RimWorld

RimWorld

132 ratings
All Rimworld of Magic Class Genes
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Mod, 1.4, 1.5
File Size
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843.347 KB
21 Aug, 2023 @ 4:02am
9 May, 2024 @ 11:19am
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All Rimworld of Magic Class Genes

Description
What does this mod do?
The mod adds genes that allow you to get a magic or might "class" from Rimworld of Magic

How do I get these genes?
The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes

What happens if a pawn has 2 magic genes?
One of the genes will become inactive.

What happens if a pawn has both a magic gene and a natural magic trait?
Then the magic gene will be active and the natural trait will not.

How do I meet other pawns with genes from your mod?
There is no way unless you create a xenotype with this gene yourself and add the xenotype to the xenotype pool of the faction.

How do I find genes on (Magically gifted, Physical adept, Boundless, ManaWell, Arcane conduit, Fake Blood, Giants' blood, Enlightened, and Cursed.)?
Inspired by the mod Rimworld of Magic Genes steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2907470506
This does not repeat the changes of this mod, so I recommend downloading it if you need genes for traits: (Magically gifted, Physically adept, Boundless, Mana Well, Arcane conduit, Fae Blood, Giants' blood, Enlightened, and Cursed.)

WHERE ARE THE GENES FROM Kure's Rimworld of Magic Class Expansion Pack?
This has been moved to a separate mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3243043809
50 Comments
WreckNRock 28 Jun @ 9:03pm 
what happens if i equip all of them on a single pawn? do they just become a god of destruction?
Bob977 3 Dec, 2024 @ 12:26am 
Trait doesn't seem to show up for newborns even when the gene was passed down from parent. Or I might be having some compatibility issues?
wiidad 27 Nov, 2024 @ 9:53pm 
Can you please create a gene that gives 100% of pawns either Magically Gifted or Physically Adept?
beahmont 31 Jul, 2024 @ 9:23am 
Is there a RoM stats gene pack for just general stats that don't give traits? I play with a more traits allowed mod and this complicates RoM because of the 7 trait limit.
CTH2004 12 May, 2024 @ 2:04pm 
Great! I’ll see what I can do about that error (saw that you mentioned on the other page that you couldn’t figure out a patch)

And, I sent a friend request so I can add you as a contributor to the mod.

If you don’t want me to add you as a contributor, either:
1. Deny the friend request
2. Accept the request but tell me you don’t want to be marked as a contributor (if you want to have a crazy person on your friend list)

Thanks!
👁 11 May, 2024 @ 10:27am 
I legit just did a race of baseliners with each class and took poor research and crafting to compensate because you can always just make them carve stone blocks for eternity to level crafting and they level up research fast when assigned to it.
👁 11 May, 2024 @ 10:15am 
Small typo in the description, Fake Blood should be Fey Blood.

Anyway this is a great mod, I love being able to create an entire race of summoners or pyromancers or whatnot it makes things really interesting when they show up in raids.
chrisque1 10 May, 2024 @ 12:25pm 
Hi. Great mod! Any chance for double class?
catweaselcrow 10 May, 2024 @ 11:34am 
I had a pawn who had "scholar" trait naturally, which was overriden by the "shaman" gene (via Genetic Drift mod). All was fine at first, with shaman skills on the magic tab, but after a while, the magic tab just showed the scholar skills (which he had none), and while I still had gizmos for his shaman skills, I couldn't upgrade them anymore.
Touch-nir  [author] 9 May, 2024 @ 4:08am 
@Gray Sanddragon LOL I fixed it by editing the mod code "Kura's Rimworld of Magic Class Expansion Pack"

I replaced all <degree>4</degree> with <degree>0</degree> in the file RFSTraits.xml
and
<traitDegree>4</traitDegree> to <traitDegree>0</traitDegree> in the file RFS_CustomClasses.xml
and it worked.__. but I have not yet fully understood what the consequences are. I'm testing it