Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Adjustable Fighter Components
   
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Tags: Mods
File Size
Posted
Updated
24.268 MB
13 Aug, 2023 @ 2:39pm
4 Apr @ 6:05pm
10 Change Notes ( view )

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Adjustable Fighter Components

Description
What is this?
This is an update to the Fighters and Components mod, taking it past the 0.23.1 construction update. It doesn't alter much from the original but alot of things have been balance passed and made adjustable.

Fighters are small nimble ships, most of the components here are 1x1 or 1x2 in size. They can take normal power batteries but are best fed from the Fighter Reactors which can power them by proxy, without crew.

Features
  1. New group for Fighter Components.
  2. Career mode tech/blueprint progressions
  3. Example Fighter Ship library
  4. Fixed crashing issues from 0.23.1 construction updates
  5. Reworked, fixed and updated sprites, based on vanilla assets.
  6. Reworked, balance changes
  7. 11 new components
  • 1x Fighter Cockpit: The heart of any fighter craft. Comes equipped with an airlock, fire extinguisher and crewbed
  • 1x Fighter Lasers: Small lasers that can target ships and missiles. Do not require crew. Colourable
  • 3x Fighter Reactors: Compact reactor designs providing crew-less, wired power to other Fighter Components
  • 1x Fighter Hyperdrive: Miniature hyperdrive for fighter craft, has an installed airlock for Hyperium deliveries
  • 3x Fighter Thrusters: Adequate thrust for these ships, get a 300% power boost if built nearby to a cockpit
  • 2x Fighter shields: Two shield designs for small craft. Arc and Radial. Colourable.

All fighter components can take doors if needed, except for the shields.
Due to the wired power though they don't need to have doors, or even crew access.
Fighter Components leave behind either structure or nothing when moved.
Some fighter components have a "max per ship" restriction. Please see screenshots or in-game descriptions.

Please see screenshots for costs.

Compatibility/Known Issues
Should correctly override and replace parts from the original mod.
Can not be used with the original mod.

During building the game will complain that parts do not have Crew and/or Power Access, this can mostly be ignored, due to parts not requiring crew and/or 'conventional crew delivered power' ...
This should be fixed in mod version 1.8

WARNING: DO NOT ASSIGN THE COCKPIT TO ITSELF IN THE CREW/SQUAD MENU. IT WILL BRICK YOUR SAVEFILE ON RELOAD. THERE IS NO KNOWN REASON OR FIX FOR THIS ISSUE
This should be fixed in GameVersion 0.28.0d .. Thanks Devs !!

Can be used with Joemama1512's Expansion for Adjustable Fighters and Components , which adds some pretty cool extra fighter-sized components!

If you are not a fan of the part limit balancing you can remove that restriction with this Adjustable Fighters Unlimited plug-in mod

Added some minimal compatibility with;
More Control Rooms by Swefpifh
Expanded Tech Tree by SirCampalot
  • The 1x2 "Fighter Cockpits" from these mods should be able to take Fighter Reactor Power and will count towards the limited number of "Fighter Cockpits" per ship ... but won't have the built-in airlock, fire extinguisher, manoeuvring thrusters, thruster-boost buff or crewbed ... of the "true" Fighter Cockpit. However, I don't change anything else about them and they won't be found under the fighter category either.
There may be other mods with Fighter Cockpits /parts that do not work with this.

If you want your fighters to do clean/up resource collection, I highly recommend the Solo Collector and More Storage Sizes mods

Some screenshots might be outdated due to balance changes.

Credits
Many thanks to Tyrosr for the original mod.
Huge appreciation to Swefpifh for his Coloured Laser Bolt mod, which I took some inspiration from.
Shield colours inspired by my Adjustable Shields , Adjustable Ions and the Colourable Parts mod (which is not a requirement!)

Many thanks to the fine people of the Cosmoteer discord for help, advice and guidance!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (1)
1
28 Aug, 2023 @ 11:07pm
PINNED: Known Fighter Designs
RustyDios
113 Comments
MysteryKoolaid 1 Jun @ 9:00pm 
Sorry, thank you.
RustyDios  [author] 1 Jun @ 3:49pm 
That is not from this mod, you'll want to seek out :
Joemama1512's Expansion for Adjustable Fighters and Components
Link above in the mod description ...
MysteryKoolaid 1 Jun @ 1:38pm 
Im having problems with the fighter component, 'Fighter Antimatter Minelayer' in multiplayer. Whenever it fires, it causes a desync issue, and the game takes a couple minutes to resync, which upon resyncing, lets a frame pass, then desyncs again. We've had this problem since last year, and just came back to the game hoping it was fixed and it hasn't sadly. We think it's from this mod, if it isn't feel free to let me know and I'll head somewhere else lol.
RustyDios  [author] 7 May @ 6:56pm 
Still working for me...
.. are you on the beta/test branch? Because I can't update the mod for that until the beta/test branch becomes the stable release ...
fernandoqc 7 May @ 3:47pm 
It's not working anymore, it was the best mod ever created, would it be possible to fix it?
RustyDios  [author] 6 Apr @ 11:49am 
Yeah, I tested for about 4hrs after yesterdays changes and most of the thruster issues seemed to be fixed.
Hammerhead 6 Apr @ 9:27am 
Nice! Idk if this will help you, bit I have noticed it's almost exclusively with lateral thrusters. If I only use offset forard/rear thrusters, it seems to handle itself ok, but the moment I put any on the sides it goes haywire.
RustyDios  [author] 4 Apr @ 6:05am 
I've noticed this too.. I'm trying to work out why the thrusters are suddenly not firing correctly
The issues appeared after the main game updates to a)MRT's and b)dynamo thrusters

.. I'm not 100% sure what the game changed to do with thrusters but I'm now comparing the fighter thrusters to base game, and there is a few new/changed things
Hammerhead 3 Apr @ 8:23pm 
Hey, so I love this mod, but I'm having a big problem with thrusters! They're firing incorrectly for maneuvering. For example, I have two rear-facing and two side facing thrusters in the back. One of the side thrusters is just going full-blast when my fighter is trying to fly forward. There are other examples as well where they don't behave like vanilla thrusters.
GreenBugatti 30 Jan @ 11:21am 
i am defo going to be using the unlimited mod but also use only the base mod when my friend makes a op ship