Imperator: Rome
50 оценки
Virtual Limes
   
Награда
Добавяне към любими
В любими
Премахване от любими
Размер на файла
Публикуван на
Обновен на
1.694 MB
14 авг. 2023 в 19:36
25 дек. 2024 в 13:33
35 бележки за промени ( преглед )

Абониране, за да се свали
Virtual Limes

Описание
More sensible and believable AI expansion:
· The AI follows natural boundaries and uses buffer states to guard its borders.
· AI Rome follows a more historical path of expansion.
· Numerous anti-bordergore mechanisms.

For Imperator 2.0.4.

Other versions:
· Virtual Limes (Invictus)
· Virtual Limes (Terra Indomita)

Non-Steam users can find my mods on my Github page[github.com].

Nov 2024 update: Complete rework. All the features have been rewritten for better optimization and more flexibility. Every feature can now be turned on/off at any time.



The primary goal of this mod is to create historically plausible expansion patterns for the AI countries. To achieve this, the mods assigns each AI a dynamic "Expansion Zone", outside of which provinces are vassalized rather than conquered. This creates buffer states which act as a barrier blocking further expansion in a certain direction. Expansion Zones evolve over time, growing or shrinking depending on how well the country is doing, so that some buffer states are eventually integrated while others go independent. This results in a dynamic and self-renewing geopolitical distribution, a prettier map and an overall more interesting world history.

A secondary goal of the mod is to try to reduce bordergore, for example by making AI civil wars end faster or by forcing the AI to exchange certain key areas or regions as a whole.

A third goal of the mod is to give AI Rome and AI Parthia a better chance at achieving their historical goals and replacing the Hellenistic world order.

The player is never affected by any feature in this mod.



Every feature can be turned on/off at any point by editing the file "z_defines.txt" in:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values

Full list in the Discussion tab.

Recommended additions:

59 коментара
Zamensis  [автор] 26 юли в 11:14 
@Riekopo For everything that isn't coded in Reanimata through UI, yes. In the case of VL, most of it should be compatible.
Riekopo 26 юли в 11:08 
Reanimata compatible?
pc_suffering 18 юли в 13:53 
about to finish translating
Emperoro_Khano 16 юли в 7:25 
Ok. But thank you very much for your quick answer!
Zamensis  [автор] 15 юли в 17:18 
@Emperoro_Khano Unfortunately, this mod isn't compatible with any mod that changes the layout of the map. I'll be honest with you, there won't be a Mundus Poenicus version of this mod.
Emperoro_Khano 15 юли в 12:18 
Hey, I really like your work on Imperator. But I wanna play with two mos (mundus poenicus & mundus poenicus asiatus). I tried these mods out and they crashed on numerous occasions, and I think that your mod may be the problem, respectfully. So I wanna ask you, if you could make a version of VL for those mod mentioned before. May the Gods be with your favor!
Nahlokin 20 март в 11:18 
Thanks for your answer i'll try that
Zamensis  [автор] 13 март в 16:49 
@Nahlokin Easy fix. Open this file:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values\z_defines.txt
There, increase this value (max is 1):
z_limes_defines_l3 = 0.25
And if you really really want more smaller nations, change this one too:
z_limes_defines_l2 = 0.5

IMPORTANT: There is a hard limit to the number of tags that can be created during the game, and when that number is reached, the game simply crashes. That's a hardcoded limit from the base game. So by allowing more countries to appear, it would actually make the game reach that limit earlier.
Nahlokin 13 март в 12:51 
The mod have a cool concept and work well but he seems to favorite constitution of very huge empires in the end of the game, which make every single war a pain in the ass by this point, especially if you want to expand a lot to get to a certain goal.