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@Mogbar It'll not appear but it'll still move between holes on first playthrough.
It's always amusing when systems are used like that, in a slightly unintended way. If it works, and doesn't require an extra day of coding for our gameplay programmer, then yes, we'll just play unaudible noises to summon the enemy
This is wrong. First time playing and I'm on Normal. Am looking for that crank right now, thought I heard something running and locked myself in Joubert's room. Checked the drawers etc., then left the room and again, something was definitely coming, so I ran into Blanchet's room and locked myself in there. Waited for a while, then decided I should move on. Was as quiet as I could, but the moment I crawled a few steps down the hallway, I heard it coming again. Tried to run back into the room, but the monster attacked me from behind when I went through the door and killed me.
Upon investigating the official maps with Level Editor, which is a tool used to make maps for your custom stories, and the code made for these maps, I've noticed that in some cases the Monster is scripted to come out the hole despite the Player not making any noise.
I've noticed such case in The Chapel in Maintenance area . Upon entering the scripted area, the monster is programmed to come out of a specific hole in the wall and in that scripted area a sound is played, which is not audible to a Player, however the monster is attracted to it.