Stellaris

Stellaris

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Ruling Class + Bug Branch
   
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6.640 MB
25 Jul, 2023 @ 6:37am
13 Sep, 2023 @ 9:06am
9 Change Notes ( view )

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Ruling Class + Bug Branch

Description
LOAD ORDER:
Ruling Class: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844533998
Bug Branch: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2517213262
Ruling Class + Bug Branch Copatibility Patch

RESKINS:
Some things had to be renamed in order to avoid redundancy or confusion with other things that have the same name.

BB = Bug Branch
RC = Ruling Class

Renamed Authorities:
Group Firm --> Polypoly
Enterprise --> Oligopoly
Dynastic Corporation --> Monopoly
Renamed Civics:
BB Bureacuratic Engineers --> Engineering Corps
BB Republican Ideals --> Civic Ideals
BB Distributism --> Moral Economy
BB Sophisticated Meritocracy --> Hollistic Examination
BB Imperial Cult --> Personality Cult
RC Personal Armies --> Warmongering
BB Corporate Industrial Democracy --> Personal Realization Department
BB Industrial Democracy --> Organized Labour
BB Tribalism --> Tribal Culture
BB Immutable Hierarchy --> Devoted Servitude
BB Caste System --> Divine Stratification
BB Welfare State --> Developmentalism
Renamed Jobs:
BB Mercenary --> Soldier of Fortune
Renamed Policies:
BB Economic Stance --> Monetary System
Renamed Tehnologies:
BB Neo-Collectivist Theory --> Energetic Chartalism
BB Neo-Mercantilism Theory --> Organic Credit System

SACRIFICES:
Some things had to be deleted either because there were redundancies in the mechanics and there was no need to keep both or because they touched systems heavily modified by the other mod.

Deleted Ethics:
RC Collectivist and Individualist Ethics: Redundancy with BB Cooperative and Competitive Ethics
RC Collectivist and Individualist Factions: Redundancy with BB Cooperative and Competitive Factions
Deleted Authorities:
BB Direct Democracy: Redundancy with RC Anarchy Authority
Deleted Civics:
All BB Government Civics: Redundancy with RC Civics
BB Slaving Despots: Redundancy with Slavocracy RC Civic
BB Research Corporation: Redundancy with RC R&D Initiative Venture Civic
RC Joint Venture: Redundancy with Oligopoly Authority
BB Corporate Slaving Despots: Uses systems overwritten by RC Mod
Deleted Policies:
BB Bureaucratic Form (and the 2 associated techs): Redundancy with RC Autonomy Policy
Deleted Buildings:
All BB Cults Temple Buildings: Incompatibility.

Discord
https://discord.gg/A8zQ89pm

COMPATIBILITY:

UI Overhaul Dynamic + Ruling Class
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874077988
32 Comments
Mattie AH 11 Jun @ 10:50pm 
hi all i will look at this next see if i can update it
[SN]Mike28282 15 Nov, 2024 @ 5:47am 
Note to people that need to use this patch:

It seems that, when using this patch with the Unofficial Update Ruling Class and Ethic Bug Branch,nations with Machine species will have their leader pool empty and it won't refresh.

Instead if not using the patch, you'll have the leader pool but won't have the Ruling Class Policies
Kal the Meowlord 2 Nov, 2024 @ 3:43am 
Any plans for an update on this for the recent grand archive patch?
Haerzog 24 Jan, 2024 @ 11:04am 
Hacienda's added by Plantocracy do not have any Gentry jobs like they are supposed to, in my game
finalfrog 4 Jan, 2024 @ 7:17pm 
Note: This hasn't been updated for 3.10 yet, so civics added by Astral Planes DLC (eg. Dimensional Worship) won't show up with it installed, as it overrides whole 00_civics.txt file.
Architect343 31 Oct, 2023 @ 1:15pm 
(because comment limit is 1000)

I haven't signed any Commercial Pacts yet like normal Megacorps need before establishing Branch Offices, however I wouldn't expect that is necessary for Kleptocracy given the pirate/criminal theme that is similar to the old Criminal Heritage Civic (which I have played with previously) and the Organized Crime Ruling Class (which I have not tried yet)

Is there anything I'm missing or is this just a bug?
Architect343 31 Oct, 2023 @ 1:15pm 
this may just be a problem with the base Ruling Class mod, but I am using both Ruling Class, Bug Branch, and this compatibility patch, so I suppose I will post it here...

the Kleptocracy Civic says
- "Can build Branch Offices on the planet of any regular empire they have no war or active truce with"
and
- "Grants access to the Pirate Free Haven, Wrecking Yards, and Smugglers Port Branch Offices"

however none of the Megacorp Authorities allow the Kleptocracy Civic to be selected, and I don't seem to be able to establish a Branch Office in my current Hierarchy Authority / Kleptocracy Ruling Class playthrough.
Lava 19 Oct, 2023 @ 3:34pm 
Hello! Is it possible to download the 3.8 version of this mod anywhere? Also the discord link doesnt work still
NoMolester  [author] 13 Sep, 2023 @ 9:07am 
Mod updated for 3.9