Arma 3
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DDX_A3, DMOrchard's DLC Crossover mod, Armaverse 2035
   
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Data Type: Mod
File Size
Posted
Updated
1.473 GB
6 Sep, 2023 @ 3:39pm
16 Jun @ 2:24pm
5 Change Notes ( view )

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DDX_A3, DMOrchard's DLC Crossover mod, Armaverse 2035

Description
What this mod does...
...It retextures and/or reconfigures vehicles from Arma 3 and its DLCs (not including cDLCs) and adds them to various factions.

You might be wondering...
  • ...which vehicles? See the change notes.
  • ...what factions? See the change notes and the list of companion mods below.
  • ...what are the dependencies? Strictly speaking, there are none. This mod will only load content relevant to the installed DLCs detected when Arma 3 is launched.

Initial release (September 2023)...
This is a stand-alone port of every vanilla A3 and DLC asset previously modded in my D2X 2035 Crossover mod. All classnames have been revised - "d2x_" prefix changed to "ddx_".

Next update...
  • Fix: ddx_west_strider_hmg "sand" textureSource is unselectable
  • Fix: ddx_ldf_nyx_radar & ddx_cdf2022_nyx_radar were not showing up in Zeus menu
  • Fix: Ghosthawk in generic 'The West' faction has extra textures listed in the virtual garage which cannot be selected properly
  • Fix: several vehicles from vanilla A3 and DLCs modded into [WS] Ion faction either have no driver or are not showing up in Eden/Zeus menus
  • Fix: modded Shikra textures have a stark line where the two textures meet
  • Add: T-100X Futura to [GMX] CDF_2022

Supported DLCs...

Recommended companion mods...

Open to requests and feedback... within reason...
  • Share your suggestion in the comment section. If I like it, I'll slot it into my to-do list.
  • Encountering an error? If you provide the details, I'll try to fix it. Please use the "Errors" discussion.

My current mods, in active development...

My original crossover mods (development now halted)...

Special thanks go out to...
  • BI for the Arma series and the community that has grown out of it.
  • Creators of various companion mods for being okay with some stranger extrapolating beyond their original work, and for sharing various imagery and other input in support of my efforts.

End-user License Agreement
By installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA)[bohemia.net].
Popular Discussions View All (1)
10
13 Mar, 2024 @ 8:06pm
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dmorchard
32 Comments
Chief Zuma 27 Nov, 2024 @ 12:01pm 
Much appreciated!
dmorchard  [author] 27 Nov, 2024 @ 11:50am 
Good idea! Added to my to-do list.
Chief Zuma 27 Nov, 2024 @ 6:58am 
Hey dmorchard, could we possibly have a T-140 Angara in a "sand" texture like you've done for some of the other CSAT vehicles? Just like basically a very simple texture that makes the Angara a little more suited to the desert.
dmorchard  [author] 2 Nov, 2024 @ 6:12pm 
Fire away Axle
Axle 2 Nov, 2024 @ 3:03pm 
Hi dmorchard! Mind if I dm you on discord? I'm interested in retexturing, and I'm not sure what you do with the AS, SMDI, and NOHQ files.
dmorchard  [author] 15 Oct, 2024 @ 5:48pm 
<deep bow>
yeetadog 14 Oct, 2024 @ 7:14pm 
2nd screenshot is absolute art
dmorchard  [author] 4 Sep, 2024 @ 2:36pm 
Specifically, AAF camo is pretty tedious to apply to vehicles whose UV layouts consist of many "islands", so I don't do it very often.
dmorchard  [author] 4 Sep, 2024 @ 2:29pm 
Generally, I create my own template for each hiddenSelectionTexture of each vehicle by manipulating their original texture(s) and the associated AS, SMDI, and NOHQ. It's difficult to explain, but examples (in GIMP's .xcf format) can be found here: https://drive.google.com/drive/folders/1umJykCFMKU-MvhGWy6lrJcu6eJETSkop

The CUP devs have made templates available for some of their vehicles too.
Pet Mudstone 3 Sep, 2024 @ 7:48pm 
If I may ask, how did you retexture vehicles in general? Me and a friend are thinking about doing AAF retextures for a few CUP vehicles for a personal Antistasi thing and are trying to think about the best way to apply the AAF camo.