Star Explorers

Star Explorers

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Temperature and Other Hazards
By MKSchmidt
This short guide helps new players determine if a planet is safe to land on or not...
   
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Reading the Planet's Temperature
First, when you go into orbit around a planet, you will see the planet's temperature range linted at your ship's helm computer.


The temperature is shown as a range from coldest to hottest. The coldest temperatures will be at night and the hottest in the day. NOTE: Temperatures are given in degrees Kelvin (K) which is different than we are used to here on earth. For instance, the planet shown above has a very hospitable environment. 270 Kelvin is only -3.15 degrees Celsius, or 26.33 degrees Fahrenheit, just below freezing. Not perfect for life to thrive, but well within the range of your character's starting space suit.

Checking Your Suit's Range
Once you know the temperature range of the planet, you need to check your space suit. Open your inventory (i by default) and click on your space suit. It will always be in the upper left corner of your inventory.


You can see here the basic space suit has a range of 200 - 400 Kelvin. So if the planet we are orbiting has a temperature range of 256 - 270, then we know we will be safe on that planet (at least from the temperature, not necessarily from other hazards).

Day and Night
Some planets will be within the correct range in the day time, but too cold at night. Others might be great at night, but too hot in the day. In these cases, it is a good idea to manage the time of your landing. By pushing forward (w by default) while in orbit, you will move the time ahead as you orbit the planet ... no this is not realistic at all but it works okay?


Day starts at 0 and ends at 180. Night starts at -180 and ends when it gets back up to 0.

I hope this helps any new players understand how to manage landing on planets from the perspective of temperature.
6 Comments
communistpariah2282 30 Apr, 2024 @ 12:32am 
Thanks for putting in the effort, there isn't much out there about this game yet and this helped
paulo 3 Feb, 2024 @ 6:02am 
Thanks.
MKSchmidt  [author] 3 Feb, 2024 @ 5:39am 
The game shows you what temperature range your suit is able to withstand. So there is no requirement to calculate or convert.
paulo 3 Feb, 2024 @ 5:37am 
The problem is the I only know how to read temperatures in Celsius, not Kelvin or Fahrenheit. Hell, I don't have the slightest idea of how to convert from one to the other two. So unfortunately, this game is a no-go to me. :steamsad:
MKSchmidt  [author] 28 Jun, 2023 @ 5:51pm 
One feature request is to add a timer for the planets. This does not exist yet, but it's on my list. So while in the day you can tell the time roughly by the position of the sun, at night it is kind of a guess.

The temperature also changes in caves. Usually it will be more moderate in caves - cooler on hot planets, warmer on cold planets.
Baronfuming 28 Jun, 2023 @ 2:06pm 
How does time/temperature work while on the planet's surface? Does it update dynamically, or only when the player enters/exits caves? How should the player manage their time spent on the planet before it goes back to dangerous temperatures? :terran: