Imperator: Rome

Imperator: Rome

50 beoordelingen
Virtual Limes
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.694 MB
14 aug 2023 om 19:36
25 dec 2024 om 13:33
35 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Virtual Limes

Omschrijving
More sensible and believable AI expansion:
· The AI follows natural boundaries and uses buffer states to guard its borders.
· AI Rome follows a more historical path of expansion.
· Numerous anti-bordergore mechanisms.

For Imperator 2.0.4.

Other versions:
· Virtual Limes (Invictus)
· Virtual Limes (Terra Indomita)

Non-Steam users can find my mods on my Github page[github.com].

Nov 2024 update: Complete rework. All the features have been rewritten for better optimization and more flexibility. Every feature can now be turned on/off at any time.



The primary goal of this mod is to create historically plausible expansion patterns for the AI countries. To achieve this, the mods assigns each AI a dynamic "Expansion Zone", outside of which provinces are vassalized rather than conquered. This creates buffer states which act as a barrier blocking further expansion in a certain direction. Expansion Zones evolve over time, growing or shrinking depending on how well the country is doing, so that some buffer states are eventually integrated while others go independent. This results in a dynamic and self-renewing geopolitical distribution, a prettier map and an overall more interesting world history.

A secondary goal of the mod is to try to reduce bordergore, for example by making AI civil wars end faster or by forcing the AI to exchange certain key areas or regions as a whole.

A third goal of the mod is to give AI Rome and AI Parthia a better chance at achieving their historical goals and replacing the Hellenistic world order.

The player is never affected by any feature in this mod.



Every feature can be turned on/off at any point by editing the file "z_defines.txt" in:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values

Full list in the Discussion tab.

Recommended additions:

59 opmerkingen
Zamensis  [auteur] 26 jul om 11:14 
@Riekopo For everything that isn't coded in Reanimata through UI, yes. In the case of VL, most of it should be compatible.
Riekopo 26 jul om 11:08 
Reanimata compatible?
pc_suffering 18 jul om 13:53 
about to finish translating
Emperoro_Khano 16 jul om 7:25 
Ok. But thank you very much for your quick answer!
Zamensis  [auteur] 15 jul om 17:18 
@Emperoro_Khano Unfortunately, this mod isn't compatible with any mod that changes the layout of the map. I'll be honest with you, there won't be a Mundus Poenicus version of this mod.
Emperoro_Khano 15 jul om 12:18 
Hey, I really like your work on Imperator. But I wanna play with two mos (mundus poenicus & mundus poenicus asiatus). I tried these mods out and they crashed on numerous occasions, and I think that your mod may be the problem, respectfully. So I wanna ask you, if you could make a version of VL for those mod mentioned before. May the Gods be with your favor!
Nahlokin 20 mrt om 11:18 
Thanks for your answer i'll try that
Zamensis  [auteur] 13 mrt om 16:49 
@Nahlokin Easy fix. Open this file:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values\z_defines.txt
There, increase this value (max is 1):
z_limes_defines_l3 = 0.25
And if you really really want more smaller nations, change this one too:
z_limes_defines_l2 = 0.5

IMPORTANT: There is a hard limit to the number of tags that can be created during the game, and when that number is reached, the game simply crashes. That's a hardcoded limit from the base game. So by allowing more countries to appear, it would actually make the game reach that limit earlier.
Nahlokin 13 mrt om 12:51 
The mod have a cool concept and work well but he seems to favorite constitution of very huge empires in the end of the game, which make every single war a pain in the ass by this point, especially if you want to expand a lot to get to a certain goal.