MEGA MAN X DiVE Offline

MEGA MAN X DiVE Offline

32 ratings
Make gameplay more similar to traditional Mega Man
By SparkTFS
Guide teaching you how to customize your experience with Mega Man X DiVE Offline during stages, through the settings menu!
   
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Introduction
Mega Man X DiVE Offline is a game that has several familiar aspects that will make Mega Man (X) fans feel right at home.

On the other hand, it also has several differences, starting with the huge amount of elements in the graphical interface and simplification of the aim - which can make the experience a little distant from what some would expect from a game in the franchise.



Fortunately, the game allows you to customize many aspects of your experience during gameplay.

So, if you're looking for an experience a little closer to other games in the series or if you're happy but haven't explored the settings menu while navigating through the levels, this is the guide for you!
Opening the Menu (in-game)
When entering a level, click on the button that opens the menu, in the upper left corner of the screen (or press the command to open it). You will see something similar to the image below:


When scrolling down, there will be several options. Below I will explain what each one is for:
  • Damage numbers: Exactly what it's saying.
  • HP display: Sets whether to display Life Bars and Status Icons.
  • Precise jump: If left activated, the character will fall at the exact moment the jump button is released.
  • Charging aid: Causes a charged attack to only fire after clicking the skill button a second time, instead of holding it until fully charged.
  • Automatic aim: Exactly what it's saying. Turning off leaves the gameplay closer to the traditional series.

  • Aiming line: Displays a transparent green line indicating the direction the manual aim is pointing.
  • Manual aim: Allows you to define which direction you want to shoot manually (by using the right analog stick, for example).
  • Double click to go down: If activated, you can descend from traversable platforms by double-tapping down.
  • Double click to sprint: Allows you to sprint ("dash") by double tapping in a direction - similar to many games in the franchise.
  • Button tip: Shows which button is mapped to each action/skill displayed in the lower right corner of the screen.
  • Transparent: Allows you to adjust the transparency of actions/skills displayed in the lower right corner of the screen.

Now that you're familiar with the menu, it's time to configure!
Configuring
Below are the settings as close as possible to the traditional gameplay. Just follow what's in the images:




NOTE: By leaving the transparency at 100% there will no longer be a visual indication of the cooldown of weapons and skills. Be aware of this!
Going further!
For those who want to simulate something even closer to the traditional Mega Man X experience, you can try imposing some small optional restrictions/challenges on yourself, such as:
  • Avoid equipping types of weapons that your current character would not normally use (Ex: Classic Mega Man with a melee weapon, Mega Man X with a machine gun, etc).
  • Only equip a boss chip after defeating him (Some chips can be unlocked before you finish stage 6 of each world).
  • Try creating your own challenges - this is one of the biggest contributors to the longevity of a Mega Man game!




Final Considerations
I hope this guide can help make your experience with the game more enjoyable. Customize the way you believe is the most comfortable!

Thank you to everyone who has read this far, have a good game!



*This guide was created based on my previous portuguese version. Constructive feedback is welcome!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030022023
18 Comments
Slimothy 13 Feb @ 4:07pm 
While this guide's intentions are in the right place, I have to make mention that turning off auto-aim will make some character skills not work properly. Namely ones that involve teleports and a few others I can't name off the top of my head.

Though obviously a purist wouldn't play as anyone that had those anyway, I guess.
SparkTFS  [author] 4 Jan, 2024 @ 4:57pm 
@Hey You! Did you try accessing it while you're at a stage? The Battle Settings won't appear on the main menu (for some reason), they only appear if you open it while you're at a stage.
Dried Nipples 4 Jan, 2024 @ 11:05am 
I do not have the Battle Settings, only the volume Settings.
SparkTFS  [author] 6 Sep, 2023 @ 7:39pm 
You're welcome!
Rizo the Hunter 6 Sep, 2023 @ 6:45pm 
Got it, thank you very much! I would have tried it myself instead of asking, but I barely have time to play games Mon - Wed, if at all.

Once again, thank you for the screenshots and response!
SparkTFS  [author] 6 Sep, 2023 @ 5:27pm 
I didn't experiment much with the effects configurations, but it seems that some minor particles are also removed.

Also, I didn't see that much of a difference between the medium and high settings for effects, so you either stick with Low to deactivate the chips aura or high to see all the effects.

Here are some prints I took to compare:
- Low: https://steamhost.cn/steamcommunity_com/id/sparktfs/screenshot/2040748740962360153/
- Medium: https://steamhost.cn/steamcommunity_com/id/sparktfs/screenshot/2040748740962365099/
- High: https://steamhost.cn/steamcommunity_com/id/sparktfs/screenshot/2040748740962363691/

Again, maybe a different stage would bring a more noticeable difference, but for now I think it's
between either Low or High effects to choose.
Rizo the Hunter 6 Sep, 2023 @ 4:56am 
Will turning the effects down to low affect all other effects like beams, explosions and particles? or just those annoying aura effects?
SparkTFS  [author] 5 Sep, 2023 @ 9:45pm 
That's also a good tip (even if you need to beat the normal stages before unlocking the challenge ones)!
The Trippy Pyro (MPH! MPH! MPH!) 5 Sep, 2023 @ 4:42pm 
if you want an even more traditional experience without the crazy damage calculations:
play the game in challenge mode. it completely removes power levels.
SparkTFS  [author] 5 Sep, 2023 @ 3:36pm 
@Felixinius thanks for telling me that! I'm not completely used to guide editing on Steam yet, so it must have been removed after I did some minor updates haha! Fixed