Total War: WARHAMMER III

Total War: WARHAMMER III

118 ratings
Slightly OP Player Economy - Resource Boost
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File Size
Posted
Updated
504.317 KB
3 Sep, 2023 @ 3:58am
28 Jun @ 1:46pm
17 Change Notes ( view )

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Slightly OP Player Economy - Resource Boost

In 1 collection by Kekec
OP Collection
13 items
Description
Slightly OP Player Economy

Tired of always waiting for Gold, City growth, slow Tech? Here's your solution:

A simple, fun and slightly unbalanced mod giving the Player's (and only the Player's) campaign a helping hand by boosting resource management and other campaign only mechanics. NO BATTLE BENEFITS, just resource management.

One of my more ambitious mods it buffs not only Gold/Favor, Technology & Growth but also faction specific resources like Skaven Food, Tzeentch Grimoires & Cultist Supplies, Dwarf Oathgold, Dark Elf Slaves, Kislev Spirit Essences, etc.
* See which faction-specific resources are added below.
Artwork by RobinTran[www.deviantart.com]




If you find this mod NOT powerful enough, you might enjoy these:






Mod Effects
Campaign Boosts
Value
Tax Rate
+100%
Growth
+150
Public Order
+8
Technology Rate
+100%
Supply Points
+800
Line of Sight
+80%
Hero Action Success Chance
+30%
Hero Self-Defence Wound Chance
+10%
Construction Time Mod
-25%

Faction Specific Boosts
Value per Turn
Skaven Food
+10
Skaven Growth Vat
+10
Chaos Dwarf Raw Materials
+10
Chaos Dwarf Armaments
+10
Chaos Dwarf Conclave Influence
+10
Kislev Devotion
+10
Kislev Followers
+10
Kislev Spirit Essence
+10
Tomb Kings Canopic Jars
+10
Dwarf Oathgold
+10
Vampire Coast Infamy
+10
High Elf Influence
+10
Dark Elf Slaves
+10
Nurgle Infections
+10
Khorne Skulls
+10
Slaanesh Seductive Influence
+10
Slaanesh Devotees
+10
Changeling Cult Supplies
+10
Tzeentch Grimoires
+10
Daemons of Chaos Khorne points
+10
Daemons of Chaos Tzeentch points
+10
Daemons of Chaos Slaanesh points
+10
Daemons of Chaos Nurgle points
+10
Daemons of Chaos Undivided points
+10
Greenskins Scrap
+10

The Faction-specific resource buff values are all the same right now -- but help me determine at exactly what value they should be, in your opinion, by commenting below.

Save Game Compatible
- if you found this mod fun, please LIKE it
Hope you have a great time with it! If you want to commission a custom mod, send me a DM.
If you like this one, please consider buying me a coffee.


[www.buymeacoffee.com]
64 Comments
Photo Realistic Kuzenbo 18 Jun @ 6:28pm 
Do you have any plans to update for 6.2?
Kekec  [author] 23 Apr @ 11:43pm 
@Macanudo - the Changelings buildings aren't the same as other buildings - cause they're more like an undercity thing - different rules apply to them, since he isn't the owner of the settlement.
Macanudo 23 Apr @ 8:02am 
Hey there , i was playing with the Changeling and only the 99 grimories were being apllied , the income boost and the construction times for example remained the same , maybe is conflicting with any of my other mods ?
Kekec  [author] 12 Apr @ 7:29am 
Updated to 6.1.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Kekec  [author] 26 Mar @ 10:57pm 
PSA: I'll be updating everything over the weekend. Hold tight.
Coffees will make me faster.
DaFetus 3 Mar @ 11:57pm 
When using with radious total war mod where should this be placed in the load order?
stroopwafel 15 Jan @ 4:04pm 
crashes when playing coop didnt do that before
M3ran 29 Dec, 2024 @ 4:44am 
the buffs are too much for my taste, it would be nice if there was a 50% version of this. I still appreciate your good work.
infinament 28 Dec, 2024 @ 1:42pm 
Been playing some chaos dwarfs and wanted to try this out to kick start a campaign. I see you are asking for suggestions on values and +10 raw materials is a laughably low amount. To me, between +100 or even +250 would be a good starting boost that would end up becoming pretty insignificant relatively quickly. At the same time something like +25 or even +50 for armaments would be more in line with 'slightly op' in my opinion. Conclave influence is spot on at +10 tho. Neat mod idea though. Is this compatible with 'Mod Configuration Tool' so that values can be set upon starting a campaign?
[KOR]Taokaka 27 Dec, 2024 @ 6:22am 
I need a version between this version and the basic version...at least Construction Time would be better