Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

55 beoordelingen
Remove the Nanman
   
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Tags: mod, campaign
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5 jul 2023 om 10:20
1 wijzigingsnotitie (weergeven)

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Remove the Nanman

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This removes the Nanman from existing, except for 200 which has a bug, I will be looking into this.

25 opmerkingen
Navytroy 7 jul om 3:32 
Does it work for the 200 date now?
a28554150 13 jan om 0:35 
is there any mod that makes nanman united?
Mythophage 19 nov 2024 om 21:37 
I just bought this game, was having an absolute blast fighting the other warlords, and then got absolutely swarmed by nanman which had taken over about half the map with almost no opposition. Yes, I realize its a skill issue, but I absolutely hate the nanman and this mod is my new favorite. Thank you!
HungKB 4 okt 2024 om 8:37 
Great, in my opinion Nanman should just be a single faction that participates in the general scenario similar to the bandit factions. No one wants to go deep into the jungle like that, if it can't be a single faction on the edge of Han territory then it's best to delete it, thanks author
Bayern1320 10 jul 2024 om 7:03 
Love it. But does it get rid of the event that spawns all the naman factions in 182 start date?
Ironic  [auteur] 26 mrt 2024 om 11:49 
@Trym This works for all but 200 start date, and it should auto trigger on turn 1 of a new save
Trym 26 mrt 2024 om 7:20 
Is it for only one of the start dates?
Trym 26 mrt 2024 om 7:19 
How do I use this mod? If I try this as the only mod the wild tribes like King Molu etc are still there when I start a new campaign. Maybe I dont understand how it is supposed to work? I thought this mod would remove the wild tribes in the area of the above picture? Yes, I have activated this mod in the mod manager, and only this mod.
Wenker·Khan 12 okt 2023 om 20:06 
gooooooooooooooooooooood
hemdailiv 8 okt 2023 om 10:25 
A great mod, but can you keep the War Elephant Unit.