Total War: WARHAMMER III

Total War: WARHAMMER III

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Sarvente's Bretonnia Expansion SFO submod (V5.2.0+)
   
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581.185 KB
14 Jun, 2023 @ 12:13pm
9 Nov, 2024 @ 9:14am
4 Change Notes ( view )

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Sarvente's Bretonnia Expansion SFO submod (V5.2.0+)

Description
If You experience any problems with the mod, please let me know in the comment section.

Please leave a like if You enjoyed the mod.
It is a test run of the submod, please let me know in comments if certain aspects of the units are off SFO balance.
Changes for SFO:
Fusiliers: Magic shield, buffed accuracy, buffed range, buffed health, buffed melee stats.
Exterminators: Magic shield, buffed accuracy, explosion damage with smoke effect on projectile hit, buffed range, buffed health, buffed melee stats.
Purifiers: Buffed health, nerfed amount of entities, buffed projectile damage, nerfed range
Striders of the Gray mountains: Buffed range, buffed magic shield, buffed health, buffed charge, very high upkeep.
Viridian Knights: Buffed armor, buffed health, buffed magic shield, less entities, tiny upkeep.

Link to main mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974426452

Radious submod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894206465
Radious submod is used as testing grounds at same time.


Fusiliers were buffed becouse they were underperforming against top bretonnian archer unit in range and damage
Exterminators were balanced around skirmish to backstab role, rather than instant enemy wipe if they approach from the front, role.
Purifiers were balanced around beeing a 2nd line units wich throws granades above front lines, rather than solo army.
Striders of the Gray mountains kept their role as long range horse snipers, balanced by high upkeep of 500 gold and cap of 10 units per campaign.
Viridian Knights were buffed as they are capped to 5 per campaign. Those are supposed to be magical beeings wich varants cap of 5 per campaign and upkeep of 50 gold.


UNITS:

"Fusiliers: expensive ranged infantry, capable of dealing high damage from afar and also holding their own in melee. Their light rifles have shorter range compared to the heavy rifles of imperial handgunners, but they can fire quicker. Their stats are roughly based on Sisters of Avelorn.

Exterminators: Shotgun-wielding soldiers, a close-range alternative to Fusiliers.Short range is compensated by
extreme missile damage. Exterminators primarily specialize on destroying isolated units. Can effectively protect themselves against melee attckers.

Viridian Knights: A living wall, capable of stopping any and all adversaries. Equiped with a large variety of supporting abilities, they protect their allies while decimating everything on their way.

Purifiers: flamethrower infantry with incinerating rifles for burning heretics, undead, daemons and everything else. Very high missile damage with very short range and low ammunition.

Striders of the Gray mountain: Sigmarites, barely accepted by the knights of Bretonnia, those few are not against weaponry of new era. Equipped with long range rifles imported directly from their Imperial neighbours of Marienburg, and steeds of most stubborn origin. They wish onyly to annihilate daemons and undeads from safety afar, to disgust of their other countrymen. High velocity rifles, and tough but fast steeds, allows them to have superior range, speed and high ammo reserves.


As always, please let me know of any bugs or problems.
I hope you enjoy this mod."
10 Comments
Thợ Săn Trẻ Em 18 Jul, 2023 @ 10:10am 
thanks for the submod bro, really good. the bretonnia faction really lacking in ranged units and this mods fill the hole for me.
Ashkenazidiver最好的中國  [author] 30 Jun, 2023 @ 4:01pm 
No problem! Thank You for beeing first out of 64 people, to report this bug instead of deleting mod and letting it be a problem.
Evrahim 30 Jun, 2023 @ 12:48pm 
I've tested old and new campaigns, the bug is gone indeed. Thank you Decoy for your quick response and your efficiency.
Ashkenazidiver最好的中國  [author] 29 Jun, 2023 @ 5:22pm 
Should be fixed. Try the mod when You can.
Evrahim 29 Jun, 2023 @ 7:13am 
Well i tried a new game with Balthie without the bretonnia vow fix mod, only SFO, SBE and the submod. Crash at turn 4. In vanilla or with only SFO activated all is fine.
Evrahim 29 Jun, 2023 @ 5:35am 
I have already verify game files, steam downloads, uninstall/reinstall the game. The problem is always the same ; as long as SBE SFO is activated with bretons, lizardmen, high elves, Kislev... At a random turn (5, 20, 38) the game crashes to desktop when i hit end turn button (or try to create a new save). I'm going to test a new campaign without the bretonnia vow fix mod, perhaps it's the cause of the bug.
Ashkenazidiver最好的中國  [author] 29 Jun, 2023 @ 3:20am 
@Marsebourg No I have not, yet. This is worrisome. Ill look into it.
Could You try to verify game files, and if steam downloads anything.. Could You try to recreate the crash agin?
Evrahim 29 Jun, 2023 @ 2:01am 
Hello, thank you Decoy for this great mod, unfortunately all my campaign crashed after few turns by hitting the end turn button when i activate SBE and SBE sfo submod. I use only SFO and Bretonnia vow bug fix with them. When i turn off SBE, the game seems perfectly stable. Have you experienced similar bugs ?
Ashkenazidiver最好的中國  [author] 15 Jun, 2023 @ 1:31am 
Possibly
CunningSTOX 14 Jun, 2023 @ 6:52pm 
This is pretty awesome. Can you do other Sarvente's mods too?