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The only reason the shop should be disabled is if you have to heal from the Nurse. The reason why is the UI breaks as the text from the Heal button overflows over everything else.
As for the heal key, only reasons I can think why that wouldn't work is if you didn't have the item in your inventory or if you disabled it in the configuration.
If those aren't the problems it could be a different bug that I haven't caught. Let me if that's the case and I'll try to help you figure it out.
I did some basic testing, but let me know if you have any problems or need anything else!
I just thought that other people would also appreciate this feature ^^
The needed code change shouldn't be difficult. When looking for "player having item in inventory" you should be able to just use the Player method "HasItemInAnyInventory(int type)".
The items are intended to be inventory only, but I can take a look at adding a toggle in the options so you can choose to make them work from other parts of your storage. I'm pretty swamped right now with other projects, but I'll take a look in a week or two and see if I can make a quick update
I just noticed the nurse remote healing items only work when in the main inventory. Is that intended? If not, can you please make them work in the Piggy Bank / Safe / Void Vault?