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Arsenal Extension - Mass Driver
   
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22 Aug, 2023 @ 4:45pm
14 Jul @ 5:08pm
10 Change Notes ( view )

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Arsenal Extension - Mass Driver

In 1 collection by KnifeHeart
Arsenal Extensions
13 items
Description
A long-range, moderate-damage, low fire rate turret with a massive projectile velocity. Excellent burst damage, but low sustained DPS. A love letter for the sniper in all of us.

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A bit hard to see but the ship in the thumbnail is Bear's Gunship found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357945730
49 Comments
KnifeHeart  [author] 29 May @ 7:16pm 
Nah there is a whole set of extra mission mods (also by me)
Mechanos 29 May @ 4:11pm 
(And I haven't found any ionized weapons for some raisin)
Mechanos 29 May @ 4:09pm 
Like, random missions from stations? I've done just about every one I've seen so far, just for the fun of it. Feels like heavy shielded enemies were the strongest against weapons like pre-update mass drivers (but many other lower DPS weapons have that same feeling), so I try to also keep a bunch of plasmas or teslas on hand in my fleet, to take down heavy shielded enemies.

....but I just realized you said "in one volley". I don't usually one volley anything, no matter the weapons I use, unless I go into lower tier space, or lower tier pirates invade.
KnifeHeart  [author] 29 May @ 1:15pm 
Do you play any of the extra missions? They are incredibly bad at taking down anything larger than a ravager in one volley (prowler, pillager, etc.)
Mechanos 29 May @ 1:08pm 
Ah, shot speed.. yep I thought you were talking about fire rate. 😇

Whelp, I'm headed out the door. But thanks for clarifying that.
Mechanos 29 May @ 1:07pm 
As for them (pre update mass drivers) being weak, idk... I have quite a few mass drivers that are like, top 100 DPS in slot, out of the thousands and thousands of turrets I've collected on our server now, mostly pre-barrier. Yes, you can build a turret to be better. But pre-barrier, Mass Drivers are very good IMO. If someone finds themselves really lacking DPS, they can always supplement it with some DPS focused weapons for situations where DPS is more important than tactics/sniping.

...or you know, just have a 2nd ship follow you loaded with DPS weapons, so anything that survives your sniping barrage, gets DPS'ed once they're in range lol. Or 3 extra ships, covered in mass drivers. I really think you're too hard on the effectiveness of Mass Drivers based purely on 1 to 1 comparison. Their previous range and accuracy allowed them to really shine when stacked, like when the cultists were all using them.
KnifeHeart  [author] 29 May @ 12:56pm 
It's the 3rd note down - reduced shot speed by 30% for common / petty / uncommon turrets. I broke it up into a larger list because I didn't reduce it uniformly by rarity.

I have updated the patch notes to clarify that I am referring to projectile velocity. I can see why you might have mistaken it for the fire rate.
Mechanos 29 May @ 12:48pm 
Well, partially my bad then. I didn't see anything related to velocity in the change notes, and still don't, so I took it wrong.

The free loot is absolutely a thing.. I use it a lot lmao. Very frequently in busy sectors, it's impossible to get to raiding pirates in time. They warp in, and die almost immediately from the first salvo of guards hanging around the warp in point. But if you have a massive range weapon that can hit them in time, all you have to do is tag them before they get killed, and you get credit. In vanilla, you can do this a little with a really long range cannon and some luck. But you'll likely miss, and will still have half or less of the range of mass driver, so it won't happen nearly as often, unless you specifically park near where the enemies show up. With mass drivers, I often get this free loot while going about my business, even docked at stations.
KnifeHeart  [author] 29 May @ 10:21am 
God dammit I wish steam would let me edit these.