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Magic Shark Mixology
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Spanish
File Size
Posted
Updated
5.295 MB
9 Jun, 2023 @ 9:03pm
13 Apr @ 11:10am
11 Change Notes ( view )

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Magic Shark Mixology

Description
- Magic Shark Mixology -

Magic Shark Mixology is a small vanilla-themed mod that adds fun weapons, NPCS, and mechanics to the game!

New Additions!:
- New 'Mixologist' Town NPC!
- 7 Functional 'Sodas' with unique Bubble-Popping Mechanics!
- Shark-themed weapons & vanity sets!
- & More!

Content is Post-Skeletron, hang around the ocean for a bit!

If you have any questions, bug reports, or just wanna talk, visit my Discord and give me a ping!
Discord: https://discord.gg/9FVfVyQPWu

Oh and, thanks for playing the mod :)

Contributors:
riveren
David F Dev

Translators:
Lashie7w7 (Spanish)

Changelog (v0.3)
- Huge soda overhaul, thank you David F Dev!!! <3
- Multiplayer stability!!
- 2 New Hardmode Sodas!
- Improved Mixologist localization
- New decorative tiles

(v0.3.3)
- Spanish Localization (Courtesy of Lashie7w7!)

(v0.3.2)
- Redesigned Mixologist

(v0.3.1)
- Fixed hammers, whoops.

Look forward to new updates!
If you're interested in helping with localization, contact me!
Originally posted by tModLoader MysteryMod:
Developed By riveren
69 Comments
Lovecraft 12 Jul @ 5:35pm 
Do you still have her old sprites you could post anywhere if by chance someone wants to use those as an alt?
copperhead2542 23 May @ 1:06pm 
finally i can slay the beasts of terraria with my crippling mountain dew addiction!
FoxDog 20 Apr @ 7:37pm 
I also noticed that the webbed Mixologist also has a blank entry if you want to remove that one too. The regular Mixologist and hammerhead entries seem to work fine. (Also love your mod btw)
riveren  [author] 20 Apr @ 9:16am 
i'll probably just remove the bestiary entries for all of them, thanks for alerting me! <3
FoxDog 19 Apr @ 4:27pm 
Just so you know, there's a small bug in this mod where the bestiary entry for River doesn't show the sprite and there are also blank entries for the bubbles caused by the soda. This isn't a major bug or anything but I just wanted to make sure you were aware of it.
atryda007 15 Apr @ 11:23am 
Alright, that's interesting to know, thanks!
riveren  [author] 15 Apr @ 7:54am 
sprite change was necessary more than anything :P but i am much happier with the sprite either way! <3

also the river npc is just a debug npc! but if you REALLY want to summon them, move the mixologist into a graveyard
atryda007 15 Apr @ 1:57am 
Good mod. Sprite change was unexpected, but not unappreciated. Just one question:
Is the other NPC (River) accessible at this point? She works as an NPC if manually summoned, though I never had her spawn naturally. I assume her spawn has something to do with the graveyard biome, just that I've never seen her appear before.
riveren  [author] 11 Apr @ 10:24am 
sorry for the (very) late reply, glad you like the mod pinkowishalex! the bubbles spawning around the player is an intentional gameplay decision, as being forced to reposition yourself to pop them is the tradeoff. though, if i ever get around to adding new items, i'll consider your idea! thank you :)
pinkowishalex 17 Jan @ 9:39am 
super cool. the bubbles is such a cool and engaging idea, its such a great twist on boring old classic regen. though, i think it would also be cool if the bubbles didnt spawn from you, but rather they spawned from you hitting enemies, from the points of contact wherever you hit the enemy. i think that the little bit of extra work especially for the ranged classes that always need the extra health would make it a bit more engaging and balanced and IMO be the last little bit this awesome idea needs