Victoria 3

Victoria 3

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Automotive Industry Rework
   
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1.907 MB
16 Jun, 2023 @ 4:28pm
21 Nov, 2024 @ 6:32pm
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Automotive Industry Rework

Description
Note: Since some of the changes are being added to the game, I will no longer be updating the mod.

Automotive Industry Rework makes two main changes:
  • The "Motor Industries" building from vanilla only produces engines now, and has been renamed to "Steam Engine Industries"
  • The "War Machine Industries" have been replaced with "Automotive Industries", which produces Automobiles, Tanks, and Airplanes. This is to better represent the ability of a country with large civilian industry to "mobilize" its factories to a wartime economy.
Besides those changes, the costs involved with making automobiles have been rebalanced, to bring them more in line with other heavy industries.


The mod is available in English, Brazilian Portuguese, German (by CertainDeath), French (by Choupy) and Spanish (by ByKalitos ESP). If you want a localization for your language. Send me a message with those terms, preferrably using the same terminology as used in the base game:
  • Steam Engine Industries
  • Automotive Industries
  • Automobiles
  • Aeroplanes
  • Tanks
  • No Aeroplane Production
  • Limited Aeroplane Production
  • Extensive Aeroplane Production
  • No Tank Production
  • Limited Tank Production
  • Extensive Tank Production
25 Comments
KebabLars 12 Jun @ 3:43pm 
while i like the idea i feel like it is a bit of a miss. while you have fixed the split output of motor industries you have now transfared that same problem over to the automobile industry. instead i think it would be better to have separate buildings for each good, as dual outputs are rather annoying and "micromanagy"
thereter 12 Jun @ 10:24am 
You know a mod's good when it gets incorporated into the base game.
Black Ops Fan 2006 12 Jun @ 9:50am 
Congrats on being integrated into vanilla!
Norym 5 Feb @ 4:34pm 
how to disable in the middle of a playthrough without crashing?
indexo4  [author] 18 Jan @ 6:01pm 
@ TheUnholyPotato
Sure, if it's appropriately credited
The Unholy Potato 18 Jan @ 11:43am 
I'm planning to make a small mod largely for personal use, though I might publish it at a later date.

Would it be permissible to incorporate this rework into it?

Thanks!
MasterOfGrey 4 Sep, 2024 @ 6:31am 
Thank you! You are thoroughly credited in it.
You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3324254588
indexo4  [author] 30 Aug, 2024 @ 12:00pm 
@MasterOfGrey
Feel free to include it in your mod
MasterOfGrey 30 Aug, 2024 @ 10:24am 
Hi there, I’ve been thinking of doing a broader rework of all military industries generally.
I can’t think of a better way of dealing with war machines than how you’ve already done it here though.
Would you mind if I included this into my rework mod?

(Naturally, full credit would be provided with a link back to this mod.)
K4mil 25 Jul, 2024 @ 3:52am 
Given how engines are treated in the game (used not only in the context of steam engines), in my opinion, it would be more consistent to leave the motor industry unchanged and introduce motors as a required component for production in the automotive industry.