BattleBit Remastered

BattleBit Remastered

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Time To Kill (TTK) for each weapon
By leosefcik
no armor or distance or headshots or all that crap, just point blank time to kill in seconds in torso

calculated purely from damage and firerate of each weapon

thing i did for it: https://replit.com/@leosefcik/BattleBit-Time-to-Kill-calculator#main.py

(i was bored) (had to manually type out the stats for each weapon) (prone to human error) (you can do it urself if u want) (i hope i didnt mess it up)
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OUTDATED
THIS IS MOST PROBABLY OUTDATED !!!! newest version changed some weapon stats. u can run the code and do it urself and make ur own guide
The weapons, from least to most time to kill
I also included the vanilla Vertical and Horizontal recoils of each weapon there cuz y not
These are the conditions or someting:
  • Point-blank
  • No armor
  • No attachments
  • TTKs of semi-auto weapons is varied cuz of you having to shoot manually
  • Just because a weapon has low TTK doesn't mean it's better than the others (ammo, accuracy, recoil...)

Automatic Rifles
Weapon
TTK (seconds)
V. Recoil
H. Recoil
FAL
0.1846
1.5
2.2
AK15
0.2222
1.6
2.1
SCAR-H
0.2400
1.6
2.1
G36C
0.2400
1.4
1.0
M4A1
0.2571
1.5
0.6
SG550
0.2571
0.9
1.1
ACR
0.2571
1.4
0.8
FAMAS
0.2667
1.4
1.0
AK74
0.2687
1.5
0.6
HK419
0.2727
1.4
0.9
AK5C
0.3000
1.4
1.2
AUG A3
0.3600
1.2
0.8

Submachine Guns
Weapon
TTK (seconds)
V. Recoil
H. Recoil
MP7
0.1895
1.0
1.0
Kriss Vector
0.2000
1.0
1.1
MP5
0.2250
0.9
0.7
PP19
0.2400
0.9
0.7
UMP-45
0.2571
0.9
0.5
PP2000
0.2667
1.2
0.5

Personal Defense Weapons
Weapon
TTK (seconds)
V. Recoil
H. Recoil
Groza
0.1846
1.2
0.6
Honey Badger
0.2250
1.5
1.9
P90
0.2250
0.8
1.4

Carbines
Weapon
TTK (seconds)
V. Recoil
H. Recoil
ScorpionEVO
0.1500
2.7
0.8
As Val
0.2250
1.5
1.9

Designated Marksman Rifles
Weapon
TTK (seconds)
V. Recoil
H. Recoil
SVD
0.2727
1.8
1.3
MK14 EBR
0.3000
2.2
1.0
M110
0.3429
3.0
1.0
MK20
0.3692
3.3
1.0

Light Support Guns
Weapon
TTK (seconds)
V. Recoil
H. Recoil
MG36
0.2000
1.8
1.2
L86A1
0.2323
1.4
1.4

Light Machine Guns
Weapon
TTK (seconds)
V. Recoil
H. Recoil
M249
0.2571
1.1
1.3
Ultimax100
0.3000
1.5
0.6

Sidearms
Weapon
TTK (seconds)
V. Recoil
H. Recoil
MP 443
0.2571
0.6
0.1
Glock 18
0.2727
1.0
0.5
Unica
0.3000
6.0
4.0
USP
0.3600
0.4
0.4
Rsh12
0.3750
9.0
4.0
Desert Eagle
0.4000
6.0
3.5
M9
0.4500
0.4
0.4
Same data but everything in 1 table
Weapon
TTK (seconds)
V. Recoil
H. Recoil
ScorpionEVO
0.1500
2.7
0.8
FAL
0.1846
1.5
2.2
Groza
0.1846
1.2
0.6
MP7
0.1895
1.0
1.0
Kriss Vector
0.2000
1.0
1.1
MG36
0.2000
1.8
1.2
AK15
0.2222
1.6
2.1
MP5
0.2250
0.9
0.7
Honey Badger
0.2250
1.5
1.9
P90
0.2250
0.8
1.4
As Val
0.2250
1.5
1.9
L86A1
0.2323
1.4
1.4
SCAR-H
0.2400
1.6
2.1
G36C
0.2400
1.4
1.0
PP19
0.2400
0.9
0.7
M249
0.2571
1.1
1.3
M4A1
0.2571
1.5
0.6
SG550
0.2571
0.9
1.1
ACR
0.2571
1.4
0.8
MP 443
0.2571
0.6
0.1
UMP-45
0.2571
0.9
0.5
FAMAS
0.2667
1.4
1.0
PP2000
0.2667
1.2
0.5
AK74
0.2687
1.5
0.6
HK419
0.2727
1.4
0.9
SVD
0.2727
1.8
1.3
Glock 18
0.2727
1.0
0.5
Ultimax100
0.3000
1.5
0.6
MK14 EBR
0.3000
2.2
1.0
Unica
0.3000
6.0
4.0
AK5C
0.3000
1.4
1.2
M110
0.3429
3.0
1.0
AUG A3
0.3600
1.2
0.8
USP
0.3600
0.4
0.4
MK20
0.3692
3.3
1.0
Rsh12
0.3750
9.0
4.0
Desert Eagle
0.4000
6.0
3.5
M9
0.4500
0.4
0.4
The process
weapons[wname] = ((wfir/60)**-1)*(ceil(100/wdam)-1)

basically:
1. Get the firerate and divide by 60 (cuz its in bullets per minute and we get bullets per second)
2. We do to the power of -1 so we get how many second for 1 bullet
3. We multiply these seconds by the amount of bullets we need to kill somebody (100 HP/damage, rounded up) and minus 1 cuz seconds and stuff
4. Test these in the shooting range at 0.1x speed and 10x time to kill and a stopwatch, works?!!?!? But must be right next to dummy and shoot in torso, but on distance its the same but delayed + some damage dropoff so actually it's not the same
The raw data
Outdated cuz i added some weapons afterward
{'AK74': 0.26865671641791045, 'M4A1': 0.2571428571428571, 'AK15': 0.2222222222222222, 'SCAR-H': 0.24, 'AUG A3': 0.36, 'SG550': 0.2571428571428571, 'FAMAS': 0.26666666666666666, 'ACR': 0.2571428571428571, 'G36C': 0.24, 'HK419': 0.2727272727272727, 'FAL': 0.1846153846153846, 'AK5C': 0.30000000000000004, 'MK20': 0.3692307692307692, 'M110': 0.34285714285714286, 'MK14 EBR': 0.3, 'SVD': 0.27272727272727276, 'M9': 0.44999999999999996, 'MP 443': 0.2571428571428571, 'USP': 0.36, 'Glock 18': 0.27272727272727276, 'Unica': 0.3, 'Desert Eagle': 0.4, 'Rsh12': 0.375, 'MP7': 0.18947368421052632, 'UMP-45': 0.2571428571428571, 'PP2000': 0.26666666666666666, 'PP19': 0.24, 'Kriss Vector': 0.2, 'MP5': 0.22499999999999998, 'Honey Badger': 0.22499999999999998, 'Groza': 0.1846153846153846, 'P90': 0.22499999999999998, 'As Val': 0.22499999999999998, 'ScorpionEVO': 0.15000000000000002} {'AK74': 1.5, 'M4A1': 1.5, 'AK15': 1.6, 'SCAR-H': 1.6, 'AUG A3': 1.2, 'SG550': 0.9, 'FAMAS': 1.4, 'ACR': 1.4, 'G36C': 1.4, 'HK419': 1.4, 'FAL': 1.5, 'AK5C': 1.4, 'MK20': 3.3, 'M110': 3.0, 'MK14 EBR': 2.2, 'SVD': 1.8, 'M9': 0.4, 'MP 443': 0.6, 'USP': 0.4, 'Glock 18': 1.0, 'Unica': 6.0, 'Desert Eagle': 6.0, 'Rsh12': 9.0, 'MP7': 1.0, 'UMP-45': 0.9, 'PP2000': 1.2, 'PP19': 0.9, 'Kriss Vector': 1.0, 'MP5': 0.9, 'Honey Badger': 1.5, 'Groza': 1.2, 'P90': 0.8, 'As Val': 1.5, 'ScorpionEVO': 2.7} {'AK74': 0.6, 'M4A1': 0.6, 'AK15': 2.1, 'SCAR-H': 2.1, 'AUG A3': 0.8, 'SG550': 1.1, 'FAMAS': 1.0, 'ACR': 0.8, 'G36C': 1.0, 'HK419': 0.9, 'FAL': 2.2, 'AK5C': 1.2, 'MK20': 1.0, 'M110': 1.0, 'MK14 EBR': 1.0, 'SVD': 1.3, 'M9': 0.4, 'MP 443': 0.1, 'USP': 0.4, 'Glock 18': 0.5, 'Unica': 4.0, 'Desert Eagle': 3.5, 'Rsh12': 4.0, 'MP7': 1.0, 'UMP-45': 0.5, 'PP2000': 0.5, 'PP19': 0.7, 'Kriss Vector': 1.1, 'MP5': 0.7, 'Honey Badger': 1.9, 'Groza': 0.6, 'P90': 1.4, 'As Val': 1.9, 'ScorpionEVO': 0.8}


its just 3 dictionaries, first one for the TTKs, second and third for V/H recoil
27 Comments
golden power ranger 15 Jun @ 5:33am 
people saying how this ruined multiplayer games are stupid, ttk has always been important i can remember it being so its all call of duties ever.
Majora 18 Sep, 2024 @ 10:29pm 
This is why multiplayer games suck now.
Fresh_mim 18 Aug, 2024 @ 3:47am 
nah i'd explode:ISSexplosion:
Gribbinski 9 Jul, 2023 @ 9:57am 
aw neat numbers
ArmpitHercules 9 Jul, 2023 @ 6:58am 
need2know88 jesus christ calm the fuck down
chrischansonichulover 8 Jul, 2023 @ 1:56am 
Good data, thank you.
leosefcik  [author] 5 Jul, 2023 @ 12:07pm 
I know it doesn't consider those factors. I wrote it doesn't. I mostly did it out of boredom, for myself. I know the data's not very useful in the field, just wanted to see the base TTKs. Feel free to do a dataset with everything you need
need2know88 5 Jul, 2023 @ 11:37am 
Recoil, whether or not you need aim down time, first shot kickback, (I think they call it) and range will all heavily affect the performance of a gun. Your data doesnt even consider these factors.
need2know88 5 Jul, 2023 @ 11:33am 
And is the data coming from the math you did or the practical tests in the range??