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Hi, yeah this particular stage has been known to have a few issues with certain objects interacting with the platforms. I've been meaning to get around to fixing it, and most of our other stages don't have this issue (and neither do most objects when coded properly actually).
Still, you can mostly blame Rivals itself for shitting the bed whenever coordinates are anything other than integers/whole numbers, haha.
Anyway, I don't mind looking into a fix, and I can try to do so soon if you'd like.