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Source : https://www.youtube.com/watch?v=Qfzt-R0gNyQ
Scroll to 3:13
A better answer to your question, however: there are certain learning thresholds after which the LP cost per stat point increases by 1 (at 30, 60, 90, 120 and I believe 150 of the respective stat). so levelling up any stat to 90 would cost you 24 + 60 + 78 LP = 162 LP or 17 levels worth of training just for one stat . And this cost would increase with every stat increase, no matter the source - in the base game at least; as far as I know there is a mod that changes exactly this behaviour. So no, it would not make sense to use potions and other "free" stuff before reaching your training target.
Doing multiple playthrough on each is nice, though (I did indeed play through most of the builds I have suggested here before I properly wrote down the guide).
If your input is true (I would have to check that myself before changing up the entire guide to adjust for that), then of course there would not be any pressure to "max out" 1H before choosing mercenary just so you could get the free training beforehand, though.
One correction I'd like to make is that Wulfgar will give you the +2 1H bonus even as a Mercenary, if you talk to him at 5AM.
I haven't tested this for Novices yet, but I assume it is the same, as Merc he refuses to teach you upon asking, but there is no Guild check for the dialogue at 5AM, which can help save further LP