9:30pm
Balance and suggestions
Korn Sarum the Virtuous
0
2 Jun, 2023 @ 4:13am
Bug reports
Korn Sarum the Virtuous
17 Comments
TheCubicDwarf 1 Mar, 2024 @ 11:11am 
@Korn Sarum the Virtuous
Most likely, thank you for looking into it regardless
Korn Sarum the Virtuous  [author] 1 Mar, 2024 @ 8:00am 
@CubicP1sa I couldn't reproduce this bug on a clean install. This is likely an unforeseen interaction with some other mod.
TheCubicDwarf 29 Feb, 2024 @ 11:07pm 
@Korn Sarum the Virtuous
No, just with a mod that makes turrets like the older versions and have infinite barrel health, because FUCK buying barrels all the damn time
Korn Sarum the Virtuous  [author] 29 Feb, 2024 @ 9:18pm 
@CubicP1sa That's odd, they shouldn't be. Are you using this with CE?
TheCubicDwarf 29 Feb, 2024 @ 5:59pm 
am i getting a weird mod conflict or do the volkhyv turrets take damage on firing?
Korn Sarum the Virtuous  [author] 8 Aug, 2023 @ 9:31pm 
@「 NoPeChY 」 I will look into it, though AFAIK that function is very impractical since the shells land randomly across the target tile.
NoPeChY 24 Jul, 2023 @ 12:32am 
An attack world tile function (Like in CE) for the Syrbotas would be a nice addition in my opinion.
Nitsah 9 Jul, 2023 @ 1:44pm 
Noo... my mod list keeps getting bigger.
somedoomguy 12 Jun, 2023 @ 10:24pm 
Awww yis, mounted heavy bolter. Thank you.
Korn Sarum the Virtuous  [author] 9 Jun, 2023 @ 11:39am 
@N/A In the future perhaps, right now I plan to focus on wargear. By the way, thanks for reminding about Templar Battleforce, I'll take a closer look at it for inspiration)