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Raportează o problemă de traducere
Of course, you can continue using the original improvements and let your great people do more important things; I think it depends on the game's situation.
Considering this is a rules change, the AI can use this too, but they seem won‘t use it proactively. The only situation I've seen was when a malicious AI built a
This mod adds these special improvements into a list named "Improvement_ResourceTypes," allowing them to extract luxury resources from the tiles they are built on. So you're right; building a holy site on a wine tile could get your prophet quite drunk!
As for the other issue, I believe you shouldn't be able to build these improvements outside your borders (except for the citadel). And if "border" refers to tiles beyond the 3-tile range of a city, then just like in the normal game, you won't receive bonuses from improvements that don't have a worker working them.
So if you build a facility (citadel, holy site, etc.) from your special unit (general, prophet, etc.) over a luxury, that luxury is then added to your list, am I correct?
If so and you capture a luxury outside your border, won't you lose the bonus you get from workers working those facilities (+X gold from Customs House for example)?
Seems like a greater loss in the long run if you consider the worker facility bonus in borders vs a simple luxury acquired.
Could you maybe gives good examples of when how this mod gives the player an advantage? Can/will the AI civs use this?
Maybe one of mod in your bundle added the feature?
I bought all DLC too and only played bnw, also had checked game codes so I'm sure these improvements can only connect strategic resources.
After all, I made this mod only because I found out that nothing I can get but hatred after building a citadel