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TrueWOPR, thanks! This is a pretty comprehensive guide for such a short amount of playtime, I'm impressed you've got such a grasp on all of these cars in just 13 hours.
One other thing I've just noticed while reading through it again, with Ventus it's always quicker to just tap the brake slightly to tighten a regular drift than releasing gas. The only time you should release gas with Ventus is when braking at the same time to perform a superdrift.
OMFG THIS WAS EXACTLY WHAT I NEEDED. Unlocked Framerate and my times in Viv's third lakeside run went from about 70 seconds at 60fps to 50 seconds at 144fps. The car is SO much more responsive.
Chrono, Raptor and Supreno's superdrifts are framerate dependant , in that the lower your FPS, the higher your chance of spinning out. Which means that this game is inadvertently pay to win based on your PC specs. Don't know why, but game physics does game physics things. At ~120FPS Raptor's superdrifts stop spinning out, Chrono's and Supreno's scale much higher though. So slam all the settings to minimum and disable Vsync for your best chance with those cars.
This ended up being way longer than I thought, but hopefully this will help anyone who stumbles across it. There's an official Discord server too if you want more advice or to just chat with other players: discord.gg/wdXFqaQpkV (also linked on the game's store page). Happy drifting!
Raptor (A Class), one of the most insane cars, and another 90 degrees or nothing. Release gas to charge a drift, then accelerate to execute it. Tap brake to cancel. This one is a superdrift, unlike Bison.
Gladio (A Class), weird controls, haven't been able to master it in practice but I know the theory. You want to treat it similar to R.A.I. in the corners, with the brakes giving it extra grip, however the true difficulty comes from trying to avoid the huge kick of oversteer you'll get once you release the brakes. To do that you'll have to release the drift stick before releasing brake to reduce the drift charge (bottom orange bar) as much as possible. This is risky though as if you release drift too soon, you won't make it around the corner.
R.A.I. (C Class, DLC), sort of a mini Jester, very sensitive drift stick but braking while drifting makes the car grip up and glide through the corners.
Hyperia (C Class, DLC), grip, grip and more grip. Release gas for extra grip. Tap brake to swing the car around, cancel drifts with drift stick release. Shouldn't be sliding around that much, if at all.
Bison (B Class, DLC), 90 degrees or nothing. Hold brake to swing the car to its maximum angle, release gas to cancel. Technically not a superdrift since it doesn't "hook" you around the corner but it's damn close. Rely on the immense acceleration to pull you through. It can do (very) small angle drifts by releasing gas but its utilisation is few and far between.
Jet Z 880 is a tricky one, but you'll want to release gas and coast for a lot of corners, it gives you extra grip. Combine that with braking to swing into a tighter angle and you'll find a lot of corners become a lot easier. Release gas and drift to snap back to pointing straight.
Chrono and Supreno have the ability to "superdrift" (community term, same as you've been calling a hairpin drift) if you charge their drift to ~3/4 full, which can drop their lap times significantly. This is very difficult to get right though, too little charge and you'll drift wide, too much and you'll spin out. Muscle memory is your friend here.
You should never be releasing gas with Gecko, it will always be slower than mastering when to brake for tight corners.
Similarly, you should never be using the brake with Katana, it will always be slower than releasing gas to straighten up/letting the drift decay naturally.
Dragon builds up drift to half charge instantly when braking + holding drift, so combining that with releasing gas and brake afterwards will allow you to charge a drift much quicker. Dragon GTX is just this car but on steroids, and the turning ability is much worse, but the controls are the same.
Katana XT and Gecko RX both initiate small angle drifts when releasing gas and holding drift, useful for those shallow bends.