Age of Wonders 4

Age of Wonders 4

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Tags: Mod, Balance
File Size
Posted
Updated
343.321 KB
2 Jun, 2023 @ 12:19pm
12 Dec, 2024 @ 7:53am
6 Change Notes ( view )

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In 2 collections by Komogi
Komogi's AoW4 Mods
16 items
Combat Redux
8 items
Description
(Updated for the Ways of War DLC / Tiger Patch!)

Overview:
A simple mod that increases the Hit Points of all units and heroes!
Lower tiered units should be less fragile, combat will be slower, and battle attrition and healing will have more of an impact!
Is it balanced? Well, that's up to you to decide! ;3

If you want more of a slugfest in battles, combine this with with my other mod, which adds +1 Retaliation Attacks while in Defense Mode!
+1 Retaliation Attacks (Defense Mode)

If you want your stacks to feel more like an army, combine this with RFD, which adds more figures per unit!
Rescale & Formations & Diversity


Changes:
  • Hit Points increased by 25 for Scout units.
  • Hit Points for non-Scout units increased by 25, 30, or 35 depending on if they have Low, Average or High base Hit Points stat bonuses in the rpks.
  • Hit Points increased by 30 for all Heroes.
  • Units that don't use Hit Point Stat Bonuses in the rpks but use Astral Serpent - HP and Defense Modification (Astral Serpent) have Hit Points increased by 25.
  • Units that don't use Hit Point Stat Bonuses in the rpks but use Dragon - Stat Bonus (Bone, Fire, Frost, Gold, Obsidian Dragon) have Hit Points increased by 35.
  • Siegecraft that don't use Hit Point Stat Bonuses in the rpks (Ballista Tower, Catapult Tower, Siege Trebuchet, Siege Catapult / Onager, Siege Vehicle Ballista) have their Hit Points increased by 30.

Any feedback is greatly appreciated! Let me know what you think!


Mod Compatibility:
This mod is compatible with the following notable mods:

Any mods that do not change the same resources in the game files should be compatible!

However, for mods that new units, they must use same bonus stats from Upgrades_Core_UnitProperties.rpk, for them to get the extra Hit Points from this mod!

Requests for compatibility checks can be done on the appropriate discussion forum!


This mod and my other mods can also be found on Paradox Mods![mods.paradoxplaza.com]


Modding Information:
This mod changes the following files in the base game:

Upgrades_Core_UnitProperties.rpk
{Units - Base Stat Bonus}
-ALL RESOURCES

UnitTypes_Definitions.rpk
{Unit Types - Secondary}
-Hero Group

Units_Siege.rpk
{Unit Setup}
-Siege Trebuchet - Unit
-Siege Catapult - Unit
-Siege Vehicle Ballista - Unit
-Ballista Tower - Unit
-Catapult Tower - Unit
Popular Discussions View All (2)
4
16 Nov, 2023 @ 6:02pm
PINNED: Mod Compatibility
Komogi
0
2 Jun, 2023 @ 12:24pm
PINNED: Bug Reports
Komogi
28 Comments
Komogi  [author] 12 Dec, 2024 @ 8:03am 
Version 1.3 Update

Compatibility update for the Ways of War DLC / Tiger Patch!

Dragons that don't use the Hit Point Stat Bonuses in the rpks and but use Dragon - Stat Bonus (Bone, Fire, Frost, Gold, Obsidian Dragon) now correctly have their Hit Points increased by 35.

Siegecraft that don't use the Hit Point Stat Bonuses in the rpks (Ballista Tower, Catapult Tower, Siege Trebuchet, Siege Catapult / Onager, Siege Vehicle Ballista) have their Hit Points increased by 30.

Mod description and gallery images have also been updated.
Komogi  [author] 7 Dec, 2024 @ 5:59pm 
Glad to hear that you're enjoying it Legend Slayer! :tgrin:

An update will be out soon to ensure compatibility with the Ways of War DLC / Tiger Patch!
Legend Slayer 31 Aug, 2024 @ 12:00pm 
This is such a nice mod for combat. Makes manual combats vastly more tactical and less random. Also, it still works with the Elritch Realms! +1
Komogi  [author] 27 Feb, 2024 @ 11:18pm 
Version 1.2 Update

Compatibility patch for the Primal Fury DLC / Wolf Update!
Also further reduces the number of increased Hit Points increased, to improve early game combat feel.

Changes Made:
- Non-Scout Units' increased Hit Points reduced from 30 to 25, 40 to 30, and 50 to 35 depending on if they have Low, Average or High base Hit Points stat bonuses in the rpks.
- Heros' increased Hit Points reduced from 40 to 30.
Komogi  [author] 15 Nov, 2023 @ 11:40am 
In the Golem update patch notes, there was this: "The AI will now also make use of the boost Free City negotiations option on Hard and Hardest difficulty". So it's likely that the AI actually does use Imperium to speed up negotiations and vassalage on harder difficulties now!
Holy Fool Sehrael 15 Nov, 2023 @ 1:31am 
Sounds good though. Making it take a bit longer would give other players more time to catch up on the race, even though I don't know if the AI even uses influence to speed up vassalization^^
Komogi  [author] 14 Nov, 2023 @ 9:33pm 
After searching around a bit, it seems possible to increase the thresholds at which free cities reach the different states of negotiation and vassalage! While this isn't exactly the slowing down of Allegiance gain from Whispering Stones, it should still result in slower vassal acquisition overall.

I unfortunately haven't had much of a chance to experiment with vassals this update yet, so I can't really say whether the current speed of vassal acquisition is balanced or not.
Holy Fool Sehrael 14 Nov, 2023 @ 1:30pm 
While we're at it, would it be possible to slow down free city... obedience? gain by let's say 25-40%? I think that'd make it more difficult to just rush vassal production and incentivizes the use of influence for that kind of stuff more :D If you get the idea ^^ What do you think?
Holy Fool Sehrael 14 Nov, 2023 @ 1:23pm 
Aye, great ^^ I think as a sideeffect this will also make certain low-life units more viable ^^
Komogi  [author] 14 Nov, 2023 @ 1:06pm 
I can confirm that this mod works with the Empires & Ashes DLC / Golem update! Thanks for checking out my resistances mod, I hope you enjoy playing with the two together :tgrin:

(Also it's a bit weird that the gallery images here disappeared for some reason, I'll add them back! Wouldn't have noticed if you didn't comment, so I appreciate it :P )