Portal 2
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PDI Initiative: Cleansers
   
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9.061 MB
18 aug 2014 om 1:06
18 aug 2014 om 4:15
4 wijzigingsnotities (weergeven)

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PDI Initiative: Cleansers

Omschrijving
"Portal Device Inverter" element is still being tested. You will learn how Inverters react to cleanser fields and solve puzzles with it.

Special thanks to Stimich for overall help with Hammer and playtesting!

Please report bugs, write suggestions and other feedback in the comments. Enjoy!

CHANGELOG:
- Added autosave
- Added clip to panel stairs
- Removed an alternative solution for the last chamber
- Added hidden companion cube ( :D )

___________________________________
PDI Initiative Series:
The Unused Technology: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=298542662
Advanced Stages: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=300263178
61 opmerkingen
-GB  [auteur] 12 jul 2020 om 9:54 
@piotr_mil Two years after seeing your comment I revisited this map and only now do I see what you meant. You're right, timer adds nothing to the level and only makes it more complicated. No idea why I ever thought otherwise.
piotr_mil 6 mrt 2018 om 13:11 
I've said it again and again: the easiest way to destroy a clever and qunique concept in a puzzle game is to add a timer to it, and that is a prime example of it.
ƒlechette 11 feb 2018 om 1:13 
More please.
dire.fcs 28 jun 2017 om 6:59 
Cool move!
aqmlyn 3 apr 2016 om 5:17 
...Yep. Wrong portal.
aqmlyn 3 apr 2016 om 5:16 
Oh, wait, I think I have the wrong solution. Nevermind.
-GB  [auteur] 3 apr 2016 om 5:16 
Didn't exactly understand, sorry :/
You can watch the playthrough video which shows the exact intended solution, the chances are nothing else is intentional.
aqmlyn 3 apr 2016 om 5:13 
I keep getting stuck on something in the ceiling and falling to my death in that room in the preview, after I shoot a portal on the timed panel to fling myself higher . Is that intentional?
wildgoosespeeder 10 okt 2015 om 18:49 
This takes advantage of the mechanic a little bit better than your previous maps. Your previous maps with this swap out mechanic could easily be designed with just the standard portal gun and no field.
Wolf bytes 13 jun 2015 om 15:46 
I loved that last chamber!