Left 4 Dead 2

Left 4 Dead 2

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Custom Bolt-action, 6-Round Script Mod (Combat Shotgun)
   
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Game Content: Scripts
Weapons: Shotgun
File Size
Posted
Updated
4.450 KB
6 Aug, 2023 @ 8:55am
22 Aug, 2024 @ 7:03pm
3 Change Notes ( view )

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Custom Bolt-action, 6-Round Script Mod (Combat Shotgun)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Personal Custom Script Mods
265 items
Description
This mod will replace Combat Shotgun's default script with a custom script of a bolt-action rifle fitted with 6-round magazine tube. It is suited for guns such as Lockwood Mk2 (from Call of Duty: Modern Warfare II (2022)) and any similar guns.

Changes to the script are:

  • Compatible with any custom HUD icon mods (post-TLS update)
  • M-16 response rules; Survivors will recognize the gun as "rifle" (def. Combat Shotgun response rules)
  • Rifle ammo icon (def. Shotgun ammo icon)
  • Hunting Rifle muzzle flash (def. Tactical Shotgun muzzle flash)
  • Rifle casings (def. Shotgun shell casings)
  • Spread per shot; 1 (def. Spread per shot; 22)
  • Removed both the "PelletScatterPitch" and "PelletScatterYaw"
  • 105 damage (def. 28*9)
  • 1 pellet per shot (def. 9 pellets per shot)
  • 30 rounds per minute (def. 400)
  • 6-round magazine capacity (def. 10)

Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

REMINDER: I usually don't take mod nor friend requests.
24 Comments
BundyIsHome 25 Aug, 2024 @ 10:45am 
yep, like I said, your choice man
syahmi2002.sa  [author] 25 Aug, 2024 @ 10:43am 
@BundyIsHome Nah, I'll just leave it as is for now because it's not my priority atm.
BundyIsHome 25 Aug, 2024 @ 10:41am 
it also does take the whole mag on expert

But er your choice
syahmi2002.sa  [author] 25 Aug, 2024 @ 10:30am 
@BundyIsHome I mean, it takes the whole mag to kill a Charger in Normal difficulty. I'm planning to buff the script a bit to 140 damage, but that would be overkill for some.
BundyIsHome 25 Aug, 2024 @ 10:28am 
holy shit I may or may not have made a mistake

It's now a battle rifle,
The full damage takes effect on close range, but not like too close.
BundyIsHome 23 Aug, 2024 @ 1:52am 
looks good so far

I'll try to record a campaign run
BundyIsHome 22 Aug, 2024 @ 11:48pm 
noice, i'll try it out
syahmi2002.sa  [author] 22 Aug, 2024 @ 7:06pm 
@BundyIsHome I updated the script with your suggestion. With the damage per magazine value for the vanilla Combat Shotgun is 2520, I reduced it by 4 times which equals to 630. Therefore, the damage per shot value is equal to that of the vanilla Scout, which is 105 damage per shot.
BundyIsHome 22 Aug, 2024 @ 6:09pm 
I mean I know that, but at least the awp and scout had a reason why, they ARE bolt-actions which means the cycling rate is super slow not just the lower magazine capacity you mentioned, which is why for the awp and scout, the player needs to make their shots count.

I suggested for the damage to be a bit lower that 252 because well... you did say that we can still quick tap the left mouse button, which... doesn't make this a bolt-action like the title says, it is still a ruger and g3 on steroids.

And erm... I've played with tons of teammates who can hit their targets without using the scope on the sniper rifles
syahmi2002.sa  [author] 22 Aug, 2024 @ 4:37am 
@BundyIsHome As much as I like to nerf the damage value to make the weapon more balanced, I don't think it matters anyway, at least to me. Typically, to keep damage per magazine more or less the same, the damage value needs to be increased as the magazine capacity decreases. In fact, all of my AWP and Scout weapon scripts have ridiculous damage values to compensate for their lower magazine capacity. Furthermore, having lower magazine capacity in the script gives players more risks to miss their shots, but awards them with getting the precision right by dealing massive amounts of damage. I'm sorry if this isn't what you're hoping for...