Arma 3
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JCA - QOL Essentials V2
   
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16.711 MB
7 Sep, 2023 @ 4:27pm
10 Mar @ 4:38pm
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JCA - QOL Essentials V2

Description
JointCom Armoury - Quality of Life Essentials Version 2

DESCRIPTION:
JCA - Quality of Life Version 2 seeks to bring some minor and some larger quality of life updates to Arma 3 while also throwing in some little additions to go with it, we hope you enjoy.

Following feedback given on JCA - QOL V1 several things have been changed and updated for version two, the most notable being the removal of the reworked NVG overlay. Other changes from V1 Include the removal of custom materials from the relevant vests, helmets and backpacks as they were causing mod conflicts with other WS items that rather than make their own base class for items based them off of default items.

JCA - QOL V2 instead is designed to be more focused on basic QOL updates and smaller changes rather than ones that could effect other mods by proxy.


Changes:
▪ Sights:
- DMS sight now compatible with NVGs.
- LRPS sight now compatible with NVGs.
- MOS sight now compatible with NVGs.
- Kahlia sight now compatible with NVGs.
- AMS sight now compatible with NVGs.
- NVS sight now has non-NVG vision mode.
- NVS sight model changed to match TWS.

▪ Bi-pods:
- Removed faction suffix from bi-pods.
- Renamed bi-pods to alpha-numeric designations.

▪ Rail Items:
- Raised intensity and range of flashlight attachments.

▪ Inventory Items:
- Medkit item weight reduced to 1/3 of default.
- Medkit item renamed to "First Aid Kit".
- First Aid Kit item renamed to "IFAK".

▪ Backpacks:
- Changed weights of backpacks to make them lighter.
- Large Rifles can now be stored in the backpack.

▪ Characters:
- Persian identity types have updated materials.

▪ Vehicles:
- Manned vehicle weapons have been stabilized.

▪ Animations:
- AI walking with weapon lowered animation made to match player walking with weapon animation.
- Changed speed of switching to pistol to be significantly faster.

Additions:
▪ Attachments:
- New model for and variants of 9 mm suppressor.
- New model for and variants of .45 acp suppressor.
- New model for and variants of 6.5 mm suppressor.
- New model for 7.62 mm suppressor.

▪ Sounds:
- Added opening inventory sound effect.

Known Issues:
▪ IR Laser (Snake) does not have Snake camouflage (Currently WIP).

FAQ
Q: Can I re-upload this mod or part of it in any way?
A: Join the E22 Discord and request it in JCA General Discussion, all requests are studied case-case.

Q: Does this mod replace anything?
A: This mod renames, replaces and edits several items within A3.

Q: Will this mod work with other replacement packs?
A: There will more than likely be conflicts with other mods which replace models or edit the flashlight.

Q: Will you make a patch for X?
A: As this mod is designed for QOL, it is the patch .

Q: Will you make this change/feature?
A: Join the E22 Discord and request it in JCA General Discussion, all requests are studied case-case.

Links
• Join the Discord: https://discord.gg/nFEvCkFnTh
• Support on Patreon: https://www.patreon.com/E22DEV
Popular Discussions View All (1)
3
5 Feb @ 5:08pm
Hi, the reskinned primary weapons are not showing up in the arsenal
Sol
71 Comments
Klesck 17 May @ 5:26pm 
I was looking for something that would simply boost the vanilla flashlight effectiveness without requiring other massive modpacks. This does what I want, but the other QoL changes are actually really nice and a pleasant bonus for me. Thanks a ton, great little mod.
Grave  [author] 9 May @ 6:00am 
@Nova Queen alrighty, NP. if you have any other issues with JCA or E22 mods you can toss them in the discord, helps keep the comments clean and means i can point people in the direction of the answer easier if i get subsequent reports.
Grave  [author] 9 May @ 5:23am 
@Nova Queen just checked, the PBOs *are* signed, did you upload the key?
Grave  [author] 13 Apr @ 8:35am 
@Timon-Niv yeah really not getting you. this mod doesn't do anything with mags. I don't know what you mean by "Add it" because I don't even know what yer referencing to in this instance. If you can, join the discord to discuss it or be very clear with what you mean, I dont even know what you are asking about
Timon-Niv 13 Apr @ 5:48am 
i mean can you add it so we can use non JCA 7.62 mags like you did with the 5.56 ?
Grave  [author] 13 Apr @ 4:12am 
@Timon-niv this mod does. Nothing to. Change magazine function, arma 3 uses a mag well system, I add jca mags to the vanilla mag wells when appropriate, such as the 5.56 mags, however I do not make it so that the guns can only use jca mags. Unless you mean something else I haven't done anything to the magwells
Timon-Niv 13 Apr @ 1:33am 
hi can you make that the weapons will be compatible with non JCA mags?
Grave  [author] 18 Mar @ 4:45pm 
@elpedrochicoraulalfonsotejada no clue how to do that, its been asked before and i *do* intend to look into it, but i am mostly busy with other projects right now. the only CBA function i know is getting joint rails to work
Can you add a CBA addon options tab? I'd like to turn off inventory sounds, since I'm using ProjectSFX with this
Fair. I'll do some more testing then removing other mods. Was thinking maybe the raised intensity and range of flashlight attachments of this mod would indirectly affect flares too. :steamthumbsup: