Stellaris

Stellaris

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The Basics of the Resource Market
By Pikachu Pæc
This guide will cover what the Market is and does, the 3 types of Market, Internal, Galactic and Slave Market and what the "stable monthly trade" values are (for the Internal Market). It will not cover trade value, and trading in between other empires, these are completely different things.
   
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Base Prices and Market Fees
Before we start, I'll go over the base prices and what Market Fees are.

Base Prices
Every resource has a base price. This is the default price of every resource and is the price that resources will naturally go towards when the price has been adjusted. Also, you use Energy Credits when trading resources, so if you buy something, you spend Energy Credits, and vice versa when selling, you gain them.

These are the base prices for all of the tradable resources:
Resource
Base Price
Minerals
1
Food
1
Consumer Goods
2
Alloys
4
Basic Strategic Resources
10
Advanced Strategic Resources
10
Basic Strategic Resources are Rare Crystals, Exotic Gas and Volatile Motes.
Advanced Strategic Resources are Living Metal, Zro and Dark Matter.
Note that Nanites and Minor Artifacts have no base price, since they aren't tradable on the Market. Nanites are not tradable at all, but Minor Artifacts can be traded between empires through Trade Offers.

Market Fees
When trading on the market, whether it be the Internal or Galactic one, you are subject to Market Fees. This fee is a percentage value, which by default is 30%. Note it cannot go below 5%, and the highest possible fee is 60%.

The fees can be influenced by the following:
Method
Fee change
Each Trader Proxy Office (Starbase Building)
-5%
Insider Trading (Tradition, under Mercantile)
-10%
Adaptive Programming (Tradition, under Versatility)
-10%
Hosting the Galactic Market
-10%
For every level of the Economic Sanctions resolution, while... sanctioned
+10%
It should be noted that Insider Trading and Adaptive Programming are mutually exclusive, since one is for normal empires and the other is for Machine Intelligences.
Internal, Galactic and Slave Markets
In Stellaris, there are 3 types of Markets. Internal and Galactic Markets both deal with resources, but behave a bit differently from each other. The Slave Market is for... well as it's titled, selling and buying slaves.

Internal Market
When you start a game of Stellaris, you will immediately be given access to the Internal Market. Here, you can trade Energy Credits for other resources.

You can only trade resources you have at some point acquired. This means you cannot get something like Exotic Gases before you produce at least one unit some other way. Only you can influence the prices here. These are the key differences between the Internal Market and the...

Galactic Market
You can access the Galactic Market once it has been founded in the Galactic Community, and so long as you are a member. For it to be founded, the resolution regarding the market has to be passed, and the nominations to be finished.

You can trade any resource that at least one empire apart of the Galactic Community has ever produced at some point. That means you can buy resources you have never ever produced before so long as someone else has. Additionally, the prices are now shared between all empires apart the community, and the prices will stabilse much, much quicker.

Whoever holds the Galactic Market gets a -10% Market Fee, as previously mentioned. It will permanently remain there until a resolution to move it is passed, restarting the nominations. But it can also move if the system it is in is under occupation by a community member or genocidal empire or if the starbase is destroyed. If any of these happen, then it will be moved to a random community member's capital system.

Slave Market
The 3rd type of Market, the Slave Market is unique. It follows the same requirements as accessing the Galactic Market, since they are technically under the same Market, but here, you can buy and sell slaves.

Note that Market Fees do not apply here. Any empire that has forbidden slavery in their policies will have to pay double the price to buy slaves, and said slaves are then turned into free pops, and are unable to sell any. The empire that sold the slaves will recieve all of the credits that the buyer spent, including the double price fee.
Stable Monthly Trades
This only applies to the Internal Market!

When automatically trading resources, or doing a one-time trade on the market, prices will go either up or down, depending on if you are selling or buying said resources. The price however, will slowly return to it's base price over time. As such, there is a "sweet spot" of how much you can trade per month, since the prices will return to normal each month.

Note that buying resources will inflate the prices more than if you sold the resources, as such, you can sell more than you can buy.
These are the maximum amount of resources you can both buy and sell per month:
Resource
Buy
Sell
Minerals
42
64
Food
42
64
Consumer Goods
21
32
Alloys
10
16
Basic Strategic Resources
4
6
Advanced Strategic Resources
2
3
6 Comments
Pikachu Pæc  [author] 10 Jan @ 12:22am 
So long as the amount you are buying each month is lower than the soft cap, the price will slowly tick down. With 1 less than the soft cap per month, it will take quite a while before it goes back down.

You could try making a trade deal with an empire instead of using the market for a while to help it go back down to normal.
MeniliteZ 9 Jan @ 3:25pm 
Is there something that can change the recuperation time of the Internal Market?

I'm buying 20 Consumer Goods per month and the price isn't recuperating by the month's end in my current game and the price keeps going up.

Before this I was buying 30 per month for a while (forgot the sweet spot), but I made sure to let it settle to normal after that by not buying any for a while.
Pikachu Pæc  [author] 20 Sep, 2024 @ 11:52am 
:steamthumbsup:
MeniliteZ 20 Sep, 2024 @ 11:02am 
Oooh. Monthly Trades. I didn't even register that pane on the side. :steamfacepalm:

Sorry, I've been playing less than a week.
Pikachu Pæc  [author] 20 Sep, 2024 @ 9:29am 
You are holding Shift or another modifier key while increasing the amount. Clicking without holding a modifier key increases it by 1 per click.
MeniliteZ 20 Sep, 2024 @ 8:00am 
The Stable Monthly Trades table confuses me. The lowest I can buy and sell for Minerals and food, for example, is mulitples of 100. That alone is over the amount you say is the sweet spot.

Are those numbers supposed to be units of thousands or something?