Arma 3
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Project Injury Reaction - TFS Addon Settings
By Exocet
THIS INTELLIGENT OPTIONS WILL INCREASE YOUR SURVIVABILITY
   
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Last Updated
1 August 2023

3 August 2023
How To
Get in game, get into a level, press escape, options, addon options, then press import.
Copy ALL of the lines below.

Because of the character limit they are separated in this guide, you will have to combine them.

Paste them into the box
Press OK

Addon Settings
// Project injury Reaction force PiR_allIFAK_on = "FirstAidKit"; force PiR_allMedKit_on = "Medikit"; force PiR_anim_on = true; force PiR_animAI_on = true; force PiR_animcontusiondelay_on = 0.3; force PiR_animhitdelay_on = 3; force PiR_armorcoef_on = 7.51336; force PiR_bendsdown_explosion_K = 1; force PiR_bendsdown_explosion_K0 = 1; force PiR_bendsdown_tors_K = 2; force PiR_bendsdown_tors_K0 = 2; force PiR_bloodhill_on = 10; force PiR_bloodhillM_on = 10; force PiR_bloodkill_on = 15; force PiR_bloodkillM_on = 30; force PiR_bloodlosing_on = 175; force PiR_bloodlosingKoef_on = true; force PiR_bloodlosingM_on = 690; force PiR_captive_on = true; force PiR_civilian_on = true; force PiR_contusion_on = false; force PiR_contusionAI_on = true; PiR_contusioneffect_on = 5; force PiR_countheal_on = 1; force PiR_counthealD_on = 6; force PiR_counthealM_on = 1; force PiR_counthealR_on = true; force PiR_countIFAK_on = 1; force PiR_crawl_bendsdown_K = 6; force PiR_crawl_bendsdown_K0 = 4; force PiR_crawl_explosion_K = 5; force PiR_crawl_explosion_K0 = 4.35063; force PiR_crawl_hands_K = 2; force PiR_crawl_hands_K0 = 0; force PiR_crawl_legs_K = 2; force PiR_crawl_legs_K0 = 2; force PiR_crawl_on = 11; force PiR_crawl_tors_K = 3; force PiR_crawl_tors_K0 = 3; force PiR_crawlM_on = 36; force PiR_DamageAllow_on = false; force PiR_death_crawl_K = 5; force PiR_death_crawl_K0 = 0; force PiR_distanceiconAI_on = true; PiR_distanceiconDist_on = 100; force PiR_distanceiconMedic_on = true; force PiR_distanceiconplayer_on = false; PiR_distanceiconSize_on = 1.2; force PiR_distanceiconSpectator_on = false; PiR_distanceiconTrans_on = 0.6; force PiR_dragger_on = 60; force PiR_draggerdistance_on = 19.7859; force PiR_drop_on = 5; force PiR_dropM_on = 17.5012; force PiR_dropWeapon_K = 2; force PiR_dropWeapon_K0 = 2; force PiR_east_on = true; PiR_effect_on = 5; force PiR_frags_on = 6; force PiR_garbage_on = true; force PiR_garbageDelete_on = 1800; force PiR_heal_on = true; force PiR_healthcoef_hands_on = 10; force PiR_healthcoef_head_on = 10; force PiR_healthcoef_legs_on = 10; force PiR_healthcoef_on = 20; force PiR_healthcoef_tors_on = 10; force PiR_healthcoefAI_hands_on = 1; force PiR_healthcoefAI_head_on = 1; force PiR_healthcoefAI_legs_on = 1; force PiR_healthcoefAI_on = 2; force PiR_healthcoefAI_tors_on = 1; force PiR_helmet_K = 3; force PiR_helmet_K0 = 3; force PiR_helmet_on = true; force PiR_IFAK_on = true; force PiR_injuriAI_on = true; force PiR_injuriplayer_on = true; force PiR_instantdeathAI_on = true; force PiR_instantdeathplayer_on = false; force PiR_medkitup_on = true; force PiR_Menu_airway1Time_on = 1; force PiR_Menu_airway1TimeM_on = 3.5; force PiR_Menu_airway2Time_on = 1.3; force PiR_Menu_airway2TimeM_on = 1.6; force PiR_Menu_airway3Time_on = 0.3; force PiR_Menu_airway3TimeM_on = 0.8; force PiR_Menu_airway4Time_on = 0.8; force PiR_Menu_airway4TimeM_on = 1.3; force PiR_Menu_airwayPhase_on = 5; force PiR_Menu_airwayPhaseM_on = 13; force PiR_Menu_Assist1Time_on = 2; force PiR_Menu_Assist1TimeM_on = 11; force PiR_Menu_Assist2Time_on = 3; force PiR_Menu_Assist2TimeM_on = 5; force PiR_Menu_AssistS1Time_on = 2; force PiR_Menu_AssistS1TimeM_on = 11; force PiR_Menu_AssistS2Time_on = 3; force PiR_Menu_AssistS2TimeM_on = 5; force PiR_Menu_bandage1Time_on = 1.5; force PiR_Menu_bandage1TimeM_on = 2.5; force PiR_Menu_bandage2Time_on = 0.5; force PiR_Menu_bandage2TimeM_on = 0.8; force PiR_Menu_bandage3Time_on = 0.7; force PiR_Menu_bandage3TimeM_on = 1; force PiR_Menu_bandage4Time_on = 0.8; force PiR_Menu_bandage4TimeM_on = 1.2; force PiR_Menu_bandagePhase_on = 8; force PiR_Menu_bandagePhaseM_on = 20; force PiR_Menu_bandageS1Time_on = 1.5; force PiR_Menu_bandageS1TimeM_on = 2.5; force PiR_Menu_bandageS2Time_on = 0.3; force PiR_Menu_bandageS2TimeM_on = 0.6; force PiR_Menu_bandageS3Time_on = 0.5; force PiR_Menu_bandageS3TimeM_on = 0.8; force PiR_Menu_bandageS4Time_on = 0.8; force PiR_Menu_bandageS4TimeM_on = 1.2; force PiR_Menu_bandageSPhase_on = 8; force PiR_Menu_bandageSPhaseM_on = 11; force PiR_Menu_bonusTablets_on = 4; force PiR_Menu_breathPhase_on = 4; force PiR_Menu_breathPhaseM_on = 4; force PiR_Menu_breathTime_off = 1.5; force PiR_Menu_breathTime_on = 2; force PiR_Menu_breathTimeM_off = 2; force PiR_Menu_breathTimeM_on = 3; PiR_Menu_discript = true; force PiR_Menu_dropper1Time_on = 0.5; force PiR_Menu_dropper1TimeM_on = 0.8; force PiR_Menu_dropper2Time_on = 1.2; force PiR_Menu_dropper2TimeM_on = 1.6; force PiR_Menu_dropper3Time_on = 0.3; force PiR_Menu_dropper3TimeM_on = 0.8; force PiR_Menu_dropper4Time_on = 1.8; force PiR_Menu_dropper4TimeM_on = 2.4; force PiR_Menu_dropper5Time_on = 8; force PiR_Menu_dropper5TimeM_on = 11; force PiR_Menu_dropper6Time_on = 6; force PiR_Menu_dropper6TimeM_on = 9; force PiR_Menu_dropper7Time_on = 2.3; force PiR_Menu_dropper7TimeM_on = 2.8; force PiR_Menu_dropper8Time_on = 1.3; force PiR_Menu_dropper8TimeM_on = 1.7; force PiR_Menu_dropperPhase_on = 9; force PiR_Menu_dropperPhaseM_on = 12; force PiR_Menu_healpTime_on = 0.400171; force PiR_Menu_heartPhase_on = 10; force PiR_Menu_heartPhaseM_on = 16; force PiR_Menu_heartTime_off = 0.4; force PiR_Menu_heartTime_on = 0.2; force PiR_Menu_heartTimeM_off = 0.6; force PiR_Menu_heartTimeM_on = 0.4; force PiR_Menu_injection1Time_on = 0.5; force PiR_Menu_injection1TimeM_on = 0.7; force PiR_Menu_injection2Time_on = 0.5; force PiR_Menu_injection2TimeM_on = 0.7; force PiR_Menu_injection3Time_on = 1; force PiR_Menu_injection3TimeM_on = 2; force PiR_Menu_injection4Time_on = 0.8; force PiR_Menu_injection4TimeM_on = 1.3; force PiR_Menu_InjectReactTime_on = 0.2; PiR_Menu_keyboard = 0; force PiR_Menu_MedicReactTime_on = 1; force PiR_Menu_on = true; force PiR_Menu_reactionTime_on = 0.6; force PiR_Menu_reanimacia_on = 1; force PiR_Menu_reanimaciaM_on = 3; force PiR_Menu_shtrafAirway_on = 5; force PiR_Menu_shtrafAssist_on = 0; force PiR_Menu_shtrafBandage_on = 0; force PiR_Menu_shtrafBreath_on = 0; force PiR_Menu_shtrafDropper_on = 2; force PiR_Menu_shtrafHeart_on = 3; force PiR_Menu_shtrafInjection_on = 1; force PiR_Menu_shtrafTablets_on = 0; force PiR_Menu_shtrafTourniquet_on = 1; force PiR_Menu_startTime_on = 1; force PiR_Menu_Tablets1Time_on = 0.8; force PiR_Menu_Tablets1TimeM_on = 1.4; force PiR_Menu_Tablets2Time_on = 0.4; force PiR_Menu_Tablets2TimeM_on = 0.6; force PiR_Menu_TabletsS1Time_on = 0.8; force PiR_Menu_TabletsS1TimeM_on = 1.4; force PiR_Menu_TabletsS2Time_on = 0.4; force PiR_Menu_TabletsS2TimeM_on = 0.6; force PiR_Menu_tourniquet1Time_on = 2; force PiR_Menu_tourniquet1TimeM_on = 3; force PiR_Menu_tourniquet2Time_on = 1.4; force PiR_Menu_tourniquet2TimeM_on = 1.7; force PiR_Menu_tourniquet3Time_on = 0.7; force PiR_Menu_tourniquet3TimeM_on = 1; force PiR_Menu_tourniquet4Time_on = 0.5; force PiR_Menu_tourniquet4TimeM_on = 0.7; force PiR_Menu_tourniquet5Time_on = 0.3; force PiR_Menu_tourniquet5TimeM_on = 0.5; force PiR_Menu_tourniquetPhase_on = 9; force PiR_Menu_tourniquetPhaseM_on = 15; force PiR_Menu_tourniquetS1Time_on = 1; force PiR_Menu_tourniquetS1TimeM_on = 2; force PiR_Menu_tourniquetS2Time_on = 1.4; force PiR_Menu_tourniquetS2TimeM_on = 1.6; force PiR_Menu_tourniquetS3Time_on = 1.1; force PiR_Menu_tourniquetS3TimeM_on = 1.4; force PiR_Menu_tourniquetS4Time_on = 0.5; force PiR_Menu_tourniquetS4TimeM_on = 0.7; force PiR_Menu_tourniquetS5Time_on = 0.3; force PiR_Menu_tourniquetS5TimeM_on = 0.5; force PiR_Menu_tourniquetSPhase_on = 9; force PiR_Menu_tourniquetSPhaseM_on = 10; force PiR_MenuAI_on = true; force PiR_moan_on = 100; force PiR_radio_on = false; force PiR_repeatheal_on = true; force PiR_resistance_on = true; force PiR_scream_on = 150; force PiR_smoke_on = true; force PiR_stopblood_on = false; force PiR_stopbloodAI_on = false;
Addon settings (Continuation)
force PiR_sway_on = 0.8; force PiR_uncondition_crawl_K = 6; force PiR_uncondition_crawl_K0 = 0; force PiR_uncondition_explosion_K = 4; force PiR_uncondition_explosion_K0 = 0; force PiR_uncondition_hands_K = 1; force PiR_uncondition_hands_K0 = 0; force PiR_uncondition_head_K = 9; force PiR_uncondition_head_K0 = 9; force PiR_uncondition_legs_K = 1; force PiR_uncondition_legs_K0 = 0; force PiR_uncondition_tors_K = 8; force PiR_uncondition_tors_K0 = 0; force PiR_unknown_on = true; force PiR_up_bendsdown_K = 5; force PiR_up_bendsdown_K0 = 5; force PiR_weapon_on = true; force PiR_west_on = true;