Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I love PHD, it's my absolute favourite perk, but with no weapon that benefits from PHD besides the starting pistol (NO RAYGUN?) i struggle to see the point in adding it. Furthermore, electric cherry is synonymous with mob, being that the perk came out on this map and the benefits of cherry far exceed those of PHD given the close quarters nature of this survival map
Just an honest, straightforward map. No weird gimmicks or lengthy sidequests to unluck basic game mechanics. No hidden easter eggs that result in bugs or glitchy gameplay.
1 rooftop. 1 mystery box. 1 purchasable door for Pack-a-Punch. Perfection.
The fact that there isn't a billion points of doors to unlock to buy power makes this map 10/10