Total War: WARHAMMER III

Total War: WARHAMMER III

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Mother Ostankya Near Kislev - Start Position Change
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Tags: mod
File Size
Posted
Updated
186.584 KB
1 Sep, 2023 @ 3:01am
7 Aug, 2024 @ 10:15pm
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Mother Ostankya Near Kislev - Start Position Change

In 2 collections by Porkenstein
Porkenstein's Vanilla+
76 items
Porkenstein's Immortal Empires Start Positions
11 items
Description
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there.

As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's enemies just out of sight and cleanses the old Wheatlands of its chaos taint. With enemies on all sides, she may need to relocate or be destroyed - or perhaps she can serve as a skulking first line of defense against the encroaching darkness. To gather additional ingredients, she can teleport to the magical forests of the world if she so chooses.

Special thanks to rypo for the flavor text fixes.



Changes:
  • Mother Ostankya now starts in the Tribeslaughter region of The Skull Road, putting her in a much better position to protect Kislev in its extreme outer wilderness.
  • Tribeslaughter is now named Dolganyeir Forests, to match the name of the region in the Realms of Chaos campaign.
  • The Bleak Holds now control Bleak Hold Fortress once again
  • The Goromadny tribe now starts at war with Mother Ostankya

Compatibility:
This mod should be compatible with any other mod that doesn't mess with the starting location of factions being moved, as it is almost entirely script-based. It is compatible with both Mixu's unlocker and Immortal Empires Expanded.

Other Recommended Changes:
War for Eight Peaks - Dynamic Start Positions:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993769765

True World - Light Start Position Changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988099329

Skarbrand in the Jungle - Start Position Change
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990746957

AI Yuan Bo in Cathay - Start Position Change
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030013389

Epidemeus in Lustria - Start Position Change
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236172467
179 Comments
Porkenstein  [author] 21 Apr @ 1:18pm 
@Nexus, no, that would require a Mixer dependency. Did CA even add an alternate version of her hut in Praag?
Nexus 7 Apr @ 6:09pm 
can ostankya build her special cabin building on this position ?
Commodus 4 Apr @ 4:29pm 
Still works, and very handy if you want ai old hang lady near kislev:)
Porkenstein  [author] 25 Mar @ 10:37am 
@Brogainz, yep this moves AI Ostankya. I'll make a change when I have time next week to rework the dual start dilemma, but otherwise this mod should still work perfectly fine.
Brogainz 24 Mar @ 8:30am 
I assume this will still be useful to keep the AI of her in Kislev, with the new 6.1 option for players?
Axios2002 21 Feb @ 5:28pm 
Arbaal finally has a proper early game challenge.
Commodus 27 Jan @ 2:54pm 
Still works fine, even if you use it to move the ai, she seems to hold up the northern chaos factions for around 40+ turns which is great:D
Porkenstein  [author] 14 Jan @ 1:38pm 
@NosZodd, I'm guessing that's the hero from Motherland?
NosZodd 14 Jan @ 7:55am 
Absolutely love the change this mod provides but you forgot about Auntie Koshka!
Porkenstein  [author] 16 Dec, 2024 @ 5:35pm 
@GoatScream, True World - Light Start Position Changes does just that!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988099329