Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Preview: Reforged Eden War and Industry Update Notes
By ravien_ff
Full update notes for the Reforged Eden War and Industry update.
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Important
This update contains several highly experimental features that pushes what's possible to do in a scenario. Expect frequent hotfixes as unexpected issues are discovered.
A new save game should not be required, but is highly recommended.
New content will only generate in previously unvisited star systems.

If you are a playing single player save game created before the War and Industry update you will need to use the pda readdata console command to update your save game's PDA files to enable compatibility with many of the new features:
  1. Deactivate any active mission.
  2. Open the console and type in exactly pda readdata and hit enter.
  3. Exit the game completely back to Windows desktop.
  4. Reload your save game and your PDA will be updated.
If you encounter any problems with this update please post in the troubleshooting discussion here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2550354956/3807281445021139863/
Server owners: Please try to keep up to date with hotfixes as some may fix serious issues.
You can subscribe to this discussion post to get a Steam notification whenever there's an update to the scenario:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2550354956/5717866822624729632/

War and Industry Overview
Welcome to the War and Industry update for Reforged Eden!
This is a major update to the scenario that focuses on space content.
It adds new trade stations, orbital factories, visuals, space sites, power options, icon updates, and more.

As with any major scenario update it is recommended that you back up your save games as there may be issues. A new game should not be required but is recommended to make sure you get all the new updates as some will not apply to old save games or will not apply to existing star systems.
I have tried to include everything in the update notes but there may be some changes that are not listed.
Please see the Discussions for general troubleshooting if you encounter any issues with this update.
Expect some hotfixes and balancing updates in the near future as issues are reported.

Watch the trailer or check out the full update notes below.
Updated Trade Station Sectors
These changes apply to trade station sectors in Colonists, Polaris, Pirates, Zirax, and Traders Guild territory. Other factions are not changed.
This update helps make these sectors feel more alive with NPC activity.
  • Added ambient visual and audio effects.
  • Added ambient cargo shuttle traffic (mostly applies to new saves only). (Thanks to AllNamedUsed.gaming, Blummenfaust, Procyon Lotor, StHotPants, sulusdacor, Dadrick, Matcz, Xellosse, illegal cheese, Stan, TRX, TheAngriestBrit)
  • Updated existing distribution centers and headquarters. (Thanks to Pantheis)
  • Added new POIs to the sector. (Thanks to Pantheis, Jarvis1563, Metal_Burner, LycanThrope, CrazyZ, Stellar Titan, Fractalite, Kithid)
  • Added custom flavor and useful dialog to some of the POIs.
  • Added an assortment of new advertising and news broadcast decals used on some of the new POIs. (Thanks to Dadrick, Icewolfen, Sanjay, Stan, thescripthd, Spanj, ArtemisRouge, Garaman, RtBucco, Pear, CrazyZ, DarkestWarrior, Anubis09, Jrandall, Procyon Lotor)
  • Polaris trade station sectors (orange ones found in neutral territory) are now only found in neutral territory, have been updated, and renamed to Polaris Trade Hubs.

    Secure Supply Cache changes:
  • Initial hacking tries increased from 15 to 16.
  • Slightly increased chance of security resets and decreased chance of frequency scanners.
  • You can now use hacking software to gain random security vulnerabilities.
  • Hacking try replenish reduction per firewall reduced from 2 to 1-2. (You'll have 1 extra try per 2 firewalls compared to before this change on average)
  • You can now hack secure supply caches after they've regenerated instead of one time per player.
  • Updated loot.
  • Secure supply caches are now by the trading station instead of randomly spawned throughout the sector.
    These changes should make it slightly easier to hack and a little more worthwhile.
Updated Orbital Factories
These changes will only apply to newly discovered star systems. Orbital factories in already visited star systems will not be updated.
  • Added a new set of orbital factory POIs for Colonists, Polaris, and Trade Federation to update or replace the old Project Eden orbital factories (robotics factory, advanced factory, etc).
  • Added a set of high volume, high mass trading "shipments" for the new factories. These trading goods say where they can be bought and sold in their tooltips.
  • These new shipments will generally be purchased from one faction's galactic territory and can then be sold to other factions in their territories.
  • You will need a freighter with plenty of storage capacity and an upgraded warp range to get the most of the new trading system.
    Profit is intentionally set low for now, so that it can be increased later. This is better than starting it too high. Please leave your feedback.
Decorations for POIs
  • Added a massive set of animated advertisement decals for POIs. These new decals showcase different in-universe ads for game and player corportations, factions, and products.
  • These are placed on some trade stations and factories and include static, animated, and even holographic displays.
Combat, mining, and exploration sites
  • Added new combat, mining, and exploration sites that make use of new mission tech.
  • When you warp into a new site you may get an info popup (can be viewed in the PDA too) with some hints.
  • Completing the site will give some rewards.
    These new sites use untested new tech and may have issues. A PDA update for your save game is required if playing single player.
Nebula and asteroid field visuals
  • Added dozens of new asteroid fields and nebula/fog effects for use in various space playfields.
  • Added new asteroid fields and ice fields to rich asteroid and dense/rich ice field sectors.
  • Added new asteroid fields and nebula/fog effects to orbits.
  • These new asteroid and ice visuals use Unity particle effects with better optimization and are visual only. They do not have collision and do not block weapons fire, but will break apart if a ship passes through them.
  • The new nebula use a new shader that do not have the "roll" problem of the old nebula effects.
Wind and Geothermal Power
    Added wind power:
  • Added new blocks: Wind Turbine Base, Wind Turbine, and Advanced Wind Turbine.
  • Added to the base tab of the tech tree behind solar panels.
  • These are usable on planets with fair climates and breathable atmospheres and will reduce your base's power consumption.
  • Place wind turbines on top of wind turbine bases to activate them.
  • Wind turbines can be upgraded to advanced wind turbines after unlocking them via a schematic.
    Added geothermal power:
  • Added new blocks: Inactive Geothermal Generator and Active Geothermal Generator.
  • Added to the base tab of the tech tree behind wind turbines.
  • These are usable only on planets and moons that are highly geologically active such as lava planets and will reduce your base's power consumption by a large amount.
    Place down an inactive geothermal generator and interact with it to perform a survey to determine if the current planet can support geothermal power.
  • Upgrade inactive geothermal generators into active ones by drilling core samples after performing a survey.
  • A PDA update for your save game is required if playing single player.
Player
  • Added Alarm Sentry for HV, SV, and CV. Emits an audio warning whenever a threat is detected within range and sight of the alarm.
  • Updated Hydroponic Bay models. Now each crop type has a unique model. Lowered complexity of models which will hopefully help with performance and they can be colored now (unsure if coloring persists after growing).
  • Scanning station can now be placed on SV and HV.
  • Changed auto drill turrets to only be placeable on CV. They did not harvest when on a BA.
  • Separated automated ice mining turrets and automated asteroid mining turret groups in the control panel.
  • Tweaked several beam weapon visual effects by setting their pivot point to the muzzle position. Should allow more accurate beam rendering when the beams misfire into the far distance.
  • Updated sound effect on some blast effects (small BA/CV fuel tanks).
  • Lowered sound volume on many custom blast effects by 20-30%.
  • Fixed Hydroponic Bay volume being listed as mass.
  • Super Shotgun: Reduced ray spread from 2.8 to 1.5. Reduced pellet count from 16 to 12 and increased damage per pellet from 115 to 153.
  • Added mining contracts from Colonists and Polaris distribution centers.
  • Updated effects for all types of railguns.
  • Increased RoF of light railgun rifle from 4 to 3 and decreased damage multiplier to blocks and devices from 2.0 to 1.5.
  • Reduced reload time of LX-2 prototype railgun from 6 to 5.
  • Added new experimental tracers for CV vulcan turrets.
Interface
  • Updated Empyriopedia and added a new section on power systems.
  • Updated Project Eden in-game support and gameplay guide tokens.
  • Updated icons for many tokens.
  • Added the words Reforged Eden to the player inventory window screen to remind people they are playing Reforged Eden. Also changed the popup that appears when you first open your player inventory in a play session to direct people to the Empyriopedia and workshop for support.
  • Changed popup message when shooting at a block you cannot damage to clarify that either your weapon isn't powerful enough or that the structure is protected by an admin core.
  • Updated trader error messages from vanilla for clarity.
  • Updated loading screen tips.
  • Renamed references of Trader Guild to Trade Federation in localization.csv and galaxy regions in preperation of future changes in RE2.
  • Renamed "hostile" reputation level to "enemy" and "unfriendly" to "hostile" to clarify that they will still shoot you.
  • Renamed "Bookmark" to "Show on HUD Galaxy-wide" and "Show on HUD" to "Show on HUD Local" in the bookmark menu to better clarify their uses.
  • Updated several tooltips in localization for clarity.
  • Updated motorbike loading screenshot (thanks to Don2k7).
POIs
  • Updated Scanning Table and scanning process. Added anomalies to some orbits that when detected allow you to scan the orbit.
  • You can now turn in generic bandit and raider insignias to all 5 of the major factions for credits and reputation.
  • Added option to turn in all your insignias with a single button press. (Experimental)
  • Added trading frequencies you can purchase from distribution centers once you are friendly with the Trade Federation (honored gives 50% discount). The trading frequencies allow you to track a specific factory POI to notify you when you enter a playfield that contains that factory to make finding specific factory POIs a little easier.
  • Reduced size of distant shield impact visuals for Drone Swarm and several other shields from 1.25 to 1. Fixed missing shield impact visuals on one of the POI shield generators.
  • Added Black Cult Temple to temperate and jungle moons and mire planets. Added new Black Cult Depot and Black Cult Defenses (Thanks to Ente). Fixed incorrect faction on Black Cultist POI on Temperate Rainforest.
  • Increased detection range on random pentaxid asteroids in orbit from 4500 to 6500.
  • Tweaked some faction territory settings in the galaxy config. Added Civilian faction to some territories to spawn the new cargo shuttles.
  • Renamed Buy from Trader and Sell to Trader tokens to better reflect new labeling on the trading window.
  • Removed reinforcements from Zirax mining rigs in rich asteroid field sectors because they would attack the asteroids.
  • Lowered playfield level of Derelict Station Alpha from 3-3 to 2-2. This should provide a lower chance of the POI to spawn at higher levels which affects the health and damage of NPCs in it. Improved signal logic in PDA to hopefully prevent POI from breaking on boss fight.
  • Fixed invulnerable sentry turrets in Council of Elders. Removed public access for medical bay in Council of Elders and Empress Palace.
  • Updated colors of holographic displays in the Syndicate Casino.
  • Updated POIs thanks to Vollinger.
  • Removed the periodic Bandit and Raider bounty because it would interfere with the new combat site missions.
  • Added a warp visual effect to some patrol vessels (bandits, raiders, drone swarm, etc) for when they are spawned in as part of sites and missions.
  • Increased Eden admin material hardness from 1000 to 10000 and increased Eden invulnerable core and Eden admin dialog consoles HP because people were still trying to break them, breaking their missions.
  • Lowered volume of orbital radio chatter from 0.4 to 0.3. Reduced maximum Zirax and Drone Swarm audio generators in orbits. Changed random generator to increase randomization and increase average time between sounds.
  • Reduced frequency and volume of bandit ship radio chatter.
  • Added patrol dummies for Alien asteroid fields to stop Legacy patrol vessels from getting stuck on their station. I mean they will still get stuck there's just less of a chance now. Changed Zirax raids to corvette, frigate, and destroyer class to help reduce lag on servers.

  • Removed Alien bolter rounds from wrecks. Hopefully. Removed alien bolter rounds from item menu.
  • Updated damaged satellite hacking. Added LCD projectors and slightly changed color of pressure plates.
  • Fixed wrong faction on Farr abandoned POIs. Now Alien faction and now set to spawn inside Farr galactic territory.
  • Added 50% Player damage modifier to most Project Eden NPC (not drone) and sentry weapons for future Reforged Galaxy 2 integration. Has no effect yet.
  • Changed name of Reinforced Cargo Containers to Reinforced Loot Containers and updated icons. Increased hp to 25000.
  • Updated container IDs for bandit and raider patrol vessels.
  • Added new Raider patrol vessel. (Thanks to Furious Hellfire).
  • Added over 30 new wrecks for Colonist Scrapyards. (Thanks to the Anvil Server Content Team).
  • Added aluminum deposits to barren moons and barren starter moons for future RE2 compatibility.
  • Updated drone base warning to work with RG drone bases.
  • Fixed core not exploding consistently in Abandoned Factory and fixed factory box loot.
  • Added claimable asteroids players can take over to build bases on to standard orbits.
  • Updated Deep Space Radar Complex (thanks to Vollinger) and Council of Elders (Thanks to Don2k7).
  • Fixed incorrect faction on Black Cultist POI on Temperate Rainforest.
  • Updated Hive Nursery.
  • Fixed Infected Flamethrower Zirax loot.
  • Slightly lowered POI count on rogue class planets.
  • Lowered size scaling for swarm missile explosion from 4 to 2.5.
  • Removed Kriel Overseer boss from the Kriel Blockade due to issues on servers.
Galaxy
  • Adjusted starting star cluster to have a chance to spawn stars closer to the starting systems to support limited SV warp drive functionality (for servers that may have enabled SVs to warp between star systems and later RG2 integration).
  • Replaced O class stars with O1b class stars in star regions because for some reason O class stars refuse to work with star regions. (New saves only)
  • Added new star types: G6, B3, L2, L3, Unknown.
  • Updated solar system configs.
  • Fixed typo in description of temperate moons.
  • Fixed typo in promethium deposit resource setup on Jungle planets and moons.
  • Set SunRandom to PvE to avoid confusion with people thinking there are PvP playfields in the scenario. This is only a tooltip change and has no effect on gameplay.
  • Updated music tracks for most space playfields to increase variety.
  • Fixed Kriel and Trade Federation home system not generating.
Misc
A massive thank you to everyone who contributed to this update with cargo shuttles, POIs, posters, and bug reports.

Please consider validating files in Steam or unsubscribing/resubscribing to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missions. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Server owners: please make sure to select binary transfer mode in your FTP client when uploading the updated scenario files to your server and see the workshop discussions if you encounter issues.
46 Comments
Mad 4 Aug, 2024 @ 8:29pm 
Anyone Know how the alien data cache puzzle work?? im stuck on one its first time i found one too.
Kiwitoon 17 Mar, 2024 @ 5:05pm 
I'm with LootMaster. What are we missing? Are high end polymers not implemented yet? Or in a factory I haven't encountered yet?
LootMaster 9 Mar, 2024 @ 11:46am 
hello, i cant find "high end polymer", used in "advanced wind turbine" upgrade.
ravien_ff  [author] 25 Feb, 2024 @ 8:58am 
I would have no idea.
montauk198 25 Feb, 2024 @ 6:28am 
What are the proper heartbeat settings for dedicated servers running ReforgedEden?
bio3 8 Jan, 2024 @ 4:52am 
thank you have paused for a while and found the trailer and the only i can find was "soon" xddd
ravien_ff  [author] 7 Jan, 2024 @ 8:24pm 
@bio3 September 12th.
bio3 7 Jan, 2024 @ 4:34pm 
release date?
Draconis 30 Oct, 2023 @ 6:17pm 
looks like Steam and i have to have some words
ravien_ff  [author] 30 Oct, 2023 @ 6:05pm 
Been out for almost 2 months.