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An error occurs in gamemodes/terrortown/gamemode/shared/hud_elements/tttvoice/pure_skin_voice.lua due to draw.GetAvatarMaterial being undefined.
draw.GetAvatarMaterial is defined in lua/autorun/client/b-draw_lib.lua
Sorry but I don't think the map will be of much use outside TTT for that reason and because of the scripts involved.
This could overwrite models that have already been overwritten by other addons. Say for instance a remake of the combine health charger. for a higher poly or better on camera scene. Albeit I don't believe that is in the city 17 directory.
I did recheck the files to see what was included in the gma, and I found that the models/props_c17/chair_office01a and models/props_c17/consolebox01a where included. These aren't common props to be remastered or used. So I do apologies on that part. I was just wondering why those props were using the default texture when I was using a addon that re-does most of the textures into a beta aesthetic during the time I had it installed. I will admit I had it installed while running a different map on sandbox. So I do apologies for my inconvenience of misusing the addon when it has embedded lua.
Sorry there was no description yet for the addon as I hadn't finished writing it up.
I am not sure what 'basic hl2' models you mean, there should only be custom models packed into the GMA can you maybe describe further what files you're talking about?
All of the additional models, materials and scripts in the add-on are for custom weapons, items and the aliens.
And when you say "scenic replacements" are you trying to play this map in a non-TTT mode? It is a heavily scripted TTT map so it will likely break in other gamemodes.
It has basic hl2 models and stuff inside the GMA file, causing it to overwrite all those models in our games which could use custom models for scenic replacements.
Besides that, why hide all this server content as a map? I'm not well versed in the gmod community so I apologies for asking that.