Total War: ATTILA

Total War: ATTILA

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【牧奇】1212大合集
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Description
up将之前的1212合集重新梳理了下,现大多数mod都可正常使用,由于工作量较大,暂不发布详细的各个mod内容介绍,烦请大家自行百度翻译一下。
请注意:
1.不要全部订阅!不要全部订阅!不要全部订阅!重要的事情讲三遍!其中有些mod功能性是重复的或冲突的,本意是给大家更多可供选择的mod,若全部订阅,可能将打不开游戏。
2.合集的默认顺序即为mod排序,按照此排序对mod进行排列即可。
最后,在合集下方挂上up的另一套1212推荐使用合集链接,大家可结合进行参考,也祝大家玩的愉快!
Items (125)
Venus
Created by Raven343
Hello and welcome To the New Era of Graphics Mods This mod will bring whole new features on attila -Whole new shadow from thrones of britannia and this will make sure you will have best performance you can imagine -New terrain installed with this mod from ...
PAX
Created by Raven343
FOLLOWING TRILOGY OF VENUS & MARS & APOLLO, PAX HIS BEEN ADD TO THE FAMILY. What is PAX? PAX transfer attila to rome 2 terrain and environment all the battle map been changed Gaul & britannia & Hispania & Eastern Persian, and more And all this will look mu...
Lighting / Contrast fix
Created by Oblivious
This changes the contrast and brightness in most maps to just 1.0 Low effort mod, but i couldn't stand the ridiculous contrast on most maps. (Most have 1.5 contrast and 1.3 brightness)...
Medieval Warfare - Graphic
Created by AXXXE
The mod adjusts lighting, contrast, and other attributes for each season and weather. The difference is to know at first glance. The mod is intended as a supporting submod for the main Medieval Warfare mod. However, it is also compatible with other mods. i...
Beltane: Next Generation Campaign Maps
Created by 天使
https://i.imgur.com/cRH4NJt.png What is this mod? This mod was born from the idea of my other 6 mods that will be released periodically this summer, to remaster various aspects of Rome 2 Total War that have not been touched or have been vaguely "modified"....
1212AD population Chinese
Created by Reimu
排序到第一位,汉化前面。 人口增加速度变快.招募人口减半 Sort to first place Faster growth of population English version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2083358418...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Earl's 4 turn per year For 1212
Created by EARL
A balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year. Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same ...
1.75x Faster Research for 1212 AD Mod (AI & Player)
Created by Wittmann
Credit for original to: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148326541 His mod made it 4x faster which was a bit too fast for me, changed it from 400% -> 175%. Load this before your 1212 mods but after a 4-Turns per year mods....
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Bad Traits Reworked
Created by wesloo
Total War: Attila has definitely better characters' traits mechanics than Total War: Rome II. Bad traits aren't usually so much damaging as they were in Rome II and their triggers are also (usually) better designed. But there are still some flaws. So simil...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
1212_Portrait Mod
Created by sshuttle
This mod adds additional portraits to a number of factions, most notably France. Wife Portraits have been added to various Kingdoms, ranging from England to Almohads. I have added most pictures to France, about 40+ portraits. These do not match the origina...
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
Created by WhyXelsing
***Savegame and the latest MK1212 update compatible*** NOT COMPATIBLE with any other generals reskin mod NOT COMPATIBLE with MK1212AD Generals and Agents reskin Load order: put this mod above MK1212 Base pack - Campaign Alpha Main goal of this mod is purel...
THRONES UI
Created by WHIT3 BROTH3R
WIP Some Icons are not yet in this "silver" style. And here and there is some clipping from the attila ui. If you find some missing items let me know. The Total War Thrones of Britannia User Interface looks much cleaner in my opinion, than the attila vanil...
Age of Charlemagne - UI more immersive
Created by Melcor
Hi all! This mod it's just a little modification for Attila, to make the new UI more immersive when you play to AoC. I recommand also the AoC faction emblem from Gytgudkydson....
UI "Thrones of medieval kingdoms"
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod modifies the campaign and battle UI with icons ported from other TW titles. The mod is still a work in progress, ...
Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod
Created by snoopy
Description * The mod adds new and more mercenaries to MK1212 mod and MK1380 mod (New unit and unit cards) * You need to place this mod on top of the MK1212 mod and the Medieval Kingdoms 1212 AD New Units and New Unit Cards submod. * The mod will be finali...
Medieval Kingdoms 1212 AD New King General Wife Portraits Submod
Created by snoopy
Contents of the mod * This sub-mode adds new portraits for kings, queens, counts, sultans, dukes, barons and generals, and for wives. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. In a nutshell - New...
Medieval Kingdoms 1212 AD New Priest Imam Shaman Assassin Spy Portraits Submod
Created by snoopy
Contents of the mod * *This mod adds new portraits for more priest imam assassin spy for MK1212 and MK1380 mods. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. - One portrait of a priest, imam, assass...
Diplomatic Marriage & Family Tree
Created by Xerxes
* Diplomatic Marriage gives +80 Reputation * Guaranteed Adulthood at Age 16 * Max. Family Children Number is 4 (Reduced from 6) * Base Family Noble Children Chance = 32% (Up fron 25%) * Maximum Illegitimate Children is limited to 2. Reduces by 50% for next...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
More Public Order
Created by Tonny
Save compatible Works for player and AI easy +25 normal +20 hard +15 very hard +10 legendary +5 ...
Medieval Kingdoms 1212 - Difficulty Level Doesn't Affect Public Order
Created by Noyan
Mod which remove public order penalty due to difficulty level. But AI still acquire public order bonuses. Mod should be above Medieval Kingdoms 1212 AD Base Pack - Campaign Alfa in load order. Modyfikacja która usuwa kary do ładu publicznego z powodu pozio...
Medieval Kingdoms 1212 AD - Local Traditions Removed
Created by Lord Antharg
Need to be put before the Medieval Kingdoms 1212 AD mod, otherwise will not work. Save game compatible. Vanilla version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956066864...
Medieval_kingdoms_1212_compilation_submod.pack
Created by sam.pidgeon
Ever wanted extra income from trade? Better Loyalty from governors and generals? and ever wanted reduced political cost as well as reduced food consumption from buildings? well this mod is for you instead of having to activate several mods on top of all th...
1212 Kingdoms Political power revamp SUBMOD
Created by Emmortael
Rebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save g...
Actual Food Redistribution
Created by Iskar
This mod changes the way food markets work. Instead of conjuring food out of thin air they now transfer food from the faction surplus to the province. In order to make this viable for feeding otherwise barren provinces the food amount has been increased. S...
No burden for Province food shortage
Created by Otiel
This mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction sur...
Less useless resources
Created by Iskar
This is just a small mod to make some of the special resource buildings in Attila less useless and give an incentive to upgrading them without making them overpowered. All the bonuses mentioned below apply to the highest tier only. No bonuses were added to...
MK-1212 Resources Building Income x2
Created by Gluteus maximus
This doubles the income from Only Natural resources Buildings x2. Also doubled the Marble construction bonus x2. ADDED : +3 growth to buildings 1-2 +5 growth to buildings 3-4 also added +3 fertility for only farming resources like . olives-wine- sugar -...
Sheep give wool! (MK 1212 submod)
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents The modification adds a trading resource. Enjoy. _______________________________________________________________ Installat...
Horse Upgrades For All Horse/Cavalry Related Building (1212AD Submod)
Created by DanTheTTT™
LOAD THIS MOD BELOW THE MAIN MODS So far the submod only adds the "Horse Upgrades" for the "Chovgan Games" building for the Middle Eastern Faction which includes the Seljuk, Arab Kingdoms (Abbasid, Ayyubid), and Persians (Kwharazmian, Ilkhanate). Update 22...
MK 1212-SUBMOD-Faction Leader Influence double
Created by Gluteus maximus
This mode increases faction leader personal influence by 2x. Must Order above the MK Packs....
Corruption 40%
Created by GreenJKing
Maximum corruption limit reduced to 40% Corruption 20%: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1683196753...
1212 Campaign Upgrade
Created by DreamNegater
This mod is simply a combination of a few mods I have made that try to improve your 1212 campaign experience. It should be save game compatible. Load above all other 1212 mods. 1) Luckier Nations. Now a few select empires will grow very large, so you will ...
1212补给储备系统中文汉化mod 2.2(原mod为1212 AD Supply System)
Created by biyishun13
本mod需配合蒹葭汉化mod一同使用,具体排列顺序为: 1212补给系统汉化最上,1212supply system, 1212中文汉化mod,后续顺序同1212本体一致,蒹葭汉化mod最后 内容简介:补给系统mod为行军,驻防加入了新的补给及储备机制。当部队补给量不足时,即便派系粮食充足,野战部队也会出现减员的情况。城市中的储备及物流运输能力将决定野战军队补给的恢复能力。 汉化人员名单 总负责人:叫叫兽mch 汉化人员:biyishun13、Muse 校对及测试:biyishun13 补充说明:闪字问题为...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
BRAN MK 1212 BATTLE AI
Created by BRAN MAC BORN
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is...
BRAN MK 1212 CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles an...
MK1212 Stronger Nations
Created by Deutsche-ployka
Small addition to the Medieval Kingdoms 1212 mod. Which makes most nations play with cheats, even the weakest faction can become an empire. Make sure to put this mod on top on mod load order. For your greatest enjoyment it is recommended to install the mod...
The Mongol nightmare
Created by SaidBYMAX
this is a simple mod that buff the mongols, now they are a threat, the intention is to play against the m but if you want to play with them......
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
Great Powers Are Hated
Created by Hecleas
GREAT POWER You are tired of seeing the big factions so powerful that everyone accepts your treaties, they kneel before you and beg you to spare them, it increases the boredom of destroying everyone in your path from the moment you you have become too powe...
Better Economic & Military Management AI
Created by Hecleas
ECONOMY & MILITARY -The AI ​​will recruit a lot more armies, better quality and as much as possible! -The AI ​​will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings. -He will...
More War & Less Peace
Created by Hecleas
WAR & PEACE -The AI ​​declared war more often on factions it doesn't like, so now be more careful with your diplomatic relations, because expect a faction that doesn't like you to declare war on you more easily. There is a greater emphasis for passive, def...
More Occupation AI
Created by Hecleas
MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, etc. colonies when, on the contrary, it needs to grow, it already has an astronomical amount of money and looting no longer has any ...
Ultra Aggressive & Smart AI
Created by Hecleas
Tired of mods offering intelligence and aggressive AI, but clearly inconclusive and the difference is minimal? This mod is for you. The most aggressive & hardcore mod possible for your pleasure (savegame compatible) https://i.imgur.com/fVVaDCS.gif AGGRESSI...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
MK1212 "The Battle Overhaul"
Created by Chrissant
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents This mod started as my attempt to create an alternative battle experience to MK1212. Now i...
《Earl's mod中文补丁》 暨 《1212汉化修正补丁》
Created by EARL
修补了一些关于1212本体汉化翻译的问题。 修正了部分错误的兵牌图标 整合了我的所有MOD的中文补丁 优化了兵牌数据,拉满了数据可视,尽量显示各兵种刚需的数据,每个兵种都能看全12条数据条(实际上共23项,但最多显示12项) 修正了军团名称,原汉化包太多重名,现在对照1212原版英文一一重新润色翻译。多了好几倍的军团名称 修复了尼西亚招募不消耗人口的bug(bug修复已转正) 校对了所有地名,古称全部更新完毕(bug修复已转正) 排序: 参考上方enhancement合集的排序 放在叫兽的中文补丁上面...
Realistic Infantry Overhaul 1212 Chinese patch
Created by EARL
这是我的步兵MOD的单独汉化包,由于涉及到脚本修改,所以需要独立于之前我发布的汉化补丁 主MOD: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148909626 排序为:↓ Realistic Infantry Overhaul 1212 Chinese patch(本mod) Earl's chinese(我的汉化修正补丁) Realistic Infantry Overhaul For 1212 Realistic Missile/R...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
NEW Realistic Archery Pack
Created by Itaewon Rat
Support me by donating if you want ;) paypal.me/LittleLoyal YOU DONT NEED THIS MOD IF YOU USE REALISTIC BATTLE PACK THIS IS A STANDALONE MOD, NOT CONNECTED WITH REALISTIC BATTLE PACK Archers shoot at a realistic angle and avoid friendly fire. ...
No great power / No imperium penalty
Created by GreenJKing
This mod removes the great power penalty in diplomacy entirely, making diplomacy easier. Compatible with most other mods. Place top of mod list with overhauls Works with AOC. Save game compatible. Enjoy! ...
Advanced AutoResolve for Modders using Protect Button 2023 4th edition
Created by Sheph
Advanced AutoResolve for Attila Modders 2023 edition 1) The Defensive button (also "protect") gives only the player the advantage in autoresolve battles of all situations without weakening AI vs AI battles in any way. The mod does strengthen settlement/for...
1212 Subjugate as Puppet State
Created by Timujin
Does exactly what the title says, when you occupy a new region you now subjugate as Puppet State rather than vassal. This way your new puppet state doesn't continue at war with the factions it was at war with previously and you don't have to worry about it...
Loyal Vassals
Created by Fitzkrieg
This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector fails to join a vassal's war then the treaty will be broken as normal. I ...
1212 AD Levy Puppet State Troops 8+
Created by Gluteus maximus
This has added 8+ levy troops for 1212AD for all factions. T compatible with most other mods. Make sure to load above the main 1212 ad mods. Added the HRE trait to all factions without effecting All of the Effect bundle. When a nation has been vasselized. ...
Medieval Kingdoms 1212 AD - Instant Annexation
Created by Stylianos_V
Updated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the sam...
1212 Raze Mod
Created by DreamNegater
And woe to the vanquished. 1212 submod. Razing enabled. Credit to 1212 for their mod. This is a work in progress. There is some funny business going on. But razing works in general. Razed cities are very quickly colonized by new native factions (who aren't...
Chrissant's MK1212 More Loot
Created by Chrissant
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents This mod removes income from occupying settlements, but highly increases the amount of loo...
HRE Borders (Medieval Kingdoms 1212 submod)
Created by Boicote
This is a sub-mod for Medieval Kingdoms 1212 that aims to improve your QoL when you are looking for the extent of the Holy Roman Empire. With this sub-mod, all imperial members share the same colour, so you can easily identify in the UI maps if a particula...
HRE Imperial Authority Overhaul 1212 chinese
Created by EARL
这个是神罗机制大修的中文版 原mod地址(里面有对效果的详细介绍: English Version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128548216 简介: 仅适用于MK1212 内容: 加速了帝国威望的增长速度 https://s2.loli.net/2024/01/01/s3vVZ4XFI192tia.png 加强法令,使其更有用,并相应地调整其帝国威望成本。 改革会变得更有意思,现在你需要考虑是否根据实际情况进行改革,而...
HRE Imperial Authority Overhaul 1212
Created by EARL
Briefing: Some of my more reasonable overhauls have been made to the HRE decree mechanism to make it more interesting. Only applicable to MK1212 Description: Accelerated the growth rate of the Imperial Authority https://s2.loli.net/2024/01/01/s3vVZ4XFI192t...
Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) (OBSOLETE check description)
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the original Attila Ultimate Animations mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versio...
Return To Glory (Animations Mod)
Created by Petro
Description This mod improve the animations and it's intended to make battles more realistic but also more cinematics, perfect for videos. I have made this mod for my personal use with Ancient Empires mod (that I use in the videos) but it works well also i...
1212AD 2x Units
This is a 2x unit submod for the latest MK1212 AD update(26/3/2024). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of mod load order(above MK1212AD scripts)...
Double Unit sizes and Artillery models Submod for MK1212
Created by Proconsul
For those of you who love to use artillery to crush their foes, this submod simply doubles the number of Men in every unit and also the number of artillery models in Heavy artillery units (Trebuchets, Cannons, Great Bombards etc) of the MK1212 Mod. This su...
No Cap for AD1212 ultra-stable version
Created by EARL
A cheatmod Cancel all recruitment cap.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid unless the faction is deleted. In fact, I don't really recommend you to use this MOD, but too many friends have told ...
1212 Snow and Desert attrition
Created by Timujin
This gives Snow and Desert attrition immunity to certain factions that it makes historical/geographical sense would have more resistance to it than others. I wish I could make it a percentage so it's not just a faction has it or not, however that is not po...
Bring Back the Fire!!! (Deployable DLC)
Created by ᛉAmerikanerᛣ
This mod brings back the good ole fireball and brimstone pits that you used to roast your enemies in eternal fire! Mod Abstract -Adds fully textured, and fuctional Fireball and Brimestone Deployables to the battlefeild Mod Compatibility -Fairly sure it wil...
Cannon Graphic Optimization for 1212
Created by EARL
Only applicable to 1212 I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations A simple mod only modified the animation for handgun and arquebus . S...
Unit Experience and Veterans Overhaul
Created by Amaranthen
Veteran Units Combat Efficacy Overhaul “Beware of an old man in a profession where men usually die young.” Description This mod increases the battle efficacy of individual veteran units and the impact of veterancy ranks have on each new unit. For every new...
Close order battle for Infantry ( Medieval Kingdoms 1212AD ver. )
Created by megamex
WHAT IT DOES This mod makes infantry fight in close order rather than loose, open order of vanilla. Infantry units are given with new default attack animations aimed at keeping them in formation and long, exaggerated animations that made units break format...
jon's battle for 1212.pack
Created by tigersugar
jon's battle pack is making battle chaotic and dynamic when the battle is started the units don't take formation just fight each other and sometimes help teammates like 1v2 1v3 (fight together or push back them to help the teammate) the units have a habit ...
Larger Battlefields
Created by Apeirian
This mod is a direct copy/paste port-over from a Rome 2 mod made by "Theodora" -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2386231964&searchtext=larger+battlefields It doubles the total area of battle and spreads armies out to their furthest ...
Wrath of The Cumans (Outdated)
Created by papy11
This mod is a complete reskin of the Cuman-Kipchak roster for mk1212 as well as fleshes out the roster a bit. Mod Features -Complete reskin of every unit, No more invisible units when zoomed out - Fleshed out the cuman infantry and guard units - Added hidd...
Khwarzmian and Ghurids missing units
Created by SaidBYMAX
this submod is based on this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2843989038 Qollochi Pasdaran (the polearm unit) are now recruitable, added tech unit upgrade, Ghurids Cannon elephants are now recruitable and units are available in c...
Khwarazmian Empire Extended Roster
Created by Nash
ATTENTION: All credit goes to the original MK 1212 team for their work. This sub mod is to be used only for the original MK 1212 mod. Place this mod at the top of load order. This mod simply adds the Khwarazmian Empire's units from custom battles into the ...
Aguirres Extended Sweden.pack
Created by Aguirre
For MKTW 1212 The mod adds units for Sweden as well as reskins of the original units. 96% of the assets are taken from the original mod Mktw 1212. However Mktw1212 is the best mod in history, I felt that Sweden had too few units, especially if you intend t...
【汉化】1212十字军与国家职业兵种扩展包汉化(周啵啵出品)
Created by sousou
本汉化需要联合两个MOD使用。 一个是补全十字军的兵种扩展包。 另一个是补全各国职业军队扩展包。 我把它做到了一起,建议置顶,仅次于1212汉化之下。 如有不懂,可以移步于本人抖音视频,有往期视频教学。 抖音ID:88376984396 (或搜索周啵啵带你玩全战) 此mod汉化包含 MK1212 Extra units submod(苏格兰历史兵种补全) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232246845 Kingdom of ...
Kingdom of Heaven Units for MK1212
Created by GaLaHaT007
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wa...
MK1212 Extra units submod
Created by sam.pidgeon
THIS MUST GO TOP OF LOAD ORDER ABOVE MAIN FILES OF MK1212 This is a new unit mod i been working on recently last one stopped working so replaced it with this one. THIS mod is work in progress i used MK1212 unit VMD made small changes in variant editor as I...
Medieval Kingdoms 1212 AD New Units and New Unit Cards Submod
Created by snoopy
Description 1 * New units and new unit cards for Medieval Kingdom 1212 AD and 1380 AD will be added with this mod. * This mod will be updated to include the Medieval Kingdom 1212 AD Early and Medieval Kingdom 1380 AD Late Campaign version. * Place this mod...
Empire of Nicea Late Unit Reskin-1212 AD SUBMOD
Created by Emmortael
Medieval Kingdoms 1212 AD- Reskin SUBMOD Reskins the late (tier 3) era Empire of Nicea infantry Roster: 1- Megaloallagitai Swordsmen {late} 2- Megaloallagitai Spear men {late} 3- Paramonai {late} 4- Varangian Guard (Englinovarangino) {Late} France: _______...
Medieval Kingdoms 1212 AD Teutonic Horn Helmets submod
Created by Fearbuzz
Not official. *Version 2 New armor and shield variant. General with cape. All resources are from the main mod MK1212. Add the horned helmets to the following units in the Teutonic Order. T1 - The Grandmaster Knight Brothers (Ritterbruder) Samlander Swordsm...
Orthodox Monastic complex can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Patriarch, are those Venetians under the walls? What are they doing here?" Tier II (Orthodox Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility ...
Catholic abbey can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Oh boy, you are not the eldest son, you cannot inherit your father's fief and title, you have to choose between joining the monastery or joining the Order, right?" Tier II (Catholic priory) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 ...
Sunni Grand Mosque can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"With the guidance of Allah, we will be victorious!" Tier II (Small Mosque) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province); Tier III (Mosque) : +15 Sanitation, +7...
Temple of Perkunas can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"It's time for you monotheists to taste the wrath of the gods!" Tier II (Shrine of Perkunas) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility (provinc...
Coptic Skete can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"I think we're the real Christians!" Tier II (Coptic Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province); Tier III (Coptic Monastery) : +15 Sanitation, +7 publi...
Temple of Tengri can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Ah, the glory of our ancestors shines upon us!" (It only works when the nomadic state is over.) Tier II (Grand Shrine) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent provi...
Fire Altar can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Join us, and you can stand with us in front of the fire and pray. Or you can continue to believe in your monotheistic heretical beliefs, then you'll have to pray with us in the fire." Tier II (Fire Altar) : +10 Sanitation, +5 public order (province), +10 ...
RomeRenaissanc
Created by biyishun13
RomeRenaissanc是中世纪王国1212AD的子MOD,并非阿提拉全面战争原版战役MOD,原版玩家订阅无效,本MOD以plexreformata为基础(和plexreformata及事件议会MOD简中版不冲突,可同时订阅),添加了三个罗马残余势力各自的复兴改革运动事件及其他全势力触发决议事件,包含部分中世纪晚期的事件。当前MOD为暂定版本,并非最终成品,因测试人员有限,如发现跳出问题请及时向本MOD组反馈。 晚期的拜占庭似乎在历史上很容易被忽略,事实上罗马人在最后的二百年时间里也进行过挣扎,三个罗马...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Medieval Kingdoms 1212AD - Sassanid Medieval Retexture
Created by GearHawk
Description: A generic medieval/Islamic retexture for Sassanid settlements. This also removes iconic Sassanid models like statues and replaces them with generic ones. This mod will temporarily provide a more medieval-looking aesthetic for Islamic settlemen...
1212事件增强汉化mod(原mod为:Lex Reformata)
Created by biyishun13
推荐一个和1212ad配套的小mod,更多的事件+议会系统 原mod在工坊上叫:Lex Reformata。 原作者是一位法律与社会学爱好者,他坚信没有法律的社会不是社会,而在1212ad中法律相关的事件并不完善。 在中世纪这个时代除了十字军运动以外,还有很多诸如启蒙运动、文艺复兴、英法议会法治改革、货币改革、穆斯林国家世俗化改革与汉萨贸易同盟等诸多社会法律政治经济文化运动,1212ad中没有提现完全或者只用些许文字一笔带过的事件,这些在这个mod中都有所提现,相信一些P社玩家会喜欢这个mod。 在议会系统...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
1212简体中文汉化mod(Chinese Localization)V2.500版
Created by biyishun13
本mod需配合蒹葭汉化mod一同使用,具体排列顺序如上图所示,注意1212汉化mod在最上方,蒹葭汉化mod在最下方,版本号同1212本体mod一致。本次更新支持1212mod 2024/11版本 V2.500正式版更新日志: 1.威尔士 特拉布宗更新兵种汉化补全 2.补充威尔士简介和特性介绍 3.补全纳瓦拉王国简介 4.更新修复事务官招募闪退问题 5.更新汉化mod加载顺序检查提示框 6.增加大量新增雇佣兵兵种汉化更新 7.补充空白兵种名称及任务目标汉化 8.修复了阿提拉本体更新优化后10格建筑槽插件失效...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
MINCHOFONT
Created by Niamh Chinn Óir
字体:汇文明朝 出处:https://zhuanlan.zhihu.com/p/344103391...
Chinese Localization for Attila (By JianJia)
Created by Sorin
Chinese Localization for Attila (By JianJia) ...
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【牧奇】1212推荐使用合集
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